Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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Tleety
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eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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aaa6b6ef20
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Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
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viktorljung
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eb50a747fa
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Added Hash for Vec2 Unordered_Map
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2015-12-02 17:59:21 +01:00 |
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sippeangelo
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872879c013
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Engine puzzle completed
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2015-11-30 17:02:24 +01:00 |
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sippeangelo
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381e0fbbab
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Added utility stuff
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2015-11-20 17:17:29 +01:00 |
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