Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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Tleety
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4b29d48f27
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WIP
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2016-01-18 17:57:45 +01:00 |
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Tleety
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601ce85c05
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WIP
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2016-01-18 16:50:41 +01:00 |
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Tleety
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4092f6b4d4
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New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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Tleety
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24ba3ae1f6
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WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
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2016-01-11 17:57:15 +01:00 |
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Tleety
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0cf8d26557
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Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
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2016-01-11 17:56:58 +01:00 |
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Jace
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b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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Tleety
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f71bfca142
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Fixed cullLights into CullLights
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2016-01-11 10:23:22 +01:00 |
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Tleety
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dbb44fb4e4
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Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
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2016-01-11 10:22:56 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
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6cf7c12d34
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Forward+ working
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2015-12-18 11:09:54 +01:00 |
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viktorljung
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4a817613e3
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Forward+ semi working
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2015-12-17 17:55:44 +01:00 |
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viktorljung
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6a3c14540d
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fixes
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2015-12-17 10:38:13 +01:00 |
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viktorljung
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5602b32507
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Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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Tleety
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1431bd1a11
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DebugChanges
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2015-12-15 15:39:23 +01:00 |
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viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
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1e370bac13
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ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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Tleety
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de6e74c0b1
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Forward+ Debugging commit, dont try it.
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2015-12-09 17:36:03 +01:00 |
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Tleety
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393a774140
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Framework for Forward+ renderer, Buggy.
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2015-12-09 14:50:39 +01:00 |
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Tleety
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eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
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viktorljung
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18b63c7ef3
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Added 3D picking of models to renderer
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2015-12-02 18:00:11 +01:00 |
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viktorljung
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07d037ae57
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Added Fly Camera and Vertex Colors
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2015-12-01 15:56:26 +01:00 |
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viktorljung
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1fdf312af4
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Set up Renderer base and shader compilation
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2015-12-01 10:35:59 +01:00 |
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sippeangelo
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1a8784b4be
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Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas
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2015-11-20 16:06:30 +01:00 |
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