William Moberg
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e4145cf292
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Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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verysecrethero
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7f489b3569
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Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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2016-02-18 10:40:09 +01:00 |
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verysecrethero
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56bc1fee3d
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Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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2016-02-17 16:43:38 +01:00 |
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verysecrethero
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047e71a4e1
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Added BoostAssault,BoostDefender components. Added their effects in HealthSystem,PlayerMovementSystem
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2016-02-04 16:18:54 +01:00 |
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