William Moberg
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73f59b89cc
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Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
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2016-02-11 00:11:37 +01:00 |
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William Moberg
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d7b02e79c8
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
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2016-02-01 13:48:05 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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William Moberg
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3974c649ab
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WIP on ModelBoxCollision. Octree works in Release mode.
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2016-01-23 10:45:50 +01:00 |
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Jace
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3ac3311c0c
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"inline" caused missing symbol when compiling in Release for some reason
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2016-01-23 00:38:11 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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William Moberg
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621d935d7a
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Octree returns correct boxes when testing along an axis by searching through the correct child subtrees.
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2016-01-18 18:24:11 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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Jace
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311475cbb6
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Renamed all OctTree to Octree (More OCD)
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2016-01-13 12:15:36 +01:00 |
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Jace
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8164a955d6
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Renamed OctTree files to Octree (OCD to the max)
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2016-01-13 12:15:09 +01:00 |
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