viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
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e473194671
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Merge branch 'WeaponSystem'
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2016-02-11 23:46:23 +01:00 |
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Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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Jace
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c4c53944d9
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Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
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2016-02-11 23:16:44 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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5e05e51309
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Fixed EntityFirstHitByRay not returning outDistance properly
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2016-02-11 20:01:23 +01:00 |
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Teejoon
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f79649cf9a
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Fixed material file reading bug
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2016-02-11 19:38:43 +01:00 |
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Teejoon
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2096779eb6
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 18:48:21 +01:00 |
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Teejoon
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f088aa1d85
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Commit the files now....
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2016-02-11 18:45:48 +01:00 |
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Jace
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e2a8605101
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 17:25:37 +01:00 |
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Jace
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c8c4879554
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Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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Tleety
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51e0b852d2
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Adamfix
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2016-02-11 15:43:41 +01:00 |
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Tleety
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6ba1e95da7
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Fixed depth sorting for HUD elements.
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2016-02-11 15:27:07 +01:00 |
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Tleety
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9f657ada4e
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merge fixes
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2016-02-11 14:52:52 +01:00 |
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Tleety
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f0ae365401
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
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2016-02-11 14:43:30 +01:00 |
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viktorljung
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7d4a4ed7cf
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
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2016-02-11 14:38:23 +01:00 |
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viktorljung
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97de31be65
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Fixed BoneAttachment component
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2016-02-11 13:36:27 +01:00 |
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Jace
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95289f47d6
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Merge branch 'master' into WeaponSystem
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2016-02-11 12:58:09 +01:00 |
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Jace
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ccf4cae74b
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Merge remote-tracking branch 'origin/Animations'
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2016-02-11 12:54:42 +01:00 |
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Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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Jace
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0394eacb6b
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-11 00:18:36 +01:00 |
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William Moberg
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73f59b89cc
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Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
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2016-02-11 00:11:37 +01:00 |
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Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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viktorljung
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9c08c351b8
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fixed reverse Animation looping
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2016-02-10 23:33:23 +01:00 |
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viktorljung
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dded296cde
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Animation looping fix
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2016-02-10 23:19:44 +01:00 |
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Viktor Ljung
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c3cc5ae70b
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Merge pull request #92 from teamfisk/Importer
Importer
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2016-02-10 22:51:46 +01:00 |
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Teejoon
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675a80e905
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 22:18:42 +01:00 |
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Tleety
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f5de267f25
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Merge fixes and CapturePointHUD component skeleton added.
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2016-02-10 20:58:10 +01:00 |
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Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Tleety
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2cae4e3fb2
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
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William Moberg
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67cf008122
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Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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Tleety
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53265bbc90
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PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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William Moberg
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27cdccac75
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Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
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William Moberg
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b2d35c80f7
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Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
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2016-02-10 15:08:40 +01:00 |
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Tleety
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04c23be136
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Merge remote-tracking branch 'origin/master' into Menu
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2016-02-10 15:01:51 +01:00 |
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William Moberg
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f3a76eb13e
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Explosion effects should get a proper sized AABB.
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2016-02-10 15:00:13 +01:00 |
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Jace
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d931660c56
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WIP
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2016-02-10 14:43:32 +01:00 |
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viktorljung
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61275274f7
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Commited this
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2016-02-10 14:39:45 +01:00 |
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viktorljung
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e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
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viktorljung
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08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
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viktorljung
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afebf879a0
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Merge fixes
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2016-02-10 13:44:47 +01:00 |
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Jace
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645ee9013a
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Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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