Jace
|
0394eacb6b
|
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
|
2016-02-11 00:18:36 +01:00 |
|
Jace
|
9d9c6bdf1e
|
Third person animations and shoot effects base work
|
2016-02-11 00:08:50 +01:00 |
|
viktorljung
|
dded296cde
|
Animation looping fix
|
2016-02-10 23:19:44 +01:00 |
|
viktorljung
|
224e95f34a
|
Fixed BoneAttachment component and optimized animation code a bit
|
2016-02-10 20:45:24 +01:00 |
|
viktorljung
|
2c48c2680f
|
Cleanup
|
2016-02-10 11:04:28 +01:00 |
|
viktorljung
|
7212217460
|
Added animation blending and offset animation component
|
2016-02-09 22:15:43 +01:00 |
|
viktorljung
|
933a32aa8d
|
Animations kind of working
|
2016-02-06 18:09:51 +01:00 |
|
viktorljung
|
b6e0332574
|
Fixed support for new animation structure, not done yet
|
2016-02-05 10:07:22 +01:00 |
|
viktorljung
|
35376178b1
|
WIP
|
2016-02-04 11:54:13 +01:00 |
|
viktorljung
|
6aec7555cc
|
WIP Waiting for importer
|
2016-02-04 11:13:33 +01:00 |
|
viktorljung
|
dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
|
2016-01-27 17:14:16 +01:00 |
|
antc13
|
666f1fd878
|
Removed temp variables & the "forced" animation in DrawFinalPass
|
2016-01-24 15:30:20 +01:00 |
|
antc13
|
8286d052b3
|
Changed color values from floats to glm::vec4
|
2016-01-24 14:38:17 +01:00 |
|
antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
|
2016-01-23 18:02:42 +01:00 |
|
sippeangelo
|
872879c013
|
Engine puzzle completed
|
2015-11-30 17:02:24 +01:00 |
|
sippeangelo
|
16eb70dd59
|
Added Model and related classes
|
2015-11-24 10:55:54 +01:00 |
|