Commit Graph

22 Commits

Author SHA1 Message Date
verysecrethero 3301f66ad1 Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
#	resources/Shaders/Sprite.vert.glsl
2016-02-11 16:36:48 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
Jace d931660c56 WIP 2016-02-10 14:43:32 +01:00
Jace 5cea3bed3a Work in progress weapon system 2016-02-09 23:27:04 +01:00
Jace d83190290f Server now broadcasts certain input commands to all other clients (for stuff like shooting) 2016-02-09 19:37:42 +01:00
verysecrethero 8bdf87da12 Some cleanup of the code 2016-02-09 16:15:19 +01:00
Jace 2b4e00e4b0 Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags. 2016-02-08 13:33:55 +01:00
Jace a22bc00d46 *cough* 2016-02-01 13:37:51 +01:00
Jace 0334ec3fa7 Merge remote-tracking branch 'origin/Animations'
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
viktorljung d12246833e Some further small fizes to resolution //Tobias 2016-01-25 01:26:41 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
Jocke 7567f47a68 Weapon system now searches parents for health component (stops at first health component). 2016-01-24 11:56:46 +01:00
Jocke 97d70f8e32 Fixed in client for shoot event. Weapon system now damages health on any target not only players. 2016-01-24 11:36:01 +01:00
verysecrethero deb6ff1b16 Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests) 2016-01-21 17:36:47 +01:00
verysecrethero 973ccd34c9 Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem 2016-01-21 16:30:07 +01:00
verysecrethero 7deb32431e Removed Color TestCode in WeaponSystem 2016-01-21 16:03:30 +01:00
verysecrethero bdebc9de62 WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests 2016-01-21 11:55:51 +01:00