Teejoon
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f56705d921
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You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Tleety
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8c9f4bb84b
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Resize should now be working correctly.
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2016-02-19 11:42:52 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Tleety
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c526a7af55
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WIP stencil stuff
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2016-02-04 17:58:36 +01:00 |
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Tleety
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7c582898f4
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Working stencil buffer for the shield.
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2016-02-04 14:33:39 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Tleety
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86824f1b1f
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Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
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2016-01-20 15:23:49 +01:00 |
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Tleety
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78a1037983
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WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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