viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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viktorljung
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4ba011a098
|
Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
|
Jace
|
0b58f32f32
|
Fixed third person animations over network
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2016-03-09 18:01:32 +01:00 |
|
Jace
|
9d368348d5
|
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
|
Jace
|
ebd4c58c41
|
"Fixed" weapon spawning over network
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2016-03-04 09:23:18 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
|
2b55450c18
|
Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
Jace
|
1210c91535
|
Added Gameplay.AutoReload bool to config
|
2016-03-03 13:51:47 +01:00 |
|
Jace
|
13546aa3fc
|
DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
|
e47201ff61
|
First person shoot animations
|
2016-02-11 17:06:34 +01:00 |
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