Commit Graph

8 Commits

Author SHA1 Message Date
Jace 798c73132e Fixed ScreenCoords::ToPixelData stack corruption 2015-12-14 16:11:08 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Tleety eb9c217eb4 3D picking float value error fixed. 2015-12-09 10:44:06 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung 96a10ada38 fixed so the picking works with the new framebuffer class 2015-12-03 19:20:30 +01:00
viktorljung a82c7c1e3b Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-03 19:06:24 +01:00
viktorljung aaa6b6ef20 Added FrameBuffer wrapper class 2015-12-03 18:32:01 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00