Jace
|
4aa9100c69
|
Camera::WorldToScreen helper function
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2016-01-21 10:29:36 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
|
Jace
|
3fc44e944c
|
Editor entity reparenting.
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2016-01-18 21:20:20 +01:00 |
|
Jace
|
d4242bbead
|
Editor entity create and delete.
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2016-01-18 19:26:00 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
|
Jace
|
e34856468a
|
Removed DrawScenePass, since it doesn't seem to be used
|
2016-01-17 06:27:45 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
|
2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
William Moberg
|
9f185a1e35
|
Wrecked the last commit. Async loading works now.
|
2016-01-13 18:51:45 +01:00 |
|
William Moberg
|
a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
|
2016-01-13 10:58:31 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
2450769190
|
some cleanup
|
2016-01-12 11:51:47 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
|
2016-01-12 11:45:50 +01:00 |
|
Tleety
|
24ba3ae1f6
|
WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
fa6dd2dc67
|
Basic transparancy working.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
3c5966d174
|
Now sort models according to depth.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
0cf8d26557
|
Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
|
2016-01-11 17:56:58 +01:00 |
|
viktorljung
|
3feee7fd35
|
Changed the structure of how RenderJobs are handled
|
2016-01-11 17:01:17 +01:00 |
|
Jace
|
39dd27726d
|
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
|
2016-01-11 14:35:41 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|
viktorljung
|
b8db80bc40
|
Added camera to PickingPass and fixed memory leak
|
2016-01-11 10:47:39 +01:00 |
|
Tleety
|
dbb44fb4e4
|
Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
|
2016-01-11 10:22:56 +01:00 |
|
viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
|
Tleety
|
9f871bbe7c
|
Lights now use the absolute position instead of it's local position.
|
2016-01-08 14:31:44 +01:00 |
|
Tleety
|
dab4ba2164
|
Pointlights are now using the pointlight component and the Light renderqueue to draw.
|
2016-01-08 14:12:09 +01:00 |
|
Tleety
|
e7bb8954bf
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
|
2016-01-06 11:35:55 +01:00 |
|
Tleety
|
e510f2b88c
|
Forward plus render pass now removed from Renderer.cpp to it's own class.
|
2016-01-06 11:32:42 +01:00 |
|
Jace
|
34cbbb3eb1
|
Fixed exit crash(es)
|
2016-01-06 11:20:16 +01:00 |
|
viktorljung
|
bd82f75dd0
|
Some merge fixes, needs more work
|
2015-12-18 15:28:44 +01:00 |
|
Tleety
|
d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
|
2015-12-18 15:27:47 +01:00 |
|
Tleety
|
069a6756b9
|
LightcullingPass for forward+ is now separate from Renderer.cpp.
|
2015-12-18 14:31:16 +01:00 |
|
Tleety
|
ab6af30a28
|
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
|
2015-12-18 12:02:02 +01:00 |
|
viktorljung
|
3636ad45af
|
Changed to correct branch
|
2015-12-18 11:29:11 +01:00 |
|
viktorljung
|
6cf7c12d34
|
Forward+ working
|
2015-12-18 11:09:54 +01:00 |
|