William Moberg
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eec59a40c8
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Nitpicks.
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2016-02-09 17:19:39 +01:00 |
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William Moberg
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239a8e7a6a
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Frustum culling should be working.
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2016-02-09 17:12:23 +01:00 |
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William Moberg
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b30891aecd
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WIP, debugging code added, still not working.
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2016-02-09 15:00:30 +01:00 |
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William Moberg
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b748deb1e1
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WIP FrustumCulling, most code added but not working now.
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2016-02-09 10:05:49 +01:00 |
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William Moberg
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e3a44d37d2
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-05 14:59:14 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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William Moberg
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d7b02e79c8
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
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2016-02-01 13:48:05 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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William Moberg
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3974c649ab
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WIP on ModelBoxCollision. Octree works in Release mode.
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2016-01-23 10:45:50 +01:00 |
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Jace
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3ac3311c0c
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"inline" caused missing symbol when compiling in Release for some reason
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2016-01-23 00:38:11 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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Jace
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8ed4ba1219
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Added missing include for Octree
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2016-01-13 12:16:35 +01:00 |
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Jace
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311475cbb6
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Renamed all OctTree to Octree (More OCD)
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2016-01-13 12:15:36 +01:00 |
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Jace
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8164a955d6
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Renamed OctTree files to Octree (OCD to the max)
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2016-01-13 12:15:09 +01:00 |
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