Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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Jace
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e69864680d
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PlayerMovementSystem now only updates the velocity of the local player, as it should
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2016-02-09 16:08:06 +01:00 |
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stiffly
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8e86cc2123
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Walking sound logic moved to PlayerMovementSystem and makes use of "wishDirection" to alleviate the problem where m_DistanceMoved were reset when it was not supposed to.
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2016-02-08 14:23:53 +01:00 |
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Jace
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2b4e00e4b0
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Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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2016-02-08 13:33:55 +01:00 |
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stiffly
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e90f802d48
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-05 13:59:21 +01:00 |
|
stiffly
|
0a8ee1623f
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
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2016-02-04 10:47:30 +01:00 |
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verysecrethero
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9d3171540d
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AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
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2016-02-03 11:54:14 +01:00 |
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verysecrethero
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7987d4b27c
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Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
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2016-01-29 12:06:14 +01:00 |
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Jace
|
1ce9128da8
|
Source-like movement
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2016-01-23 19:45:23 +01:00 |
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Jace
|
4d5cbb6057
|
fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
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Jace
|
ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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