Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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Jace
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d34470256b
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EntityWrapper to uniquely identify entities and make using them a little easier
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2016-01-14 15:43:19 +01:00 |
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Jace
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71d936f8d1
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Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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William Moberg
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fa8775a72e
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Renamed vars and added some comments.
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2016-01-07 10:28:18 +01:00 |
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William Moberg
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6d1cbd928e
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Improved collision logic, still not perfect since it updates before PlayerSystem.
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2015-12-16 16:34:27 +01:00 |
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William Moberg
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cf0ff9bfe5
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Simple quickly made CollisionSystem.
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2015-12-16 12:23:08 +01:00 |
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William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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