Commit Graph

6 Commits

Author SHA1 Message Date
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00
Jace 99cbdd3c1e Player death effect fixes 2016-02-08 11:39:29 +01:00
verysecrethero 0bbaf1d576 Oops! Removed DebugCode... 2016-02-04 10:04:44 +01:00
verysecrethero 5e472cd69c DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test 2016-02-02 17:18:12 +01:00
verysecrethero df05f1909b Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem 2016-01-28 11:43:38 +01:00
verysecrethero 5cdf6db340 Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem 2016-01-27 14:46:45 +01:00