verysecrethero
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c2e05de89f
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Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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2016-01-21 10:24:34 +01:00 |
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verysecrethero
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b098bd2bd3
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Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-20 17:53:33 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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verysecrethero
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31c1c0ac8d
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New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
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2016-01-11 15:49:33 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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