Jace
505a6c7396
Hiding first person models properly
2016-01-25 14:32:48 +01:00
Jace
b6fd18baed
Hacked in serverside effects
2016-01-25 11:56:40 +01:00
Jace
4245264029
Weapon RayZ
...
Weapon RayZ
2016-01-25 11:26:33 +01:00
Jace
235b26ad61
WIP shoot
2016-01-24 17:16:18 +01:00
Jace
db0e67b9bd
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
Jace
1760f9dfb1
Added inequality operator to EntityWrapper
2016-01-18 21:17:52 +01:00
Jace
3bc7dceca5
Made EntityWrapper hashable
2016-01-18 14:55:49 +01:00
Jace
9f447afbdb
Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily
2016-01-17 06:20:27 +01:00
Jace
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
Jace
d34470256b
EntityWrapper to uniquely identify entities and make using them a little easier
2016-01-14 15:43:19 +01:00