Jace
788407b709
Made CollisionSystem aware of entities
2016-01-27 15:42:50 +01:00
Jace
181017313d
Made entity parser give more useful errors and fixed the errors that were while I was at it
2016-01-27 15:16:59 +01:00
Jace
5fcd26cd3e
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
Jace
8bed5194d8
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
2016-01-27 11:36:24 +01:00
Jace
505a6c7396
Hiding first person models properly
2016-01-25 14:32:48 +01:00
Jace
b6fd18baed
Hacked in serverside effects
2016-01-25 11:56:40 +01:00
Jace
4245264029
Weapon RayZ
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Weapon RayZ
2016-01-25 11:26:33 +01:00
Jace
9f3d887ac4
Networking bugfixes
2016-01-24 18:37:36 +01:00
Jace
b4081b3e45
Merge remote-tracking branch 'origin/Networking'
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
Jace
235b26ad61
WIP shoot
2016-01-24 17:16:18 +01:00
Jace
67477ff3ae
EEntityDeleted and EComponentDeleted events published by World
2016-01-24 13:49:45 +01:00
Jace
db0e67b9bd
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
3ac3311c0c
"inline" caused missing symbol when compiling in Release for some reason
2016-01-23 00:38:11 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
William Moberg
713ebbe18c
Can add any objects that inherit from AABB into the Octree.
2016-01-19 14:50:46 +01:00
Jace
61984d2c4a
Removed lots of slowing debug output from entity parsing pipeline
2016-01-19 13:27:29 +01:00
Jace
cfe023cc1d
Created ComponentInfo::EnumType which defines which native type to use for enums.
2016-01-19 12:33:53 +01:00
Jace
a6445c65aa
Fixed EntityParser to handle string enums properly.
2016-01-19 12:15:20 +01:00
Jace
162523d3ca
Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes!
2016-01-19 11:55:27 +01:00
Jace
51979d7f0c
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
Jace
3fc44e944c
Editor entity reparenting.
2016-01-18 21:20:20 +01:00
Jace
1760f9dfb1
Added inequality operator to EntityWrapper
2016-01-18 21:17:52 +01:00
William Moberg
621d935d7a
Octree returns correct boxes when testing along an axis by searching through the correct child subtrees.
2016-01-18 18:24:11 +01:00
Jace
3bc7dceca5
Made EntityWrapper hashable
2016-01-18 14:55:49 +01:00
William Moberg
bf3f8aea89
Merge pull request #36 from teamfisk/PlayerMovement
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Player movement
2016-01-18 13:32:42 +01:00
William Moberg
a346a329b3
Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
2016-01-18 10:16:35 +01:00
Jace
e2357b8625
Fixed absolute position not taking scale into account
2016-01-17 06:23:13 +01:00
Jace
6ec2258758
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
2016-01-17 06:22:35 +01:00
Jace
9f447afbdb
Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily
2016-01-17 06:20:27 +01:00
Jace
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
Jace
9ec32464bc
Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
2016-01-16 23:12:24 +01:00
Jace
f65ac65e30
Updated component defaults files to match component schema and made schema validation strict.
2016-01-16 17:03:57 +01:00
Jace
b2213dbe9a
Merge remote-tracking branch 'origin/master' into PlayerMovement
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# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace
8bd5a428b9
EntityFileParser now ignores component fields not present in component definition instead of crashing.
2016-01-15 20:25:48 +01:00
Jace
db1b972cd1
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
2016-01-15 18:32:47 +01:00
Jace
97e12ff550
Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
2016-01-15 18:31:32 +01:00
William Moberg
c09fe4ae55
Added a bool option to disable threads in in the configfile regarding resource loading.
2016-01-15 16:18:39 +01:00
William Moberg
f5ea4d513c
ResourceManager::Load never returns null, throws exceptions instead.
2016-01-15 15:25:01 +01:00
William Moberg
76f90ab031
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
William Moberg
4cf6dcfc14
Merge branch 'master' into AsyncResourceLoad
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# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
Jace
567173c565
Merge branch 'master' into PlayerMovement
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# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
2016-01-14 18:24:34 +01:00
Jace
627108c6ee
Fixes for #30
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# Conflicts:
# src/Game/Game.cpp
2016-01-14 18:15:38 +01:00