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998 Commits 116 Branches 0 Tags
a93ccecfeb41bcdaccfffd0e6b4d9a52f6e83c6d
Commit Graph

8 Commits

Author SHA1 Message Date
William Moberg b9d6d59c62 Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
#	src/Game/Game.cpp
2016-02-09 15:03:13 +01:00
William Moberg 93c6f3c0a3 AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper. 2016-02-08 14:34:37 +01:00
Jace 70f8237a16 Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
2016-02-08 11:39:57 +01:00
William Moberg 3cfbbbbf54 CollisionSystem now utilizes Octree for collision detection. 2016-02-01 16:13:48 +01:00
William Moberg 76274c326e Fixed going through flat large triangles. Velocity affected by collision. 2016-02-01 13:34:39 +01:00
verysecrethero 5cdf6db340 Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem 2016-01-27 14:46:45 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Tleety d4797b0808 Some entity files 2016-01-24 21:08:01 +01:00
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