Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f3aba6748b |
@@ -12,6 +12,3 @@ tools/MayaExporter/x64/Debug/
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tools/MayaExporter/MayaExporter/Debug/
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tools/MayaExporter/MayaExporter/GeneratedFiles/
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tools/MayaExporter/MayaExporter/x64/*
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tools/MayaExporter/x64/*
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+1
-1
Submodule assets updated: 902cbf2ba6...091ad5c01b
+1
-1
Submodule deps updated: 49ef585366...bf83f099ba
+6
-6
@@ -1,17 +1,17 @@
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#ifndef FillFrustumOctreeSystem_h__
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#define FillFrustumOctreeSystem_h__
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Model")
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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@@ -12,7 +12,7 @@
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#include "../Core/AABB.h"
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#include "Rendering/RawModelCustom.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../Core/TransformSystem.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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#include "EntityAABB.h"
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@@ -20,9 +20,6 @@
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class World;
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struct ComponentWrapper;
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template<typename T>
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class Octree;
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namespace Collision
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{
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//Return true if the ray hits the box.
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@@ -31,89 +28,40 @@ bool RayVsAABB(const Ray& ray, const AABB& box);
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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//Return true if the ray hits the triangle.
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bool RayVsTriangle(const Ray& ray,
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const glm::vec3& v0,
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const glm::vec3& v1,
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const glm::vec3& v2,
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bool trueOnNegativeDistance = false);
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//Return true if the ray hits the triangle, and the distance is less than outDistance.
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bool RayVsTriangle(const Ray& ray,
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const glm::vec3& v0,
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const glm::vec3& v1,
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const glm::vec3& v2,
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float& outDistance,
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float& outUCoord,
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float& outVCoord,
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bool trueOnNegativeDistance = false);
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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bool RayVsModel(const Ray& ray,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices);
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& outHitPosition);
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the distance from the ray origin to the closest
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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float& outDistance,
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float& outUCoord,
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float& outVCoord);
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bool AABBvsTriangles(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& boxVelocity,
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float verticalStepHeight,
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bool& isOnGround,
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glm::vec3& outResolutionVector);
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//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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enum Output
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{
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OutContained,
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OutSeparated,
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OutIntersecting
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};
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//Detects intersection and containment.
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Output AABBvsTrianglesWContainment(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component or Model component.
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// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
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// if takeModelBox is false, the AABB component will be prefered, if it exists.
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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//by their distance to the ray, e.g. result from Octree<EntityAABB>::ObjectsPossiblyHitByRay.
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//Returns boost::none if none was hit. outDistance will be the distance to the intersection point if the ray intersects.
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float& outDistance, glm::vec3& outIntersectPos);
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//Returns the first entity hit by the input ray that exists in the octree.
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//outDistance will be the distance to the intersection point if the ray intersects.
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float& outDistance, glm::vec3& outIntersectPos);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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}
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@@ -13,18 +13,17 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Physics")
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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#endif
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@@ -1,25 +0,0 @@
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#ifndef FillOctreeSystem_h__
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#define FillOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class FillOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(params)
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, PureSystem(fillComponentType)
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, m_Octree(octree)
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{ }
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<EntityAABB>* m_Octree;
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};
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#endif
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@@ -15,8 +15,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -2,8 +2,6 @@
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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{
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@@ -15,14 +13,12 @@ struct ComponentInfo
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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{
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std::string Name;
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std::string Type;
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unsigned char Index;
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unsigned int Offset;
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unsigned int Stride;
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};
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@@ -30,20 +26,9 @@ struct ComponentInfo
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std::string Name;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> StringFields;
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::size_t GetHeaderSize() const
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{
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std::size_t size = 0;
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// A component block starts with an entity ID
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size += sizeof(EntityID);
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return size;
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}
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};
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template<>
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@@ -1,19 +1,19 @@
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#ifndef ComponentPool_h__
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#define ComponentPool_h__
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#include <set>
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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public:
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ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -26,7 +26,6 @@ public:
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ComponentWrapper operator*() const;
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,7 +33,6 @@ private:
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class ComponentPool
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{
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friend class ComponentPoolForwardIterator;
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public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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@@ -43,13 +41,11 @@ public:
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper& reference;
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ComponentPool(const ::ComponentInfo& ci, World* world)
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
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, m_World(world)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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{ }
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~ComponentPool();
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool& other) = delete;
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ComponentPool(const ComponentPool&& other) = delete;
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const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
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@@ -63,8 +59,8 @@ public:
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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iterator begin();
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iterator end();
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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@@ -82,8 +78,6 @@ private:
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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DirtySet m_DirtySet;
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World* m_World;
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};
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#endif
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@@ -1,35 +1,30 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "DirtySet.h"
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#include "Util/Any.h"
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class World;
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struct ComponentWrapper
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + sizeof(::EntityID))
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{ }
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World* m_World;
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const ComponentInfo& Info;
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const ::EntityID EntityID;
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char* Data;
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::DirtyBitField* DirtyBitField = nullptr;
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
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|
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bool Dirty(DirtySetType type, const std::string& fieldName);
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void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
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void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
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{
|
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
|
||||
template <typename T>
|
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T& Field(const std::string& name)
|
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T& Field(std::string name)
|
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{
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
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if (sizeof(T) > field.Stride) {
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||||
@@ -41,210 +36,44 @@ struct ComponentWrapper
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(const std::string& name, const T& value)
|
||||
{
|
||||
Field<T>(name) = value;
|
||||
SetAllDirty(name);
|
||||
}
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
// Copy trivial data
|
||||
memcpy(destination.Data, Data, Info.Stride);
|
||||
// Duplicate strings
|
||||
SolidifyStrings(destination);
|
||||
}
|
||||
|
||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
||||
static void SolidifyStrings(ComponentWrapper& component)
|
||||
{
|
||||
for (auto& name : component.Info.StringFields) {
|
||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
||||
new (component.Data + offset) std::string(value);
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be called to properly free component data, because strings.
|
||||
static void Destroy(ComponentInfo info, char* data)
|
||||
{
|
||||
// Call std::string destructors
|
||||
for (auto& name : info.StringFields) {
|
||||
std::size_t offset = info.Fields.at(name).Offset;
|
||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||
field->~basic_string();
|
||||
}
|
||||
}
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
|
||||
public:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
private:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||
: m_Component(component)
|
||||
, m_FieldName(fieldName)
|
||||
, m_PropertyName(propertyName)
|
||||
{ }
|
||||
|
||||
ComponentWrapper* m_Component;
|
||||
std::string m_FieldName;
|
||||
std::string m_PropertyName;
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
|
||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||
|
||||
// Don't allow non-const references
|
||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||
template <
|
||||
typename T,
|
||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||
>
|
||||
//operator T&() = delete;
|
||||
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||
|
||||
// Value assignment
|
||||
template <typename T>
|
||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
struct FIELDLOL { }; // lol
|
||||
|
||||
template <typename T>
|
||||
struct FieldBase : FIELDLOL
|
||||
{
|
||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||
: Proxy(Proxy)
|
||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||
{ }
|
||||
|
||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||
|
||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||
|
||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||
|
||||
T operator+() const { return +Data; }
|
||||
T operator-() const { return -Data; }
|
||||
T operator~() const { return ~Data; }
|
||||
|
||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||
|
||||
operator const T&() const { return Data; }
|
||||
const T& operator*() const { return operator const T&(); }
|
||||
|
||||
protected:
|
||||
ComponentWrapper::SubscriptProxy Proxy;
|
||||
T& Data;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Field : FieldBase<T>
|
||||
{
|
||||
using FieldBase<T>::FieldBase;
|
||||
using FieldBase<T>::operator=;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||
{
|
||||
using FieldBase<glm::vec3>::FieldBase;
|
||||
using FieldBase<glm::vec3>::operator=;
|
||||
|
||||
glm::vec3::value_type x() const { return Data.x; }
|
||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec3::value_type y() const { return Data.y; }
|
||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec3::value_type z() const { return Data.z; }
|
||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
private:
|
||||
boost::shared_array<char> m_DataReference;
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
// TODO: Move this to Tests once entity importing is finished
|
||||
@@ -252,41 +81,29 @@ class ComponentWrapperFactory
|
||||
{
|
||||
public:
|
||||
ComponentWrapperFactory() = default;
|
||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
||||
field.Name = fieldName;
|
||||
field.Type = typeid(T).name();
|
||||
field.Offset = m_ComponentInfo.Stride;
|
||||
field.Stride = sizeof(T);
|
||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
||||
if (field.Type == typeid(std::string).name()) {
|
||||
field.Type = "string";
|
||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
||||
}
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
||||
}
|
||||
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& pair : m_DefaultValues) {
|
||||
if (pair.first.Type == "string") {
|
||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
||||
} else {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||
}
|
||||
offset += pair.second.Size;
|
||||
for (auto& val : m_DefaultValues) {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
offset += val.Size;
|
||||
}
|
||||
|
||||
return m_ComponentInfo;
|
||||
@@ -296,7 +113,7 @@ public:
|
||||
|
||||
private:
|
||||
ComponentInfo m_ComponentInfo;
|
||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||
std::vector<Any> m_DefaultValues;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef Events_Captured_h__
|
||||
#define Events_Captured_h__
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
@@ -12,9 +12,7 @@ namespace Events
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointTakenID;
|
||||
EntityWrapper BlueTeamNextCapturePoint;
|
||||
EntityWrapper RedTeamNextCapturePoint;
|
||||
EntityID CapturePointID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityWrapper DeletedEntity;
|
||||
EntityID DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef EPickupSpawned_h__
|
||||
#define EPickupSpawned_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PickupSpawned : Event
|
||||
{
|
||||
EntityWrapper Pickup;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -9,8 +9,7 @@ namespace Events
|
||||
|
||||
struct PlayerDamage : Event
|
||||
{
|
||||
EntityWrapper Inflictor;
|
||||
EntityWrapper Victim;
|
||||
EntityWrapper Player;
|
||||
double Damage;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define EPlayerDeath_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
@@ -10,9 +10,9 @@ namespace Events
|
||||
struct PlayerDeath : Event
|
||||
{
|
||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||
EntityWrapper Player = EntityWrapper::Invalid;
|
||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
||||
std::string KilledByWhat = "";
|
||||
EntityID KilledBy;
|
||||
EntityID PlayerID;
|
||||
std::string KilledByWhat;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -2,16 +2,16 @@
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
double HealthAmount;
|
||||
};
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
double HealthAmount;
|
||||
EntityID PlayerHealedID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,8 +9,7 @@ namespace Events
|
||||
|
||||
struct Shoot : Event
|
||||
{
|
||||
EntityWrapper Inflictor;
|
||||
double Damage;
|
||||
EntityWrapper Player;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,21 +1,164 @@
|
||||
#ifndef EntityFile_h__
|
||||
#define EntityFile_h__
|
||||
|
||||
#include "World.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityXMLFilePreprocessor.h"
|
||||
#include "EntityXMLFileParser.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
class EntityFile : private World, public Resource
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
EntityFile(std::string path);
|
||||
|
||||
EntityWrapper MergeInto(World* other);
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
EntityID m_RootEntity = EntityID_Invalid;
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static std::size_t GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,19 +1,18 @@
|
||||
#ifndef EntityXMLFileParser_h__
|
||||
#define EntityXMLFileParser_h__
|
||||
#ifndef EntityFileParser_h__
|
||||
#define EntityFileParser_h__
|
||||
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityXMLFileParser
|
||||
class EntityFileParser
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
private:
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
+7
-10
@@ -1,10 +1,8 @@
|
||||
#ifndef EntityXMLFilePreprocessor_h__
|
||||
#define EntityXMLFilePreprocessor_h__
|
||||
#ifndef EntityFilePreprocessor_h__
|
||||
#define EntityFilePreprocessor_h__
|
||||
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSAttributeUse.hpp>
|
||||
#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||
@@ -17,18 +15,17 @@
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "World.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityFile.h"
|
||||
|
||||
class EntityXMLFilePreprocessor
|
||||
class EntityFilePreprocessor
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||
|
||||
private:
|
||||
void RegisterComponents(World* world);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityXMLFileWriter_h__
|
||||
#define EntityXMLFileWriter_h__
|
||||
#ifndef EntityFileWriter_h__
|
||||
#define EntityFileWriter_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
@@ -8,13 +8,13 @@
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityXMLFileWriter
|
||||
class EntityFileWriter
|
||||
{
|
||||
public:
|
||||
EntityXMLFileWriter(boost::filesystem::path file)
|
||||
EntityFileWriter(boost::filesystem::path file)
|
||||
: m_FilePath(file)
|
||||
{
|
||||
using namespace xercesc;
|
||||
@@ -23,31 +23,21 @@ struct EntityWrapper
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
const std::string Name() const;
|
||||
const std::string Name();
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
void DeleteChildren();
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
bool Valid();
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -1,164 +0,0 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityXMLFile(boost::filesystem::path path);
|
||||
~EntityXMLFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <tuple>
|
||||
#include <set>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Event.h"
|
||||
@@ -108,7 +107,7 @@ private:
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
#ifndef Frustum_h__
|
||||
#define Frustum_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "AABB.h"
|
||||
#include <bitset>
|
||||
|
||||
//A frustum defined by 6 planes.
|
||||
struct Frustum
|
||||
{
|
||||
//Contains points P in: dot(normal, P) + d = 0
|
||||
struct Plane
|
||||
{
|
||||
glm::vec3 Normal;
|
||||
float Distance;
|
||||
};
|
||||
|
||||
enum class Output
|
||||
{
|
||||
Inside,
|
||||
Outside,
|
||||
Intersects
|
||||
};
|
||||
Plane Planes[6];
|
||||
|
||||
Frustum() = default;
|
||||
Frustum(glm::mat4x4 viewProjMatrix)
|
||||
{
|
||||
//Order: Right, left, top, bottom, far, near.
|
||||
int sign = 1;
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
sign = -sign;
|
||||
int index = i / 2;
|
||||
Plane& plane = Planes[i];
|
||||
plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
|
||||
plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
|
||||
plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
|
||||
plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
|
||||
float divByNormalLength = 1.0f / glm::length(plane.Normal);
|
||||
plane.Normal *= divByNormalLength;
|
||||
plane.Distance *= divByNormalLength;
|
||||
}
|
||||
}
|
||||
|
||||
Output VsAABB(const AABB& box) const
|
||||
{
|
||||
const glm::vec3& maxCorner = box.MaxCorner();
|
||||
const glm::vec3& minCorner = box.MinCorner();
|
||||
bool completelyInside = true;
|
||||
for (const Plane& p : Planes) {
|
||||
bool anyWasInside = false;
|
||||
bool anyWasOutside = false;
|
||||
//If points are on both sides of the plane, we can stop.
|
||||
for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
|
||||
std::bitset<3> bits(i);
|
||||
glm::vec3 corner;
|
||||
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
||||
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
||||
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
||||
if (glm::dot(p.Normal, corner) > -p.Distance) {
|
||||
anyWasInside = true;
|
||||
} else {
|
||||
anyWasOutside = true;
|
||||
}
|
||||
}
|
||||
if (!anyWasInside) {
|
||||
return Output::Outside;
|
||||
}
|
||||
if (anyWasOutside) {
|
||||
completelyInside = false;
|
||||
}
|
||||
}
|
||||
return completelyInside ? Output::Inside : Output::Intersects;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -66,25 +66,9 @@ public:
|
||||
, m_LowestAllocatedSlot(m_NumSlots)
|
||||
{ }
|
||||
|
||||
MemoryPool(const MemoryPool<T>& other)
|
||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
||||
, m_ExtraMemory()
|
||||
, m_NumSlots(other.m_NumSlots)
|
||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
||||
, m_Stride(other.m_Stride)
|
||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||
{
|
||||
// Copy statically allocated pool
|
||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||
// Copy dynamically allocated memory
|
||||
for (char* otherAddr : other.m_ExtraMemory) {
|
||||
char* addr = (char*)malloc(m_Stride);
|
||||
memcpy(addr, otherAddr, m_Stride);
|
||||
m_ExtraMemory.push_back(addr);
|
||||
}
|
||||
}
|
||||
//We may get problems with memory being released
|
||||
//prematurely, etc. if we allow copies.
|
||||
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||
|
||||
//Free all memory that has been allocated.
|
||||
@@ -94,9 +78,8 @@ public:
|
||||
delete[] m_StartAddress;
|
||||
m_StartAddress = nullptr;
|
||||
}
|
||||
for (char* addr : m_ExtraMemory) {
|
||||
free(addr);
|
||||
}
|
||||
for (char* addr : m_ExtraMemory)
|
||||
free(addr);
|
||||
m_ExtraMemory.clear();
|
||||
}
|
||||
|
||||
@@ -118,6 +101,9 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
|
||||
#include "../Common.h"
|
||||
#include "AABB.h"
|
||||
#include "Frustum.h"
|
||||
#include "Ray.h"
|
||||
|
||||
//Fwd declarations.
|
||||
class Ray;
|
||||
|
||||
namespace OctSpace
|
||||
{
|
||||
@@ -39,10 +40,6 @@ public:
|
||||
//The type Box must be AABB, or inherit from AABB.
|
||||
template<typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
||||
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
||||
//Get objects, which AABB the input ray intersects, the objects are put in outObjects.
|
||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects);
|
||||
//Empty the tree of all objects, static and dynamic.
|
||||
void ClearObjects();
|
||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||
@@ -100,10 +97,6 @@ struct Child
|
||||
void AddStaticObject(const AABB& box);
|
||||
template<typename T, typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||
template<typename T>
|
||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
||||
template<typename T>
|
||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
@@ -118,20 +111,11 @@ struct Child
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const { return m_Children[0] != nullptr; }
|
||||
bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
//To be able to sort child nodes and contained objects based on distance to ray origin.
|
||||
struct RaySorterInfo
|
||||
{
|
||||
int Index;
|
||||
float Distance;
|
||||
};
|
||||
|
||||
bool isFirstLower(const RaySorterInfo& first, const RaySorterInfo& second);
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@@ -165,25 +149,11 @@ template<typename T>
|
||||
template<typename Box>
|
||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||
//static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsPossiblyHitByRay(ray, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearObjects()
|
||||
{
|
||||
@@ -260,101 +230,4 @@ void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObj
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (const Child* c : m_Children) {
|
||||
Frustum::Output out = Frustum::Output::Inside;
|
||||
if (!takeAllDontTest) {
|
||||
out = frustum.VsAABB(c->m_Box);
|
||||
if (out == Frustum::Output::Outside) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outObjects.size();
|
||||
int numDuplicates = 0;
|
||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outObjects.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void OctSpace::Child::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const
|
||||
{
|
||||
//If the node AABB is missed, everything it contains is missed.
|
||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
||||
//If the ray shoots the tree, and it is a parent.
|
||||
if (hasChildren()) {
|
||||
//Sort children according to their distance from the ray origin.
|
||||
std::vector<RaySorterInfo> childInfos;
|
||||
childInfos.resize(8);
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
childInfos[i] = { i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) };
|
||||
}
|
||||
std::sort(childInfos.begin(), childInfos.end(), isFirstLower);
|
||||
//Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit.
|
||||
for (const RaySorterInfo& info : childInfos) {
|
||||
m_Children[info.Index]->ObjectsPossiblyHitByRay(ray, outObjects);
|
||||
}
|
||||
} else {
|
||||
//Check against boxes in the node.
|
||||
bool intersected = false;
|
||||
float dist;
|
||||
//Sort all contained objects according to the distance from the ray origin to
|
||||
//the intersection, if they are intersecting.
|
||||
std::vector<RaySorterInfo> objectHitInfos;
|
||||
objectHitInfos.reserve(m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (int i : m_StaticObjIndices) {
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_StaticObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
||||
objectHitInfos.push_back({ i, dist });
|
||||
}
|
||||
m_StaticObjectsRef[i].Checked = true;
|
||||
}
|
||||
for (int i : m_DynamicObjIndices) {
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_DynamicObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
||||
objectHitInfos.push_back({ i + (int)m_StaticObjIndices.size(), dist });
|
||||
}
|
||||
m_DynamicObjectsRef[i].Checked = true;
|
||||
}
|
||||
std::sort(objectHitInfos.begin(), objectHitInfos.end(), isFirstLower);
|
||||
int startSize = (int)outObjects.size();
|
||||
outObjects.resize(startSize + objectHitInfos.size());
|
||||
for (int i = 0; i < objectHitInfos.size(); ++i) {
|
||||
outObjects[startSize + i] = (objectHitInfos[i].Index < m_StaticObjIndices.size()) ?
|
||||
*static_cast<T*>(m_StaticObjectsRef[objectHitInfos[i].Index].Box.get()) :
|
||||
*static_cast<T*>(m_DynamicObjectsRef[objectHitInfos[i].Index - m_StaticObjIndices.size()].Box.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef PerformanceTimer_h__
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
#endif //DEBUG
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
public:
|
||||
static void StartTimer(std::string nameOfTimer);
|
||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||
static void StopTimer(std::string nameOfTimer);
|
||||
static void SetFrameNumber(int frameNumber);
|
||||
|
||||
static void ResetAllTimers();
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
#ifdef DEBUG
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
#endif //DEBUG
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,10 +7,6 @@
|
||||
class Ray
|
||||
{
|
||||
public:
|
||||
Ray()
|
||||
: m_Origin(glm::vec3(0.f))
|
||||
, m_Direction(glm::vec3(0, 0, 1))
|
||||
{}
|
||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||
: m_Origin(origin)
|
||||
, m_Direction(glm::normalize(dir))
|
||||
|
||||
@@ -19,7 +19,6 @@ class Resource
|
||||
|
||||
protected:
|
||||
Resource() { }
|
||||
virtual ~Resource() = default;
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
@@ -201,16 +200,13 @@ static T* ResourceManager::Load(const std::string& resourceName, Resource* paren
|
||||
}
|
||||
|
||||
//If resource has already been cached and completely loaded.
|
||||
{
|
||||
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
if (it->second != nullptr) {
|
||||
return static_cast<T*>(it->second);
|
||||
} else {
|
||||
//Don't return null on failure, exception instead.
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
if (it->second != nullptr) {
|
||||
return static_cast<T*>(it->second);
|
||||
} else {
|
||||
//Don't return null on failure, exception instead.
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,55 +5,21 @@
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "EPlayerSpawned.h"
|
||||
|
||||
struct SystemParams
|
||||
{
|
||||
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
||||
: World(World)
|
||||
, EventBroker(EventBroker)
|
||||
, IsClient(IsClient)
|
||||
, IsServer(IsServer)
|
||||
{ }
|
||||
|
||||
::World* World;
|
||||
::EventBroker* EventBroker;
|
||||
bool IsClient = false;
|
||||
bool IsServer = false;
|
||||
};
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System(SystemParams params)
|
||||
: m_World(params.World)
|
||||
, m_EventBroker(params.EventBroker)
|
||||
, IsClient(params.IsClient)
|
||||
, IsServer(params.IsServer)
|
||||
{
|
||||
if (IsClient) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
||||
}
|
||||
}
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool IsClient = false;
|
||||
bool IsServer = false;
|
||||
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
private:
|
||||
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
||||
{
|
||||
if (e.PlayerID == -1) {
|
||||
LocalPlayer = e.Player;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class PureSystem : public virtual System
|
||||
@@ -68,7 +34,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -6,16 +6,13 @@
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
#include "PerformanceTimer.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
, m_IsClient(isClient)
|
||||
, m_IsServer(isServer)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
@@ -38,7 +35,7 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
@@ -62,9 +59,6 @@ public:
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
// Process utility events for the System base class
|
||||
m_EventBroker->Process<System>();
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -73,24 +67,18 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->Update(dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,8 +88,6 @@ public:
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_IsClient = false;
|
||||
bool m_IsServer = false;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
@@ -113,9 +99,9 @@ private:
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,39 +0,0 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "EEntityDeleted.h"
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(SystemParams params);
|
||||
|
||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
static int RecalculatedPositions;
|
||||
static int RecalculatedOrientations;
|
||||
static int RecalculatedScales;
|
||||
|
||||
private:
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||
|
||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,7 +8,7 @@
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(SystemParams params);
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define Util_Any_h__
|
||||
|
||||
#include <memory>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct Any
|
||||
{
|
||||
@@ -11,7 +10,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(const T& value)
|
||||
{
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -19,7 +18,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(T&& value)
|
||||
{
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -36,7 +35,7 @@ struct Any
|
||||
return Any(value);
|
||||
}
|
||||
|
||||
boost::shared_array<char> Data = nullptr;
|
||||
std::shared_ptr<char> Data = nullptr;
|
||||
std::size_t Size = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
||||
};
|
||||
|
||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
||||
|
||||
class FileWatcher::Worker
|
||||
{
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
private:
|
||||
struct FileInfo
|
||||
{
|
||||
std::size_t Size;
|
||||
int Size;
|
||||
std::time_t Timestamp;
|
||||
};
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// }
|
||||
// NOTE: condition statement is not executed at all in release mode.
|
||||
#ifndef DEBUG_IF
|
||||
#ifdef DEBUG
|
||||
#ifndef DEBUG
|
||||
#define DEBUG_IF(c) if(c)
|
||||
#else
|
||||
#define DEBUG_IF(c) if(false)
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
struct EntityWrapper;
|
||||
|
||||
class World
|
||||
{
|
||||
@@ -16,16 +15,15 @@ public:
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
// Check if an entity exists
|
||||
bool ValidEntity(EntityID entity) const;
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(const ComponentInfo& ci);
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
@@ -35,13 +33,13 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
@@ -50,12 +48,6 @@ public:
|
||||
void SetName(EntityID entity, const std::string& name);
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
// Get the first entity in the world with the name.
|
||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||
|
||||
// Merge another world into this one
|
||||
// Returns a map that maps entities from the other world to their copies in this one
|
||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
|
||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
||||
}
|
||||
|
||||
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
||||
virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
|
||||
|
||||
void Enable() { m_Enabled = true; }
|
||||
void Disable() { m_Enabled = false; }
|
||||
@@ -69,7 +69,7 @@ public:
|
||||
protected:
|
||||
ConfigFile* m_Config;
|
||||
bool m_Enabled = false;
|
||||
double m_SpeedMultiplier = 1.f;
|
||||
float m_SpeedMultiplier = 1.f;
|
||||
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
@@ -104,13 +104,8 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
m_Config->SaveToDisk();
|
||||
return true;
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
@@ -74,12 +73,6 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -118,7 +111,6 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -132,7 +124,6 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFile.h"
|
||||
#include "../Core/EntityXMLFileWriter.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
@@ -16,7 +17,7 @@
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
void Update(double dt);
|
||||
@@ -47,7 +48,6 @@ private:
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
bool isAnyParentMissingTransform(EntityID entityID);
|
||||
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
@@ -56,7 +56,6 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
@@ -25,7 +25,7 @@ struct WidgetDelta : Event
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
@@ -0,0 +1,165 @@
|
||||
#ifndef GUI_BUTTON_H__
|
||||
#define GUI_BUTTON_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "GUI/EButtonEnter.h"
|
||||
#include "GUI/EButtonLeave.h"
|
||||
#include "GUI/EButtonPress.h"
|
||||
#include "GUI/EButtonRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Button : public TextureFrame
|
||||
{
|
||||
public:
|
||||
Button(Frame* parent, std::string name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetTextureHover(std::string resourceName)
|
||||
{
|
||||
m_TextureHover = resourceName;
|
||||
}
|
||||
void SetTextureReleased(std::string resourceName)
|
||||
{
|
||||
m_TextureReleased = resourceName;
|
||||
SetTexture(resourceName);
|
||||
}
|
||||
void SetTexturePressed(std::string resourceName)
|
||||
{
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
|
||||
TextureFrame::Draw(rq);
|
||||
}
|
||||
|
||||
virtual void OnEnter() { }
|
||||
virtual void OnLeave() { }
|
||||
virtual void OnPress() { }
|
||||
virtual void OnRelease() { }
|
||||
|
||||
protected:
|
||||
bool m_MouseIsOver = false;
|
||||
bool m_IsDown = false;
|
||||
|
||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (isOver && !m_MouseIsOver) { // Enter
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
}
|
||||
OnEnter();
|
||||
Events::ButtonEnter e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound soundEvent;
|
||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||
EventBroker->Publish(soundEvent);
|
||||
|
||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
OnLeave();
|
||||
Events::ButtonLeave e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_MouseIsOver = isOver;
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_TexturePressed.empty()) {
|
||||
SetTexture(m_TexturePressed);
|
||||
}
|
||||
|
||||
m_IsDown = true;
|
||||
OnPress();
|
||||
Events::ButtonPress e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (!isOver && !m_IsDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseIsOver) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
} else {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
|
||||
m_IsDown = false;
|
||||
OnRelease();
|
||||
Events::ButtonRelease e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||
|
||||
std::string m_TextureHover;
|
||||
std::string m_TexturePressed;
|
||||
std::string m_TextureReleased;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,44 +0,0 @@
|
||||
#ifndef ButtonSystem_h__
|
||||
#define ButtonSystem_h__
|
||||
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Rendering/PickingPass.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "EButtonClicked.h"
|
||||
|
||||
|
||||
class ButtonSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
bool m_MouseIsLocked = false;
|
||||
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
|
||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||
bool OnMouseLock(const Events::LockMouse& e);
|
||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||
|
||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef Events_ButtonClicked_h__
|
||||
#define Events_ButtonClicked_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonClicked : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ButtonEnter_h__
|
||||
#define Events_ButtonEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonEnter : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ButtonLeave_h__
|
||||
#define Events_ButtonLeave_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonLeave : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_ButtonPress_h__
|
||||
#define Events_ButtonPress_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button press. */
|
||||
struct ButtonPress : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef Events_ButtonPressed_h__
|
||||
#define Events_ButtonPressed_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonPressed : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_ButtonRelease_h__
|
||||
#define Events_ButtonRelease_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button release. */
|
||||
struct ButtonRelease : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef Events_ButtonReleased_h__
|
||||
#define Events_ButtonReleased_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonReleased : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,261 @@
|
||||
#ifndef GUI_Frame_h__
|
||||
#define GUI_Frame_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Rendering/RenderQueue.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame : public Rectangle
|
||||
{
|
||||
public:
|
||||
enum class Anchor
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
static const int BaseWidth = 1280;
|
||||
static const int BaseHeight = 720;
|
||||
|
||||
// Set up a base frame with an event broker
|
||||
Frame(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, BaseFrame(this)
|
||||
, m_Name("UIParent")
|
||||
, Rectangle() { }
|
||||
|
||||
// Create a frame as a child
|
||||
Frame(Frame* parent, std::string name)
|
||||
: m_Name(name)
|
||||
{
|
||||
SetParent(parent);
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||
}
|
||||
|
||||
~Frame()
|
||||
{
|
||||
/*for (auto layer : m_Children)
|
||||
{
|
||||
for (auto child : layer.second)
|
||||
{
|
||||
delete child.second;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent)
|
||||
{
|
||||
m_Parent->RemoveChild(this);
|
||||
}*/
|
||||
}
|
||||
|
||||
Frame* Parent() const { return m_Parent; }
|
||||
|
||||
void SetParent(Frame* parent)
|
||||
{
|
||||
if (parent == nullptr) {
|
||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Layer = parent->Layer() + 1;
|
||||
parent->AddChild(this);
|
||||
m_Parent = parent;
|
||||
m_EventBroker = parent->m_EventBroker;
|
||||
BaseFrame = parent->BaseFrame;
|
||||
}
|
||||
|
||||
void AddChild(Frame* child)
|
||||
{
|
||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||
if (m_Parent) {
|
||||
m_Parent->AddChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveChild(Frame* child)
|
||||
{
|
||||
auto it = m_Children.find(child->m_Layer);
|
||||
if (it != m_Children.end()) {
|
||||
m_Children.erase(it);
|
||||
}
|
||||
|
||||
if (m_Parent) {
|
||||
m_Parent->RemoveChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Name() const { return m_Name; }
|
||||
void SetName(std::string val) { m_Name = val; }
|
||||
|
||||
int Layer() const { return m_Layer; }
|
||||
|
||||
bool Hidden() const
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Hidden() || m_Hidden;
|
||||
else
|
||||
return m_Hidden;
|
||||
}
|
||||
bool Visible() const
|
||||
{
|
||||
return !Hidden();
|
||||
}
|
||||
|
||||
virtual void Hide() { m_Hidden = true; }
|
||||
virtual void Show() { m_Hidden = false; }
|
||||
|
||||
int Left() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Left() + X;
|
||||
else
|
||||
return X;
|
||||
}
|
||||
void SetLeft(int absLeft) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absLeft - m_Parent->Left();
|
||||
} else {
|
||||
X = absLeft;
|
||||
}
|
||||
}
|
||||
int Right() const override
|
||||
{
|
||||
return Left() + Width;
|
||||
}
|
||||
void SetRight(int absRight) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absRight - Width - m_Parent->Left();
|
||||
} else {
|
||||
X = absRight - Width;
|
||||
}
|
||||
}
|
||||
int Top() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Top() + Y;
|
||||
else
|
||||
return Y;
|
||||
}
|
||||
void SetTop(int absTop) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absTop - m_Parent->Top();
|
||||
} else {
|
||||
Y = absTop;
|
||||
}
|
||||
}
|
||||
int Bottom() const override
|
||||
{
|
||||
return Top() + Height;
|
||||
}
|
||||
void SetBottom(int absBottom) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absBottom - Height - m_Parent->Top();
|
||||
} else {
|
||||
Y = absBottom - Height;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec2 Scale()
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Scale();
|
||||
else
|
||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||
}
|
||||
|
||||
Rectangle AbsoluteRectangle()
|
||||
{
|
||||
int left = Left();
|
||||
if (m_Parent)
|
||||
left = std::max(left, m_Parent->Left());
|
||||
int top = Top();
|
||||
if (m_Parent)
|
||||
top = std::max(top, m_Parent->Top());
|
||||
int width = Right() - left;
|
||||
int height = Bottom() - top;
|
||||
return Rectangle(left, top, width, height);
|
||||
}
|
||||
|
||||
void UpdateLayered(double dt)
|
||||
{
|
||||
// Update ourselves
|
||||
this->Update(dt);
|
||||
|
||||
// Update children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
child->Update(dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
|
||||
// Draw ourselves
|
||||
this->Draw(rq);
|
||||
|
||||
// Draw children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
if (child->Hidden())
|
||||
continue;
|
||||
child->Draw(rq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
Frame* BaseFrame = nullptr;
|
||||
|
||||
std::string m_Name = "Unnamed";
|
||||
int m_Layer = 0;
|
||||
bool m_Hidden = false;
|
||||
|
||||
Frame* m_Parent = nullptr;
|
||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||
|
||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,111 @@
|
||||
#ifndef GUI_TextureFrame_h__
|
||||
#define GUI_TextureFrame_h__
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class TextureFrame : public Frame
|
||||
{
|
||||
public:
|
||||
TextureFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name) { }
|
||||
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
// Texture while fading
|
||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_FadeTexture->ResourceID;
|
||||
job.DiffuseTexture = m_FadeTexture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
|
||||
// Main texture
|
||||
{
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_Texture->ResourceID;
|
||||
job.DiffuseTexture = m_Texture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Texture() const { return m_TextureName; }
|
||||
|
||||
void SetTexture(std::string resourceName)
|
||||
{
|
||||
if (resourceName.empty()) {
|
||||
m_Texture = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
}
|
||||
|
||||
void SizeToTexture()
|
||||
{
|
||||
if (m_Texture != nullptr) {
|
||||
this->Width = m_Texture->Width;
|
||||
this->Height = m_Texture->Height;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToTexture(std::string resourceName, double duration)
|
||||
{
|
||||
m_FadeTexture = m_Texture;
|
||||
SetTexture(resourceName);
|
||||
m_FadeDuration = duration;
|
||||
m_CurrentFade = 0.f;
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_CurrentFade < 1) {
|
||||
m_CurrentFade += dt / m_FadeDuration;
|
||||
if (m_CurrentFade > 1) {
|
||||
m_FadeTexture = nullptr;
|
||||
m_CurrentFade = 1;
|
||||
m_FadeDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec4 Color() const { return m_Color; }
|
||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||
|
||||
protected:
|
||||
bool m_ScissorEnabled = true;
|
||||
Texture* m_Texture = nullptr;
|
||||
std::string m_TextureName;
|
||||
Texture* m_FadeTexture = nullptr;
|
||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
float m_FadeDuration = 0.f;
|
||||
float m_CurrentFade = 1.f;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -4,65 +4,31 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/InputController.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||
m_DoubleJumping = isDoubleJumping;
|
||||
}
|
||||
|
||||
|
||||
void LockMouse();
|
||||
void UnlockMouse();
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
EntityWrapper m_PlayerEntity;
|
||||
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_DoubleJumping = false;
|
||||
bool m_Crouching = false;
|
||||
bool m_CrouchingLastFrame = false;
|
||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||
//and its very unlikely that someone wants to change that value
|
||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||
std::string m_AssaultDashTapDirection = "";
|
||||
std::string m_CurrentDirectionVector = "";
|
||||
bool m_AssaultDashDoubleTapped = false;
|
||||
bool m_PlayerIsDashing = false;
|
||||
bool m_ShiftDashing = false;
|
||||
bool m_ValidDoubleTap = false;
|
||||
|
||||
//specialabilities
|
||||
bool m_MovementKeyDown = false;
|
||||
bool m_SpecialAbilityKeyDown = false;
|
||||
int m_NumberOfMovementKeysDown = 0;
|
||||
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
@@ -70,10 +36,9 @@ protected:
|
||||
};
|
||||
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
, m_PlayerEntity(playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
@@ -84,7 +49,6 @@ void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
m_CrouchingLastFrame = m_Crouching;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
@@ -113,6 +77,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
@@ -124,202 +89,13 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) { //Right Strafe
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Right";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { //LeftStrafe
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Left";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
||||
if (glm::length(movementXZ) < 0.1f) {
|
||||
//Blend to Idle
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else {
|
||||
//Blend to movement
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "DirectionBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (glm::length(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
//Animation
|
||||
// movement direction blend
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
||||
Events::SetBlendWeight sbw;
|
||||
sbw.NodeName = "DirectionBlend";
|
||||
sbw.Weight = weight;
|
||||
sbw.RootNode = playerModel;
|
||||
m_EventBroker->Publish(sbw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Value != 0) {
|
||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||
}
|
||||
//if value = 0 then you have just released this key
|
||||
if (e.Value != 0) {
|
||||
m_NumberOfMovementKeysDown++;
|
||||
m_MovementKeyDown = true;
|
||||
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
||||
m_ValidDoubleTap = true;
|
||||
}
|
||||
} else {
|
||||
//== 0
|
||||
m_NumberOfMovementKeysDown--;
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,113 +105,23 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (e.Value == 0.f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "StandMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if(e.Value == 1.0f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "CrouchMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (e.Command == "SpecialAbility") {
|
||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
||||
}
|
||||
|
||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
m_MouseLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
m_MouseLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
m_PlayerIsDashing = true;
|
||||
} else {
|
||||
m_PlayerIsDashing = false;
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
return;
|
||||
}
|
||||
|
||||
//reset the DoubleTapped state in case we recently doubleTapped (doubletap will only happen during 1 frame)
|
||||
if (m_AssaultDashDoubleTapped) {
|
||||
m_AssaultDashDoubleTapped = false;
|
||||
}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check if we have received a valid doubletap
|
||||
if (!m_ValidDoubleTap) {
|
||||
return;
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
}
|
||||
//ok, we have a valid tap, lets do it
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process(bool suppressNewEvents = false);
|
||||
void Process();
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
@@ -10,55 +10,34 @@
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Game/Events/EDoubleJump.h"
|
||||
#include "Game/Events/EDashAbility.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/UDPClient.h"
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
Client(World* world, EventBroker* eventBroker);
|
||||
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
||||
Client(ConfigFile* config);
|
||||
~Client();
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update(double dt) override;
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
void Update() override;
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
std::string m_Address;
|
||||
int m_Port = 0;
|
||||
// Sending message to server logic
|
||||
size_t bytesRead = 0;
|
||||
int bytesRead = -1;
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
@@ -66,8 +45,10 @@ private:
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
@@ -80,45 +61,35 @@ private:
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime = 0;
|
||||
double m_StartPingTime = 0;
|
||||
double m_TimeSinceSentInputs = 0;
|
||||
double m_SendInputInterval = 0.033;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
size_t receive(char* data);
|
||||
void readFromServer();
|
||||
int receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerlist(Packet& packet);
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void parseRemoveWorld(Packet& packet);
|
||||
void parseKDEvent(Packet& packet);
|
||||
void parseWin(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void hasServerTimedOut();
|
||||
bool hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
void createMainMenu();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -128,26 +99,13 @@ private:
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility& e);
|
||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
||||
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
double m_TimeSearched = 0;
|
||||
double m_SearchingTime = 0.2; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ConnectRequest_h__
|
||||
#define Events_ConnectRequest_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ConnectRequest : public Event
|
||||
{
|
||||
std::string IP = "";
|
||||
int Port = 0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
#ifndef Events_DisplayServerlist_h__
|
||||
#define Events_DisplayServerlist_h__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Core/Event.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string address, int port, std::string name, int players)
|
||||
{
|
||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DisplayServerlist : public Event
|
||||
{
|
||||
std::vector<ServerInfo> Serverlist;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -11,13 +11,8 @@ namespace Events
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||
: Entity(Entity)
|
||||
, Component(Component)
|
||||
{ }
|
||||
|
||||
EntityWrapper Entity;
|
||||
SharedComponentWrapper Component;
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef Events_KillDeath_h__
|
||||
#define Events_KillDeath_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
typedef unsigned int PlayerID;
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct KillDeath : public Event
|
||||
{
|
||||
int CasualtyTeam;
|
||||
PlayerID Casualty = -1;
|
||||
std::string CasualtyName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int CasualtyClass;
|
||||
|
||||
int KillerTeam;
|
||||
PlayerID Killer = -1;
|
||||
std::string KillerName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int KillerClass;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_PlayerConnected
|
||||
#define Events_PlayerConnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerConnected : public Event
|
||||
{
|
||||
std::string PlayerName = "";
|
||||
int PlayerID = -1;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Events_PlayerConnected
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef Events_SearchForServers_h__
|
||||
#define Events_SearchForServers_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SearchForServers : public Event { };
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -18,15 +18,7 @@ enum class MessageType
|
||||
OnPlayerSpawned,
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
OnDashEffect,
|
||||
ServerlistRequest,
|
||||
AmmoPickup,
|
||||
RemoveWorld,
|
||||
KD,
|
||||
Win,
|
||||
Invalid
|
||||
PlayerTransform
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,35 +12,27 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#define BUFFERSIZE 32000
|
||||
#define INPUTSIZE 32000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
|
||||
virtual void Update(double dt) = 0;
|
||||
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
protected:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
unsigned int m_SaveDataIntervalMs = 1000;
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
double m_TimeoutMs;
|
||||
void logSentData(int bytesSent);
|
||||
void logReceivedData(int bytesReceived);
|
||||
unsigned int m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void popNetworkSegmentOfHeader(Packet& packet);
|
||||
void removeWorld();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef NetworkClient_h__
|
||||
#define NetworkClient_h__
|
||||
|
||||
#include "Network/Packet.h"
|
||||
#define BUFFERSIZE 64000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,16 +3,16 @@
|
||||
#include <vector>
|
||||
|
||||
struct NetworkData {
|
||||
double TotalTime = 0;
|
||||
size_t TotalDataReceived = 0;
|
||||
size_t TotalDataSent = 0;
|
||||
size_t AmountOfMessagesReceived = 0;
|
||||
unsigned int TotalTime = 0;
|
||||
unsigned int TotalDataReceived = 0;
|
||||
unsigned int TotalDataSent = 0;
|
||||
unsigned int AmountOfMessagesReceived = 0;
|
||||
unsigned int AmountOfMessagesSent = 0;
|
||||
// Interval based
|
||||
size_t DataReceivedThisInterval = 0;
|
||||
size_t DataSentThisInterval = 0;
|
||||
unsigned int DataReceivedThisInterval = 0;
|
||||
unsigned int DataSentThisInterval = 0;
|
||||
// pair: first=reveived, second=send
|
||||
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
||||
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef NetworkServer_h__
|
||||
#define NetworkServer_h__
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/Packet.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#define BUFFERSIZE 64000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -13,12 +13,10 @@ public:
|
||||
// arg2: PacketID for identifying packet loss.
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const size_t sizeOfPacket);
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID,
|
||||
int groupIndex, int groupSize,
|
||||
int packetGroup);
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
@@ -26,10 +24,7 @@ public:
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
// This will spam couse 8 players are over 100 000 bytes
|
||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
@@ -54,40 +49,21 @@ public:
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
// Construct a packet
|
||||
void ReconstructFromData(char* data, size_t SizeOfData);
|
||||
// Update size of packet variable in header
|
||||
void UpdateSize();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
void ChangeGroupIndex(int groupIndex);
|
||||
void ChangeGroupSize(int groupSize);
|
||||
void ChangeGroup(int group);
|
||||
size_t Size() { return m_Offset; };
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
MessageType GetMessageType();
|
||||
size_t Group();
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
size_t GroupIndex();
|
||||
size_t GroupSize();
|
||||
size_t PacketID();
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
unsigned int HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
size_t m_ReturnDataOffset = 0;
|
||||
size_t m_Offset = 0;
|
||||
size_t m_MaxPacketSize = 512;
|
||||
size_t m_HeaderSize = 0;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
unsigned int m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
void resizeData(int size);
|
||||
|
||||
size_t packetSizeOffset = 0;
|
||||
size_t groupOffset = 0;
|
||||
size_t groupIndexOffset = 0;
|
||||
size_t groupSizeOffset = 0;
|
||||
size_t messageTypeOffset = 0;
|
||||
size_t packetIDOffset = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,6 @@
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
#include "../Core/Entity.h"
|
||||
#include <boost/asio.hpp>
|
||||
|
||||
struct PlayerDefinition {
|
||||
::EntityID EntityID = EntityID_Invalid;
|
||||
@@ -10,11 +9,6 @@ struct PlayerDefinition {
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
std::clock_t StopTime;
|
||||
boost::asio::ip::address TCPAddress;
|
||||
unsigned short TCPPort;
|
||||
// use for tcp connections
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||
int PacketGroup = 1;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,103 +5,81 @@
|
||||
#include <ctime>
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
|
||||
#include "Network/TCPServer.h"
|
||||
#include "Network/UDPServer.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
public:
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
Server();
|
||||
~Server();
|
||||
|
||||
void Update(double dt) override;
|
||||
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
void Update() override;
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
bool m_GameIsOver = false;
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||
// HACK: Fix INPUTSIZE
|
||||
char readBuffer[BUFFERSIZE] = { 0 };
|
||||
size_t bytesRead = 0;
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
double previousPingMessage = 0;
|
||||
double previousSnapshotMessage = 0;
|
||||
double timeOutTimer = 0;
|
||||
|
||||
// How often we send messages (seconds)
|
||||
double pingInterval = 1;
|
||||
double snapshotInterval = 0.05;
|
||||
double checkTimeOutInterval = 0.1;
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int pingIntervalMs;
|
||||
int snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::string m_ServerName = "";
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
//int receive(char* data);
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
int receive(char* data);
|
||||
void readFromClients();
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void createWorldSnapshot(Packet& packet);
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(PlayerID playerID);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID getPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||
void resetMap();
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Events
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
@@ -110,14 +88,7 @@ private:
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
EventRelay<Server, Events::Win> m_EWin;
|
||||
bool OnWin(const Events::Win& e);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef SnapshotFilter_h__
|
||||
#define SnapshotFilter_h__
|
||||
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
|
||||
class SnapshotFilter
|
||||
{
|
||||
public:
|
||||
// Filters an incoming snapshot.
|
||||
// Modify the component and return true if the component snapshot should be applied.
|
||||
// Otherwise return false and it will be ignored.
|
||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,28 +0,0 @@
|
||||
#ifndef TCPClient_h__
|
||||
#define TCPClient_h__
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "NetworkClient.h"
|
||||
|
||||
class TCPClient : public NetworkClient
|
||||
{
|
||||
public:
|
||||
TCPClient();
|
||||
~TCPClient();
|
||||
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio TCP logic
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,37 +0,0 @@
|
||||
#ifndef TCPServer_h__
|
||||
#define TCPServer_h__
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <map>
|
||||
#include "NetworkServer.h"
|
||||
|
||||
class TCPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
TCPServer();
|
||||
~TCPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
int Port() { return m_Port; }
|
||||
std::string Address() { return m_Address; }
|
||||
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
std::string m_Address = "";
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,41 +0,0 @@
|
||||
#ifndef UDPClient_h__
|
||||
#define UDPClient_h__
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/NetworkClient.h"
|
||||
|
||||
class UDPClient : public NetworkClient
|
||||
{
|
||||
public:
|
||||
UDPClient();
|
||||
~UDPClient();
|
||||
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void ReceivePackets();
|
||||
void Send(Packet& packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
// Returns false if no packets are available
|
||||
bool GetNextPacket(Packet& packet);
|
||||
private:
|
||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int m_LastReceivedSnapshotGroup = 0;
|
||||
int readBuffer();
|
||||
void readPartOfPacket();
|
||||
PacketID m_SendPacketID = 0;
|
||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||
PacketMap m_PacketSegmentMap;
|
||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||
// 2^19
|
||||
const int m_SizeOfSocketBuffer = 524288;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef UDPServer_h__
|
||||
#define UDPServer_h__
|
||||
|
||||
#include "NetworkServer.h"
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
#define MAXPACKETSIZE 64000
|
||||
|
||||
class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
UDPServer(int port);
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,41 +3,27 @@
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include "Rendering/BlendTree.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "Rendering/AutoBlendQueue.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Core/EEntityDeleted.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class AnimationSystem : public ImpureSystem
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(SystemParams params);
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
~AnimationSystem() { }
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
void CreateBlendTrees();
|
||||
void UpdateAnimations(double dt);
|
||||
void UpdateWeights(double dt);
|
||||
|
||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,48 +0,0 @@
|
||||
#ifndef AutoBlendQueue_h__
|
||||
#define AutoBlendQueue_h__
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Skeleton.h"
|
||||
#include "Model.h"
|
||||
#include "BlendTree.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
class AutoBlendQueue
|
||||
{
|
||||
public:
|
||||
struct AutoBlendJob
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
double Duration;
|
||||
double CurrentTime = 0.0;
|
||||
double Delay = 0.0;
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
BlendTree::AutoBlendInfo BlendInfo;
|
||||
};
|
||||
|
||||
struct AutoblendNode
|
||||
{
|
||||
AutoBlendJob BlendJob;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
};
|
||||
|
||||
AutoBlendQueue() { };
|
||||
|
||||
void Insert(AutoBlendJob autoBlendJob);
|
||||
void UpdateTime(double dt);
|
||||
|
||||
void PrintQueue();
|
||||
bool HasActiveBlendJob();
|
||||
std::shared_ptr<BlendTree> GetBlendTree();
|
||||
|
||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||
|
||||
bool Empty() { return m_BlendQueue.empty(); }
|
||||
private:
|
||||
std::list<AutoblendNode> m_BlendQueue;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,103 +0,0 @@
|
||||
#ifndef BlendTree_h__
|
||||
#define BlendTree_h__
|
||||
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Skeleton.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/World.h"
|
||||
#include <stack>
|
||||
|
||||
class BlendTree
|
||||
{
|
||||
public:
|
||||
enum class NodeType
|
||||
{
|
||||
Additive,
|
||||
Blend,
|
||||
Override,
|
||||
Animation,
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct Node
|
||||
{
|
||||
std::string Name;
|
||||
EntityWrapper Entity;
|
||||
Node* Parent = nullptr;
|
||||
Node* Child[2] = { nullptr, nullptr };
|
||||
NodeType Type;
|
||||
std::map<int, Skeleton::PoseData> Pose;
|
||||
bool SubTreeRoot = false;
|
||||
double Weight = 0.0;
|
||||
|
||||
Node* Next() {
|
||||
Node* next = this;
|
||||
|
||||
if (next->Child[1] == nullptr) {
|
||||
// Node has no right child
|
||||
next = this;
|
||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
||||
next = next->Parent;
|
||||
}
|
||||
next = next->Parent;
|
||||
} else {
|
||||
// Find the leftmost node in the right subtree
|
||||
next = next->Child[1];
|
||||
while (next->Child[0] != nullptr) {
|
||||
next = next->Child[0];
|
||||
}
|
||||
}
|
||||
return next;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct AutoBlendInfo
|
||||
{
|
||||
std::string NodeName;
|
||||
double progress;
|
||||
bool Start;
|
||||
bool SingleBlend;
|
||||
double Weight;
|
||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
||||
};
|
||||
|
||||
|
||||
|
||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
||||
~BlendTree();
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||
glm::mat4 GetBoneTransform(int boneID);
|
||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||
void PrintTree();
|
||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||
|
||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
||||
|
||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||
|
||||
void SetWeightByName(std::string name, double weight);
|
||||
|
||||
private:
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
Node* m_Root = nullptr;
|
||||
|
||||
std::vector<glm::mat4> m_FinalPose;
|
||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
std::vector<glm::mat4> AccumulateFinalPose();
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||
|
||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,70 +0,0 @@
|
||||
#ifndef BlurHUD_h__
|
||||
#define BlurHUD_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class BlurHUD
|
||||
{
|
||||
public:
|
||||
BlurHUD(IRenderer* renderer);
|
||||
~BlurHUD() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
||||
|
||||
void OnWindowResize();
|
||||
void FillStencil(RenderScene& scene);
|
||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations = 3;
|
||||
int m_Quality = 0;
|
||||
float m_BlurQuality = 4.f;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_DepthStencil_horiz = 0;
|
||||
GLuint m_DepthStencil_vert = 0;
|
||||
GLuint m_CombinedTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer m_CombinedTextureBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_FillDepthStencilProgram;
|
||||
ShaderProgram* m_CombineTexturesProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef BoneAttachmentSystem_h__
|
||||
#define BoneAttachmentSystem_h__
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include "Rendering/BlendTree.h"
|
||||
|
||||
//Needs to be a higher orderlevel than AnimationSystem
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoneAttachmentSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoneAttachment")
|
||||
{
|
||||
|
||||
}
|
||||
~BoneAttachmentSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& BoneAttachmentComponent, double dt) override;
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -33,8 +33,6 @@ public:
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
glm::mat4 BillboardMatrix();
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<std::string> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
#ifndef DDS_h__
|
||||
#define DDS_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Image.h"
|
||||
|
||||
// DXT5
|
||||
class DDS : public Image, public Resource
|
||||
{
|
||||
public:
|
||||
DDS(std::string path);
|
||||
~DDS();
|
||||
|
||||
void FlipY(unsigned char* data, std::size_t rowBytes, std::size_t totalSize, std::size_t numBlocksWide);
|
||||
|
||||
private:
|
||||
static const uint32_t MagicNumber = 0x20534444; // "DDS "
|
||||
|
||||
struct Header_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t Height;
|
||||
uint32_t Width;
|
||||
uint32_t PitchOrLinearSize;
|
||||
uint32_t Depth;
|
||||
uint32_t MipMapCount;
|
||||
uint32_t RESERVED1[11];
|
||||
struct PixelFormat_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t FourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t RBitMask;
|
||||
uint32_t GBitMask;
|
||||
uint32_t BBitMask;
|
||||
uint32_t ABitMask;
|
||||
} PixelFormat;
|
||||
uint32_t Caps;
|
||||
uint32_t Caps2;
|
||||
uint32_t Caps3;
|
||||
uint32_t Caps4;
|
||||
uint32_t RESERVED2;
|
||||
} m_Header;
|
||||
|
||||
struct Block_t
|
||||
{
|
||||
struct Alpha_t
|
||||
{
|
||||
uint8_t Colors[2];
|
||||
uint8_t Data[6];
|
||||
} Alpha;
|
||||
struct Data_t
|
||||
{
|
||||
uint16_t Colors[2];
|
||||
uint8_t Data[4];
|
||||
} Data;
|
||||
};
|
||||
|
||||
std::size_t m_NumBlocksWide;
|
||||
std::size_t m_NumBlocksHigh;
|
||||
std::size_t m_RowBytes;
|
||||
|
||||
void flipBlock(Block_t* block);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
@@ -16,10 +16,10 @@ struct DirectionalLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
Intensity = (float)directionalLightComponent["Intensity"];
|
||||
};
|
||||
|
||||
glm::vec4 Direction;
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass();
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
@@ -23,45 +23,30 @@ public:
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_FinalGaussianTexture;
|
||||
}
|
||||
}
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
|
||||
private:
|
||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||
void CombineGaussianBlur();
|
||||
Texture* m_BlackTexture;
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
int m_BloomLod = 5;
|
||||
GLuint m_iterations = 9;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_FinalGaussianTexture = 0;
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
|
||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||
FrameBuffer m_GaussianCombineBuffer;
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_GaussianCombineProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class DrawColorCorrectionPass
|
||||
{
|
||||
@@ -17,13 +16,14 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_ColorCorrectionProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
GLfloat m_Exposure;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,166 +4,55 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "BlurHUD.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
||||
~DrawFinalPass();
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
void setMSAA(unsigned int numberOfSamples);
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() {
|
||||
if (m_MSAA){
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_BloomTexture; }
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint DrawFinalPass::SceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_SceneTexture;
|
||||
}
|
||||
//Return the SceneTexture with the blurred HUD bits.
|
||||
GLuint CombinedSceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_CombinedTexture; }
|
||||
//Return the blurred scene texture.
|
||||
GLuint FullBlurredTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_FullBlurredTexture; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
|
||||
|
||||
private:
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionTextures(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(GLuint shaderHandle, std::shared_ptr<ModelJob>& job);
|
||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Texture* m_NeutralNormalTexture;
|
||||
Texture* m_GreyTexture;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
||||
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
||||
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
||||
GLuint m_BloomTexture = 0;
|
||||
GLuint m_SceneTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
GLuint m_ShieldBuffer = 0;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
GLuint m_FullBlurredTexture = 0;
|
||||
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
unsigned int m_MSAA = 0;
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
const ShadowPass* m_ShadowPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_SpriteProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
||||
|
||||
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,11 +12,4 @@ private:
|
||||
|
||||
};
|
||||
|
||||
class DrawStencilState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawStencilState(GLuint frameBuffer);
|
||||
~DrawStencilState();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,28 +0,0 @@
|
||||
#ifndef Events_AutoAnimationBlend_h__
|
||||
#define Events_AutoAnimationBlend_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AutoAnimationBlend : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Duration = 0.0;
|
||||
double Delay = 0.0;
|
||||
|
||||
bool Start = false;
|
||||
bool Reverse = false;
|
||||
bool Restart = false;
|
||||
bool SingleLevelBlend = false;
|
||||
double Weight = -1.0;
|
||||
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef EResolutionChanged_h__
|
||||
#define EResolutionChanged_h__
|
||||
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Fired when the framebuffer size changes
|
||||
struct ResolutionChanged : Event
|
||||
{
|
||||
Rectangle OldResolution;
|
||||
Rectangle NewResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_SetBlendWeight_h__
|
||||
#define Events_SetBlendWeight_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//Sets the blend weight for all nodes with "NodeName"
|
||||
struct SetBlendWeight : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Weight;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,20 +15,18 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
{
|
||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (float)((double)explosionEffectComponent["RandomnessScalar"]);
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
@@ -40,14 +38,12 @@ struct ExplosionEffectJob : ModelJob
|
||||
glm::vec4 EndColor;
|
||||
bool Randomness = false;
|
||||
|
||||
double RandomnessScalar = 1.f;
|
||||
float RandomnessScalar = 1.f;
|
||||
glm::vec2 Velocity;
|
||||
bool ColorByDistance = false;
|
||||
//bool ReverseAnimation = false;
|
||||
//bool Wireframe = false;
|
||||
bool ExponentialAccelaration = false;
|
||||
bool Reverse = false;
|
||||
double ColorDistanceScalar = 1.f;
|
||||
|
||||
std::array<float, 50> RandomNumbers = {
|
||||
0.3257552917701f,
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
class BufferResource
|
||||
{
|
||||
public:
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||
|
||||
GLuint* m_ResourceHandle;
|
||||
GLenum m_ResourceType;
|
||||
GLenum m_Attachment;
|
||||
GLuint m_MipMapLod = 0;
|
||||
bool m_MultiSampling = false;
|
||||
private:
|
||||
|
||||
};
|
||||
@@ -22,49 +20,29 @@ template <GLenum RESOURCETYPE>
|
||||
class ResourceType : public BufferResource
|
||||
{
|
||||
public:
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||
};
|
||||
|
||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||
{
|
||||
public:
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment) { };
|
||||
|
||||
~Texture2D();
|
||||
};
|
||||
|
||||
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
||||
{
|
||||
public:
|
||||
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
||||
|
||||
~Texture2DMultiSample();
|
||||
};
|
||||
|
||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||
{
|
||||
public:
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
||||
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
{ };
|
||||
|
||||
~RenderBuffer();
|
||||
};
|
||||
|
||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||
{
|
||||
public:
|
||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment, 0, false)
|
||||
{ };
|
||||
|
||||
~Texture2DArray();
|
||||
};
|
||||
|
||||
|
||||
class FrameBuffer
|
||||
{
|
||||
public:
|
||||
@@ -76,13 +54,9 @@ public:
|
||||
void Generate();
|
||||
void Bind();
|
||||
void Unbind();
|
||||
void Read();
|
||||
void Draw();
|
||||
GLuint GetHandle();
|
||||
bool MultiSampling() { return m_MultiSampling; };
|
||||
|
||||
private:
|
||||
bool m_MultiSampling = true;
|
||||
GLuint m_BufferHandle;
|
||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||
};
|
||||
|
||||
@@ -5,13 +5,11 @@
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
|
||||
struct PickData
|
||||
@@ -34,8 +32,6 @@ public:
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
std::string WindowTitle() const { return m_WindowTitle; }
|
||||
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
@@ -51,7 +47,6 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
std::string m_WindowTitle;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
struct Image
|
||||
{
|
||||
virtual ~Image() = default;
|
||||
|
||||
enum class ImageFormat
|
||||
{
|
||||
Unknown,
|
||||
@@ -15,10 +13,7 @@ struct Image
|
||||
unsigned int Width = 0;
|
||||
unsigned int Height = 0;
|
||||
ImageFormat Format = ImageFormat::Unknown;
|
||||
unsigned int MipMapLevels = 0;
|
||||
bool Compressed = false;
|
||||
unsigned char* Data = nullptr;
|
||||
std::size_t ByteSize = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user