Compare commits
21 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 36f6ade87a | |||
| 0c60b637c3 | |||
| d411de894f | |||
| 18450ff4f3 | |||
| 22b473a0b6 | |||
| f161fce719 | |||
| 0343683678 | |||
| 9e6c67596d | |||
| 89d0d5753f | |||
| 748a178801 | |||
| eac9a9daf6 | |||
| 059fe5c6c0 | |||
| fb465ede81 | |||
| f66fa7a183 | |||
| 508d8a6f00 | |||
| 8ce6308649 | |||
| f10958c268 | |||
| da1c7b3093 | |||
| ef87102d1f | |||
| 9a41bda4cf | |||
| fa13c1d065 |
@@ -24,6 +24,7 @@ public:
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private:
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private:
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Octree<EntityAABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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};
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#endif
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#endif
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@@ -29,6 +29,7 @@ struct EntityWrapper
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EntityWrapper Parent();
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
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bool IsChildOf(EntityWrapper potentialParent);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid() const;
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bool Valid() const;
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@@ -39,6 +40,7 @@ struct EntityWrapper
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private:
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private:
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
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};
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};
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namespace std
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namespace std
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@@ -40,7 +40,7 @@ public:
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// Change the parent of an entity
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// Change the parent of an entity
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void SetParent(EntityID entity, EntityID parent);
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void SetParent(EntityID entity, EntityID parent);
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// Get children of an entity
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// Get children of an entity
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
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// Get all component pools
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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// Get the entity children map
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@@ -73,6 +73,12 @@ public:
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// Called when the user means to rename an entity.
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// Called when the user means to rename an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
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typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
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void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
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void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
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// Called when the user pastes an entity previously "copied"
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// @param EntityWrapper The entity to copy
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// @param EntityWrapper The entity to parent the new copy to
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// @return The new copy of the entity
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typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
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void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
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// Called when the user means to attach a new component to an entity.
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// Called when the user means to attach a new component to an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
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void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
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void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
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@@ -111,6 +117,7 @@ private:
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std::string m_DroppedFile = "";
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std::string m_DroppedFile = "";
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bool m_Paused = false;
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bool m_Paused = false;
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bool m_MouseLocked = false;
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bool m_MouseLocked = false;
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EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
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// Callbacks
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// Callbacks
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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@@ -124,6 +131,7 @@ private:
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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OnEntityPaste_t m_OnEntityPaste = nullptr;
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// Events
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// Events
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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@@ -56,6 +56,7 @@ private:
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void OnEntityDelete(EntityWrapper entity);
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void OnEntityDelete(EntityWrapper entity);
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void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
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void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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@@ -19,8 +19,10 @@
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#include "Core/World.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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@@ -47,7 +49,9 @@ public:
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void Connect(std::string address, int port);
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void Connect(std::string address, int port);
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void Update() override;
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void Update() override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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void parseSpawnEvents();
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// Save for children
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// Save for children
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@@ -101,9 +105,9 @@ public:
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void parseEntityDeletion(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseDoubleJump(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void identifyPacketLoss();
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void hasServerTimedOut();
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void hasServerTimedOut();
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EntityID createPlayer();
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EntityID createPlayer();
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@@ -127,11 +131,10 @@ public:
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
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bool OnDoubleJump(Events::DoubleJump & e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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private:
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UDPClient m_Unreliable;
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UDPClient m_ServerlistRequest;
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UDPClient m_ServerlistRequest;
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TCPClient m_Reliable;
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std::vector<ServerInfo> m_Serverlist;
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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std::clock_t m_StartSearchTime;
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@@ -19,6 +19,7 @@ enum class MessageType
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EntityDeleted,
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EntityDeleted,
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ComponentDeleted,
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ComponentDeleted,
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PlayerTransform,
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PlayerTransform,
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OnDoubleJump,
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ServerlistRequest,
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ServerlistRequest,
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Invalid
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Invalid
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};
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};
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@@ -8,7 +8,6 @@
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#include "Network/TCPServer.h"
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#include "Network/TCPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPClient.h" //LOL
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/World.h"
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@@ -18,6 +17,7 @@
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EComponentDeleted.h"
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@@ -81,8 +81,9 @@ private:
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void parseOnInputCommand(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parseClientPing();
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void parsePing();
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void parsePing();
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void parseUDPConnect(Packet & packet);
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bool parseDoubleJump(Packet& packet);
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void parseTCPConnect(Packet & packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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void parseDisconnect();
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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bool shouldSendToClient(EntityWrapper childEntity);
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bool shouldSendToClient(EntityWrapper childEntity);
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@@ -25,10 +25,9 @@ private:
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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|
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
|
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
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const boost::system::error_code& error);
|
|
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int readBuffer(PlayerDefinition& playerDefinition);
|
int readBuffer(PlayerDefinition& playerDefinition);
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|
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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|
boost::asio::ip::address address, unsigned short port);
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int GetPort();
|
int GetPort();
|
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std::string GetAddress();
|
std::string GetAddress();
|
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int m_Port = 0;
|
int m_Port = 0;
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@@ -8,7 +8,7 @@ namespace Events
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|
|
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struct DoubleJump : public Event
|
struct DoubleJump : public Event
|
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{
|
{
|
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|
EntityID entityID;
|
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};
|
};
|
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|
|
||||||
}
|
}
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@@ -26,6 +26,7 @@ private:
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double AmmoGain;
|
double AmmoGain;
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double RespawnTimer;
|
double RespawnTimer;
|
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double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
|
EntityID parentID;
|
||||||
};
|
};
|
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
};
|
};
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|
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@@ -27,6 +27,7 @@ private:
|
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double HealthGain;
|
double HealthGain;
|
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double RespawnTimer;
|
double RespawnTimer;
|
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double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -34,9 +34,13 @@ private:
|
|||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt);
|
||||||
|
// Spawn a hexagon at origin of an Entity
|
||||||
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||||
<Velocity X="0" Y="0" Z="0"/>
|
<Velocity X="0" Y="0" Z="0"/>
|
||||||
<Gravity>true</Gravity>
|
<Gravity>true</Gravity>
|
||||||
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
|
||||||
<IsOnGround>false</IsOnGround>
|
<IsOnGround>false</IsOnGround>
|
||||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||||
</Physics>
|
</Physics>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
|
||||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||||
|
|||||||
@@ -2,18 +2,18 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:AABB/>
|
|
||||||
<c:AmmoPickup/>
|
<c:AmmoPickup/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>0.1</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="1" Z="0"/>
|
<Position X="0" Y="2.36784196" Z="0"/>
|
||||||
<Scale X="0.3" Y="0.3" Z="0.3"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
|
<Orientation X="0" Y="18717.9453" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|||||||
@@ -2,18 +2,18 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:AABB/>
|
|
||||||
<c:HealthPickup/>
|
<c:HealthPickup/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>0.1</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="1" Z="0"/>
|
<Position X="0" Y="2.36784196" Z="0"/>
|
||||||
<Scale X="0.3" Y="0.3" Z="0.3"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
|
<Orientation X="0" Y="18767.0273" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -16,51 +16,51 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
EntityAABB& boxA = *boundingBox;
|
EntityAABB& boxA = *boundingBox;
|
||||||
bool everHitTheGround = false;
|
bool everHitTheGround = false;
|
||||||
|
|
||||||
glm::vec3 size = boxA.Size();
|
auto prevPosIt = m_PrevPositions.find(entity);
|
||||||
float diameter = std::min(size.x, size.z);
|
if (prevPosIt != m_PrevPositions.end()) {
|
||||||
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
|
glm::vec3 size = boxA.Size();
|
||||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
float diameter = std::min(size.x, size.z);
|
||||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
glm::vec3 prevOrigin = prevPosIt->second;
|
||||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||||
bool traceCollision = rayLength > diameter;
|
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||||
//hack solution: If prevOrigin is less than -9000 in all dimensions,
|
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||||
//then it means it is not set, i.e. this is the first collision check for the entity.
|
if (rayLength > diameter) {
|
||||||
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
|
Ray ray(prevOrigin, toCurrentPos);
|
||||||
Ray ray(prevOrigin, toCurrentPos);
|
m_OctreeResult.clear();
|
||||||
m_OctreeResult.clear();
|
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
for (auto& boxB : m_OctreeResult) {
|
||||||
for (auto& boxB : m_OctreeResult) {
|
if (boxA.Entity == boxB.Entity) {
|
||||||
if (boxA.Entity == boxB.Entity) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
bool hit;
|
|
||||||
float dist;
|
|
||||||
if (boxB.Entity.HasComponent("Model")) {
|
|
||||||
RawModel* model;
|
|
||||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
|
||||||
try {
|
|
||||||
model = ResourceManager::Load<RawModel, true>(res);
|
|
||||||
} catch (const std::exception&) {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float u, v;
|
bool hit;
|
||||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
float dist;
|
||||||
} else {
|
if (boxB.Entity.HasComponent("Model")) {
|
||||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
RawModel* model;
|
||||||
}
|
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||||
if (hit && dist < rayLength) {
|
try {
|
||||||
//Set the entity to where it was colliding, minus the maximum box size.
|
model = ResourceManager::Load<RawModel, true>(res);
|
||||||
//TODO: Perhaps this should be done slightly more properly.
|
} catch (const std::exception&) {
|
||||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
continue;
|
||||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
}
|
||||||
(glm::vec3&)cTransform["Position"] += resolve;
|
float u, v;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||||
if (resolve.y > 0) {
|
} else {
|
||||||
everHitTheGround = true;
|
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
}
|
||||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
if (hit && dist < rayLength) {
|
||||||
|
//Set the entity to where it was colliding, minus the maximum box size.
|
||||||
|
//TODO: Perhaps this should be done slightly more properly.
|
||||||
|
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||||
|
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||||
|
(glm::vec3&)cTransform["Position"] += resolve;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
|
if (resolve.y > 0) {
|
||||||
|
everHitTheGround = true;
|
||||||
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
|
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -90,6 +90,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
cPhysics["Velocity"] = inOutVelocity;
|
cPhysics["Velocity"] = inOutVelocity;
|
||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
@@ -99,6 +100,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||||
//Enter here if boxB has no Model.
|
//Enter here if boxB has no Model.
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
if (resolutionVector.y > 0) {
|
if (resolutionVector.y > 0) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
@@ -112,5 +114,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
(bool)cPhysics["IsOnGround"] = false;
|
(bool)cPhysics["IsOnGround"] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
|
m_PrevPositions[entity] = boxA.Origin();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,6 +51,17 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
|
||||||
|
{
|
||||||
|
if (!Valid()) {
|
||||||
|
return EntityWrapper::Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
|
||||||
|
this->World->SetParent(clone.ID, parent.ID);
|
||||||
|
return clone;
|
||||||
|
}
|
||||||
|
|
||||||
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
||||||
{
|
{
|
||||||
EntityWrapper entity = *this;
|
EntityWrapper entity = *this;
|
||||||
@@ -111,7 +122,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto itPair = this->World->GetChildren(parent);
|
auto itPair = this->World->GetDirectChildren(parent);
|
||||||
if (itPair.first == itPair.second) {
|
if (itPair.first == itPair.second) {
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
@@ -131,3 +142,27 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
|
||||||
|
{
|
||||||
|
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
|
||||||
|
entity.World->SetName(clone.ID, entity.Name());
|
||||||
|
|
||||||
|
// Clone components
|
||||||
|
for (auto& kv : entity.World->GetComponentPools()) {
|
||||||
|
if (kv.second->KnowsEntity(entity.ID)) {
|
||||||
|
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
|
||||||
|
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
|
||||||
|
c1.Copy(c2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clone children
|
||||||
|
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||||
|
for (auto it = children.first; it != children.second; ++it) {
|
||||||
|
EntityWrapper child(entity.World, it->second);
|
||||||
|
cloneRecursive(child, clone);
|
||||||
|
}
|
||||||
|
|
||||||
|
return clone;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -127,7 +127,7 @@ void World::SetParent(EntityID entity, EntityID parent)
|
|||||||
m_EntityChildren.insert(std::make_pair(parent, entity));
|
m_EntityChildren.insert(std::make_pair(parent, entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
|
||||||
{
|
{
|
||||||
return m_EntityChildren.equal_range(entity);
|
return m_EntityChildren.equal_range(entity);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -580,6 +580,11 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
|||||||
|
|
||||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||||
{
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureKeyboard) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
EntityWrapper baseParent = m_CurrentSelection;
|
EntityWrapper baseParent = m_CurrentSelection;
|
||||||
@@ -598,6 +603,19 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
|||||||
entityImport(m_World);
|
entityImport(m_World);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_C) {
|
||||||
|
m_CopyTarget = m_CurrentSelection;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_V) {
|
||||||
|
if (m_OnEntityPaste != nullptr) {
|
||||||
|
EntityWrapper copy = m_OnEntityPaste(m_CopyTarget, m_CurrentSelection);
|
||||||
|
if (copy != EntityWrapper::Invalid) {
|
||||||
|
SelectEntity(copy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (e.KeyCode == GLFW_KEY_DELETE) {
|
if (e.KeyCode == GLFW_KEY_DELETE) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
entityDelete(m_CurrentSelection);
|
entityDelete(m_CurrentSelection);
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
|
|||||||
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
||||||
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
m_EditorGUI->SetEntityPasteCallback(std::bind(&EditorSystem::OnEntityPaste, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||||
@@ -160,6 +161,11 @@ void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& n
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper EditorSystem::OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent)
|
||||||
|
{
|
||||||
|
return entityToCopy.Clone(parent);
|
||||||
|
}
|
||||||
|
|
||||||
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
||||||
{
|
{
|
||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ void Client::Connect(std::string address, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_Address = address;
|
m_Address = address;
|
||||||
@@ -140,6 +141,9 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnPlayerDamage:
|
case MessageType::OnPlayerDamage:
|
||||||
parsePlayerDamage(packet);
|
parsePlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::OnDoubleJump:
|
||||||
|
parseDoubleJump(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -257,8 +261,14 @@ void Client::parseEntityDeletion(Packet & packet)
|
|||||||
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
||||||
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
||||||
if (m_World->ValidEntity(localEntity)) {
|
if (m_World->ValidEntity(localEntity)) {
|
||||||
m_World->DeleteEntity(localEntity);
|
if (m_World->HasComponent(localEntity,"Player")) {
|
||||||
deleteFromServerClientMaps(entityToDelete, localEntity);
|
Events::PlayerDeath e;
|
||||||
|
e.Player = EntityWrapper(m_World, localEntity);
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
} else {
|
||||||
|
m_World->DeleteEntity(localEntity);
|
||||||
|
deleteFromServerClientMaps(entityToDelete, localEntity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -272,6 +282,20 @@ void Client::parseComponentDeletion(Packet & packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Client::parseDoubleJump(Packet & packet)
|
||||||
|
{
|
||||||
|
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
||||||
|
if (!serverClientMapsHasEntity(serverID)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Events::DoubleJump e;
|
||||||
|
e.entityID = m_ServerIDToClientID.at(serverID);
|
||||||
|
// If player is local player do not publish to prevent infinite feedback loop
|
||||||
|
if (e.entityID != m_LocalPlayer.ID) {
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -348,9 +372,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
EntityWrapper localEntity(m_World, localEntityID);
|
EntityWrapper localEntity(m_World, localEntityID);
|
||||||
// Update entity
|
// Update entity
|
||||||
if (m_World->HasComponent(localEntityID, componentType)) {
|
if (m_World->HasComponent(localEntityID, componentType)) {
|
||||||
if (localEntity.Name() == "CapturePointHUD") {
|
// TODO Fix memory leak here
|
||||||
UpdateLocalCapturePointHUD(localEntity);
|
|
||||||
}
|
|
||||||
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
||||||
bool shouldApply = true;
|
bool shouldApply = true;
|
||||||
// Apply potential filter function
|
// Apply potential filter function
|
||||||
@@ -361,6 +383,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
||||||
// updateFields(packet, componentInfo, localEntityID);
|
// updateFields(packet, componentInfo, localEntityID);
|
||||||
//} else {
|
//} else {
|
||||||
@@ -377,7 +400,11 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
if (serverParentID == EntityID_Invalid) {
|
if (serverParentID == EntityID_Invalid) {
|
||||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||||
} else {
|
} else {
|
||||||
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
if (serverClientMapsHasEntity(serverParentID)) {
|
||||||
|
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
||||||
|
} else {
|
||||||
|
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
m_World->SetName(newLocalEntityID, serverEntityName);
|
m_World->SetName(newLocalEntityID, serverEntityName);
|
||||||
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
||||||
@@ -387,26 +414,16 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
}
|
}
|
||||||
// Parent logic
|
// Parent logic
|
||||||
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
||||||
if (serverParentID != EntityID_Invalid) {
|
if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
|
||||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||||
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
|
||||||
|
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
parseSpawnEvents();
|
parseSpawnEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
|
|
||||||
{
|
|
||||||
//auto children = m_World->GetChildren(capturePointHUD.ID);
|
|
||||||
//for (auto it = children.first; it != children.second; it++) {
|
|
||||||
// it->first
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
|
|
||||||
//m_World->GetComponentPools()
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::disconnect()
|
void Client::disconnect()
|
||||||
{
|
{
|
||||||
m_IsConnected = false;
|
m_IsConnected = false;
|
||||||
@@ -469,6 +486,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
|
|||||||
if (e.Inflictor != m_LocalPlayer) {
|
if (e.Inflictor != m_LocalPlayer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
// Could this happen?
|
||||||
|
//if (!clientServerMapsHasEntity(e.Inflictor.ID)
|
||||||
|
// || !clientServerMapsHasEntity(e.Victim.ID)) {
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
|
||||||
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
||||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
||||||
@@ -503,7 +525,7 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
Events::PlayerDamage e;
|
Events::PlayerDamage e;
|
||||||
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
||||||
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
||||||
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
|
if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
||||||
@@ -515,6 +537,17 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Client::OnDoubleJump(Events::DoubleJump & e)
|
||||||
|
{
|
||||||
|
if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Packet packet(MessageType::OnDoubleJump);
|
||||||
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
|
||||||
|
m_Reliable.Send(packet);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Client::sendLocalPlayerTransform()
|
void Client::sendLocalPlayerTransform()
|
||||||
{
|
{
|
||||||
if (!m_LocalPlayer.Valid()) {
|
if (!m_LocalPlayer.Valid()) {
|
||||||
|
|||||||
@@ -29,9 +29,8 @@ Server::~Server()
|
|||||||
|
|
||||||
void Server::Update()
|
void Server::Update()
|
||||||
{
|
{
|
||||||
PlayerDefinition pd;
|
|
||||||
|
|
||||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||||
|
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
while (kv.second.TCPSocket->available()) {
|
while (kv.second.TCPSocket->available()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
@@ -47,6 +46,7 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerDefinition pd;
|
||||||
while (m_Unreliable.IsSocketAvailable()) {
|
while (m_Unreliable.IsSocketAvailable()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
Packet packet(MessageType::Invalid);
|
Packet packet(MessageType::Invalid);
|
||||||
@@ -65,7 +65,7 @@ void Server::Update()
|
|||||||
PlayerDefinition localArea;
|
PlayerDefinition localArea;
|
||||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||||
m_ServerlistRequest.Receive(packet, localArea);
|
m_ServerlistRequest.Receive(packet, localArea);
|
||||||
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
|
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||||
packet.ReadPrimitive<int>(); // Pop size
|
packet.ReadPrimitive<int>(); // Pop size
|
||||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||||
@@ -76,7 +76,7 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if players have disconnected
|
// Check if players have disconnected
|
||||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||||
disconnect(m_PlayersToDisconnect.at(i));
|
disconnect(m_PlayersToDisconnect.at(i));
|
||||||
}
|
}
|
||||||
m_PlayersToDisconnect.clear();
|
m_PlayersToDisconnect.clear();
|
||||||
@@ -136,7 +136,10 @@ void Server::parseMessageType(Packet& packet)
|
|||||||
parseOnPlayerDamage(packet);
|
parseOnPlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::PlayerTransform:
|
case MessageType::PlayerTransform:
|
||||||
parsePlayerTransform(packet);
|
parsePlayerTransform(packet);
|
||||||
|
break;
|
||||||
|
case MessageType::OnDoubleJump:
|
||||||
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -183,7 +186,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
|||||||
|
|
||||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||||
{
|
{
|
||||||
auto itPair = m_World->GetChildren(entityID);
|
auto itPair = m_World->GetDirectChildren(entityID);
|
||||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||||
// Loop through every child
|
// Loop through every child
|
||||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||||
@@ -191,49 +194,47 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
|||||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||||
EntityWrapper childEntity(m_World, childEntityID);
|
EntityWrapper childEntity(m_World, childEntityID);
|
||||||
if (!shouldSendToClient(childEntity)) {
|
if (shouldSendToClient(childEntity)) {
|
||||||
continue;
|
// Write EntityID and parentsID and Entity name
|
||||||
}
|
packet.WritePrimitive(childEntityID);
|
||||||
|
packet.WritePrimitive(entityID);
|
||||||
// Write EntityID and parentsID and Entity name
|
packet.WriteString(m_World->GetName(childEntityID));
|
||||||
packet.WritePrimitive(childEntityID);
|
// Write components to child
|
||||||
packet.WritePrimitive(entityID);
|
int numberOfComponents = 0;
|
||||||
packet.WriteString(m_World->GetName(childEntityID));
|
for (auto& i : worldComponentPools) {
|
||||||
// Write components to child
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
int numberOfComponents = 0;
|
numberOfComponents++;
|
||||||
for (auto& i : worldComponentPools) {
|
}
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
|
||||||
numberOfComponents++;
|
|
||||||
}
|
}
|
||||||
}
|
// Write how many components should be read
|
||||||
// Write how many components should be read
|
packet.WritePrimitive(numberOfComponents);
|
||||||
packet.WritePrimitive(numberOfComponents);
|
for (auto& i : worldComponentPools) {
|
||||||
for (auto& i : worldComponentPools) {
|
// If the entity exist in the pool
|
||||||
// If the entity exist in the pool
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
// ComponentType
|
||||||
// ComponentType
|
packet.WriteString(componentWrapper.Info.Name);
|
||||||
packet.WriteString(componentWrapper.Info.Name);
|
// Loop through fields
|
||||||
// Loop through fields
|
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
if (fieldInfo.Type == "string") {
|
||||||
if (fieldInfo.Type == "string") {
|
std::string& value = componentWrapper[componentField];
|
||||||
std::string& value = componentWrapper[componentField];
|
packet.WriteString(value);
|
||||||
packet.WriteString(value);
|
} else {
|
||||||
} else {
|
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Go to to your children
|
// Go to to your children
|
||||||
addChildrenToPacket(packet, childEntityID);
|
addPlayersToPacket(packet, childEntityID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||||
{
|
{
|
||||||
auto itPair = m_World->GetChildren(entityID);
|
auto itPair = m_World->GetDirectChildren(entityID);
|
||||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||||
// Loop through every child
|
// Loop through every child
|
||||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||||
@@ -343,7 +344,7 @@ void Server::parseTCPConnect(Packet & packet)
|
|||||||
// Read packet ID
|
// Read packet ID
|
||||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||||
|
|
||||||
LOG_INFO("Parsing connections");
|
LOG_INFO("Parsing connections");
|
||||||
// Check if player is already connected
|
// Check if player is already connected
|
||||||
// Ska vara till lagd i TCPServer receive
|
// Ska vara till lagd i TCPServer receive
|
||||||
@@ -455,8 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
|||||||
}
|
}
|
||||||
isReadingData = !isReadingData;
|
isReadingData = !isReadingData;
|
||||||
m_SaveDataTimer = std::clock();
|
m_SaveDataTimer = std::clock();
|
||||||
}
|
} else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||||
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
|
||||||
kick(0);
|
kick(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -507,7 +507,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
|||||||
packet.WritePrimitive(e.Damage);
|
packet.WritePrimitive(e.Damage);
|
||||||
reliableBroadcast(packet);
|
reliableBroadcast(packet);
|
||||||
|
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
@@ -536,6 +536,12 @@ void Server::parsePing()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Server::parseDoubleJump(Packet & packet)
|
||||||
|
{
|
||||||
|
reliableBroadcast(packet);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Server::parseOnInputCommand(Packet& packet)
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
{
|
{
|
||||||
PlayerID player = -1;
|
PlayerID player = -1;
|
||||||
@@ -595,8 +601,15 @@ void Server::parsePlayerTransform(Packet& packet)
|
|||||||
|
|
||||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||||
{
|
{
|
||||||
|
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||||
|
for (auto it = children.first; it != children.second; it++) {
|
||||||
|
EntityWrapper child(m_World, it->second);
|
||||||
|
if(child.HasComponent("CapturePoint")) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
|| childEntity.HasComponent("CapturePoint");
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
|||||||
@@ -4,6 +4,8 @@ using namespace boost::asio::ip;
|
|||||||
TCPServer::TCPServer()
|
TCPServer::TCPServer()
|
||||||
{
|
{
|
||||||
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
||||||
|
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
|
||||||
|
acceptor->non_blocking(true);
|
||||||
m_Port = GetPort();
|
m_Port = GetPort();
|
||||||
m_Address = GetAddress();
|
m_Address = GetAddress();
|
||||||
}
|
}
|
||||||
@@ -13,14 +15,24 @@ TCPServer::~TCPServer()
|
|||||||
|
|
||||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||||
{
|
{
|
||||||
|
boost::system::error_code error;
|
||||||
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||||
m_IOService.poll();
|
acceptor->accept(*newSocket, error);
|
||||||
acceptor->async_accept(*newSocket,
|
// If no error occured add new tcp connection
|
||||||
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
|
if (!error) {
|
||||||
boost::asio::placeholders::error));
|
// Add tcp socket to connections
|
||||||
|
boost::asio::ip::tcp::no_delay option(true);
|
||||||
|
newSocket->set_option(option);
|
||||||
|
PlayerDefinition pd;
|
||||||
|
pd.StopTime = std::clock();
|
||||||
|
pd.TCPSocket = newSocket;
|
||||||
|
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
|
||||||
|
pd.TCPPort = newSocket.get()->remote_endpoint().port();
|
||||||
|
connectedPlayers[nextPlayerID++] = pd;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
boost::asio::ip::address address, unsigned short port)
|
boost::asio::ip::address address, unsigned short port)
|
||||||
{
|
{
|
||||||
for (auto& kv : connectedPlayers) {
|
for (auto& kv : connectedPlayers) {
|
||||||
@@ -32,24 +44,6 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
|
||||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
|
||||||
const boost::system::error_code& error)
|
|
||||||
{
|
|
||||||
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
|
|
||||||
socket->remote_endpoint().port()) == -1) {
|
|
||||||
// Add tcp socket to connections
|
|
||||||
boost::asio::ip::tcp::no_delay option(true);
|
|
||||||
socket->set_option(option);
|
|
||||||
PlayerDefinition pd;
|
|
||||||
pd.StopTime = std::clock();
|
|
||||||
pd.TCPSocket = socket;
|
|
||||||
pd.TCPAddress = socket.get()->remote_endpoint().address();
|
|
||||||
pd.TCPPort = socket.get()->remote_endpoint().port();
|
|
||||||
connectedPlayers[nextPlayerID++] = pd;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||||
{
|
{
|
||||||
packet.UpdateSize();
|
packet.UpdateSize();
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ void CubeMapPass::LoadTextures(std::string input)
|
|||||||
m_CubeMapTextures.push_back(img);
|
m_CubeMapTextures.push_back(img);
|
||||||
}
|
}
|
||||||
GenerateCubeMapTexture();
|
GenerateCubeMapTexture();
|
||||||
|
m_PreviusCubeMapTexture = input;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ void AmmoPickupSystem::Update(double dt)
|
|||||||
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
|
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
|
||||||
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
|
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
|
||||||
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
|
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
|
||||||
|
m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
|
||||||
|
|
||||||
//erase the current element (AmmoPickupPosition)
|
//erase the current element (AmmoPickupPosition)
|
||||||
m_ETriggerTouchVector.erase(it);
|
m_ETriggerTouchVector.erase(it);
|
||||||
@@ -69,8 +70,8 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
|||||||
|
|
||||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each ammoPickup
|
//we need to copy all values since each value can be different for each ammoPickup
|
||||||
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["AmmoPickup"]["AmmoGain"],
|
m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
|
||||||
e.Trigger["AmmoPickup"]["RespawnTimer"],e.Trigger["AmmoPickup"]["RespawnTimer"] });
|
e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
||||||
|
|
||||||
//delete the ammopickup
|
//delete the ammopickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(e.Trigger.ID);
|
||||||
|
|||||||
@@ -6,9 +6,11 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
, PureSystem("CapturePoint")
|
, PureSystem("CapturePoint")
|
||||||
{
|
{
|
||||||
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
if (!IsClient) {
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -16,6 +18,9 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
||||||
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
||||||
{
|
{
|
||||||
|
if (IsClient) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (m_WinnerWasFound) {
|
if (m_WinnerWasFound) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ void PickupSpawnSystem::Update(double dt)
|
|||||||
newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
|
newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
|
||||||
newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
|
newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
|
||||||
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
|
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
|
||||||
|
m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
|
||||||
|
|
||||||
//erase the current element (healthPickupPosition)
|
//erase the current element (healthPickupPosition)
|
||||||
m_ETriggerTouchVector.erase(it);
|
m_ETriggerTouchVector.erase(it);
|
||||||
@@ -58,7 +59,7 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
|||||||
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each healthPickup
|
//we need to copy all values since each value can be different for each healthPickup
|
||||||
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
|
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
|
||||||
e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"] });
|
e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
||||||
|
|
||||||
//delete the healthpickup
|
//delete the healthpickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(e.Trigger.ID);
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
|||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerMovementSystem::~PlayerMovementSystem()
|
PlayerMovementSystem::~PlayerMovementSystem()
|
||||||
@@ -36,7 +37,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (!player.Valid()) {
|
if (!player.Valid()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aim pitch
|
// Aim pitch
|
||||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||||
if (cameraEntity.Valid()) {
|
if (cameraEntity.Valid()) {
|
||||||
@@ -122,15 +122,14 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
controller->SetDoubleJumping(false);
|
controller->SetDoubleJumping(false);
|
||||||
} else {
|
} else {
|
||||||
|
// If IsServer and network is off this will not work
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
//put a hexagon at the players feet
|
//put a hexagon at the players feet
|
||||||
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
spawnHexagon(player);
|
||||||
EntityFileParser parser(hexagonEffect);
|
|
||||||
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
|
||||||
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
|
||||||
hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
|
||||||
controller->SetDoubleJumping(true);
|
controller->SetDoubleJumping(true);
|
||||||
|
// Publish event for client to listen to
|
||||||
Events::DoubleJump e;
|
Events::DoubleJump e;
|
||||||
|
e.entityID = player.ID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -295,3 +294,26 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
|
||||||
|
{
|
||||||
|
// If entity does not exist, exit
|
||||||
|
if (!EntityWrapper(m_World, e.entityID).Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// If entity IsLocalPlayer, exit
|
||||||
|
if (e.entityID == m_LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
spawnHexagon(EntityWrapper(m_World, e.entityID));
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
||||||
|
{
|
||||||
|
//put a hexagon at the entitys... feet?
|
||||||
|
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
||||||
|
EntityFileParser parser(hexagonEffect);
|
||||||
|
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
||||||
|
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
||||||
|
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
|
||||||
|
}
|
||||||
@@ -36,7 +36,7 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Find any SpawnPoints existing as children of spawner
|
// Find any SpawnPoints existing as children of spawner
|
||||||
auto children = spawner.World->GetChildren(spawner.ID);
|
auto children = spawner.World->GetDirectChildren(spawner.ID);
|
||||||
std::vector<EntityWrapper> spawnPoints;
|
std::vector<EntityWrapper> spawnPoints;
|
||||||
for (auto kv = children.first; kv != children.second; ++kv) {
|
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||||
const EntityID& child = kv->second;
|
const EntityID& child = kv->second;
|
||||||
|
|||||||
Reference in New Issue
Block a user