Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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b6fd18baed
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Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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Jace
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d0de169613
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Instagib!
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2016-01-24 23:05:52 +01:00 |
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Jace
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b4081b3e45
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Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-24 18:36:37 +01:00 |
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Jace
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235b26ad61
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WIP shoot
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2016-01-24 17:16:18 +01:00 |
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Jocke
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7567f47a68
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Weapon system now searches parents for health component (stops at first health component).
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2016-01-24 11:56:46 +01:00 |
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Jocke
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97d70f8e32
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Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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2016-01-24 11:36:01 +01:00 |
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verysecrethero
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deb6ff1b16
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Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
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2016-01-21 17:36:47 +01:00 |
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verysecrethero
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973ccd34c9
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Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
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2016-01-21 16:30:07 +01:00 |
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verysecrethero
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7deb32431e
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Removed Color TestCode in WeaponSystem
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2016-01-21 16:03:30 +01:00 |
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verysecrethero
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bdebc9de62
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WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
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2016-01-21 11:55:51 +01:00 |
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