Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1b0cc1d80b |
-11
@@ -4,14 +4,3 @@ bin/
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lib/
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lib/
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# Because apparently nobody has any self control
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# Because apparently nobody has any self control
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*.orig
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*.orig
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*.suo
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*.sdf
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tools/MayaExporter/MayaExporter/x64/Debug/
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tools/MayaExporter/x64/Debug/
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tools/MayaExporter/MayaExporter/Debug/
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tools/MayaExporter/MayaExporter/GeneratedFiles/
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tools/MayaExporter/MayaExporter/x64/*
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tools/MayaExporter/x64/*
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@@ -14,9 +14,6 @@ endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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elseif(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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endif()
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#set(BUILD_SHARED_LIBS FALSE)
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#set(BUILD_SHARED_LIBS FALSE)
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@@ -37,12 +34,6 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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# DEBUG definition
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
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$<$<CONFIG:Debug>:DEBUG>
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$<$<CONFIG:RelWithDebInfo>:DEBUG>
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)
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include(cotire)
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include(cotire)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Game)
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add_subdirectory(src/Game)
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+1
-1
Submodule assets updated: 007b54bd67...f7e349a316
+1
-1
Submodule deps updated: ed45883a44...bf83f099ba
@@ -0,0 +1,24 @@
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<AABB>* m_Octree;
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};
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#endif
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@@ -10,19 +10,14 @@
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#include "../Core/Ray.h"
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#include "../Core/Ray.h"
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#include "../Core/AABB.h"
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#include "../Core/AABB.h"
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#include "Rendering/RawModelCustom.h"
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#include "../Rendering/RawModel.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../Core/Transform.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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#include "../Core/EntityWrapper.h"
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#include "EntityAABB.h"
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class World;
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class World;
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struct ComponentWrapper;
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struct ComponentWrapper;
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template<typename T>
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class Octree;
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namespace Collision
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namespace Collision
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{
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{
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//Return true if the ray hits the box.
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//Return true if the ray hits the box.
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@@ -31,77 +26,41 @@ bool RayVsAABB(const Ray& ray, const AABB& box);
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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//Return true if the ray hits the triangle.
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bool RayVsTriangle(const Ray& ray,
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const glm::vec3& v0,
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const glm::vec3& v1,
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const glm::vec3& v2,
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bool trueOnNegativeDistance = false);
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//Return true if the ray hits the triangle, and the distance is less than outDistance.
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bool RayVsTriangle(const Ray& ray,
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const glm::vec3& v0,
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const glm::vec3& v1,
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const glm::vec3& v2,
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float& outDistance,
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float& outUCoord,
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float& outVCoord,
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bool trueOnNegativeDistance = false);
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const RawModel::Vertex* modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices);
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const glm::mat4& modelMatrix);
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//Return true if the ray hits any of the triangles in the model.
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const RawModel::Vertex* modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& outHitPosition);
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glm::vec3& outHitPosition);
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//Return true if the ray hits any of the triangles in the model.
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the distance from the ray origin to the closest
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//Also returns the distance from the ray origin to the closest
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const RawModel::Vertex* modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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float& outDistance,
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float& outDistance,
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float& outUCoord,
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float& outUCoord,
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float& outVCoord);
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float& outVCoord);
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|
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bool AABBvsTriangles(const AABB& box,
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bool AABBvsTriangles(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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const glm::mat4& modelMatrix,
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glm::vec3& boxVelocity,
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float verticalStepHeight,
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bool& isOnGround,
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glm::vec3& outResolutionVector);
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glm::vec3& outResolutionVector);
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//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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// Calculates an absolute AABB from an entity AABB component or Model component.
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// Calculates an absolute AABB from an entity AABB component
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// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
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boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
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// if takeModelBox is false, the AABB component will be prefered, if it exists.
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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//by their distance to the ray, e.g. result from Octree<EntityAABB>::ObjectsPossiblyHitByRay.
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//Returns boost::none if none was hit. outDistance will be the distance to the intersection point if the ray intersects.
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float& outDistance, glm::vec3& outIntersectPos);
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//Returns the first entity hit by the input ray that exists in the octree.
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//outDistance will be the distance to the intersection point if the ray intersects.
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float& outDistance, glm::vec3& outIntersectPos);
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|
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}
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}
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@@ -7,24 +7,30 @@
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#include "../Common.h"
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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#include "../Core/Octree.h"
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#include "EntityAABB.h"
|
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|
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class CollisionSystem : public PureSystem
|
class CollisionSystem : public PureSystem
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{
|
{
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public:
|
public:
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(params)
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: System(world, eventBroker)
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, PureSystem("Physics")
|
, PureSystem("Collidable")
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, m_Octree(octree)
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, m_Octree(octree)
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{ }
|
, zPress(false)
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|
{
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|
//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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|
}
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|
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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|
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private:
|
private:
|
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Octree<EntityAABB>* m_Octree;
|
Octree<AABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
|
bool zPress;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
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|
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
|
};
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|
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#endif
|
#endif
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@@ -2,7 +2,7 @@
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#define Events_TriggerEnter_h__
|
#define Events_TriggerEnter_h__
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|
|
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#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
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#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
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|
|
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namespace Events
|
namespace Events
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{
|
{
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@@ -11,27 +11,27 @@ namespace Events
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struct TriggerTouch : Event
|
struct TriggerTouch : Event
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{
|
{
|
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/** The id of the entity that touches the trigger. */
|
/** The id of the entity that touches the trigger. */
|
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EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
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EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
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|
|
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/** Thrown once, when an entity has completely left a trigger. */
|
/** Thrown once, when an entity has completely left a trigger. */
|
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struct TriggerLeave : Event
|
struct TriggerLeave : Event
|
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{
|
{
|
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/** The id of the entity that left the trigger. */
|
/** The id of the entity that left the trigger. */
|
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EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
||||||
EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
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|
|
||||||
/** Thrown once, when an entity is completely contained inside a trigger. */
|
/** Thrown once, when an entity is completely contained inside a trigger. */
|
||||||
struct TriggerEnter : Event
|
struct TriggerEnter : Event
|
||||||
{
|
{
|
||||||
/** The id of the entity that entered the trigger. */
|
/** The id of the entity that entered the trigger. */
|
||||||
EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
||||||
EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef EntityAABB_h__
|
|
||||||
#define EntityAABB_h__
|
|
||||||
|
|
||||||
#include "../Core/AABB.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
struct EntityAABB : AABB
|
|
||||||
{
|
|
||||||
EntityAABB() = default;
|
|
||||||
|
|
||||||
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
|
||||||
: AABB(minPos, maxPos)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityAABB(const AABB& aabb)
|
|
||||||
: AABB(aabb)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef FillFrustumOctreeSystem_h__
|
|
||||||
#define FillFrustumOctreeSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "Collision.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("Model")
|
|
||||||
, m_Octree(octree)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef FillOctreeSystem_h__
|
|
||||||
#define FillOctreeSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "Collision.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class FillOctreeSystem : public ImpureSystem, public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem(fillComponentType)
|
|
||||||
, m_Octree(octree)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,15 +8,14 @@
|
|||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "ETrigger.h"
|
#include "ETrigger.h"
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class AABB;
|
class AABB;
|
||||||
|
|
||||||
class TriggerSystem : public PureSystem
|
class TriggerSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
|
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||||
: System(params)
|
: System(world, eventBroker)
|
||||||
, PureSystem("Trigger")
|
, PureSystem("Trigger")
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{
|
{
|
||||||
@@ -28,10 +27,9 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<AABB>* m_Octree;
|
||||||
std::vector<EntityAABB> m_OctreeOut;
|
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
|
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
|
|
||||||
|
|
||||||
//TODO: Only exists for debug purposes, remove later.
|
//TODO: Only exists for debug purposes, remove later.
|
||||||
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
||||||
@@ -42,13 +40,13 @@ private:
|
|||||||
bool OnLeave(const Events::TriggerLeave &event);
|
bool OnLeave(const Events::TriggerLeave &event);
|
||||||
|
|
||||||
//True if leave event was thrown.
|
//True if leave event was thrown.
|
||||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
|
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
|
||||||
template<typename Event>
|
template<typename Event>
|
||||||
void publish(EntityWrapper collider, EntityWrapper trigger)
|
void publish(EntityID pId, EntityID tId)
|
||||||
{
|
{
|
||||||
Event e;
|
Event e;
|
||||||
e.Trigger = trigger;
|
e.Trigger = tId;
|
||||||
e.Entity = collider;
|
e.Entity = pId;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
|
||||||
|
|
||||||
#include "Core/Util/Logging.h"
|
#include "Core/Util/Logging.h"
|
||||||
#include "Core/Util/IfDebug.h"
|
#include "Core/Util/IfDebug.h"
|
||||||
@@ -9,6 +9,7 @@ public:
|
|||||||
AABB() = default;
|
AABB() = default;
|
||||||
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
||||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||||
|
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
|
||||||
//No checks are made. Size must consist of non-negative numbers.
|
//No checks are made. Size must consist of non-negative numbers.
|
||||||
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
||||||
virtual ~AABB();
|
virtual ~AABB();
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
{
|
{
|
||||||
@@ -14,7 +13,6 @@ struct ComponentInfo
|
|||||||
unsigned int Allocation = 0;
|
unsigned int Allocation = 0;
|
||||||
std::map<std::string, std::string> FieldAnnotations;
|
std::map<std::string, std::string> FieldAnnotations;
|
||||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
||||||
bool NetworkReplicated = true;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Field_t
|
struct Field_t
|
||||||
@@ -28,9 +26,8 @@ struct ComponentInfo
|
|||||||
std::string Name;
|
std::string Name;
|
||||||
std::unordered_map<std::string, Field_t> Fields;
|
std::unordered_map<std::string, Field_t> Fields;
|
||||||
std::vector<std::string> FieldsInOrder;
|
std::vector<std::string> FieldsInOrder;
|
||||||
std::vector<std::string> StringFields;
|
|
||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
std::shared_ptr<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#ifndef ComponentPool_h__
|
#ifndef ComponentPool_h__
|
||||||
#define ComponentPool_h__
|
#define ComponentPool_h__
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
@@ -46,8 +45,7 @@ public:
|
|||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
ComponentPool(const ComponentPool& other) = delete;
|
||||||
ComponentPool(const ComponentPool& other);
|
|
||||||
ComponentPool(const ComponentPool&& other) = delete;
|
ComponentPool(const ComponentPool&& other) = delete;
|
||||||
|
|
||||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||||
|
|||||||
@@ -1,30 +1,11 @@
|
|||||||
#ifndef ComponentWrapper_h__
|
#ifndef ComponentWrapper_h__
|
||||||
#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
|
||||||
|
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
#include <boost/any.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||||
@@ -62,35 +43,6 @@ struct ComponentWrapper
|
|||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
|
||||||
{
|
|
||||||
// Copy trivial data
|
|
||||||
memcpy(destination.Data, Data, Info.Stride);
|
|
||||||
// Duplicate strings
|
|
||||||
SolidifyStrings(destination);
|
|
||||||
}
|
|
||||||
|
|
||||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
|
||||||
static void SolidifyStrings(ComponentWrapper& component)
|
|
||||||
{
|
|
||||||
for (auto& name : component.Info.StringFields) {
|
|
||||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
|
||||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
|
||||||
new (component.Data + offset) std::string(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This needs to be called to properly free component data, because strings.
|
|
||||||
static void Destroy(ComponentInfo info, char* data)
|
|
||||||
{
|
|
||||||
// Call std::string destructors
|
|
||||||
for (auto& name : info.StringFields) {
|
|
||||||
std::size_t offset = info.Fields.at(name).Offset;
|
|
||||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
|
||||||
field->~basic_string();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
@@ -124,58 +76,34 @@ struct ComponentWrapper
|
|||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
|
||||||
{
|
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
|
||||||
, m_DataReference(data)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::shared_array<char> m_DataReference;
|
|
||||||
};
|
|
||||||
|
|
||||||
// TODO: Move this to Tests once entity importing is finished
|
// TODO: Move this to Tests once entity importing is finished
|
||||||
class ComponentWrapperFactory
|
class ComponentWrapperFactory
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentWrapperFactory() = default;
|
ComponentWrapperFactory() = default;
|
||||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
|
||||||
m_ComponentInfo.Meta->Allocation = allocation;
|
m_ComponentInfo.Meta->Allocation = allocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
m_DefaultValues.push_back(defaultValue);
|
||||||
field.Name = fieldName;
|
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||||
field.Type = typeid(T).name();
|
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||||
field.Offset = m_ComponentInfo.Stride;
|
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||||
field.Stride = sizeof(T);
|
|
||||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
|
||||||
if (field.Type == typeid(std::string).name()) {
|
|
||||||
field.Type = "string";
|
|
||||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
|
||||||
}
|
|
||||||
m_ComponentInfo.Stride += sizeof(T);
|
m_ComponentInfo.Stride += sizeof(T);
|
||||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& pair : m_DefaultValues) {
|
for (auto& val : m_DefaultValues) {
|
||||||
if (pair.first.Type == "string") {
|
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
offset += val.Size;
|
||||||
} else {
|
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
|
||||||
}
|
|
||||||
offset += pair.second.Size;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return m_ComponentInfo;
|
return m_ComponentInfo;
|
||||||
@@ -185,7 +113,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
ComponentInfo m_ComponentInfo;
|
ComponentInfo m_ComponentInfo;
|
||||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
std::vector<Any> m_DefaultValues;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef EAmmoPickup_h__
|
|
||||||
#define EAmmoPickup_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AmmoPickup : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Player;
|
|
||||||
int AmmoGain;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,9 +12,7 @@ namespace Events
|
|||||||
struct Captured : Event
|
struct Captured : Event
|
||||||
{
|
{
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
int TeamNumberThatCapturedCapturePoint;
|
||||||
EntityID CapturePointTakenID;
|
EntityID CapturePointID;
|
||||||
EntityWrapper BlueTeamNextCapturePoint;
|
|
||||||
EntityWrapper RedTeamNextCapturePoint;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef EComponentDeleted_h__
|
|
||||||
#define EComponentDeleted_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ComponentDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
std::string ComponentType;
|
|
||||||
// True if the component was deleted as a result of the entity it was attached to being deleted
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef EEntityDeleted_h__
|
|
||||||
#define EEntityDeleted_h__
|
|
||||||
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID DeletedEntity;
|
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef EPickupSpawned_h__
|
|
||||||
#define EPickupSpawned_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PickupSpawned : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Pickup;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,16 +2,15 @@
|
|||||||
#define EPlayerDamage_h__
|
#define EPlayerDamage_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct PlayerDamage : Event
|
struct PlayerDamage : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Inflictor;
|
double DamageAmount;
|
||||||
EntityWrapper Victim;
|
EntityID PlayerDamagedID;
|
||||||
double Damage;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define EPlayerDeath_h__
|
#define EPlayerDeath_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -10,9 +10,9 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
EntityID KilledBy;
|
||||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
EntityID PlayerID;
|
||||||
std::string KilledByWhat = "";
|
std::string KilledByWhat;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,16 +2,16 @@
|
|||||||
#define EPlayerHealthPickup_h__
|
#define EPlayerHealthPickup_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct PlayerHealthPickup : Event
|
struct PlayerHealthPickup : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Player;
|
double HealthAmount;
|
||||||
double HealthAmount;
|
EntityID PlayerHealedID;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EPlayerSpawned_h__
|
|
||||||
#define EPlayerSpawned_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerSpawned : Event
|
|
||||||
{
|
|
||||||
int PlayerID;
|
|
||||||
EntityWrapper Player;
|
|
||||||
EntityWrapper Spawner;
|
|
||||||
std::string PlayerName;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,15 +2,16 @@
|
|||||||
#define EShoot_h__
|
#define EShoot_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct Shoot : Event
|
struct Shoot : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Inflictor;
|
//ID for who made the shot
|
||||||
double Damage;
|
EntityID shooter;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,21 +1,164 @@
|
|||||||
#ifndef EntityFile_h__
|
#ifndef EntityFile_h__
|
||||||
#define EntityFile_h__
|
#define EntityFile_h__
|
||||||
|
|
||||||
#include "World.h"
|
#include <stack>
|
||||||
#include "EntityXMLFile.h"
|
#include <boost/lexical_cast.hpp>
|
||||||
#include "EntityXMLFilePreprocessor.h"
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
#include "EntityXMLFileParser.h"
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
#include "EntityWrapper.h"
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
class EntityFile : private World, public Resource
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
{
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
public:
|
public:
|
||||||
EntityFile(std::string path);
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
EntityWrapper MergeInto(World* other);
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_RootEntity = EntityID_Invalid;
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||||
|
|
||||||
|
void warning(const xercesc::SAXParseException& e);
|
||||||
|
void error(const xercesc::SAXParseException& e);
|
||||||
|
void fatalError(const xercesc::SAXParseException& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs);
|
||||||
|
void onEndEntity();
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||||
|
void onStartComponent(const std::string& name);
|
||||||
|
void onEndComponent(const std::string& name);
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||||
|
void onEndComponentField(const std::string& field);
|
||||||
|
void onFieldData(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
private:
|
||||||
|
EntityFile(boost::filesystem::path path);
|
||||||
|
~EntityFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static std::size_t GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
|
|
||||||
|
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,19 +1,18 @@
|
|||||||
#ifndef EntityXMLFileParser_h__
|
#ifndef EntityFileParser_h__
|
||||||
#define EntityXMLFileParser_h__
|
#define EntityFileParser_h__
|
||||||
|
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileParser
|
class EntityFileParser
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
EntityFileParser(const EntityFile* entityFile);
|
||||||
|
|
||||||
private:
|
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
EntityFileHandler m_Handler;
|
EntityFileHandler m_Handler;
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
EntityID m_FirstEntity = EntityID_Invalid;
|
||||||
+7
-10
@@ -1,10 +1,8 @@
|
|||||||
#ifndef EntityXMLFilePreprocessor_h__
|
#ifndef EntityFilePreprocessor_h__
|
||||||
#define EntityXMLFilePreprocessor_h__
|
#define EntityFilePreprocessor_h__
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
#include <xercesc/framework/psvi/XSAttributeUse.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||||
@@ -17,18 +15,17 @@
|
|||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
|
|
||||||
class EntityXMLFilePreprocessor
|
class EntityFilePreprocessor
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||||
|
|
||||||
private:
|
|
||||||
void RegisterComponents(World* world);
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityXMLFileWriter_h__
|
#ifndef EntityFileWriter_h__
|
||||||
#define EntityXMLFileWriter_h__
|
#define EntityFileWriter_h__
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
|
||||||
@@ -8,13 +8,13 @@
|
|||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileWriter
|
class EntityFileWriter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EntityXMLFileWriter(boost::filesystem::path file)
|
EntityFileWriter(boost::filesystem::path file)
|
||||||
: m_FilePath(file)
|
: m_FilePath(file)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
@@ -23,30 +23,15 @@ struct EntityWrapper
|
|||||||
|
|
||||||
static const EntityWrapper Invalid;
|
static const EntityWrapper Invalid;
|
||||||
|
|
||||||
const std::string Name() const;
|
bool HasComponent(const std::string& componentName);
|
||||||
bool HasComponent(const std::string& componentType);
|
|
||||||
void AttachComponent(const char* componentName);
|
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
bool Valid();
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
|
||||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
|
||||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
|
||||||
void DeleteChildren();
|
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
|
||||||
bool Valid() const;
|
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
ComponentWrapper operator[](const char* componentName);
|
||||||
ComponentWrapper operator[](const std::string& componentName);
|
|
||||||
bool operator==(const EntityWrapper& e) const;
|
bool operator==(const EntityWrapper& e) const;
|
||||||
bool operator!=(const EntityWrapper& e) const;
|
bool operator!=(const EntityWrapper& e) const;
|
||||||
explicit operator EntityID() const;
|
explicit operator EntityID() const;
|
||||||
|
operator bool();
|
||||||
private:
|
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -1,164 +0,0 @@
|
|||||||
#ifndef EntityXMLFile_h__
|
|
||||||
#define EntityXMLFile_h__
|
|
||||||
|
|
||||||
#include <stack>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class State
|
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFileHandler* m_Handler;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityXMLFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityXMLFile(boost::filesystem::path path);
|
|
||||||
~EntityXMLFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,7 +5,6 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <set>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
@@ -108,7 +107,7 @@ private:
|
|||||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||||
ContextRelays_t m_ContextRelays;
|
ContextRelays_t m_ContextRelays;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||||
std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||||
|
|
||||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
#ifndef Frustum_h__
|
|
||||||
#define Frustum_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "AABB.h"
|
|
||||||
#include <bitset>
|
|
||||||
|
|
||||||
//A frustum defined by 6 planes.
|
|
||||||
struct Frustum
|
|
||||||
{
|
|
||||||
//Contains points P in: dot(normal, P) + d = 0
|
|
||||||
struct Plane
|
|
||||||
{
|
|
||||||
glm::vec3 Normal;
|
|
||||||
float Distance;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class Output
|
|
||||||
{
|
|
||||||
Inside,
|
|
||||||
Outside,
|
|
||||||
Intersects
|
|
||||||
};
|
|
||||||
Plane Planes[6];
|
|
||||||
|
|
||||||
Frustum() = default;
|
|
||||||
Frustum(glm::mat4x4 viewProjMatrix)
|
|
||||||
{
|
|
||||||
//Order: Right, left, top, bottom, far, near.
|
|
||||||
int sign = 1;
|
|
||||||
for (int i = 0; i < 6; ++i) {
|
|
||||||
sign = -sign;
|
|
||||||
int index = i / 2;
|
|
||||||
Plane& plane = Planes[i];
|
|
||||||
plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
|
|
||||||
plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
|
|
||||||
plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
|
|
||||||
plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
|
|
||||||
float divByNormalLength = 1.0f / glm::length(plane.Normal);
|
|
||||||
plane.Normal *= divByNormalLength;
|
|
||||||
plane.Distance *= divByNormalLength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Output VsAABB(const AABB& box) const
|
|
||||||
{
|
|
||||||
const glm::vec3& maxCorner = box.MaxCorner();
|
|
||||||
const glm::vec3& minCorner = box.MinCorner();
|
|
||||||
bool completelyInside = true;
|
|
||||||
for (const Plane& p : Planes) {
|
|
||||||
bool anyWasInside = false;
|
|
||||||
bool anyWasOutside = false;
|
|
||||||
//If points are on both sides of the plane, we can stop.
|
|
||||||
for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
|
|
||||||
std::bitset<3> bits(i);
|
|
||||||
glm::vec3 corner;
|
|
||||||
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
|
||||||
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
|
||||||
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
|
||||||
if (glm::dot(p.Normal, corner) > -p.Distance) {
|
|
||||||
anyWasInside = true;
|
|
||||||
} else {
|
|
||||||
anyWasOutside = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!anyWasInside) {
|
|
||||||
return Output::Outside;
|
|
||||||
}
|
|
||||||
if (anyWasOutside) {
|
|
||||||
completelyInside = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return completelyInside ? Output::Inside : Output::Intersects;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -66,25 +66,9 @@ public:
|
|||||||
, m_LowestAllocatedSlot(m_NumSlots)
|
, m_LowestAllocatedSlot(m_NumSlots)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
MemoryPool(const MemoryPool<T>& other)
|
//We may get problems with memory being released
|
||||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
//prematurely, etc. if we allow copies.
|
||||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||||
, m_ExtraMemory()
|
|
||||||
, m_NumSlots(other.m_NumSlots)
|
|
||||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
|
||||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
|
||||||
, m_Stride(other.m_Stride)
|
|
||||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
|
||||||
{
|
|
||||||
// Copy statically allocated pool
|
|
||||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
|
||||||
// Copy dynamically allocated memory
|
|
||||||
for (char* otherAddr : other.m_ExtraMemory) {
|
|
||||||
char* addr = (char*)malloc(m_Stride);
|
|
||||||
memcpy(addr, otherAddr, m_Stride);
|
|
||||||
m_ExtraMemory.push_back(addr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||||
|
|
||||||
//Free all memory that has been allocated.
|
//Free all memory that has been allocated.
|
||||||
@@ -94,9 +78,8 @@ public:
|
|||||||
delete[] m_StartAddress;
|
delete[] m_StartAddress;
|
||||||
m_StartAddress = nullptr;
|
m_StartAddress = nullptr;
|
||||||
}
|
}
|
||||||
for (char* addr : m_ExtraMemory) {
|
for (char* addr : m_ExtraMemory)
|
||||||
free(addr);
|
free(addr);
|
||||||
}
|
|
||||||
m_ExtraMemory.clear();
|
m_ExtraMemory.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,6 +101,9 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
|
if (!DisableMemoryPool::Value) {
|
||||||
|
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
|
}
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,9 @@
|
|||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "AABB.h"
|
#include "AABB.h"
|
||||||
#include "Frustum.h"
|
|
||||||
#include "Ray.h"
|
//Fwd declarations.
|
||||||
|
class Ray;
|
||||||
|
|
||||||
namespace OctSpace
|
namespace OctSpace
|
||||||
{
|
{
|
||||||
@@ -39,10 +40,6 @@ public:
|
|||||||
//The type Box must be AABB, or inherit from AABB.
|
//The type Box must be AABB, or inherit from AABB.
|
||||||
template<typename Box>
|
template<typename Box>
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
||||||
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
|
||||||
//Get objects, which AABB the input ray intersects, the objects are put in outObjects.
|
|
||||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects);
|
|
||||||
//Empty the tree of all objects, static and dynamic.
|
//Empty the tree of all objects, static and dynamic.
|
||||||
void ClearObjects();
|
void ClearObjects();
|
||||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||||
@@ -100,10 +97,6 @@ struct Child
|
|||||||
void AddStaticObject(const AABB& box);
|
void AddStaticObject(const AABB& box);
|
||||||
template<typename T, typename Box>
|
template<typename T, typename Box>
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||||
template<typename T>
|
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
|
||||||
template<typename T>
|
|
||||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const;
|
|
||||||
void ClearObjects();
|
void ClearObjects();
|
||||||
void ClearDynamicObjects();
|
void ClearDynamicObjects();
|
||||||
bool RayCollides(const Ray& ray, Output& data) const;
|
bool RayCollides(const Ray& ray, Output& data) const;
|
||||||
@@ -118,20 +111,11 @@ struct Child
|
|||||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||||
|
|
||||||
inline bool hasChildren() const { return m_Children[0] != nullptr; }
|
inline bool hasChildren() const;
|
||||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
//To be able to sort child nodes and contained objects based on distance to ray origin.
|
|
||||||
struct RaySorterInfo
|
|
||||||
{
|
|
||||||
int Index;
|
|
||||||
float Distance;
|
|
||||||
};
|
|
||||||
|
|
||||||
bool isFirstLower(const RaySorterInfo& first, const RaySorterInfo& second);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -170,20 +154,6 @@ void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
|||||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsPossiblyHitByRay(ray, outObjects);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void Octree<T>::ClearObjects()
|
void Octree<T>::ClearObjects()
|
||||||
{
|
{
|
||||||
@@ -260,101 +230,4 @@ void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObj
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
|
|
||||||
{
|
|
||||||
if (hasChildren()) {
|
|
||||||
for (const Child* c : m_Children) {
|
|
||||||
Frustum::Output out = Frustum::Output::Inside;
|
|
||||||
if (!takeAllDontTest) {
|
|
||||||
out = frustum.VsAABB(c->m_Box);
|
|
||||||
if (out == Frustum::Output::Outside) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
size_t startIndex = outObjects.size();
|
|
||||||
int numDuplicates = 0;
|
|
||||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
|
||||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
|
||||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
|
||||||
outObjects.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void OctSpace::Child::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const
|
|
||||||
{
|
|
||||||
//If the node AABB is missed, everything it contains is missed.
|
|
||||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
|
||||||
//If the ray shoots the tree, and it is a parent.
|
|
||||||
if (hasChildren()) {
|
|
||||||
//Sort children according to their distance from the ray origin.
|
|
||||||
std::vector<RaySorterInfo> childInfos;
|
|
||||||
childInfos.resize(8);
|
|
||||||
for (int i = 0; i < 8; ++i) {
|
|
||||||
childInfos[i] = { i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) };
|
|
||||||
}
|
|
||||||
std::sort(childInfos.begin(), childInfos.end(), isFirstLower);
|
|
||||||
//Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit.
|
|
||||||
for (const RaySorterInfo& info : childInfos) {
|
|
||||||
m_Children[info.Index]->ObjectsPossiblyHitByRay(ray, outObjects);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Check against boxes in the node.
|
|
||||||
bool intersected = false;
|
|
||||||
float dist;
|
|
||||||
//Sort all contained objects according to the distance from the ray origin to
|
|
||||||
//the intersection, if they are intersecting.
|
|
||||||
std::vector<RaySorterInfo> objectHitInfos;
|
|
||||||
objectHitInfos.reserve(m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (int i : m_StaticObjIndices) {
|
|
||||||
//If we haven't tested against this object before, and the ray hits.
|
|
||||||
if (!m_StaticObjectsRef[i].Checked &&
|
|
||||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
|
||||||
objectHitInfos.push_back({ i, dist });
|
|
||||||
}
|
|
||||||
m_StaticObjectsRef[i].Checked = true;
|
|
||||||
}
|
|
||||||
for (int i : m_DynamicObjIndices) {
|
|
||||||
//If we haven't tested against this object before, and the ray hits.
|
|
||||||
if (!m_DynamicObjectsRef[i].Checked &&
|
|
||||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
|
||||||
objectHitInfos.push_back({ i + (int)m_StaticObjIndices.size(), dist });
|
|
||||||
}
|
|
||||||
m_DynamicObjectsRef[i].Checked = true;
|
|
||||||
}
|
|
||||||
std::sort(objectHitInfos.begin(), objectHitInfos.end(), isFirstLower);
|
|
||||||
int startSize = (int)outObjects.size();
|
|
||||||
outObjects.resize(startSize + objectHitInfos.size());
|
|
||||||
for (int i = 0; i < objectHitInfos.size(); ++i) {
|
|
||||||
outObjects[startSize + i] = (objectHitInfos[i].Index < m_StaticObjIndices.size()) ?
|
|
||||||
*static_cast<T*>(m_StaticObjectsRef[objectHitInfos[i].Index].Box.get()) :
|
|
||||||
*static_cast<T*>(m_DynamicObjectsRef[objectHitInfos[i].Index - m_StaticObjIndices.size()].Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef PerformanceTimer_h__
|
|
||||||
#define PerformanceTimer_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include <boost/timer/timer.hpp>
|
|
||||||
using boost::timer::cpu_timer;
|
|
||||||
|
|
||||||
class PerformanceTimer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static void StartTimer(std::string nameOfTimer);
|
|
||||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
|
||||||
static void StopTimer(std::string nameOfTimer);
|
|
||||||
static void SetFrameNumber(int frameNumber);
|
|
||||||
|
|
||||||
static void ResetAllTimers();
|
|
||||||
static void CreateExcelData();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static std::map<std::string, cpu_timer> timers;
|
|
||||||
static cpu_timer m_Timer;
|
|
||||||
static std::string currentTimerRunning;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,10 +7,6 @@
|
|||||||
class Ray
|
class Ray
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Ray()
|
|
||||||
: m_Origin(glm::vec3(0.f))
|
|
||||||
, m_Direction(glm::vec3(0, 0, 1))
|
|
||||||
{}
|
|
||||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||||
: m_Origin(origin)
|
: m_Origin(origin)
|
||||||
, m_Direction(glm::normalize(dir))
|
, m_Direction(glm::normalize(dir))
|
||||||
|
|||||||
@@ -32,10 +32,10 @@ public:
|
|||||||
};
|
};
|
||||||
struct FailedLoadingException : public std::exception
|
struct FailedLoadingException : public std::exception
|
||||||
{
|
{
|
||||||
FailedLoadingException(char const* const _Message)
|
virtual const char* what() const throw()
|
||||||
: std::exception(_Message)
|
{
|
||||||
{ }
|
return "Resource is failed to load.";
|
||||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pretend that this is a pure virtual function that you have to implement
|
// Pretend that this is a pure virtual function that you have to implement
|
||||||
@@ -200,16 +200,13 @@ static T* ResourceManager::Load(const std::string& resourceName, Resource* paren
|
|||||||
}
|
}
|
||||||
|
|
||||||
//If resource has already been cached and completely loaded.
|
//If resource has already been cached and completely loaded.
|
||||||
{
|
it = m_ResourceCache.find(cacheKey);
|
||||||
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
|
if (it != m_ResourceCache.end()) {
|
||||||
it = m_ResourceCache.find(cacheKey);
|
if (it->second != nullptr) {
|
||||||
if (it != m_ResourceCache.end()) {
|
return static_cast<T*>(it->second);
|
||||||
if (it->second != nullptr) {
|
} else {
|
||||||
return static_cast<T*>(it->second);
|
//Don't return null on failure, exception instead.
|
||||||
} else {
|
throw Resource::FailedLoadingException();
|
||||||
//Don't return null on failure, exception instead.
|
|
||||||
throw Resource::FailedLoadingException();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,55 +5,21 @@
|
|||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityWrapper.h"
|
#include "EntityWrapper.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
#include "EPlayerSpawned.h"
|
|
||||||
|
|
||||||
struct SystemParams
|
|
||||||
{
|
|
||||||
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
|
||||||
: World(World)
|
|
||||||
, EventBroker(EventBroker)
|
|
||||||
, IsClient(IsClient)
|
|
||||||
, IsServer(IsServer)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
::World* World;
|
|
||||||
::EventBroker* EventBroker;
|
|
||||||
bool IsClient = false;
|
|
||||||
bool IsServer = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
class System
|
class System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
System(SystemParams params)
|
System(World* world, EventBroker) { }
|
||||||
: m_World(params.World)
|
System(World* world, EventBroker* eventBroker)
|
||||||
, m_EventBroker(params.EventBroker)
|
: m_World(world)
|
||||||
, IsClient(params.IsClient)
|
, m_EventBroker(eventBroker)
|
||||||
, IsServer(params.IsServer)
|
{ }
|
||||||
{
|
|
||||||
if (IsClient) {
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
virtual ~System() = default;
|
virtual ~System() = default;
|
||||||
|
|
||||||
World* m_World;
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
bool IsClient = false;
|
|
||||||
bool IsServer = false;
|
|
||||||
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
|
||||||
{
|
|
||||||
if (e.PlayerID == -1) {
|
|
||||||
LocalPlayer = e.Player;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class PureSystem : public virtual System
|
class PureSystem : public virtual System
|
||||||
@@ -68,7 +34,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -6,16 +6,13 @@
|
|||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
#include "EPause.h"
|
||||||
#include "PerformanceTimer.h"
|
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||||
: m_World(world)
|
: m_World(world)
|
||||||
, m_EventBroker(eventBroker)
|
, m_EventBroker(eventBroker)
|
||||||
, m_IsClient(isClient)
|
|
||||||
, m_IsServer(isServer)
|
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||||
@@ -38,7 +35,7 @@ public:
|
|||||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||||
}
|
}
|
||||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||||
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
System* system = new T(m_World, m_EventBroker, args...);
|
||||||
group.Systems[typeid(T).name()] = system;
|
group.Systems[typeid(T).name()] = system;
|
||||||
|
|
||||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||||
@@ -62,9 +59,6 @@ public:
|
|||||||
dt = 0.0;
|
dt = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process utility events for the System base class
|
|
||||||
m_EventBroker->Process<System>();
|
|
||||||
|
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
// Process events
|
// Process events
|
||||||
for (auto& pair : group.Systems) {
|
for (auto& pair : group.Systems) {
|
||||||
@@ -73,10 +67,7 @@ public:
|
|||||||
|
|
||||||
// Update
|
// Update
|
||||||
for (auto& system : group.ImpureSystems) {
|
for (auto& system : group.ImpureSystems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->Update(dt);
|
system->Update(dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
@@ -87,10 +78,7 @@ public:
|
|||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
for (auto& component : *pool) {
|
||||||
for (auto& system : systems) {
|
for (auto& system : systems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -100,8 +88,6 @@ public:
|
|||||||
private:
|
private:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
bool m_IsClient = false;
|
|
||||||
bool m_IsServer = false;
|
|
||||||
bool m_Paused = false;
|
bool m_Paused = false;
|
||||||
|
|
||||||
struct UnorderedSystems
|
struct UnorderedSystems
|
||||||
@@ -113,9 +99,9 @@ private:
|
|||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||||
bool OnPause(const Events::Pause& e) {
|
bool OnPause(const Events::Pause& e) {
|
||||||
if (e.World == m_World) {
|
if (e.World == m_World) {
|
||||||
m_Paused = true;
|
m_Paused = true;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,22 +3,14 @@
|
|||||||
|
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
namespace Transform
|
||||||
{
|
{
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
class UniformScaleSystem : public PureSystem
|
class UniformScaleSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UniformScaleSystem(SystemParams params);
|
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Util_Any_h__
|
#define Util_Any_h__
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct Any
|
struct Any
|
||||||
{
|
{
|
||||||
@@ -11,7 +10,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(const T& value)
|
Any(const T& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -19,7 +18,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(T&& value)
|
Any(T&& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -36,7 +35,7 @@ struct Any
|
|||||||
return Any(value);
|
return Any(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::shared_array<char> Data = nullptr;
|
std::shared_ptr<char> Data = nullptr;
|
||||||
std::size_t Size = 0;
|
std::size_t Size = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
|||||||
};
|
};
|
||||||
|
|
||||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
||||||
|
|
||||||
class FileWatcher::Worker
|
class FileWatcher::Worker
|
||||||
{
|
{
|
||||||
@@ -54,7 +54,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
struct FileInfo
|
struct FileInfo
|
||||||
{
|
{
|
||||||
std::size_t Size;
|
int Size;
|
||||||
std::time_t Timestamp;
|
std::time_t Timestamp;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
// }
|
// }
|
||||||
// NOTE: condition statement is not executed at all in release mode.
|
// NOTE: condition statement is not executed at all in release mode.
|
||||||
#ifndef DEBUG_IF
|
#ifndef DEBUG_IF
|
||||||
#ifdef DEBUG
|
#ifndef DEBUG
|
||||||
#define DEBUG_IF(c) if(c)
|
#define DEBUG_IF(c) if(c)
|
||||||
#else
|
#else
|
||||||
#define DEBUG_IF(c) if(false)
|
#define DEBUG_IF(c) if(false)
|
||||||
|
|||||||
@@ -29,9 +29,41 @@ enum _LOG_LEVEL
|
|||||||
|
|
||||||
extern _LOG_LEVEL LOG_LEVEL;
|
extern _LOG_LEVEL LOG_LEVEL;
|
||||||
|
|
||||||
extern const char* _LOG_LEVEL_PREFIX[];
|
const static char* _LOG_LEVEL_PREFIX[] =
|
||||||
|
{
|
||||||
|
"EE: ",
|
||||||
|
"",
|
||||||
|
"WW: ",
|
||||||
|
"DD: "
|
||||||
|
};
|
||||||
|
|
||||||
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
|
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
|
||||||
|
{
|
||||||
|
if (logLevel > LOG_LEVEL) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* message = nullptr;
|
||||||
|
va_list args;
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
size_t size = vsnprintf(message, 0, format, args) + 1;
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
message = new char[size];
|
||||||
|
vsnprintf(message, size, format, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
if (logLevel == LOG_LEVEL_ERROR) {
|
||||||
|
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||||
|
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] message;
|
||||||
|
}
|
||||||
|
|
||||||
#define LOG(logLevel, format, ...) \
|
#define LOG(logLevel, format, ...) \
|
||||||
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
||||||
@@ -45,11 +77,7 @@ extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
|||||||
#define LOG_INFO(format, ...) \
|
#define LOG_INFO(format, ...) \
|
||||||
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#define LOG_DEBUG(format, ...) \
|
#define LOG_DEBUG(format, ...) \
|
||||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||||
#else
|
|
||||||
#define LOG_DEBUG(format, ...)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // Logging_h__
|
#endif // Logging_h__
|
||||||
@@ -5,27 +5,21 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
|
||||||
struct EntityWrapper;
|
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
World() = default;
|
World() = default;
|
||||||
World(EventBroker* eventBroker)
|
|
||||||
: m_EventBroker(eventBroker)
|
|
||||||
{ }
|
|
||||||
~World();
|
~World();
|
||||||
World(const World& other);
|
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(const ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
@@ -41,7 +35,7 @@ public:
|
|||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
// Get children of an entity
|
// Get children of an entity
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
@@ -50,15 +44,8 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
// Get the first entity in the world with the name.
|
|
||||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
|
||||||
|
|
||||||
// Merge another world into this one
|
|
||||||
// Returns a map that maps entities from the other world to their copies in this one
|
|
||||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
|
||||||
EntityID m_CurrentEntityID = 0;
|
EntityID m_CurrentEntityID = 0;
|
||||||
|
|
||||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||||
@@ -68,7 +55,6 @@ private:
|
|||||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||||
|
|
||||||
EntityID generateEntityID();
|
EntityID generateEntityID();
|
||||||
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
#ifndef EditorCameraInputController_h__
|
|
||||||
#define EditorCameraInputController_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Input/FirstPersonInputController.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/EMouseScroll.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
|
||||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
|
||||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
|
||||||
|
|
||||||
void Enable() { m_Enabled = true; }
|
|
||||||
void Disable() { m_Enabled = false; }
|
|
||||||
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
|
||||||
{
|
|
||||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::max(e.Value, 1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Sprint") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_SpeedMultiplier *= 2.f;
|
|
||||||
} else {
|
|
||||||
m_SpeedMultiplier /= 2.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return FirstPersonInputController::OnCommand(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
bool m_Enabled = false;
|
|
||||||
double m_SpeedMultiplier = 1.f;
|
|
||||||
|
|
||||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (!io.WantCaptureMouse) {
|
|
||||||
LockMouse();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
UnlockMouse();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
|
||||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
|
||||||
m_Config->SaveToDisk();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
#include <nativefiledialog/nfd.h>
|
#include <nativefiledialog/nfd.h>
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <boost/any.hpp>
|
#include <boost/any.hpp>
|
||||||
#include <boost/algorithm/string/replace.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include <glm/gtx/common.hpp>
|
#include <glm/gtx/common.hpp>
|
||||||
@@ -19,10 +18,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EPause.h"
|
#include "../Core/EPause.h"
|
||||||
#include "../Core/EKeyDown.h"
|
#include "../Core/EKeyDown.h"
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
#include "../Core/EFileDropped.h"
|
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
#include "Game/Events/ESpawnerSpawn.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
class EditorGUI
|
||||||
{
|
{
|
||||||
@@ -36,12 +32,6 @@ public:
|
|||||||
Scale
|
Scale
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class WidgetSpace
|
|
||||||
{
|
|
||||||
Global,
|
|
||||||
Local
|
|
||||||
};
|
|
||||||
|
|
||||||
void Draw();
|
void Draw();
|
||||||
|
|
||||||
void SelectEntity(EntityWrapper entity);
|
void SelectEntity(EntityWrapper entity);
|
||||||
@@ -74,12 +64,6 @@ public:
|
|||||||
// Called when the user means to rename an entity.
|
// Called when the user means to rename an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||||
// Called when the user pastes an entity previously "copied"
|
|
||||||
// @param EntityWrapper The entity to copy
|
|
||||||
// @param EntityWrapper The entity to parent the new copy to
|
|
||||||
// @return The new copy of the entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
|
||||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
|
||||||
// Called when the user means to attach a new component to an entity.
|
// Called when the user means to attach a new component to an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||||
@@ -89,9 +73,6 @@ public:
|
|||||||
// Called when the user selects a widget mode.
|
// Called when the user selects a widget mode.
|
||||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||||
// Called when the user selects a widget space.
|
|
||||||
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
|
||||||
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -112,13 +93,8 @@ private:
|
|||||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||||
std::string m_LastErrorMessage;
|
std::string m_LastErrorMessage;
|
||||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||||
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
|
|
||||||
std::set<std::string> m_ModalsToOpen;
|
std::set<std::string> m_ModalsToOpen;
|
||||||
std::map<std::string, boost::any> m_ModalData;
|
std::map<std::string, boost::any> m_ModalData;
|
||||||
std::string m_DroppedFile = "";
|
|
||||||
bool m_Paused = false;
|
|
||||||
bool m_MouseLocked = false;
|
|
||||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||||
@@ -131,22 +107,10 @@ private:
|
|||||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
|
||||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||||
bool OnKeyDown(const Events::KeyDown& e);
|
bool OnKeyDown(const Events::KeyDown& e);
|
||||||
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
|
|
||||||
bool OnFileDropped(const Events::FileDropped& e);
|
|
||||||
EventRelay<EditorGUI, Events::Pause> m_EPause;
|
|
||||||
bool OnPause(const Events::Pause& e);
|
|
||||||
EventRelay<EditorGUI, Events::Resume> m_EResume;
|
|
||||||
bool OnResume(const Events::Resume& e);
|
|
||||||
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
|
||||||
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
|
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
// Utility functions
|
// Utility functions
|
||||||
boost::filesystem::path fileOpenDialog();
|
boost::filesystem::path fileOpenDialog();
|
||||||
@@ -154,9 +118,6 @@ private:
|
|||||||
const std::string formatEntityName(EntityWrapper entity);
|
const std::string formatEntityName(EntityWrapper entity);
|
||||||
GLuint tryLoadTexture(std::string filePath);
|
GLuint tryLoadTexture(std::string filePath);
|
||||||
void openModal(const std::string& modal);
|
void openModal(const std::string& modal);
|
||||||
void setWidgetMode(WidgetMode mode);
|
|
||||||
void toggleWidgetSpace();
|
|
||||||
static bool compareCharArray(const char* c1, const char* c2);
|
|
||||||
|
|
||||||
// Entity file handling methods
|
// Entity file handling methods
|
||||||
void entityImport(World* world);
|
void entityImport(World* world);
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
class EditorRenderSystem : public ImpureSystem
|
class EditorRenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -1,46 +1,39 @@
|
|||||||
#include "../Core/System.h"
|
#include "../Core/System.h"
|
||||||
#include "../Rendering/IRenderer.h"
|
#include "../Rendering/IRenderer.h"
|
||||||
#include "../Rendering/Camera.h"
|
#include "../Rendering/Camera.h"
|
||||||
|
#include "../Rendering/DebugCameraInputController.h"
|
||||||
#include "../Rendering/ESetCamera.h"
|
#include "../Rendering/ESetCamera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/SystemPipeline.h"
|
#include "../Core/SystemPipeline.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EntityFile.h"
|
#include "../Core/EntityFilePreprocessor.h"
|
||||||
#include "../Core/EntityXMLFileWriter.h"
|
#include "../Core/EntityFileParser.h"
|
||||||
|
#include "../Core/EntityFileWriter.h"
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "EditorGUI.h"
|
#include "EditorGUI.h"
|
||||||
#include "EditorStats.h"
|
#include "EditorStats.h"
|
||||||
#include "EditorCameraInputController.h"
|
|
||||||
|
|
||||||
class EditorSystem : public ImpureSystem
|
class EditorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
~EditorSystem();
|
~EditorSystem();
|
||||||
|
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
|
|
||||||
void Enable();
|
|
||||||
void Disable();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
RenderFrame* m_RenderFrame;
|
RenderFrame* m_RenderFrame;
|
||||||
World* m_EditorWorld;
|
World* m_EditorWorld;
|
||||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||||
//Camera* m_EditorCamera;
|
Camera* m_EditorCamera;
|
||||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
|
||||||
EditorGUI* m_EditorGUI;
|
EditorGUI* m_EditorGUI;
|
||||||
EditorStats* m_EditorStats;
|
EditorStats* m_EditorStats;
|
||||||
|
|
||||||
// State
|
// State
|
||||||
double m_LastTime = 0.f;
|
|
||||||
bool m_Enabled = true;
|
|
||||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
|
||||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||||
|
|
||||||
@@ -55,18 +48,12 @@ private:
|
|||||||
void OnEntityDelete(EntityWrapper entity);
|
void OnEntityDelete(EntityWrapper entity);
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
};
|
};
|
||||||
@@ -25,7 +25,7 @@ struct WidgetDelta : Event
|
|||||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||||
|
|||||||
@@ -0,0 +1,165 @@
|
|||||||
|
#ifndef GUI_BUTTON_H__
|
||||||
|
#define GUI_BUTTON_H__
|
||||||
|
|
||||||
|
#include "GUI/TextureFrame.h"
|
||||||
|
#include "GUI/EButtonEnter.h"
|
||||||
|
#include "GUI/EButtonLeave.h"
|
||||||
|
#include "GUI/EButtonPress.h"
|
||||||
|
#include "GUI/EButtonRelease.h"
|
||||||
|
#include "Core/EMouseMove.h"
|
||||||
|
#include "Core/EMousePress.h"
|
||||||
|
#include "Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Button : public TextureFrame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Button(Frame* parent, std::string name)
|
||||||
|
: TextureFrame(parent, name)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetTextureHover(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureHover = resourceName;
|
||||||
|
}
|
||||||
|
void SetTextureReleased(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureReleased = resourceName;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
}
|
||||||
|
void SetTexturePressed(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TexturePressed = resourceName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureFrame::Draw(rq);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnEnter() { }
|
||||||
|
virtual void OnLeave() { }
|
||||||
|
virtual void OnPress() { }
|
||||||
|
virtual void OnRelease() { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_MouseIsOver = false;
|
||||||
|
bool m_IsDown = false;
|
||||||
|
|
||||||
|
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (isOver && !m_MouseIsOver) { // Enter
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnter();
|
||||||
|
Events::ButtonEnter e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
Events::PlaySound soundEvent;
|
||||||
|
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||||
|
EventBroker->Publish(soundEvent);
|
||||||
|
|
||||||
|
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnLeave();
|
||||||
|
Events::ButtonLeave e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
m_MouseIsOver = isOver;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMousePress(const Events::MousePress& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Pressed hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_TexturePressed.empty()) {
|
||||||
|
SetTexture(m_TexturePressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = true;
|
||||||
|
OnPress();
|
||||||
|
Events::ButtonPress e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Released hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (!isOver && !m_IsDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_MouseIsOver) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = false;
|
||||||
|
OnRelease();
|
||||||
|
Events::ButtonRelease e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||||
|
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||||
|
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
|
||||||
|
std::string m_TextureHover;
|
||||||
|
std::string m_TexturePressed;
|
||||||
|
std::string m_TextureReleased;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef ButtonSystem_h__
|
|
||||||
#define ButtonSystem_h__
|
|
||||||
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "../Rendering/PickingPass.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
|
|
||||||
|
|
||||||
class ButtonSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
bool m_MouseIsLocked = false;
|
|
||||||
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
|
||||||
bool OnMouseLock(const Events::LockMouse& e);
|
|
||||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
|
||||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonClicked_h__
|
|
||||||
#define Events_ButtonClicked_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonClicked : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonEnter_h__
|
||||||
|
#define Events_ButtonEnter_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonEnter : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonLeave_h__
|
||||||
|
#define Events_ButtonLeave_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonLeave : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonPress_h__
|
||||||
|
#define Events_ButtonPress_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button press. */
|
||||||
|
struct ButtonPress : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonPressed_h__
|
|
||||||
#define Events_ButtonPressed_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonPressed : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonRelease_h__
|
||||||
|
#define Events_ButtonRelease_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button release. */
|
||||||
|
struct ButtonRelease : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonReleased_h__
|
|
||||||
#define Events_ButtonReleased_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonReleased : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
#ifndef GUI_Frame_h__
|
||||||
|
#define GUI_Frame_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EKeyDown.h"
|
||||||
|
#include "../Core/EKeyUp.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Rendering/RenderQueue.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Frame : public Rectangle
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Anchor
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Bottom
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int BaseWidth = 1280;
|
||||||
|
static const int BaseHeight = 720;
|
||||||
|
|
||||||
|
// Set up a base frame with an event broker
|
||||||
|
Frame(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
, BaseFrame(this)
|
||||||
|
, m_Name("UIParent")
|
||||||
|
, Rectangle() { }
|
||||||
|
|
||||||
|
// Create a frame as a child
|
||||||
|
Frame(Frame* parent, std::string name)
|
||||||
|
: m_Name(name)
|
||||||
|
{
|
||||||
|
SetParent(parent);
|
||||||
|
Width = parent->Width;
|
||||||
|
Height = parent->Height;
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Frame()
|
||||||
|
{
|
||||||
|
/*for (auto layer : m_Children)
|
||||||
|
{
|
||||||
|
for (auto child : layer.second)
|
||||||
|
{
|
||||||
|
delete child.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent)
|
||||||
|
{
|
||||||
|
m_Parent->RemoveChild(this);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
Frame* Parent() const { return m_Parent; }
|
||||||
|
|
||||||
|
void SetParent(Frame* parent)
|
||||||
|
{
|
||||||
|
if (parent == nullptr) {
|
||||||
|
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Layer = parent->Layer() + 1;
|
||||||
|
parent->AddChild(this);
|
||||||
|
m_Parent = parent;
|
||||||
|
m_EventBroker = parent->m_EventBroker;
|
||||||
|
BaseFrame = parent->BaseFrame;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddChild(Frame* child)
|
||||||
|
{
|
||||||
|
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->AddChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveChild(Frame* child)
|
||||||
|
{
|
||||||
|
auto it = m_Children.find(child->m_Layer);
|
||||||
|
if (it != m_Children.end()) {
|
||||||
|
m_Children.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->RemoveChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Name() const { return m_Name; }
|
||||||
|
void SetName(std::string val) { m_Name = val; }
|
||||||
|
|
||||||
|
int Layer() const { return m_Layer; }
|
||||||
|
|
||||||
|
bool Hidden() const
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Hidden() || m_Hidden;
|
||||||
|
else
|
||||||
|
return m_Hidden;
|
||||||
|
}
|
||||||
|
bool Visible() const
|
||||||
|
{
|
||||||
|
return !Hidden();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Hide() { m_Hidden = true; }
|
||||||
|
virtual void Show() { m_Hidden = false; }
|
||||||
|
|
||||||
|
int Left() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Left() + X;
|
||||||
|
else
|
||||||
|
return X;
|
||||||
|
}
|
||||||
|
void SetLeft(int absLeft) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absLeft - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Right() const override
|
||||||
|
{
|
||||||
|
return Left() + Width;
|
||||||
|
}
|
||||||
|
void SetRight(int absRight) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absRight - Width - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absRight - Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Top() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Top() + Y;
|
||||||
|
else
|
||||||
|
return Y;
|
||||||
|
}
|
||||||
|
void SetTop(int absTop) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absTop - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absTop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Bottom() const override
|
||||||
|
{
|
||||||
|
return Top() + Height;
|
||||||
|
}
|
||||||
|
void SetBottom(int absBottom) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absBottom - Height - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absBottom - Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 Scale()
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Scale();
|
||||||
|
else
|
||||||
|
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rectangle AbsoluteRectangle()
|
||||||
|
{
|
||||||
|
int left = Left();
|
||||||
|
if (m_Parent)
|
||||||
|
left = std::max(left, m_Parent->Left());
|
||||||
|
int top = Top();
|
||||||
|
if (m_Parent)
|
||||||
|
top = std::max(top, m_Parent->Top());
|
||||||
|
int width = Right() - left;
|
||||||
|
int height = Bottom() - top;
|
||||||
|
return Rectangle(left, top, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLayered(double dt)
|
||||||
|
{
|
||||||
|
// Update ourselves
|
||||||
|
this->Update(dt);
|
||||||
|
|
||||||
|
// Update children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
child->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
|
void DrawLayered(RenderScene& rq)
|
||||||
|
{
|
||||||
|
if (this->Hidden())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Draw ourselves
|
||||||
|
this->Draw(rq);
|
||||||
|
|
||||||
|
// Draw children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
if (child->Hidden())
|
||||||
|
continue;
|
||||||
|
child->Draw(rq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Draw(RenderScene& rq) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
::EventBroker* m_EventBroker;
|
||||||
|
Frame* BaseFrame = nullptr;
|
||||||
|
|
||||||
|
std::string m_Name = "Unnamed";
|
||||||
|
int m_Layer = 0;
|
||||||
|
bool m_Hidden = false;
|
||||||
|
|
||||||
|
Frame* m_Parent = nullptr;
|
||||||
|
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||||
|
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||||
|
|
||||||
|
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||||
|
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||||
|
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||||
|
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
#ifndef GUI_TextureFrame_h__
|
||||||
|
#define GUI_TextureFrame_h__
|
||||||
|
|
||||||
|
#include "Frame.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class TextureFrame : public Frame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextureFrame(Frame* parent, std::string name)
|
||||||
|
: Frame(parent, name) { }
|
||||||
|
|
||||||
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Texture while fading
|
||||||
|
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_FadeTexture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_FadeTexture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main texture
|
||||||
|
{
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_Texture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_Texture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Texture() const { return m_TextureName; }
|
||||||
|
|
||||||
|
void SetTexture(std::string resourceName)
|
||||||
|
{
|
||||||
|
if (resourceName.empty()) {
|
||||||
|
m_Texture = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
||||||
|
m_TextureName = resourceName;
|
||||||
|
if (m_Texture == nullptr) {
|
||||||
|
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
SizeToTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SizeToTexture()
|
||||||
|
{
|
||||||
|
if (m_Texture != nullptr) {
|
||||||
|
this->Width = m_Texture->Width;
|
||||||
|
this->Height = m_Texture->Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FadeToTexture(std::string resourceName, double duration)
|
||||||
|
{
|
||||||
|
m_FadeTexture = m_Texture;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
m_FadeDuration = duration;
|
||||||
|
m_CurrentFade = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt) override
|
||||||
|
{
|
||||||
|
if (m_CurrentFade < 1) {
|
||||||
|
m_CurrentFade += dt / m_FadeDuration;
|
||||||
|
if (m_CurrentFade > 1) {
|
||||||
|
m_FadeTexture = nullptr;
|
||||||
|
m_CurrentFade = 1;
|
||||||
|
m_FadeDuration = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec4 Color() const { return m_Color; }
|
||||||
|
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_ScissorEnabled = true;
|
||||||
|
Texture* m_Texture = nullptr;
|
||||||
|
std::string m_TextureName;
|
||||||
|
Texture* m_FadeTexture = nullptr;
|
||||||
|
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
|
float m_FadeDuration = 0.f;
|
||||||
|
float m_CurrentFade = 1.f;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Events_InputCommand_h__
|
#define Events_InputCommand_h__
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -10,8 +9,7 @@ namespace Events
|
|||||||
struct InputCommand : Event
|
struct InputCommand : Event
|
||||||
{
|
{
|
||||||
/** Numerical ID of the player. */
|
/** Numerical ID of the player. */
|
||||||
int PlayerID;
|
unsigned int PlayerID;
|
||||||
EntityWrapper Player;
|
|
||||||
/** The command that was sent. */
|
/** The command that was sent. */
|
||||||
std::string Command;
|
std::string Command;
|
||||||
/** The value of the command. */
|
/** The value of the command. */
|
||||||
|
|||||||
@@ -4,410 +4,67 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/InputController.h"
|
#include "../Core/InputController.h"
|
||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
#include "InputHandler.h"
|
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: InputController(eventBroker)
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
, m_PlayerID(playerID)
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
{
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
|
||||||
m_DoubleJumping = isDoubleJumping;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LockMouse();
|
const glm::quat Orientation() const { return m_Orientation; }
|
||||||
void UnlockMouse();
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
void LockMouse()
|
||||||
virtual void Reset();
|
{
|
||||||
|
Events::LockMouse e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = true;
|
||||||
|
}
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void UnlockMouse()
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
{
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
Events::UnlockMouse e;
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
const int m_PlayerID;
|
{
|
||||||
EntityWrapper m_PlayerEntity;
|
if (m_PlayerID != e.PlayerID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
if (m_MouseLocked) {
|
||||||
glm::vec3 m_Rotation;
|
if (e.Command == "Pitch") {
|
||||||
glm::vec3 m_Movement;
|
float val = glm::radians(e.Value);
|
||||||
bool m_Jumping = false;
|
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||||
bool m_DoubleJumping = false;
|
return true;
|
||||||
bool m_Crouching = false;
|
}
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
|
||||||
//and its very unlikely that someone wants to change that value
|
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
|
||||||
std::string m_AssaultDashTapDirection = "";
|
|
||||||
std::string m_CurrentDirectionVector = "";
|
|
||||||
bool m_AssaultDashDoubleTapped = false;
|
|
||||||
bool m_PlayerIsDashing = false;
|
|
||||||
bool m_ShiftDashing = false;
|
|
||||||
bool m_ValidDoubleTap = false;
|
|
||||||
|
|
||||||
//specialabilities
|
if (e.Command == "Yaw") {
|
||||||
bool m_MovementKeyDown = false;
|
float val = glm::radians(e.Value);
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
|
||||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
|
||||||
: InputController(eventBroker)
|
|
||||||
, m_PlayerID(playerID)
|
|
||||||
, m_PlayerEntity(playerEntity)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::Reset()
|
|
||||||
{
|
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
|
||||||
m_Jumping = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::LockMouse()
|
|
||||||
{
|
|
||||||
Events::LockMouse e;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
|
||||||
{
|
|
||||||
Events::UnlockMouse e;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
|
||||||
{
|
|
||||||
if (m_PlayerID != e.PlayerID) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Pitch") {
|
protected:
|
||||||
float val = glm::radians(e.Value);
|
const unsigned int m_PlayerID;
|
||||||
m_Rotation.x += -val;
|
glm::quat m_Orientation;
|
||||||
}
|
bool m_MouseLocked = false;
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||||
float val = glm::radians(e.Value);
|
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||||
m_Rotation.y += -val;
|
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
}
|
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||||
|
};
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
|
||||||
if (e.Command == "Forward") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.z = -val;
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (e.Command == "Right") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.x = val;
|
|
||||||
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) { //Right Strafe
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Right";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { //LeftStrafe
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Left";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (glm::length2(m_Movement) < 0.25f) {
|
|
||||||
//Blend to Idle
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Blend to movement
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "DirectionBlend";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (glm::length2(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
// movement direction blend
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
|
||||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
|
||||||
Events::SetBlendWeight sbw;
|
|
||||||
sbw.NodeName = "DirectionBlend";
|
|
||||||
sbw.Weight = weight;
|
|
||||||
sbw.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(sbw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
|
||||||
if (e.Value != 0) {
|
|
||||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
|
||||||
}
|
|
||||||
//if value = 0 then you have just released this key
|
|
||||||
if (e.Value != 0) {
|
|
||||||
m_NumberOfMovementKeysDown++;
|
|
||||||
m_MovementKeyDown = true;
|
|
||||||
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
|
||||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
|
||||||
m_ValidDoubleTap = true;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//== 0
|
|
||||||
m_NumberOfMovementKeysDown--;
|
|
||||||
if (m_NumberOfMovementKeysDown == 0) {
|
|
||||||
m_MovementKeyDown = false;
|
|
||||||
}
|
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
m_Jumping = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
m_Crouching = e.Value > 0;
|
|
||||||
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (e.Value == 0.f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "StandMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if(e.Value == 1.0f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "CrouchMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
|
||||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
|
||||||
assaultDashCoolDownTimer -= dt;
|
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
|
||||||
m_PlayerIsDashing = true;
|
|
||||||
} else {
|
|
||||||
m_PlayerIsDashing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//dashing with shift
|
|
||||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
|
||||||
//player is dashing with shift
|
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
|
||||||
m_AssaultDashDoubleTapped = true;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//reset the DoubleTapped state in case we recently doubleTapped (doubletap will only happen during 1 frame)
|
|
||||||
if (m_AssaultDashDoubleTapped) {
|
|
||||||
m_AssaultDashDoubleTapped = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//dashing with doubletap - check if doubletap to dash enabled
|
|
||||||
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//check if we have received a valid doubletap
|
|
||||||
if (!m_ValidDoubleTap) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
m_ValidDoubleTap = false;
|
|
||||||
|
|
||||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//ok, we have a valid tap, lets do it
|
|
||||||
m_AssaultDashDoubleTapped = true;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
|
||||||
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
void LoadBindings(std::string file);
|
void LoadBindings(std::string file);
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
void Process(bool suppressNewEvents = false);
|
void Process();
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddHandler();
|
void AddHandler();
|
||||||
void Publish(const Events::InputCommand& e);
|
void Publish(const Events::InputCommand& e);
|
||||||
|
|||||||
@@ -13,57 +13,42 @@
|
|||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Network/UDPClient.h"
|
|
||||||
#include "Network/TCPClient.h"
|
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
#include "Network/EDisplayServerlist.h"
|
|
||||||
#include "Network/EConnectRequest.h"
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Client(World* world, EventBroker* eventBroker);
|
Client(ConfigFile* config);
|
||||||
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
|
||||||
~Client();
|
~Client();
|
||||||
|
void Start(World* world, EventBroker* eventBroker) override;
|
||||||
void Connect(std::string address, int port);
|
|
||||||
void Update() override;
|
void Update() override;
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
// Assio UDP logic
|
||||||
TCPClient m_Reliable;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
boost::asio::io_service m_IOService;
|
||||||
void parseSpawnEvents();
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
// Save for children
|
|
||||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
|
||||||
|
|
||||||
std::string m_Address;
|
|
||||||
int m_Port = 0;
|
|
||||||
// Sending message to server logic
|
// Sending message to server logic
|
||||||
size_t bytesRead = 0;
|
int bytesRead = -1;
|
||||||
|
char readBuf[INPUTSIZE] = { 0 };
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
unsigned int m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
unsigned int m_PreviousPacketID = 0;
|
||||||
PacketID m_SendPacketID = 0;
|
unsigned int m_SendPacketID = 0;
|
||||||
|
|
||||||
// Game logic
|
// Game logic
|
||||||
|
World* m_World;
|
||||||
std::string m_PlayerName;
|
std::string m_PlayerName;
|
||||||
PlayerID m_PlayerID = -1;
|
int m_PlayerID = -1;
|
||||||
|
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||||
bool m_IsConnected = false;
|
bool m_IsConnected = false;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
// Server Client Lookup map
|
// Server Client Lookup map
|
||||||
// Assumes that root node for client and server is EntityID 0.
|
// Assumes that root node for client and server is EntityID 0.
|
||||||
|
|
||||||
@@ -72,74 +57,45 @@ private:
|
|||||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||||
|
|
||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime;
|
double m_DurationOfPingTime;
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
|
||||||
unsigned int m_SendInputIntervalMs;
|
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
void readFromServer();
|
||||||
|
int receive(char* data, size_t length);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void connect();
|
||||||
void disconnect();
|
void disconnect();
|
||||||
|
void ping();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
void parseConnect(Packet& packet);
|
||||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
|
||||||
void parseUDPConnect(Packet& packet);
|
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parsePlayerConnected(Packet& packet);
|
void parsePlayerConnected(Packet& packet);
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseServerlist(Packet& packet);
|
void parseServerPing();
|
||||||
void parseKick();
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parsePlayersSpawned(Packet& packet);
|
|
||||||
void parseEntityDeletion(Packet& packet);
|
|
||||||
void parsePlayerDamage(Packet& packet);
|
|
||||||
void parseComponentDeletion(Packet& packet);
|
|
||||||
void parseDoubleJump(Packet& packet);
|
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseAmmoPickup(Packet& packet);
|
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
bool hasServerTimedOut();
|
||||||
EntityID createPlayer();
|
EntityID createPlayer();
|
||||||
void sendInputCommands();
|
void sendInputCommands();
|
||||||
void sendLocalPlayerTransform();
|
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
|
||||||
void removeWorld();
|
|
||||||
void createMainMenu();
|
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
// Returns if server EntityID exist in map
|
// Returns if server EntityID exist in map
|
||||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
|
||||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
|
||||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
|
||||||
UDPClient m_ServerlistRequest;
|
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
|
||||||
bool m_SearchingForServers = false;
|
|
||||||
std::clock_t m_StartSearchTime;
|
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_ConnectRequest_h__
|
|
||||||
#define Events_ConnectRequest_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ConnectRequest : public Event
|
|
||||||
{
|
|
||||||
std::string IP = "";
|
|
||||||
int Port = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef Events_DisplayServerlist_h__
|
|
||||||
#define Events_DisplayServerlist_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
|
||||||
{
|
|
||||||
ServerInfo(std::string address, int port, std::string name, int players)
|
|
||||||
{
|
|
||||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct DisplayServerlist : public Event
|
|
||||||
{
|
|
||||||
std::vector<ServerInfo> Serverlist;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -11,13 +11,8 @@ namespace Events
|
|||||||
|
|
||||||
struct Interpolate : Event
|
struct Interpolate : Event
|
||||||
{
|
{
|
||||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
EntityID Entity;
|
||||||
: Entity(Entity)
|
boost::shared_array<char> DataArray;
|
||||||
, Component(Component)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper Entity;
|
|
||||||
SharedComponentWrapper Component;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef Events_KillDeath_h__
|
|
||||||
#define Events_KillDeath_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KillDeath : public Event
|
|
||||||
{
|
|
||||||
PlayerID Casualty = -1;
|
|
||||||
PlayerID Killer = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayerConnected
|
|
||||||
#define Events_PlayerConnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerConnected : public Event
|
|
||||||
{
|
|
||||||
std::string PlayerName = "";
|
|
||||||
int PlayerID = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // !Events_PlayerConnected
|
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef Events_PlayerDisconnected
|
|
||||||
#define Events_PlayerDisconnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerDisconnected : public Event
|
|
||||||
{
|
|
||||||
unsigned int PlayerID;
|
|
||||||
EntityID Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef Events_SearchForServers_h__
|
|
||||||
#define Events_SearchForServers_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SearchForServers : public Event { };
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -5,25 +5,16 @@
|
|||||||
// Used to determine what type of message was sent.
|
// Used to determine what type of message was sent.
|
||||||
enum class MessageType
|
enum class MessageType
|
||||||
{
|
{
|
||||||
Connect,
|
Connect,
|
||||||
Disconnect,
|
Disconnect,
|
||||||
Ping,
|
ClientPing,
|
||||||
Message,
|
ServerPing,
|
||||||
Snapshot,
|
Message,
|
||||||
|
Snapshot,
|
||||||
OnInputCommand,
|
OnInputCommand,
|
||||||
OnPlayerDamage,
|
OnPlayerDamage,
|
||||||
PlayerConnected,
|
PlayerConnected,
|
||||||
BecomePlayer,
|
BecomePlayer
|
||||||
Kick,
|
|
||||||
OnPlayerSpawned,
|
|
||||||
EntityDeleted,
|
|
||||||
ComponentDeleted,
|
|
||||||
PlayerTransform,
|
|
||||||
OnDoubleJump,
|
|
||||||
OnDashEffect,
|
|
||||||
ServerlistRequest,
|
|
||||||
AmmoPickup,
|
|
||||||
Invalid
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,44 +1,20 @@
|
|||||||
#ifndef Network_h__
|
#ifndef Network_h__
|
||||||
#define Network_h__
|
#define Network_h__
|
||||||
|
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Network/Packet.h"
|
#include "Network/Packet.h"
|
||||||
#include "Network/NetworkData.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#define BUFFERSIZE 32000
|
#define MAXCONNECTIONS 8
|
||||||
typedef unsigned int PlayerID;
|
#define INPUTSIZE 4097
|
||||||
typedef unsigned int PacketID;
|
#define TIMEOUTMS 15000
|
||||||
|
|
||||||
class Network
|
class Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Network(World* world, EventBroker* eventBroker);
|
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||||
virtual void Update() = 0;
|
virtual void Update() = 0;
|
||||||
|
|
||||||
protected:
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
// For Debug
|
|
||||||
bool isReadingData = false;
|
|
||||||
NetworkData m_NetworkData;
|
|
||||||
unsigned int m_SaveDataIntervalMs = 1000;
|
|
||||||
std::clock_t m_SaveDataTimer;
|
|
||||||
unsigned int m_MaxConnections;
|
|
||||||
double m_TimeoutMs;
|
|
||||||
void logSentData(int bytesSent);
|
|
||||||
void logReceivedData(int bytesReceived);
|
|
||||||
void saveToFile();
|
|
||||||
void updateNetworkData();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef NetworkClient_h__
|
|
||||||
#define NetworkClient_h__
|
|
||||||
|
|
||||||
#include "Network/Packet.h"
|
|
||||||
#define BUFFERSIZE 64000
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NetworkClient();
|
|
||||||
virtual ~NetworkClient();
|
|
||||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
|
||||||
virtual void Disconnect() = 0;
|
|
||||||
virtual void Receive(Packet& packet) = 0;
|
|
||||||
virtual void Send(Packet & packet) = 0;
|
|
||||||
virtual bool IsSocketAvailable() = 0;
|
|
||||||
protected:
|
|
||||||
char* m_ReadBuffer;
|
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef NetworkData_h__
|
|
||||||
#define NetworkData_h__
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
struct NetworkData {
|
|
||||||
double TotalTime = 0;
|
|
||||||
size_t TotalDataReceived = 0;
|
|
||||||
size_t TotalDataSent = 0;
|
|
||||||
size_t AmountOfMessagesReceived = 0;
|
|
||||||
unsigned int AmountOfMessagesSent = 0;
|
|
||||||
// Interval based
|
|
||||||
size_t DataReceivedThisInterval = 0;
|
|
||||||
size_t DataSentThisInterval = 0;
|
|
||||||
// pair: first=reveived, second=send
|
|
||||||
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef NetworkServer_h__
|
|
||||||
#define NetworkServer_h__
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "Network/Packet.h"
|
|
||||||
#include "Network/PlayerDefinition.h"
|
|
||||||
#define BUFFERSIZE 64000
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NetworkServer();
|
|
||||||
virtual ~NetworkServer();
|
|
||||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
|
||||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
|
||||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
|
||||||
virtual void Send(Packet & packet) = 0;
|
|
||||||
protected:
|
|
||||||
char* m_ReadBuffer;
|
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -13,7 +13,7 @@ public:
|
|||||||
// arg2: PacketID for identifying packet loss.
|
// arg2: PacketID for identifying packet loss.
|
||||||
Packet(MessageType type, unsigned int& packetID);
|
Packet(MessageType type, unsigned int& packetID);
|
||||||
// Used to create packet from already existing data buffer.
|
// Used to create packet from already existing data buffer.
|
||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const int sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
void Init(MessageType type, unsigned int& packetID);
|
||||||
@@ -24,9 +24,7 @@ public:
|
|||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
}
|
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
@@ -51,27 +49,19 @@ public:
|
|||||||
void WriteData(char* data, int sizeOfData);
|
void WriteData(char* data, int sizeOfData);
|
||||||
// Pops the first element as if it was a string.
|
// Pops the first element as if it was a string.
|
||||||
std::string ReadString();
|
std::string ReadString();
|
||||||
// Construct a packet
|
|
||||||
void ReconstructFromData(char* data, size_t SizeOfData);
|
|
||||||
// Update size of packet variable in header
|
|
||||||
void UpdateSize();
|
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
size_t Size() { return m_Offset; };
|
int Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
unsigned int m_ReturnDataOffset = 0;
|
||||||
size_t m_Offset = 0;
|
int m_Offset = 0;
|
||||||
size_t m_MaxPacketSize = 512;
|
unsigned int m_MaxPacketSize = 512;
|
||||||
size_t m_HeaderSize = 0;
|
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,19 +1,13 @@
|
|||||||
#ifndef PlayerDefinition_h__
|
#ifndef PlayerDefinition_h__
|
||||||
#define PlayerDefinition_h__
|
#define PlayerDefinition_h__
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
|
|
||||||
struct PlayerDefinition {
|
struct PlayerDefinition {
|
||||||
::EntityID EntityID = EntityID_Invalid;
|
int EntityID = -1;
|
||||||
std::string Name = "";
|
std::string Name = "";
|
||||||
boost::asio::ip::udp::endpoint Endpoint;
|
boost::asio::ip::udp::endpoint Endpoint;
|
||||||
unsigned int PacketID;
|
unsigned int PacketID;
|
||||||
std::clock_t StopTime;
|
std::clock_t StopTime;
|
||||||
boost::asio::ip::address TCPAddress;
|
|
||||||
unsigned short TCPPort;
|
|
||||||
// use for tcp connections
|
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,9 +5,8 @@
|
|||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
|
||||||
#include "Network/TCPServer.h"
|
|
||||||
#include "Network/UDPServer.h"
|
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
@@ -15,101 +14,68 @@
|
|||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
|
||||||
#include "Core/EComponentDeleted.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server();
|
||||||
~Server();
|
~Server();
|
||||||
|
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// UDP logic
|
||||||
TCPServer m_Reliable;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
//UDPServer m_Unreliable;
|
boost::asio::io_service m_IOService;
|
||||||
UDPServer m_ServerlistRequest;
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
// dont forget to set these in the childrens receive logic
|
|
||||||
boost::asio::ip::address m_Address;
|
|
||||||
int m_Port = 27666;
|
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerDefinition> m_ConnectedUsers;
|
||||||
// HACK: Fix INPUTSIZE
|
char readBuffer[INPUTSIZE] = { 0 };
|
||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
int bytesRead = 0;
|
||||||
size_t bytesRead = 0;
|
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
std::clock_t previousePingMessage = std::clock();
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
std::clock_t timOutTimer = std::clock();
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (milliseconds)
|
||||||
float pingIntervalMs;
|
int intervalMs = 1000;
|
||||||
float snapshotInterval;
|
int snapshotInterval = 50;
|
||||||
int checkTimeOutInterval = 100;
|
int checkTimeOutInterval = 100;
|
||||||
int m_NextPlayerID = 0;
|
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
std::string m_ServerName = "";
|
|
||||||
|
|
||||||
|
// Game logic
|
||||||
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
unsigned int m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
unsigned int m_PreviousPacketID = 0;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
//int receive(char* data);
|
int receive(char* data, size_t length);
|
||||||
void reliableBroadcast(Packet& packet);
|
void readFromClients();
|
||||||
void unreliableBroadcast(Packet& packet);
|
void send(Packet& packet, int playerID);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void broadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
|
||||||
void sendPing();
|
void sendPing();
|
||||||
void checkForTimeOuts();
|
void checkForTimeOuts();
|
||||||
void disconnect(PlayerID playerID);
|
void disconnect(int i);
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void parseOnPlayerDamage(Packet& packet);
|
|
||||||
void identifyPacketLoss();
|
|
||||||
void kick(PlayerID player);
|
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void parsePing();
|
void parseConnect(Packet& packet);
|
||||||
bool parseDoubleJump(Packet& packet);
|
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseUDPConnect(Packet& packet);
|
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
void parseClientPing();
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
void parseServerPing();
|
||||||
|
void identifyPacketLoss();
|
||||||
// Events
|
void createPlayer();
|
||||||
|
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||||
|
// Debug event
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
||||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
|
||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef SnapshotFilter_h__
|
|
||||||
#define SnapshotFilter_h__
|
|
||||||
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/ComponentWrapper.h"
|
|
||||||
|
|
||||||
class SnapshotFilter
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
// Filters an incoming snapshot.
|
|
||||||
// Modify the component and return true if the component snapshot should be applied.
|
|
||||||
// Otherwise return false and it will be ignored.
|
|
||||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef TCPClient_h__
|
|
||||||
#define TCPClient_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "NetworkClient.h"
|
|
||||||
|
|
||||||
class TCPClient : public NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TCPClient();
|
|
||||||
~TCPClient();
|
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
|
||||||
void Disconnect();
|
|
||||||
void Receive(Packet& packet);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// Assio TCP logic
|
|
||||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
|
||||||
size_t readBuffer();
|
|
||||||
PacketID m_SendPacketID = 0;
|
|
||||||
bool m_IsConnected = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#ifndef TCPServer_h__
|
|
||||||
#define TCPServer_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include <boost/bind.hpp>
|
|
||||||
#include <map>
|
|
||||||
#include "NetworkServer.h"
|
|
||||||
|
|
||||||
class TCPServer : public NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TCPServer();
|
|
||||||
~TCPServer();
|
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Disconnect();
|
|
||||||
int Port() { return m_Port; }
|
|
||||||
std::string Address() { return m_Address; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
// TCP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
|
||||||
|
|
||||||
int readBuffer(PlayerDefinition& playerDefinition);
|
|
||||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
|
||||||
boost::asio::ip::address address, unsigned short port);
|
|
||||||
int GetPort();
|
|
||||||
std::string GetAddress();
|
|
||||||
int m_Port = 0;
|
|
||||||
std::string m_Address = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef UDPClient_h__
|
|
||||||
#define UDPClient_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "Network/NetworkClient.h"
|
|
||||||
|
|
||||||
class UDPClient : public NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UDPClient();
|
|
||||||
~UDPClient();
|
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
|
||||||
void Disconnect();
|
|
||||||
void Receive(Packet& packet);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Broadcast(Packet& packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// Assio UDP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
|
||||||
int readBuffer();
|
|
||||||
PacketID m_SendPacketID = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef UDPServer_h__
|
|
||||||
#define UDPServer_h__
|
|
||||||
|
|
||||||
#include "NetworkServer.h"
|
|
||||||
#include <boost/asio/ip/udp.hpp>
|
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UDPServer();
|
|
||||||
UDPServer(int port);
|
|
||||||
~UDPServer();
|
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
void Broadcast(Packet & packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// UDP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
|
||||||
int readBuffer();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
#ifndef AnimationSystem_h__
|
|
||||||
#define AnimationSystem_h__
|
|
||||||
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Rendering/Model.h"
|
|
||||||
#include "Rendering/Skeleton.h"
|
|
||||||
#include "Rendering/BlendTree.h"
|
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "Rendering/AutoBlendQueue.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "../Core/EEntityDeleted.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class AnimationSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AnimationSystem(SystemParams params);
|
|
||||||
~AnimationSystem() { }
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
private:
|
|
||||||
void CreateBlendTrees();
|
|
||||||
void UpdateAnimations(double dt);
|
|
||||||
void UpdateWeights(double dt);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
|
||||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
|
||||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
#ifndef AutoBlendQueue_h__
|
|
||||||
#define AutoBlendQueue_h__
|
|
||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "Model.h"
|
|
||||||
#include "BlendTree.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class AutoBlendQueue
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
struct AutoBlendJob
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
double Duration;
|
|
||||||
double CurrentTime = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
BlendTree::AutoBlendInfo BlendInfo;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AutoblendNode
|
|
||||||
{
|
|
||||||
AutoBlendJob BlendJob;
|
|
||||||
double StartTime;
|
|
||||||
double EndTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
AutoBlendQueue() { };
|
|
||||||
|
|
||||||
void Insert(AutoBlendJob autoBlendJob);
|
|
||||||
void UpdateTime(double dt);
|
|
||||||
|
|
||||||
void PrintQueue();
|
|
||||||
bool HasActiveBlendJob();
|
|
||||||
std::shared_ptr<BlendTree> GetBlendTree();
|
|
||||||
|
|
||||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
|
||||||
|
|
||||||
bool Empty() { return m_BlendQueue.empty(); }
|
|
||||||
private:
|
|
||||||
std::list<AutoblendNode> m_BlendQueue;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,104 +0,0 @@
|
|||||||
#ifndef BlendTree_h__
|
|
||||||
#define BlendTree_h__
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class BlendTree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class NodeType
|
|
||||||
{
|
|
||||||
Additive,
|
|
||||||
Blend,
|
|
||||||
Override,
|
|
||||||
Animation,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Node
|
|
||||||
{
|
|
||||||
std::string Name;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
Node* Parent = nullptr;
|
|
||||||
Node* Child[2] = { nullptr, nullptr };
|
|
||||||
NodeType Type;
|
|
||||||
std::map<int, Skeleton::PoseData> Pose;
|
|
||||||
bool SubTreeRoot = false;
|
|
||||||
double Weight = 0.0;
|
|
||||||
|
|
||||||
Node* Next() {
|
|
||||||
Node* next = this;
|
|
||||||
|
|
||||||
if (next->Child[1] == nullptr) {
|
|
||||||
// Node has no right child
|
|
||||||
next = this;
|
|
||||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
|
||||||
next = next->Parent;
|
|
||||||
}
|
|
||||||
next = next->Parent;
|
|
||||||
} else {
|
|
||||||
// Find the leftmost node in the right subtree
|
|
||||||
next = next->Child[1];
|
|
||||||
while (next->Child[0] != nullptr) {
|
|
||||||
next = next->Child[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return next;
|
|
||||||
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct AutoBlendInfo
|
|
||||||
{
|
|
||||||
std::string NodeName;
|
|
||||||
double progress;
|
|
||||||
bool Start;
|
|
||||||
bool SingleBlend;
|
|
||||||
double Weight;
|
|
||||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
|
||||||
~BlendTree();
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
|
||||||
glm::mat4 GetBoneTransform(int boneID);
|
|
||||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
|
||||||
void PrintTree();
|
|
||||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
|
||||||
|
|
||||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
|
||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
|
||||||
|
|
||||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
|
||||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
|
||||||
|
|
||||||
void SetWeightByName(std::string name, double weight);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
|
||||||
Node* m_Root = nullptr;
|
|
||||||
|
|
||||||
std::vector<glm::mat4> m_FinalPose;
|
|
||||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
|
||||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
|
||||||
std::vector<glm::mat4> AccumulateFinalPose();
|
|
||||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
|
||||||
|
|
||||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
#ifndef BlurHUD_h__
|
|
||||||
#define BlurHUD_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawBloomPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class BlurHUD
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BlurHUD(IRenderer* renderer);
|
|
||||||
~BlurHUD() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void InitializeBuffers();
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
|
||||||
|
|
||||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
void FillStencil(RenderScene& scene);
|
|
||||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
//Return the blurred result of the texture that was sent into draw
|
|
||||||
GLuint GaussianTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_GaussianTexture_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
Texture* m_BlackTexture;
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
|
||||||
int m_Iterations = 3;
|
|
||||||
int m_Quality = 0;
|
|
||||||
float m_BlurQuality = 4.f;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
|
||||||
GLuint m_DepthStencil_horiz = 0;
|
|
||||||
GLuint m_DepthStencil_vert = 0;
|
|
||||||
GLuint m_CombinedTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
FrameBuffer m_CombinedTextureBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
ShaderProgram* m_FillDepthStencilProgram;
|
|
||||||
ShaderProgram* m_CombineTexturesProgram;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef BoneAttachmentSystem_h__
|
|
||||||
#define BoneAttachmentSystem_h__
|
|
||||||
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Rendering/Model.h"
|
|
||||||
#include "Rendering/Skeleton.h"
|
|
||||||
#include "Rendering/BlendTree.h"
|
|
||||||
|
|
||||||
//Needs to be a higher orderlevel than AnimationSystem
|
|
||||||
class BoneAttachmentSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BoneAttachmentSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("BoneAttachment")
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
~BoneAttachmentSystem() { }
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& BoneAttachmentComponent, double dt) override;
|
|
||||||
private:
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -33,8 +33,6 @@ public:
|
|||||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||||
void SetViewMatrix(glm::mat4 val);
|
void SetViewMatrix(glm::mat4 val);
|
||||||
|
|
||||||
glm::mat4 BillboardMatrix();
|
|
||||||
|
|
||||||
float AspectRatio() const { return m_AspectRatio; }
|
float AspectRatio() const { return m_AspectRatio; }
|
||||||
void SetAspectRatio(float val);
|
void SetAspectRatio(float val);
|
||||||
|
|
||||||
|
|||||||
@@ -1,27 +0,0 @@
|
|||||||
#ifndef CubeMapPass_h__
|
|
||||||
#define CubeMapPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
|
|
||||||
class CubeMapPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CubeMapPass(IRenderer* renderer);
|
|
||||||
~CubeMapPass() { }
|
|
||||||
|
|
||||||
void LoadTextures(std::string input);
|
|
||||||
void FillCubeMap(glm::vec3 originPosition);
|
|
||||||
void GenerateCubeMapTexture();
|
|
||||||
|
|
||||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
|
||||||
GLuint m_CubeMapTexture = 0;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
std::string m_PreviusCubeMapTexture;
|
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
#ifndef DebugCameraInputController_h__
|
||||||
|
#define DebugCameraInputController_h__
|
||||||
|
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
#include "../Input/FirstPersonInputController.h"
|
||||||
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||||
|
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||||
|
|
||||||
|
const glm::vec3 Position() const { return m_Position; }
|
||||||
|
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||||
|
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
|
if (!io.WantCaptureKeyboard) {
|
||||||
|
if (e.Command == "Right") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.x = value;
|
||||||
|
}
|
||||||
|
if (e.Command == "Forward") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.z = -value;
|
||||||
|
}
|
||||||
|
if (e.Command == "Sprint") {
|
||||||
|
if (e.Value > 0.f) {
|
||||||
|
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||||
|
} else {
|
||||||
|
m_Speed = m_BaseSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return FirstPersonInputController::OnCommand(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt)
|
||||||
|
{
|
||||||
|
if (glm::length2(m_Velocity) > 0) {
|
||||||
|
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||||
|
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||||
|
float m_BaseSpeed = 2.0f;
|
||||||
|
float m_Speed = m_BaseSpeed;
|
||||||
|
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e)
|
||||||
|
{
|
||||||
|
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (!io.WantCaptureMouse) {
|
||||||
|
LockMouse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||||
|
{
|
||||||
|
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||||
|
UnlockMouse();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
#ifndef DrawBloomPass_h__
|
|
||||||
#define DrawBloomPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawBloomPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class DrawBloomPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
|
||||||
~DrawBloomPass();
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void InitializeBuffers();
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
|
||||||
void ChangeQuality(int quality);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
//Return the blurred result of the texture that was sent into draw
|
|
||||||
GLuint GaussianTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_FinalGaussianTexture;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
|
||||||
void CombineGaussianBlur();
|
|
||||||
Texture* m_BlackTexture;
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
|
||||||
int m_Iterations;
|
|
||||||
int m_Quality = 0;
|
|
||||||
int m_BloomLod = 5;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
|
||||||
GLuint m_FinalGaussianTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
|
||||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
|
||||||
FrameBuffer m_GaussianCombineBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
ShaderProgram* m_GaussianCombineProgram;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef DrawBloomPassState_h__
|
|
||||||
#define DrawBloomPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class DrawBloomPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawBloomPassState();
|
|
||||||
~DrawBloomPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef DrawColorCorrectionPass_h__
|
|
||||||
#define DrawColorCorrectionPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawScreenQuadPassState.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class DrawColorCorrectionPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawColorCorrectionPass(IRenderer* renderer);
|
|
||||||
~DrawColorCorrectionPass() { }
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
|
||||||
private:
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
ShaderProgram* m_ColorCorrectionProgram;
|
|
||||||
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user