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2,205 Commits 116 Branches 0 Tags
562afac9d15b0558d8bce332de84f16b8eca0579
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10 Commits

Author SHA1 Message Date
Jace 9a668ed7d7 Now here's the real fix for the lag when loading entity files: CONSOLE SPAM 2016-03-02 20:16:03 +01:00
Jace 881ce7b02f Proper string handling without nasty memory leaks. PHEW. 2016-02-19 15:11:10 +01:00
Jace 97499f1c28 Made ComponentPool copyable by making sure string fields are handled properly 2016-02-18 11:37:03 +01:00
William Moberg 5a45f778e6 Fixed so players don't teleport to (NaN, NaN, NaN) on spawning. 2016-02-01 17:01:58 +01:00
William Moberg a346a329b3 Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool. 2016-01-18 10:16:35 +01:00
William Moberg 99b76d7ae1 Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s. 2015-12-16 12:19:43 +01:00
sippeangelo 61b7aa6b3d Merge branch 'master' into ecs 2015-12-02 15:07:55 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00
William Moberg 75dcea40f2 Log warning when memory is exceeded in MemoryPool. 2015-12-01 17:29:26 +01:00
William Moberg c147f17c11 Added MemoryPool and ObjectPool to project. 2015-12-01 16:03:07 +01:00
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