Commit Graph

18 Commits

Author SHA1 Message Date
Jace 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-11 00:18:36 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
viktorljung dded296cde Animation looping fix 2016-02-10 23:19:44 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
viktorljung 2c48c2680f Cleanup 2016-02-10 11:04:28 +01:00
viktorljung 7212217460 Added animation blending and offset animation component 2016-02-09 22:15:43 +01:00
viktorljung 933a32aa8d Animations kind of working 2016-02-06 18:09:51 +01:00
viktorljung b6e0332574 Fixed support for new animation structure, not done yet 2016-02-05 10:07:22 +01:00
viktorljung 35376178b1 WIP 2016-02-04 11:54:13 +01:00
viktorljung 6aec7555cc WIP Waiting for importer 2016-02-04 11:13:33 +01:00
viktorljung dba2fbdc0c WIP 2016-02-02 14:52:31 +01:00
viktorljung 51075aefc8 Model that has animations is now visible when it does not play an animation (T-pose) 2016-02-01 10:24:50 +01:00
viktorljung 8fc8d56ee1 Added BoneAttachment component 2016-01-27 17:14:16 +01:00
antc13 666f1fd878 Removed temp variables & the "forced" animation in DrawFinalPass 2016-01-24 15:30:20 +01:00
antc13 8286d052b3 Changed color values from floats to glm::vec4 2016-01-24 14:38:17 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00
sippeangelo 16eb70dd59 Added Model and related classes 2015-11-24 10:55:54 +01:00