Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a20ef0504a | |||
| 4e68f9063b | |||
| dbef995627 | |||
| 62653cf65d | |||
| b81bb9eeea |
+1
-1
Submodule assets updated: 72530423ad...1e7adc749e
@@ -78,21 +78,13 @@ bool AABBvsTriangles(const AABB& box,
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bool& isOnGround,
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bool& isOnGround,
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glm::vec3& outResolutionVector);
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glm::vec3& outResolutionVector);
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//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component or Model component.
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// Calculates an absolute AABB from an entity AABB component
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// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
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// if takeModelBox is false, the AABB component will be prefered, if it exists.
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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@@ -15,16 +15,15 @@ class CollisionSystem : public PureSystem
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public:
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public:
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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: System(params)
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, PureSystem("Physics")
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, PureSystem("Collidable")
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, m_Octree(octree)
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, m_Octree(octree)
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{ }
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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private:
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Octree<EntityAABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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};
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#endif
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#endif
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@@ -2,7 +2,6 @@
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#define ComponentInfo_h__
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "../Common.h"
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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struct ComponentInfo
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{
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{
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@@ -28,9 +27,8 @@ struct ComponentInfo
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std::string Name;
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std::string Name;
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std::unordered_map<std::string, Field_t> Fields;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> StringFields;
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unsigned int Stride = 0;
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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};
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};
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@@ -1,7 +1,6 @@
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#ifndef ComponentPool_h__
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#ifndef ComponentPool_h__
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#define ComponentPool_h__
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#define ComponentPool_h__
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#include <set>
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#include "MemoryPool.h"
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "ComponentWrapper.h"
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@@ -46,8 +45,7 @@ public:
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: m_ComponentInfo(ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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{ }
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{ }
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~ComponentPool();
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ComponentPool(const ComponentPool& other) = delete;
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool&& other) = delete;
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ComponentPool(const ComponentPool&& other) = delete;
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const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
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const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
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@@ -2,29 +2,11 @@
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#define ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../Common.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "Util/Any.h"
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#include "Util/Any.h"
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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struct ComponentWrapper
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struct ComponentWrapper
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{
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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@@ -65,31 +47,7 @@ struct ComponentWrapper
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void Copy(ComponentWrapper& destination)
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void Copy(ComponentWrapper& destination)
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{
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{
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// Copy trivial data
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memcpy(destination.Data, this->Data, Info.Stride);
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memcpy(destination.Data, Data, Info.Stride);
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// Duplicate strings
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SolidifyStrings(destination);
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}
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// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
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static void SolidifyStrings(ComponentWrapper& component)
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{
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for (auto& name : component.Info.StringFields) {
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std::size_t offset = component.Info.Fields.at(name).Offset;
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std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
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new (component.Data + offset) std::string(value);
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}
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}
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// This needs to be called to properly free component data, because strings.
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static void Destroy(ComponentInfo info, char* data)
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{
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// Call std::string destructors
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for (auto& name : info.StringFields) {
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std::size_t offset = info.Fields.at(name).Offset;
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auto field = reinterpret_cast<std::string*>(data + offset);
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field->~basic_string();
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}
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}
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}
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struct SubscriptProxy
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struct SubscriptProxy
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@@ -144,38 +102,26 @@ public:
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ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
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ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
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{
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{
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m_ComponentInfo.Name = componentTypeName;
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m_ComponentInfo.Name = componentTypeName;
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m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
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m_ComponentInfo.Meta->Allocation = allocation;
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m_ComponentInfo.Meta->Allocation = allocation;
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}
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}
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template <typename T>
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template <typename T>
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void AddProperty(std::string fieldName, T defaultValue)
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void AddProperty(std::string fieldName, T defaultValue)
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{
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{
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auto& field = m_ComponentInfo.Fields[fieldName];
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m_DefaultValues.push_back(defaultValue);
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field.Name = fieldName;
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m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
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field.Type = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
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field.Offset = m_ComponentInfo.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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field.Stride = sizeof(T);
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m_ComponentInfo.FieldsInOrder.push_back(field.Name);
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if (field.Type == typeid(std::string).name()) {
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field.Type = "string";
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m_ComponentInfo.StringFields.push_back(field.Name);
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}
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m_ComponentInfo.Stride += sizeof(T);
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m_ComponentInfo.Stride += sizeof(T);
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m_DefaultValues.push_back(std::make_pair(field, defaultValue));
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}
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}
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ComponentInfo& Finalize()
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ComponentInfo& Finalize()
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{
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{
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m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
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m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
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std::size_t offset = 0;
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std::size_t offset = 0;
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for (auto& pair : m_DefaultValues) {
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for (auto& val : m_DefaultValues) {
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if (pair.first.Type == "string") {
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memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
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new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
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offset += val.Size;
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} else {
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memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
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}
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offset += pair.second.Size;
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}
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}
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return m_ComponentInfo;
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return m_ComponentInfo;
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@@ -185,7 +131,7 @@ public:
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private:
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private:
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ComponentInfo m_ComponentInfo;
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ComponentInfo m_ComponentInfo;
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std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
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std::vector<Any> m_DefaultValues;
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};
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};
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#endif
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#endif
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@@ -12,9 +12,7 @@ namespace Events
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struct Captured : Event
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struct Captured : Event
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{
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{
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int TeamNumberThatCapturedCapturePoint;
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointTakenID;
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EntityID CapturePointID;
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EntityWrapper BlueTeamNextCapturePoint;
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EntityWrapper RedTeamNextCapturePoint;
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};
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};
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}
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}
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@@ -29,22 +29,16 @@ struct EntityWrapper
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EntityWrapper Parent();
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
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std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
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void DeleteChildren();
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bool IsChildOf(EntityWrapper potentialParent);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid() const;
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bool Valid() const;
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ComponentWrapper operator[](const char* componentName);
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ComponentWrapper operator[](const char* componentName);
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ComponentWrapper operator[](const std::string& componentName);
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bool operator==(const EntityWrapper& e) const;
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bool operator==(const EntityWrapper& e) const;
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bool operator!=(const EntityWrapper& e) const;
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bool operator!=(const EntityWrapper& e) const;
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explicit operator EntityID() const;
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explicit operator EntityID() const;
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|
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private:
|
private:
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
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void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
|
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};
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};
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|
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namespace std
|
namespace std
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@@ -66,25 +66,9 @@ public:
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, m_LowestAllocatedSlot(m_NumSlots)
|
, m_LowestAllocatedSlot(m_NumSlots)
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||||||
{ }
|
{ }
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||||||
|
|
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MemoryPool(const MemoryPool<T>& other)
|
//We may get problems with memory being released
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: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
//prematurely, etc. if we allow copies.
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, m_SlotIsAllocated(other.m_SlotIsAllocated)
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MemoryPool(const MemoryPool<T>& other) = delete;
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, m_ExtraMemory()
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|
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, m_NumSlots(other.m_NumSlots)
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|
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, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
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|
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, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
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|
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, m_Stride(other.m_Stride)
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|
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, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
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|
||||||
{
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|
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// Copy statically allocated pool
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|
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memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
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|
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// Copy dynamically allocated memory
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|
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for (char* otherAddr : other.m_ExtraMemory) {
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|
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char* addr = (char*)malloc(m_Stride);
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|
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memcpy(addr, otherAddr, m_Stride);
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|
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m_ExtraMemory.push_back(addr);
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|
||||||
}
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|
||||||
}
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|
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MemoryPool(const MemoryPool<T>&& other) = delete;
|
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||||
|
|
||||||
//Free all memory that has been allocated.
|
//Free all memory that has been allocated.
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@@ -94,9 +78,8 @@ public:
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|||||||
delete[] m_StartAddress;
|
delete[] m_StartAddress;
|
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m_StartAddress = nullptr;
|
m_StartAddress = nullptr;
|
||||||
}
|
}
|
||||||
for (char* addr : m_ExtraMemory) {
|
for (char* addr : m_ExtraMemory)
|
||||||
free(addr);
|
free(addr);
|
||||||
}
|
|
||||||
m_ExtraMemory.clear();
|
m_ExtraMemory.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
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|||||||
@@ -1,25 +0,0 @@
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#ifndef PerformanceTimer_h__
|
|
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#define PerformanceTimer_h__
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|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include <boost/timer/timer.hpp>
|
|
||||||
using boost::timer::cpu_timer;
|
|
||||||
|
|
||||||
class PerformanceTimer
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|
||||||
{
|
|
||||||
public:
|
|
||||||
static void StartTimer(std::string nameOfTimer);
|
|
||||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
|
||||||
static void StopTimer(std::string nameOfTimer);
|
|
||||||
static void SetFrameNumber(int frameNumber);
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|
||||||
|
|
||||||
static void ResetAllTimers();
|
|
||||||
static void CreateExcelData();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static std::map<std::string, cpu_timer> timers;
|
|
||||||
static cpu_timer m_Timer;
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|
||||||
static std::string currentTimerRunning;
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|
||||||
};
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|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
#include "EPause.h"
|
||||||
#include "PerformanceTimer.h"
|
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
@@ -73,10 +72,7 @@ public:
|
|||||||
|
|
||||||
// Update
|
// Update
|
||||||
for (auto& system : group.ImpureSystems) {
|
for (auto& system : group.ImpureSystems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->Update(dt);
|
system->Update(dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
@@ -87,10 +83,7 @@ public:
|
|||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
for (auto& component : *pool) {
|
||||||
for (auto& system : systems) {
|
for (auto& system : systems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -113,9 +106,9 @@ private:
|
|||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||||
bool OnPause(const Events::Pause& e) {
|
bool OnPause(const Events::Pause& e) {
|
||||||
if (e.World == m_World) {
|
if (e.World == m_World) {
|
||||||
m_Paused = true;
|
m_Paused = true;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Util_Any_h__
|
#define Util_Any_h__
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct Any
|
struct Any
|
||||||
{
|
{
|
||||||
@@ -11,7 +10,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(const T& value)
|
Any(const T& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -19,7 +18,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(T&& value)
|
Any(T&& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -36,7 +35,7 @@ struct Any
|
|||||||
return Any(value);
|
return Any(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::shared_array<char> Data = nullptr;
|
std::shared_ptr<char> Data = nullptr;
|
||||||
std::size_t Size = 0;
|
std::size_t Size = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ public:
|
|||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
{ }
|
{ }
|
||||||
~World();
|
~World();
|
||||||
World(const World& other);
|
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = 0);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
@@ -40,7 +39,7 @@ public:
|
|||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
// Get children of an entity
|
// Get children of an entity
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
|
|||||||
@@ -104,11 +104,6 @@ protected:
|
|||||||
if (!m_Enabled) {
|
if (!m_Enabled) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
|
|||||||
@@ -73,12 +73,6 @@ public:
|
|||||||
// Called when the user means to rename an entity.
|
// Called when the user means to rename an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||||
// Called when the user pastes an entity previously "copied"
|
|
||||||
// @param EntityWrapper The entity to copy
|
|
||||||
// @param EntityWrapper The entity to parent the new copy to
|
|
||||||
// @return The new copy of the entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
|
||||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
|
||||||
// Called when the user means to attach a new component to an entity.
|
// Called when the user means to attach a new component to an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||||
@@ -117,7 +111,6 @@ private:
|
|||||||
std::string m_DroppedFile = "";
|
std::string m_DroppedFile = "";
|
||||||
bool m_Paused = false;
|
bool m_Paused = false;
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||||
@@ -131,7 +124,6 @@ private:
|
|||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ private:
|
|||||||
void OnEntityDelete(EntityWrapper entity);
|
void OnEntityDelete(EntityWrapper entity);
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||||
|
|||||||
@@ -0,0 +1,165 @@
|
|||||||
|
#ifndef GUI_BUTTON_H__
|
||||||
|
#define GUI_BUTTON_H__
|
||||||
|
|
||||||
|
#include "GUI/TextureFrame.h"
|
||||||
|
#include "GUI/EButtonEnter.h"
|
||||||
|
#include "GUI/EButtonLeave.h"
|
||||||
|
#include "GUI/EButtonPress.h"
|
||||||
|
#include "GUI/EButtonRelease.h"
|
||||||
|
#include "Core/EMouseMove.h"
|
||||||
|
#include "Core/EMousePress.h"
|
||||||
|
#include "Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Button : public TextureFrame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Button(Frame* parent, std::string name)
|
||||||
|
: TextureFrame(parent, name)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetTextureHover(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureHover = resourceName;
|
||||||
|
}
|
||||||
|
void SetTextureReleased(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureReleased = resourceName;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
}
|
||||||
|
void SetTexturePressed(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TexturePressed = resourceName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureFrame::Draw(rq);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnEnter() { }
|
||||||
|
virtual void OnLeave() { }
|
||||||
|
virtual void OnPress() { }
|
||||||
|
virtual void OnRelease() { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_MouseIsOver = false;
|
||||||
|
bool m_IsDown = false;
|
||||||
|
|
||||||
|
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (isOver && !m_MouseIsOver) { // Enter
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnter();
|
||||||
|
Events::ButtonEnter e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
Events::PlaySound soundEvent;
|
||||||
|
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||||
|
EventBroker->Publish(soundEvent);
|
||||||
|
|
||||||
|
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnLeave();
|
||||||
|
Events::ButtonLeave e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
m_MouseIsOver = isOver;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMousePress(const Events::MousePress& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Pressed hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_TexturePressed.empty()) {
|
||||||
|
SetTexture(m_TexturePressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = true;
|
||||||
|
OnPress();
|
||||||
|
Events::ButtonPress e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Released hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (!isOver && !m_IsDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_MouseIsOver) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = false;
|
||||||
|
OnRelease();
|
||||||
|
Events::ButtonRelease e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||||
|
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||||
|
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
|
||||||
|
std::string m_TextureHover;
|
||||||
|
std::string m_TexturePressed;
|
||||||
|
std::string m_TextureReleased;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef ButtonSystem_h__
|
|
||||||
#define ButtonSystem_h__
|
|
||||||
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "../Rendering/PickingPass.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
|
|
||||||
|
|
||||||
class ButtonSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
bool m_MouseIsLocked = false;
|
|
||||||
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
|
||||||
bool OnMouseLock(const Events::LockMouse& e);
|
|
||||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
|
||||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonClicked_h__
|
|
||||||
#define Events_ButtonClicked_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonClicked : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonEnter_h__
|
||||||
|
#define Events_ButtonEnter_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonEnter : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonLeave_h__
|
||||||
|
#define Events_ButtonLeave_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonLeave : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonPress_h__
|
||||||
|
#define Events_ButtonPress_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button press. */
|
||||||
|
struct ButtonPress : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonPressed_h__
|
|
||||||
#define Events_ButtonPressed_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonPressed : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonRelease_h__
|
||||||
|
#define Events_ButtonRelease_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button release. */
|
||||||
|
struct ButtonRelease : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonReleased_h__
|
|
||||||
#define Events_ButtonReleased_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonReleased : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
#ifndef GUI_Frame_h__
|
||||||
|
#define GUI_Frame_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EKeyDown.h"
|
||||||
|
#include "../Core/EKeyUp.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Rendering/RenderQueue.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Frame : public Rectangle
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Anchor
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Bottom
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int BaseWidth = 1280;
|
||||||
|
static const int BaseHeight = 720;
|
||||||
|
|
||||||
|
// Set up a base frame with an event broker
|
||||||
|
Frame(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
, BaseFrame(this)
|
||||||
|
, m_Name("UIParent")
|
||||||
|
, Rectangle() { }
|
||||||
|
|
||||||
|
// Create a frame as a child
|
||||||
|
Frame(Frame* parent, std::string name)
|
||||||
|
: m_Name(name)
|
||||||
|
{
|
||||||
|
SetParent(parent);
|
||||||
|
Width = parent->Width;
|
||||||
|
Height = parent->Height;
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Frame()
|
||||||
|
{
|
||||||
|
/*for (auto layer : m_Children)
|
||||||
|
{
|
||||||
|
for (auto child : layer.second)
|
||||||
|
{
|
||||||
|
delete child.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent)
|
||||||
|
{
|
||||||
|
m_Parent->RemoveChild(this);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
Frame* Parent() const { return m_Parent; }
|
||||||
|
|
||||||
|
void SetParent(Frame* parent)
|
||||||
|
{
|
||||||
|
if (parent == nullptr) {
|
||||||
|
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Layer = parent->Layer() + 1;
|
||||||
|
parent->AddChild(this);
|
||||||
|
m_Parent = parent;
|
||||||
|
m_EventBroker = parent->m_EventBroker;
|
||||||
|
BaseFrame = parent->BaseFrame;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddChild(Frame* child)
|
||||||
|
{
|
||||||
|
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->AddChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveChild(Frame* child)
|
||||||
|
{
|
||||||
|
auto it = m_Children.find(child->m_Layer);
|
||||||
|
if (it != m_Children.end()) {
|
||||||
|
m_Children.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->RemoveChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Name() const { return m_Name; }
|
||||||
|
void SetName(std::string val) { m_Name = val; }
|
||||||
|
|
||||||
|
int Layer() const { return m_Layer; }
|
||||||
|
|
||||||
|
bool Hidden() const
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Hidden() || m_Hidden;
|
||||||
|
else
|
||||||
|
return m_Hidden;
|
||||||
|
}
|
||||||
|
bool Visible() const
|
||||||
|
{
|
||||||
|
return !Hidden();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Hide() { m_Hidden = true; }
|
||||||
|
virtual void Show() { m_Hidden = false; }
|
||||||
|
|
||||||
|
int Left() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Left() + X;
|
||||||
|
else
|
||||||
|
return X;
|
||||||
|
}
|
||||||
|
void SetLeft(int absLeft) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absLeft - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Right() const override
|
||||||
|
{
|
||||||
|
return Left() + Width;
|
||||||
|
}
|
||||||
|
void SetRight(int absRight) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absRight - Width - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absRight - Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Top() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Top() + Y;
|
||||||
|
else
|
||||||
|
return Y;
|
||||||
|
}
|
||||||
|
void SetTop(int absTop) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absTop - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absTop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Bottom() const override
|
||||||
|
{
|
||||||
|
return Top() + Height;
|
||||||
|
}
|
||||||
|
void SetBottom(int absBottom) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absBottom - Height - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absBottom - Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 Scale()
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Scale();
|
||||||
|
else
|
||||||
|
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rectangle AbsoluteRectangle()
|
||||||
|
{
|
||||||
|
int left = Left();
|
||||||
|
if (m_Parent)
|
||||||
|
left = std::max(left, m_Parent->Left());
|
||||||
|
int top = Top();
|
||||||
|
if (m_Parent)
|
||||||
|
top = std::max(top, m_Parent->Top());
|
||||||
|
int width = Right() - left;
|
||||||
|
int height = Bottom() - top;
|
||||||
|
return Rectangle(left, top, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLayered(double dt)
|
||||||
|
{
|
||||||
|
// Update ourselves
|
||||||
|
this->Update(dt);
|
||||||
|
|
||||||
|
// Update children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
child->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
|
void DrawLayered(RenderScene& rq)
|
||||||
|
{
|
||||||
|
if (this->Hidden())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Draw ourselves
|
||||||
|
this->Draw(rq);
|
||||||
|
|
||||||
|
// Draw children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
if (child->Hidden())
|
||||||
|
continue;
|
||||||
|
child->Draw(rq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Draw(RenderScene& rq) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
::EventBroker* m_EventBroker;
|
||||||
|
Frame* BaseFrame = nullptr;
|
||||||
|
|
||||||
|
std::string m_Name = "Unnamed";
|
||||||
|
int m_Layer = 0;
|
||||||
|
bool m_Hidden = false;
|
||||||
|
|
||||||
|
Frame* m_Parent = nullptr;
|
||||||
|
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||||
|
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||||
|
|
||||||
|
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||||
|
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||||
|
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||||
|
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
#ifndef MainMenuSystem_h__
|
|
||||||
#define MainMenuSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
|
|
||||||
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenuSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
|
||||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
|
||||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
#ifndef GUI_TextureFrame_h__
|
||||||
|
#define GUI_TextureFrame_h__
|
||||||
|
|
||||||
|
#include "Frame.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Rendering/Util/CommonFunctions.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class TextureFrame : public Frame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextureFrame(Frame* parent, std::string name)
|
||||||
|
: Frame(parent, name) { }
|
||||||
|
|
||||||
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Texture while fading
|
||||||
|
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_FadeTexture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_FadeTexture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main texture
|
||||||
|
{
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_Texture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_Texture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Texture() const { return m_TextureName; }
|
||||||
|
|
||||||
|
void SetTexture(std::string resourceName)
|
||||||
|
{
|
||||||
|
if (resourceName.empty()) {
|
||||||
|
m_Texture = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||||
|
m_TextureName = resourceName;
|
||||||
|
if (m_Texture == nullptr) {
|
||||||
|
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
SizeToTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SizeToTexture()
|
||||||
|
{
|
||||||
|
if (m_Texture != nullptr) {
|
||||||
|
this->Width = m_Texture->Width;
|
||||||
|
this->Height = m_Texture->Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FadeToTexture(std::string resourceName, double duration)
|
||||||
|
{
|
||||||
|
m_FadeTexture = m_Texture;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
m_FadeDuration = duration;
|
||||||
|
m_CurrentFade = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt) override
|
||||||
|
{
|
||||||
|
if (m_CurrentFade < 1) {
|
||||||
|
m_CurrentFade += dt / m_FadeDuration;
|
||||||
|
if (m_CurrentFade > 1) {
|
||||||
|
m_FadeTexture = nullptr;
|
||||||
|
m_CurrentFade = 1;
|
||||||
|
m_FadeDuration = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec4 Color() const { return m_Color; }
|
||||||
|
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_ScissorEnabled = true;
|
||||||
|
Texture* m_Texture = nullptr;
|
||||||
|
std::string m_TextureName;
|
||||||
|
Texture* m_FadeTexture = nullptr;
|
||||||
|
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
|
float m_FadeDuration = 0.f;
|
||||||
|
float m_CurrentFade = 1.f;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -27,7 +27,8 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||||
|
bool SniperSprintingCheck();
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
|
|
||||||
@@ -41,6 +42,7 @@ protected:
|
|||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
|
double m_AssaultDashCoolDownTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -190,21 +192,21 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
m_AssaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
//dashing with shift
|
||||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||||
//player is dashing with shift
|
//player is dashing with shift
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -226,7 +228,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
}
|
}
|
||||||
m_ValidDoubleTap = false;
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -234,10 +236,18 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
//ok, we have a valid tap, lets do it
|
//ok, we have a valid tap, lets do it
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
bool FirstPersonInputController<EventContext>::SniperSprintingCheck() {
|
||||||
|
if (m_SpecialAbilityKeyDown) {
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -19,27 +19,11 @@
|
|||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
|
||||||
{
|
|
||||||
ServerInfo(std::string a, int b, std::string c, int d)
|
|
||||||
{
|
|
||||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
@@ -50,9 +34,7 @@ public:
|
|||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update() override;
|
||||||
private:
|
|
||||||
UDPClient m_Unreliable;
|
|
||||||
TCPClient m_Reliable;
|
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
// Save for children
|
// Save for children
|
||||||
@@ -100,15 +82,11 @@ private:
|
|||||||
void parseTCPConnect(Packet& packet);
|
void parseTCPConnect(Packet& packet);
|
||||||
void parsePlayerConnected(Packet& packet);
|
void parsePlayerConnected(Packet& packet);
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseServerlist(Packet& packet);
|
|
||||||
void parseKick();
|
void parseKick();
|
||||||
void parsePlayersSpawned(Packet& packet);
|
void parsePlayersSpawned(Packet& packet);
|
||||||
void parseEntityDeletion(Packet& packet);
|
void parseEntityDeletion(Packet& packet);
|
||||||
void parsePlayerDamage(Packet& packet);
|
|
||||||
void parseComponentDeletion(Packet& packet);
|
void parseComponentDeletion(Packet& packet);
|
||||||
void parseDoubleJump(Packet& packet);
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseAmmoPickup(Packet& packet);
|
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
void hasServerTimedOut();
|
||||||
@@ -116,7 +94,6 @@ private:
|
|||||||
void sendInputCommands();
|
void sendInputCommands();
|
||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
@@ -132,15 +109,10 @@ private:
|
|||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
void parsePlayerDamage(Packet& packet);
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
private:
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
UDPClient m_Unreliable;
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
TCPClient m_Reliable;
|
||||||
UDPClient m_ServerlistRequest;
|
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
|
||||||
bool m_SearchingForServers = false;
|
|
||||||
std::clock_t m_StartSearchTime;
|
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef Events_SearchForServers_h__
|
|
||||||
#define Events_SearchForServers_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SearchForServers : public Event { };
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifndef HybridClient_h__
|
||||||
|
#define HybridClient_h__
|
||||||
|
|
||||||
|
class HybridClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridClient();
|
||||||
|
~HybridClient();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef HybridServer_h__
|
||||||
|
#define HybridServer_h__
|
||||||
|
|
||||||
|
class HybridServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridServer();
|
||||||
|
~HybridServer();
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,9 +19,6 @@ enum class MessageType
|
|||||||
EntityDeleted,
|
EntityDeleted,
|
||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform,
|
PlayerTransform,
|
||||||
OnDoubleJump,
|
|
||||||
ServerlistRequest,
|
|
||||||
AmmoPickup,
|
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,16 +9,13 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkClient
|
class NetworkClient
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetworkClient();
|
|
||||||
virtual ~NetworkClient();
|
|
||||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
virtual void Disconnect() = 0;
|
virtual void Disconnect() = 0;
|
||||||
virtual void Receive(Packet& packet) = 0;
|
virtual void Receive(Packet& packet) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
virtual bool IsSocketAvailable() = 0;
|
virtual bool IsSocketAvailable() = 0;
|
||||||
protected:
|
protected:
|
||||||
char* m_ReadBuffer;
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -10,15 +10,12 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkServer
|
class NetworkServer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetworkServer();
|
|
||||||
virtual ~NetworkServer();
|
|
||||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
protected:
|
protected:
|
||||||
char* m_ReadBuffer;
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -17,10 +17,8 @@
|
|||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -34,7 +32,6 @@ private:
|
|||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
@@ -57,7 +54,7 @@ private:
|
|||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
PacketID m_PreviousPacketID = 0;
|
||||||
@@ -67,7 +64,6 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
void sendPing();
|
void sendPing();
|
||||||
@@ -81,15 +77,13 @@ private:
|
|||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
void parsePing();
|
void parsePing();
|
||||||
bool parseDoubleJump(Packet& packet);
|
void parseUDPConnect(Packet & packet);
|
||||||
void parseUDPConnect(Packet& packet);
|
void parseTCPConnect(Packet & packet);
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Events
|
// Debug event
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
@@ -100,8 +94,6 @@ private:
|
|||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ private:
|
|||||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||||
size_t readBuffer();
|
size_t readBuffer(char* data);
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
bool m_IsConnected = false;
|
bool m_IsConnected = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -16,22 +16,16 @@ public:
|
|||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
int Port() { return m_Port; }
|
|
||||||
std::string Address() { return m_Address; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// TCP logic
|
// TCP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||||
|
|
||||||
int readBuffer(PlayerDefinition& playerDefinition);
|
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
boost::asio::ip::address address, unsigned short port);
|
const boost::system::error_code& error);
|
||||||
int GetPort();
|
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||||
std::string GetAddress();
|
|
||||||
int m_Port = 0;
|
|
||||||
std::string m_Address = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,14 +14,13 @@ public:
|
|||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Broadcast(Packet& packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
private:
|
private:
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int readBuffer();
|
int readBuffer(char* data);
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -8,21 +8,18 @@ class UDPServer : public NetworkServer
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UDPServer();
|
UDPServer();
|
||||||
UDPServer(int port);
|
|
||||||
~UDPServer();
|
~UDPServer();
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
void Broadcast(Packet & packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
private:
|
private:
|
||||||
// UDP logic
|
// UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int readBuffer();
|
int readBuffer(char* data);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
#ifndef CubeMapPass_h__
|
|
||||||
#define CubeMapPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
|
|
||||||
class CubeMapPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CubeMapPass(IRenderer* renderer);
|
|
||||||
~CubeMapPass() { }
|
|
||||||
|
|
||||||
void LoadTextures(std::string input);
|
|
||||||
void FillCubeMap(glm::vec3 originPosition);
|
|
||||||
void GenerateCubeMapTexture();
|
|
||||||
|
|
||||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
|
||||||
GLuint m_CubeMapTexture = -1;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
std::string m_PreviusCubeMapTexture;
|
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,7 +12,7 @@
|
|||||||
class DrawBloomPass
|
class DrawBloomPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||||
~DrawBloomPass() { }
|
~DrawBloomPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
@@ -23,33 +23,24 @@ public:
|
|||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
void FillGaussianBuffer(FrameBuffer* fb);
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
void Draw(GLuint texture);
|
||||||
void ChangeQuality(int quality);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
//Return the blurred result of the texture that was sent into draw
|
//Return the blurred result of the texture that was sent into draw
|
||||||
GLuint GaussianTexture() const {
|
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_GaussianTexture_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Texture* m_BlackTexture;
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
|
||||||
|
Texture* m_WhiteTexture;
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
int m_Iterations;
|
GLuint m_iterations = 9;
|
||||||
int m_Quality = 0;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
GLuint m_GaussianTexture_horiz;
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
GLuint m_GaussianTexture_vert;
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public:
|
|||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||||
private:
|
private:
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,6 @@
|
|||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "DrawFinalPassState.h"
|
#include "DrawFinalPassState.h"
|
||||||
#include "LightCullingPass.h"
|
#include "LightCullingPass.h"
|
||||||
#include "CubeMapPass.h"
|
|
||||||
#include "SSAOPass.h"
|
|
||||||
#include "FrameBuffer.h"
|
#include "FrameBuffer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
@@ -15,28 +13,34 @@
|
|||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||||
~DrawFinalPass() { }
|
~DrawFinalPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
|
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
|
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||||
|
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
|
||||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||||
@@ -51,47 +55,35 @@ private:
|
|||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||||
GLuint m_BloomTexture;
|
GLuint m_BloomTexture;
|
||||||
GLuint m_SceneTexture;
|
GLuint m_SceneTexture;
|
||||||
|
GLuint m_BloomTextureLowRes;
|
||||||
|
GLuint m_SceneTextureLowRes;
|
||||||
GLuint m_DepthBuffer;
|
GLuint m_DepthBuffer;
|
||||||
GLuint m_ShieldBuffer;
|
GLuint m_DepthBufferLowRes;
|
||||||
GLuint m_CubeMapTexture;
|
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
const CubeMapPass* m_CubeMapPass;
|
|
||||||
const SSAOPass* m_SSAOPass;
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
ShaderProgram* m_ShieldToStencilProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferProgram;
|
||||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
|
||||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -15,8 +15,8 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
|
|||||||
@@ -5,13 +5,11 @@
|
|||||||
#include "../OpenGL.h"
|
#include "../OpenGL.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/Util/Rectangle.h"
|
#include "../Core/Util/Rectangle.h"
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "Util/ScreenCoords.h"
|
#include "Util/ScreenCoords.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "RenderQueue.h"
|
#include "RenderQueue.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "../Core/World.h" //So temp
|
#include "../Core/World.h" //So temp
|
||||||
#include "Util/CommonFunctions.h"
|
|
||||||
|
|
||||||
|
|
||||||
struct PickData
|
struct PickData
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ public:
|
|||||||
void SetSSBOSizes();
|
void SetSSBOSizes();
|
||||||
void CullLights(RenderScene& scene);
|
void CullLights(RenderScene& scene);
|
||||||
void FillLightList(RenderScene& scene);
|
void FillLightList(RenderScene& scene);
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
@@ -108,7 +108,6 @@ struct ModelJob : RenderJob
|
|||||||
EndIndex = matGroup->EndIndex;
|
EndIndex = matGroup->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = modelComponent["Color"];
|
Color = modelComponent["Color"];
|
||||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
|
||||||
Entity = modelComponent.EntityID;
|
Entity = modelComponent.EntityID;
|
||||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||||
@@ -117,7 +116,7 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
@@ -171,7 +170,7 @@ struct ModelJob : RenderJob
|
|||||||
::Skeleton::AnimationOffset AnimationOffset;
|
::Skeleton::AnimationOffset AnimationOffset;
|
||||||
|
|
||||||
|
|
||||||
float GlowIntensity = 8.0;
|
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
glm::vec4 IncandescenceColor;
|
glm::vec4 IncandescenceColor;
|
||||||
@@ -181,10 +180,10 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,25 +22,25 @@ public:
|
|||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
void ClearPicking();
|
void ClearPicking();
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||||
|
|
||||||
|
|
||||||
PickData Pick(glm::vec2 screenCoord);
|
PickData Pick(glm::vec2 screenCoord);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
ShaderProgram* m_PickingProgram;
|
ShaderProgram* m_PickingProgram;
|
||||||
ShaderProgram* m_PickingSkinnedProgram;
|
ShaderProgram* m_PickingSkinnedProgram;
|
||||||
Camera* m_Camera;
|
Camera* m_Camera;
|
||||||
|
|
||||||
struct PickingInfo
|
struct PickingInfo
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ struct RenderScene
|
|||||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||||
|
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||||
@@ -40,6 +41,7 @@ struct RenderScene
|
|||||||
Jobs.OpaqueObjects.clear();
|
Jobs.OpaqueObjects.clear();
|
||||||
Jobs.TransparentObjects.clear();
|
Jobs.TransparentObjects.clear();
|
||||||
Jobs.OpaqueShieldedObjects.clear();
|
Jobs.OpaqueShieldedObjects.clear();
|
||||||
|
Jobs.TransparentShieldedObjects.clear();
|
||||||
Jobs.ShieldObjects.clear();
|
Jobs.ShieldObjects.clear();
|
||||||
Jobs.SpriteJob.clear();
|
Jobs.SpriteJob.clear();
|
||||||
Jobs.DirectionalLight.clear();
|
Jobs.DirectionalLight.clear();
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ public:
|
|||||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||||
bool StencilMask(GLuint mask);
|
bool StencilMask(GLuint mask);
|
||||||
bool DepthMask(GLboolean flag);
|
bool DepthMask(GLboolean flag);
|
||||||
bool DepthFunc(GLenum func);
|
|
||||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||||
|
|||||||
@@ -16,8 +16,6 @@
|
|||||||
#include "DrawScreenQuadPass.h"
|
#include "DrawScreenQuadPass.h"
|
||||||
#include "DrawBloomPass.h"
|
#include "DrawBloomPass.h"
|
||||||
#include "DrawColorCorrectionPass.h"
|
#include "DrawColorCorrectionPass.h"
|
||||||
#include "SSAOPass.h"
|
|
||||||
#include "CubeMapPass.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
@@ -25,16 +23,12 @@
|
|||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Core/PerformanceTimer.h"
|
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
Renderer(EventBroker* eventBroker)
|
||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
, m_Config(config)
|
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
@@ -43,13 +37,8 @@ public:
|
|||||||
|
|
||||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
TextPass* m_TextPass;
|
TextPass* m_TextPass;
|
||||||
|
|
||||||
@@ -61,10 +50,6 @@ private:
|
|||||||
Model* m_UnitSphere;
|
Model* m_UnitSphere;
|
||||||
|
|
||||||
int m_DebugTextureToDraw = 0;
|
int m_DebugTextureToDraw = 0;
|
||||||
int m_CubeMapTexture = 0;
|
|
||||||
bool m_ResizeWindow = false;
|
|
||||||
int m_SSAO_Quality = 0;
|
|
||||||
int m_GLOW_Quality = 2;
|
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
@@ -73,8 +58,6 @@ private:
|
|||||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||||
DrawBloomPass* m_DrawBloomPass;
|
DrawBloomPass* m_DrawBloomPass;
|
||||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||||
SSAOPass* m_SSAOPass;
|
|
||||||
CubeMapPass* m_CubeMapPass;
|
|
||||||
|
|
||||||
//----------------------Functions----------------------//
|
//----------------------Functions----------------------//
|
||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
|
|||||||
@@ -1,87 +0,0 @@
|
|||||||
#ifndef SSAOPass_h__
|
|
||||||
#define SSAOPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "SSAOPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "DrawBloomPass.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class SSAOPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
|
||||||
~SSAOPass() { };
|
|
||||||
|
|
||||||
void ChangeQuality(int quality);
|
|
||||||
|
|
||||||
void Draw(GLuint depthBuffer, Camera* camera);
|
|
||||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
|
||||||
void ClearBuffer();
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Return the SSAO of the texture sent to Draw
|
|
||||||
GLuint SSAOTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_WhiteTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_Gaussian_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int TextureQuality() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return 13;
|
|
||||||
} else {
|
|
||||||
return m_TextureQuality;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void InitializeTexture();
|
|
||||||
void InitializeFrameBuffer();
|
|
||||||
void InitializeShaderProgram();
|
|
||||||
void InitializeBuffer();
|
|
||||||
|
|
||||||
//void blurHorizontal(GLuint depthBuffer);
|
|
||||||
//void blurVertical(GLuint depthBuffer);
|
|
||||||
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
|
|
||||||
float m_Radius;
|
|
||||||
float m_Bias;
|
|
||||||
float m_Contrast;
|
|
||||||
float m_IntensityScale;
|
|
||||||
int m_NumOfSamples;
|
|
||||||
int m_NumOfTurns;
|
|
||||||
int m_Iterations;
|
|
||||||
int m_TextureQuality;
|
|
||||||
int m_Quality = 0;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
|
|
||||||
GLuint m_SSAOTexture = 0;
|
|
||||||
FrameBuffer m_SSAOFramBuffer;
|
|
||||||
|
|
||||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
|
||||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
|
||||||
|
|
||||||
GLuint m_Gaussian_horiz = 0;
|
|
||||||
GLuint m_Gaussian_vert = 0;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
|
|
||||||
ShaderProgram* m_SSAOProgram;
|
|
||||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef SSAOPassState_h__
|
|
||||||
#define SSAOPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class SSAOPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SSAOPassState();
|
|
||||||
~SSAOPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
{
|
{
|
||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = cSprite["Color"];
|
Color = cSprite["Color"];
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||||
@@ -40,8 +40,6 @@ struct SpriteJob : RenderJob
|
|||||||
Depth = viewpos.z;
|
Depth = viewpos.z;
|
||||||
}
|
}
|
||||||
World = world;
|
World = world;
|
||||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
|
||||||
IsIndicator = isIndicator;
|
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
@@ -63,9 +61,6 @@ struct SpriteJob : RenderJob
|
|||||||
unsigned int EndIndex = 0;
|
unsigned int EndIndex = 0;
|
||||||
World* World;
|
World* World;
|
||||||
|
|
||||||
bool Pickable;
|
|
||||||
bool IsIndicator = false;
|
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ public:
|
|||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
unsigned char* Data = nullptr;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,10 +9,6 @@
|
|||||||
namespace CommonFunctions
|
namespace CommonFunctions
|
||||||
{
|
{
|
||||||
Texture* LoadTexture(std::string path, bool threaded);
|
Texture* LoadTexture(std::string path, bool threaded);
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
|
||||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
|
||||||
void DeleteTexture(GLuint* texture);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
|
|
||||||
struct DoubleJump : public Event
|
struct DoubleJump : public Event
|
||||||
{
|
{
|
||||||
EntityID entityID;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-3
@@ -8,6 +8,7 @@
|
|||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Rendering/Renderer.h"
|
#include "Rendering/Renderer.h"
|
||||||
#include "Core/InputManager.h"
|
#include "Core/InputManager.h"
|
||||||
|
#include "GUI/Frame.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Input/InputProxy.h"
|
#include "Input/InputProxy.h"
|
||||||
#include "Input/KeyboardInputHandler.h"
|
#include "Input/KeyboardInputHandler.h"
|
||||||
@@ -34,9 +35,6 @@
|
|||||||
#include "Sound/SoundManager.h"
|
#include "Sound/SoundManager.h"
|
||||||
#include "Systems/SoundSystem.h"
|
#include "Systems/SoundSystem.h"
|
||||||
|
|
||||||
//Performance
|
|
||||||
#include "Core/PerformanceTimer.h"
|
|
||||||
|
|
||||||
class Game
|
class Game
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -55,6 +53,7 @@ private:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
InputManager* m_InputManager;
|
InputManager* m_InputManager;
|
||||||
InputProxy* m_InputProxy;
|
InputProxy* m_InputProxy;
|
||||||
|
GUI::Frame* m_FrameStack;
|
||||||
World* m_World;
|
World* m_World;
|
||||||
Octree<EntityAABB>* m_OctreeCollision;
|
Octree<EntityAABB>* m_OctreeCollision;
|
||||||
Octree<EntityAABB>* m_OctreeTrigger;
|
Octree<EntityAABB>* m_OctreeTrigger;
|
||||||
|
|||||||
@@ -20,25 +20,13 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
|
||||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
|
||||||
|
|
||||||
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(Events::AmmoPickup& e);
|
|
||||||
|
|
||||||
struct NewAmmoPickup {
|
struct NewAmmoPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
double AmmoGain;
|
double AmmoGain;
|
||||||
double RespawnTimer;
|
double RespawnTimer;
|
||||||
double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
EntityID parentID;
|
|
||||||
};
|
};
|
||||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
struct EntityAtMaxValuePickupStruct {
|
|
||||||
EntityWrapper player;
|
|
||||||
EntityWrapper trigger;
|
|
||||||
};
|
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef CapturePointArrowHUDSystem_h__
|
|
||||||
#define CapturePointArrowHUDSystem_h__
|
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <glm/common.hpp>
|
|
||||||
#include <glm/gtx/vector_angle.hpp>
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/Transform.h"
|
|
||||||
#include "Core/ECaptured.h"
|
|
||||||
|
|
||||||
|
|
||||||
class CapturePointArrowHUDSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CapturePointArrowHUDSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
|
||||||
bool OnCapturePointCaptured(Events::Captured& e);
|
|
||||||
|
|
||||||
bool m_InitialtargetsSet = false;
|
|
||||||
glm::vec3 m_RedTeamCurrentTarget;
|
|
||||||
glm::vec3 m_BlueTeamCurrentTarget;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
|
|
||||||
class CapturePointHUDSystem : public ImpureSystem
|
class CapturePointHUDSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,9 +42,9 @@ private:
|
|||||||
int m_NumberOfCapturePoints = 0;
|
int m_NumberOfCapturePoints = 0;
|
||||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||||
|
|
||||||
|
//std::vector<ComponentWrapper>
|
||||||
|
|
||||||
bool m_ResetTimers = false;
|
bool m_ResetTimers = false;
|
||||||
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
|
||||||
Events::Captured m_CapturedEvent;
|
|
||||||
|
|
||||||
//vectors which will keep track of enter/leave changes
|
//vectors which will keep track of enter/leave changes
|
||||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||||
|
|||||||
@@ -14,13 +14,11 @@
|
|||||||
#include <glm/gtx/vector_angle.hpp>
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
#include "Rendering/Util/CommonFunctions.h"
|
#include "Rendering/Util/CommonFunctions.h"
|
||||||
//#define INDICATOR_TEST
|
|
||||||
|
|
||||||
class DamageIndicatorSystem : public ImpureSystem
|
class DamageIndicatorSystem : public System
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DamageIndicatorSystem(SystemParams params);
|
DamageIndicatorSystem(SystemParams params);
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
@@ -30,20 +28,6 @@ private:
|
|||||||
bool OnSetCamera(const Events::SetCamera& e);
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
EntityID m_CurrentCamera = -1;
|
EntityID m_CurrentCamera = -1;
|
||||||
struct DamageIndicatorStruct {
|
|
||||||
EntityWrapper spriteEntity;
|
|
||||||
glm::vec3 enemyPosition;
|
|
||||||
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
|
||||||
: spriteEntity(sprite)
|
|
||||||
, enemyPosition(pos) {}
|
|
||||||
};
|
|
||||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
|
||||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
|
||||||
|
|
||||||
//for tests
|
|
||||||
#ifdef INDICATOR_TEST
|
|
||||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
|
||||||
int m_TestVar = 0;
|
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -27,16 +27,17 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_NetworkEnabled;
|
bool m_NetworkEnabled;
|
||||||
|
|
||||||
// methods which will take care of specific events
|
//methods which will take care of specific events
|
||||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||||
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||||
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||||
|
|
||||||
//vector which will keep track of health changes
|
//vector which will keep track of health changes
|
||||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
class PickupSpawnSystem : public ImpureSystem
|
class PickupSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -20,22 +21,13 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
|
||||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
|
||||||
|
|
||||||
struct NewHealthPickup {
|
struct NewHealthPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
double HealthGain;
|
double HealthGain;
|
||||||
double RespawnTimer;
|
double RespawnTimer;
|
||||||
double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
EntityID parentID;
|
|
||||||
};
|
};
|
||||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||||
struct EntityAtMaxValuePickupStruct {
|
|
||||||
EntityWrapper player;
|
|
||||||
EntityWrapper trigger;
|
|
||||||
};
|
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -34,14 +34,10 @@ private:
|
|||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt);
|
||||||
// Spawn a hexagon at origin of an Entity
|
|
||||||
void spawnHexagon(EntityWrapper target);
|
|
||||||
|
|
||||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
|
||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(double dt);
|
||||||
};
|
};
|
||||||
@@ -13,6 +13,8 @@ public:
|
|||||||
PlayerSpawnSystem(SystemParams params);
|
PlayerSpawnSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
@@ -29,8 +31,8 @@ private:
|
|||||||
//EntityWrapper ID -> Player ID.
|
//EntityWrapper ID -> Player ID.
|
||||||
std::map<EntityID, int> m_PlayerIDs;
|
std::map<EntityID, int> m_PlayerIDs;
|
||||||
|
|
||||||
float m_ForcedRespawnTime;
|
static float m_RespawnTime;
|
||||||
bool m_DbgConfigForceRespawn;
|
float m_Timer;
|
||||||
|
|
||||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||||
bool OnInputCommand(Events::InputCommand& e);
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
|
|||||||
@@ -15,16 +15,11 @@ class SpawnerSystem : public System
|
|||||||
public:
|
public:
|
||||||
SpawnerSystem(SystemParams params);
|
SpawnerSystem(SystemParams params);
|
||||||
|
|
||||||
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
// will try to pick a spawn location so that the spawned entity doesn't
|
|
||||||
// collide with anything that has that component and is collidable.
|
|
||||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||||
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
|
||||||
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,33 +1,37 @@
|
|||||||
#ifndef AssaultWeaponBehaviour_h__
|
|
||||||
#define AssaultWeaponBehaviour_h__
|
|
||||||
|
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
|
#include "Rendering/AnimationSystem.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "../SpawnerSystem.h"
|
#include "../SpawnerSystem.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Core/EShoot.h"
|
#include "Core/EShoot.h"
|
||||||
|
|
||||||
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
|
||||||
|
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
||||||
: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
|
||||||
{ }
|
virtual void Fire() override;
|
||||||
|
virtual void CeaseFire() override;
|
||||||
|
virtual void Reload() override;
|
||||||
|
|
||||||
protected:
|
virtual void Update(double dt) override;
|
||||||
virtual void OnPrimaryFire(WeaponInfo& wi) override;
|
|
||||||
virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
|
||||||
virtual void OnReload(WeaponInfo& wi) override;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
EntityWrapper m_FirstPersonModel;
|
||||||
|
EntityWrapper m_ThirdPersonModel;
|
||||||
// State
|
// State
|
||||||
bool m_Firing = false;
|
bool m_Firing = false;
|
||||||
bool m_Reloading = false;
|
bool m_Reloading = false;
|
||||||
double m_ReloadTimer = 0.0;
|
double m_ReloadTimer = 0.0;
|
||||||
|
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||||
|
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||||
double m_TimeSinceLastFire = 0.0;
|
double m_TimeSinceLastFire = 0.0;
|
||||||
EntityWrapper m_FirstPersonReloadImpostor;
|
|
||||||
|
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||||
|
bool OnAnimationComplete(Events::AnimationComplete& e);
|
||||||
|
|
||||||
bool hasAmmo();
|
bool hasAmmo();
|
||||||
void fireRound();
|
void fireRound();
|
||||||
@@ -43,5 +47,3 @@ private:
|
|||||||
bool shoot(double damage);
|
bool shoot(double damage);
|
||||||
void showHitMarker();
|
void showHitMarker();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
#include "WeaponBehaviour.h"
|
|
||||||
#include "Collision/Collision.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
|
||||||
: System(systemParams)
|
|
||||||
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
|
||||||
, m_RandomEngine(m_RandomDevice())
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DefenderWeaponBehaviour::OnSetCamera);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
|
||||||
void UpdateWeapon(WeaponInfo& wi, double dt) override;
|
|
||||||
void OnPrimaryFire(WeaponInfo& wi) override;
|
|
||||||
void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
|
||||||
bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::random_device m_RandomDevice;
|
|
||||||
std::mt19937 m_RandomEngine;
|
|
||||||
EntityWrapper m_CurrentCamera;
|
|
||||||
|
|
||||||
EventRelay<DefenderWeaponBehaviour, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
|
|
||||||
// Weapon functions
|
|
||||||
void fireShell(WeaponInfo& wi);
|
|
||||||
void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
|
||||||
|
|
||||||
// Utility
|
|
||||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
|
||||||
Camera cameraFromEntity(EntityWrapper camera);
|
|
||||||
};
|
|
||||||
@@ -5,177 +5,30 @@
|
|||||||
#include "Rendering/IRenderer.h"
|
#include "Rendering/IRenderer.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Collision/EntityAABB.h"
|
#include "Collision/EntityAABB.h"
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Systems/SpawnerSystem.h"
|
|
||||||
|
|
||||||
template <typename ETYPE>
|
class WeaponBehaviour : public System
|
||||||
class WeaponBehaviour : public PureSystem
|
|
||||||
{
|
{
|
||||||
friend class WeaponSystem;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
WeaponBehaviour(SystemParams params, std::string componentType, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
||||||
: System(params)
|
: System(systemParams)
|
||||||
, PureSystem(componentType)
|
|
||||||
, m_Renderer(renderer)
|
, m_Renderer(renderer)
|
||||||
, m_CollisionOctree(collisionOctree)
|
, m_CollisionOctree(collisionOctree)
|
||||||
{
|
, m_Player(player)
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
|
{ }
|
||||||
}
|
|
||||||
virtual ~WeaponBehaviour() = default;
|
virtual ~WeaponBehaviour() = default;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||||
{
|
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||||
auto weapon = getActiveWeapon(entity);
|
|
||||||
if (!weapon) {
|
virtual void Fire() = 0;
|
||||||
return;
|
virtual void CeaseFire() { }
|
||||||
} else {
|
virtual void Reload() { }
|
||||||
UpdateWeapon(*weapon, dt);
|
virtual void Update(double dt) { }
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
struct WeaponInfo
|
|
||||||
{
|
|
||||||
std::string WeaponComponent;
|
|
||||||
EntityWrapper Player;
|
|
||||||
EntityWrapper WeaponEntity;
|
|
||||||
EntityWrapper FirstPersonEntity;
|
|
||||||
EntityWrapper ThirdPersonEntity;
|
|
||||||
ComponentWrapper GetComponent() { return WeaponEntity[WeaponComponent]; }
|
|
||||||
};
|
|
||||||
|
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
Octree<EntityAABB>* m_CollisionOctree;
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
EntityWrapper m_Player;
|
||||||
|
|
||||||
virtual void UpdateWeapon(WeaponInfo& wi, double dt) { }
|
|
||||||
virtual void OnPrimaryFire(WeaponInfo& wi) { }
|
|
||||||
virtual void OnCeasePrimaryFire(WeaponInfo& wi) { }
|
|
||||||
virtual void OnReload(WeaponInfo& wi) { }
|
|
||||||
virtual bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool _OnInputCommand(const Events::InputCommand& e)
|
|
||||||
{
|
|
||||||
EntityWrapper player = e.Player;
|
|
||||||
if (e.PlayerID == -1) {
|
|
||||||
player = LocalPlayer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the player is alive
|
|
||||||
if (!player.Valid()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the player has this weapon
|
|
||||||
auto weapon = getWeaponComponent(player);
|
|
||||||
if (!weapon) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Weapon selection
|
|
||||||
if (e.Command == "SelectWeapon") {
|
|
||||||
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*weapon)["Slot"])) {
|
|
||||||
selectWeapon(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Only handle weapon actions if the weapon is active
|
|
||||||
auto activeWeapon = getActiveWeapon(player);
|
|
||||||
if (!activeWeapon) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fire
|
|
||||||
if (e.Command == "PrimaryFire") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
OnPrimaryFire(*activeWeapon);
|
|
||||||
} else {
|
|
||||||
OnCeasePrimaryFire(*activeWeapon);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reload
|
|
||||||
if (e.Command == "Reload" && e.Value != 0) {
|
|
||||||
OnReload(*activeWeapon);
|
|
||||||
}
|
|
||||||
|
|
||||||
return OnInputCommand(*activeWeapon, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
|
||||||
{
|
|
||||||
if (!player.HasComponent(m_ComponentType)) {
|
|
||||||
return boost::none;
|
|
||||||
}
|
|
||||||
|
|
||||||
return player[m_ComponentType];
|
|
||||||
}
|
|
||||||
|
|
||||||
boost::optional<WeaponInfo&> getActiveWeapon(EntityWrapper player)
|
|
||||||
{
|
|
||||||
auto it = m_ActiveWeapons.find(player);
|
|
||||||
if (it == m_ActiveWeapons.end()) {
|
|
||||||
return boost::none;
|
|
||||||
}
|
|
||||||
WeaponInfo& activeWeapon = it->second;
|
|
||||||
|
|
||||||
if (!activeWeapon.FirstPersonEntity.Valid() && !activeWeapon.ThirdPersonEntity.Valid()) {
|
|
||||||
return boost::none;
|
|
||||||
}
|
|
||||||
|
|
||||||
return activeWeapon;
|
|
||||||
}
|
|
||||||
|
|
||||||
void selectWeapon(EntityWrapper player)
|
|
||||||
{
|
|
||||||
// Find the weapon attachments matching the weapon type
|
|
||||||
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
|
||||||
EntityWrapper firstPersonAttachment;
|
|
||||||
EntityWrapper thirdPersonAttachment;
|
|
||||||
for (auto& attachment : weaponAttachments) {
|
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
|
||||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
|
||||||
firstPersonAttachment = attachment;
|
|
||||||
} else if ((ComponentInfo::EnumType)person == person.Enum("ThirdPerson")) {
|
|
||||||
thirdPersonAttachment = attachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!firstPersonAttachment.Valid() && !thirdPersonAttachment.Valid()) {
|
|
||||||
LOG_WARNING("No weapon attachment found for %s of player #%i", m_ComponentType.c_str(), player.ID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Purge other weapon entities
|
|
||||||
for (auto& attachment : weaponAttachments) {
|
|
||||||
//if (attachment == firstPersonAttachment || attachment == thirdPersonAttachment) {
|
|
||||||
// continue;
|
|
||||||
//}
|
|
||||||
attachment.DeleteChildren();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Spawn the weapon(s)
|
|
||||||
EntityWrapper firstPersonWeapon;
|
|
||||||
EntityWrapper thirdPersonWeapon;
|
|
||||||
if (firstPersonAttachment.Valid()) {
|
|
||||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
|
||||||
}
|
|
||||||
if (thirdPersonAttachment.Valid()) {
|
|
||||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_ActiveWeapons[player].WeaponComponent = m_ComponentType;
|
|
||||||
m_ActiveWeapons[player].Player = player;
|
|
||||||
m_ActiveWeapons[player].WeaponEntity = player;
|
|
||||||
m_ActiveWeapons[player].FirstPersonEntity = firstPersonWeapon;
|
|
||||||
m_ActiveWeapons[player].ThirdPersonEntity = thirdPersonWeapon;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -36,49 +36,4 @@ ResourceLoading=true
|
|||||||
[Sound]
|
[Sound]
|
||||||
BGMVolume=1.0
|
BGMVolume=1.0
|
||||||
SFXVolume=1.0
|
SFXVolume=1.0
|
||||||
Announcer=female
|
Announcer=female
|
||||||
|
|
||||||
[SSAO]
|
|
||||||
Quality=0
|
|
||||||
|
|
||||||
[SSAO1]
|
|
||||||
Radius=1.0
|
|
||||||
Bias=0.02
|
|
||||||
Contrast=1.5
|
|
||||||
Intensity=1.0
|
|
||||||
NumSamples=8
|
|
||||||
NumTurns=3
|
|
||||||
NumIterations=5
|
|
||||||
TextureQuality=2
|
|
||||||
|
|
||||||
[SSAO2]
|
|
||||||
Radius=1.0
|
|
||||||
Bias=0.02
|
|
||||||
Contrast=1.5
|
|
||||||
Intensity=1.0
|
|
||||||
NumSamples=16
|
|
||||||
NumTurns=13
|
|
||||||
NumIterations=9
|
|
||||||
TextureQuality=1
|
|
||||||
|
|
||||||
[SSAO3]
|
|
||||||
Radius=1.0
|
|
||||||
Bias=0.02
|
|
||||||
Contrast=1.5
|
|
||||||
Intensity=1.0
|
|
||||||
NumSamples=24
|
|
||||||
NumTurns=17
|
|
||||||
NumIterations=9
|
|
||||||
TextureQuality=0
|
|
||||||
|
|
||||||
[GLOW]
|
|
||||||
Quality=3;
|
|
||||||
|
|
||||||
[GLOW1]
|
|
||||||
NumIterations=5
|
|
||||||
|
|
||||||
[GLOW2]
|
|
||||||
NumIterations=9
|
|
||||||
|
|
||||||
[GLOW3]
|
|
||||||
NumIterations=13
|
|
||||||
@@ -25,6 +25,4 @@ C=ConnectToServer
|
|||||||
N=SwitchToServer
|
N=SwitchToServer
|
||||||
M=SwitchToClient
|
M=SwitchToClient
|
||||||
P=SwitchToPlayer
|
P=SwitchToPlayer
|
||||||
K=TakeDamage,1500
|
K=TakeDamage,1500
|
||||||
F2=PerformanceTimingResetAllTimers
|
|
||||||
F3=PerformanceTimingCreateExcelData
|
|
||||||
@@ -46,14 +46,5 @@
|
|||||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -8,5 +8,4 @@
|
|||||||
<RPM>120</RPM>
|
<RPM>120</RPM>
|
||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.01</ViewPunch>
|
||||||
<ReloadTime>2</ReloadTime>
|
<ReloadTime>2</ReloadTime>
|
||||||
<Slot><Primary/></Slot>
|
|
||||||
</AssaultWeapon>
|
</AssaultWeapon>
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
|
||||||
|
|
||||||
<xs:element name="AssaultWeapon">
|
<xs:element name="AssaultWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
@@ -29,7 +28,6 @@
|
|||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,3 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
|
|
||||||
</Button>
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="Button">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Makes sprites klickable.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<CapturePointArrowHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointArrowHUD.xsd">
|
|
||||||
<CurrentTarget>0</CurrentTarget>
|
|
||||||
</CapturePointArrowHUD>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="CapturePointArrowHUD">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>HUD element for tracking next capturable Capture Point.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="CurrentTarget" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Corresponds to the current capturepoint the arrow points Towards</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
|
||||||
<RespawnTime>0.0</RespawnTime>
|
|
||||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
|
||||||
</CapturePointGameMode>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="CapturePointGameMode">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="RespawnTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The time since the last respawn wave. Players will be spawned when this reaches MaxRespawnTime.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
<CoolDownTimer>0.0</CoolDownTimer>
|
|
||||||
</DashAbility>
|
</DashAbility>
|
||||||
@@ -10,10 +10,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>This is the max cooldown on dash</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
|
||||||
<xs:element name="CoolDownTimer" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the current cooldown on dash</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
|
||||||
<MagazineAmmo>8</MagazineAmmo>
|
|
||||||
<MagazineSize>8</MagazineSize>
|
|
||||||
<Ammo>64</Ammo>
|
|
||||||
<MaxAmmo>64</MaxAmmo>
|
|
||||||
<BaseDamage>90</BaseDamage>
|
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
|
||||||
<NumPellets>10</NumPellets>
|
|
||||||
<RPM>120</RPM>
|
|
||||||
<ViewPunch>0.01</ViewPunch>
|
|
||||||
<ReloadTime>0.5</ReloadTime>
|
|
||||||
<Slot><Primary/></Slot>
|
|
||||||
<IsFiring>false</IsFiring>
|
|
||||||
<TimeSinceLastFire>0</TimeSinceLastFire>
|
|
||||||
</DefenderWeapon>
|
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
|
||||||
|
|
||||||
<xs:element name="DefenderWeapon">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Ammo" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<DoubleJump xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DoubleJump.xsd">
|
|
||||||
<DoubleJumpSpeed>4.0</DoubleJumpSpeed>
|
|
||||||
</DoubleJump>
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="DoubleJump">
|
|
||||||
<xs:annotation><xs:documentation>Enables a Player to double jump.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="DoubleJumpSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Vertical velocity set on double jump.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
|
|
||||||
</Menu>
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="Menu">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -8,5 +8,4 @@
|
|||||||
<NormalMap>true</NormalMap>
|
<NormalMap>true</NormalMap>
|
||||||
<SpecularMap>true</SpecularMap>
|
<SpecularMap>true</SpecularMap>
|
||||||
<GlowMap>true</GlowMap>
|
<GlowMap>true</GlowMap>
|
||||||
<GlowIntensity>3.0</GlowIntensity>
|
|
||||||
</Model>
|
</Model>
|
||||||
@@ -33,9 +33,6 @@
|
|||||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
|
|
||||||
<ID>0</ID>
|
|
||||||
</Page>
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="Page">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="ID" type="t:int" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -2,7 +2,5 @@
|
|||||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||||
<MovementSpeed>3</MovementSpeed>
|
<MovementSpeed>3</MovementSpeed>
|
||||||
<CrouchSpeed>1.5</CrouchSpeed>
|
<CrouchSpeed>1.5</CrouchSpeed>
|
||||||
<JumpSpeed>4.0</JumpSpeed>
|
|
||||||
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
||||||
<CurrentWeapon></CurrentWeapon>
|
|
||||||
</Player>
|
</Player>
|
||||||
@@ -11,11 +11,7 @@
|
|||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||||
<xs:element name="JumpSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
||||||
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
<StrengthOfEffect>2.0</StrengthOfEffect>
|
||||||
</SprintAbility>
|
</SprintAbility>
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user