Commit Graph

7 Commits

Author SHA1 Message Date
Jace a1fda82d3a Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself 2016-03-13 00:57:00 +01:00
Jace 01db8e0615 Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
Jace 80649ce51d Updated the ENTIRE CODEBASE TO MATCH 2016-03-12 00:38:33 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace 9d4441852c DefenderWeapon view punch and crosshair travel with return 2016-03-03 03:49:44 +01:00
Jace 13546aa3fc DefenderWeapon and SidearmWeapon 2016-03-03 01:13:39 +01:00
Jace b431a875f7 New weapon behaviours 2016-03-02 22:48:01 +01:00