FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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FakeShemp
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68634126e5
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Add moar optimization thingies and some xml clarifications
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2016-03-10 11:43:11 +01:00 |
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Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
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FakeShemp
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ee99821164
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Add reverse and scalar for ColorByDistance
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2016-03-07 15:45:06 +01:00 |
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FakeShemp
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3ba73b8206
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Pulsate system implemented.
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2016-03-01 23:05:27 +01:00 |
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Ayumiwii
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37aa1eaa18
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-18 16:02:43 +01:00 |
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Ayumiwii
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35269315cc
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Rename the thingie
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2016-01-18 13:51:32 +01:00 |
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