Commit Graph

11 Commits

Author SHA1 Message Date
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
Jace 44a73ef883 fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 23:44:20 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00
Jace e47201ff61 First person shoot animations 2016-02-11 17:06:34 +01:00