Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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sippeangelo
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1e1ce4e127
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Added Model component to schema
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2015-12-08 18:21:24 +01:00 |
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