Commit Graph

11 Commits

Author SHA1 Message Date
William Moberg e3a44d37d2 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
William Moberg d7b02e79c8 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	include/Engine/Collision/CollisionSystem.h
#	src/Engine/Collision/CollisionSystem.cpp
2016-02-01 13:48:05 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
William Moberg 3974c649ab WIP on ModelBoxCollision. Octree works in Release mode. 2016-01-23 10:45:50 +01:00
Jace 3ac3311c0c "inline" caused missing symbol when compiling in Release for some reason 2016-01-23 00:38:11 +01:00
William Moberg 713ebbe18c Can add any objects that inherit from AABB into the Octree. 2016-01-19 14:50:46 +01:00
Jace d6ef527f25 Basic collisions using Octree. Seems buggy over octree boundaries. 2016-01-13 15:34:43 +01:00
Jace 8ed4ba1219 Added missing include for Octree 2016-01-13 12:16:35 +01:00
Jace 311475cbb6 Renamed all OctTree to Octree (More OCD) 2016-01-13 12:15:36 +01:00
Jace 8164a955d6 Renamed OctTree files to Octree (OCD to the max) 2016-01-13 12:15:09 +01:00