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Author SHA1 Message Date
Jace 3f9866b334 Crudely caching model matrix calculations, work in progress. 2016-03-11 01:28:22 +01:00
16 changed files with 78 additions and 190 deletions
-12
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@@ -84,18 +84,6 @@ bool AABBvsTriangles(const AABB& box,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
enum Output
{
OutContained,
OutSeparated,
OutIntersecting
};
//Detects intersection and containment.
Output AABBvsTrianglesWContainment(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
+11 -1
View File
@@ -4,11 +4,11 @@
#include "../GLM.h"
#include "World.h"
#include "EntityWrapper.h"
#include "System.h"
namespace Transform
{
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
@@ -20,6 +20,16 @@ glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
class ClearCache : public ImpureSystem
{
public:
ClearCache(SystemParams params)
: System(params)
{ }
virtual void Update(double dt) override;
};
}
#endif
-1
View File
@@ -47,7 +47,6 @@ private:
// Utility functions
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
void setWidgetMode(EditorGUI::WidgetMode mode);
bool isAnyParentMissingTransform(EntityID entityID);
// GUI callbacks
void OnEntitySelected(EntityWrapper entity);
@@ -19,7 +19,6 @@ public:
virtual const glm::vec3 Rotation() const { return m_Rotation; }
virtual bool Jumping() const { return m_Jumping; }
virtual bool Crouching() const { return m_Crouching; }
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
@@ -45,7 +44,6 @@ protected:
bool m_Jumping = false;
bool m_DoubleJumping = false;
bool m_Crouching = false;
bool m_CrouchingLastFrame = false;
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
double m_AssaultDashDoubleTapDeltaTime = 0.0;
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
@@ -84,7 +82,6 @@ void FirstPersonInputController<EventContext>::Reset()
{
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
m_Jumping = false;
m_CrouchingLastFrame = m_Crouching;
}
template <typename EventContext>
@@ -3,7 +3,6 @@
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Network/EPlayerDisconnected.h"
class SpectatorCameraSystem : public ImpureSystem
{
@@ -18,8 +17,6 @@ private:
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
bool OnDisconnect(const Events::PlayerDisconnected& e);
};
#endif
+1 -3
View File
@@ -29,6 +29,4 @@ K=TakeDamage,1500
F2=PerformanceTimingResetAllTimers
F3=PerformanceTimingCreateExcelData
Comma=SwapToClassPick
Period=SwapToTeamPick
Enter=PickClass,1
F5=DisconnectFromServer
Period=SwapToTeamPick
+16 -52
View File
@@ -360,14 +360,7 @@ constexpr bool FaceIsGround(float faceNormalY)
//An array containing 3 int pairs { 0, 2 }, { 0, 1 }, { 1, 2 }
constexpr std::array<std::pair<int, int>, 3> dimensionPairs({ std::pair<int, int>(0, 2), std::pair<int, int>(0, 1), std::pair<int, int>(1, 2) });
enum class BoxTriRes
{
Front,
Behind,
Intersect
};
BoxTriRes AABBvsTriangle(const AABB& box,
bool AABBvsTriangle(const AABB& box,
const std::array<glm::vec3, 3>& triPos,
const glm::vec3& originalBoxVelocity,
float verticalStepHeight,
@@ -381,7 +374,7 @@ BoxTriRes AABBvsTriangle(const AABB& box,
//Less checks, and we should be able to walk out from models if we are trapped inside.
glm::vec3 triNormal = glm::cross(triPos[1] - triPos[0], triPos[2] - triPos[0]);
if (!vectorHasLength(triNormal) || (glm::dot(triNormal, originalBoxVelocity) > 0)) {
return BoxTriRes::Behind;
return false;
}
triNormal = glm::normalize(triNormal);
@@ -416,9 +409,6 @@ BoxTriRes AABBvsTriangle(const AABB& box,
const glm::vec3& min = box.MinCorner();
const glm::vec3& max = box.MaxCorner();
// If there is no intersection, whether the box center is in front of or behind the triangle.
BoxTriRes noIntersection = glm::dot(triNormal, origin - triPos[0]) > 0 ? BoxTriRes::Front : BoxTriRes::Behind;
//For each projection in xy-, xz-, and yx-planes.
for (std::pair<int, int> dim : dimensionPairs) {
//2D Triangle.
@@ -436,7 +426,7 @@ BoxTriRes AABBvsTriangle(const AABB& box,
bool pushedFromTriangleLine;
//if projections don't overlap, return false.
if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) {
return noIntersection;
return false;
} else if (resolveCollision) {
//Overwrite the smallest resolution if this is smaller.
if (resolutionDist < resolveShortest.DistanceSq) {
@@ -472,15 +462,14 @@ BoxTriRes AABBvsTriangle(const AABB& box,
float t = glm::dot(triNormal, triPos[0] - origin) / glm::dot(triNormal, diagonal);
//If intersection point between plane and diagonal is within the box.
if (glm::abs(t) > 1) {
return noIntersection;
return false;
}
if (!resolveCollision) {
return BoxTriRes::Intersect;
return true;
}
glm::vec3 cornerResolution = (1+t) * diagonal;
cornerResolution = glm::dot(cornerResolution, triNormal) * triNormal;
//Overwrite the smallest resolution if cornerResolution is smaller.
float lenSq = glm::length2(cornerResolution);
if (lenSq < resolveShortest.DistanceSq) {
@@ -509,7 +498,7 @@ BoxTriRes AABBvsTriangle(const AABB& box,
case ResolveDimZ:
//If we get here, the resolution is along one coordinate axis.
//set velocity to 0 in y if it is along y-axis.
return BoxTriRes::Intersect;
return true;
case Line:
projNorm = glm::normalize(outResolution);
break;
@@ -544,10 +533,10 @@ BoxTriRes AABBvsTriangle(const AABB& box,
boxVelocity = boxVelocity - glm::dot(boxVelocity, projNorm) * projNorm;
}
}
return BoxTriRes::Intersect;
return true;
}
Output AABBvsTriangles(const AABB& box,
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
@@ -557,8 +546,8 @@ Output AABBvsTriangles(const AABB& box,
glm::vec3& outResolutionVector,
bool resolveCollision)
{
bool intersect = false;
Output out = Output::OutContained;
bool hit = false;
bool everHitTheGround = false;
AABB newBox = box;
outResolutionVector = glm::vec3(0.f);
@@ -571,27 +560,20 @@ Output AABBvsTriangles(const AABB& box,
};
glm::vec3 outVec;
bool collideWithGround = isOnGround;
switch (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
case Collision::BoxTriRes::Front:
out = Output::OutSeparated;
break;
case Collision::BoxTriRes::Intersect:
intersect = true;
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
hit = true;
outResolutionVector += outVec;
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
if (collideWithGround) {
everHitTheGround = isOnGround = true;
}
break;
default:
break;
}
}
if (!everHitTheGround) {
isOnGround = false;
}
return intersect ? Output::OutIntersecting : out;
return hit;
}
bool AABBvsTriangles(const AABB& box,
@@ -611,31 +593,13 @@ bool AABBvsTriangles(const AABB& box,
verticalStepHeight,
isOnGround,
outResolutionVector,
true) == Output::OutIntersecting;
true);
}
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
return AABBvsTriangles(box,
modelVertices,
modelIndices,
modelMatrix,
vel,
0.f,
g,
outres,
false) == Output::OutIntersecting;
}
Output AABBvsTrianglesWContainment(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
@@ -657,7 +621,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
ComponentWrapper& cAABB = entity["AABB"];
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
} else if (entity.HasComponent("Model")) {
std::string res = entity["Model"]["Resource"];
const std::string& res = entity["Model"]["Resource"];
if (res.empty()) {
return boost::none;
}
@@ -674,7 +638,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
return boost::none;
}
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
glm::mat4 modelMat = Transform::ModelMatrix(entity);
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
+3 -10
View File
@@ -37,10 +37,6 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
@@ -81,11 +77,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
// Here we know boxB is a entity with Collideable, AABB, and Model.
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
//Here we know boxB is a entity with Collideable, AABB, and Model.
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
@@ -96,11 +88,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += resolutionVector;
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
+10 -31
View File
@@ -10,16 +10,6 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
return;
}
RawModel* triggerModel = nullptr;
glm::mat4 triggerModelMat;
if (triggerEntity.HasComponent("Model")) {
try {
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
triggerModelMat = Transform::ModelMatrix(triggerEntity);
} catch (const std::exception&) {
}
}
m_OctreeOut.clear();
m_Octree->ObjectsInSameRegion(*triggerBox, m_OctreeOut);
@@ -32,17 +22,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
if (colliderFitsInTrigger) {
completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * colliderBox.Size());
}
// We know the entity is inside the trigger box, but perhaps not the model yet.
Collision::Output out = triggerModel == nullptr
? Collision::Output::OutContained
: Collision::AABBvsTrianglesWContainment(
colliderBox,
triggerModel->Vertices(),
triggerModel->m_Indices,
triggerModelMat);
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox) && out == Collision::Output::OutContained) {
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox)) {
// Entity is completely inside the trigger.
// If it was only touching before, it is erased.
m_EntitiesTouchingTrigger[triggerEntity].erase(colliderEntity);
@@ -52,8 +32,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
completeSet.insert(colliderEntity);
publish<Events::TriggerEnter>(colliderEntity, triggerEntity);
}
continue;
} else if (out != Collision::Output::OutSeparated) {
} else {
// Entity is only touching the trigger.
auto& touchSet = m_EntitiesTouchingTrigger[triggerEntity];
auto& completeSet = m_EntitiesCompletelyInTrigger[triggerEntity];
@@ -68,17 +47,17 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
touchSet.insert(colliderEntity);
}
// Else, it was touching the trigger last frame too and nothing is done.
}
} else {
// Entity is not touching the trigger,
// Throw event if it was previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
// Only get here if entity is not touching the trigger,
// throw event if it was touching previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
}
+27 -25
View File
@@ -1,16 +1,6 @@
#include "Core/Transform.h"
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
{
glm::mat4 t = glm::mat4(1.f);
while (entity.Valid()) {
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
}
return t;
}
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{
@@ -80,24 +70,36 @@ glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
return scale;
}
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
{
return ModelMatrix(entity.ID, entity.World);
}
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
{
return AbsoluteTransformation(EntityWrapper(world, entity));
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
//return modelMatrix;
return ModelMatrix(EntityWrapper(world, entity));
}
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
{
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
}
}
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
{
auto cacheIt = MatrixCache.find(entity);
if (cacheIt != MatrixCache.end()) {
return cacheIt->second;
}
ComponentWrapper cTransform = entity["Transform"];
glm::mat4 t = glm::translate((const glm::vec3&)cTransform["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)cTransform["Orientation"])) * glm::scale((const glm::vec3&)cTransform["Scale"]);
EntityWrapper parent = entity.Parent();
if (parent.Valid()) {
t = ModelMatrix(parent) * t;
}
MatrixCache[entity] = t;
return t;
}
void Transform::ClearCache::Update(double dt)
{
MatrixCache.clear();
}
+3 -21
View File
@@ -4,7 +4,7 @@
#include "Editor/EditorWidgetSystem.h"
#include "Core/EntityFile.h"
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(params)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
@@ -47,7 +47,6 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
Enable();
} else {
Disable();
m_EventBroker->Publish(Events::UnlockMouse());
}
}
@@ -72,9 +71,6 @@ void EditorSystem::Update(double dt)
m_EditorStats->Draw(actualDelta);
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
@@ -82,6 +78,7 @@ void EditorSystem::Update(double dt)
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
@@ -205,9 +202,6 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
{
if (m_CurrentSelection.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return false;
}
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
glm::quat parentOrientation;
glm::vec3 parentScale(1.f);
@@ -314,15 +308,3 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
{
EntityWrapper entity(m_World, entityID);
while (entity.Parent().Valid()) {
if (!entity.HasComponent("Transform")) {
return true;
}
entity = entity.Parent();
}
return false;
}
+1 -6
View File
@@ -1,5 +1,4 @@
#include "Network/Client.h"
#include "Network/EPlayerDisconnected.h"
using namespace boost::asio::ip;
Client::Client(World* world, EventBroker* eventBroker)
@@ -225,7 +224,7 @@ void Client::parseServerlist(Packet& packet)
void Client::parseKick()
{
LOG_WARNING("You have been kicked from the server.");
disconnect();
m_IsConnected = false;
}
void Client::parseSpawnEvents()
@@ -465,10 +464,6 @@ void Client::disconnect()
Packet packet(MessageType::Disconnect, m_SendPacketID);
m_Reliable.Send(packet);
m_Reliable.Disconnect();
Events::PlayerDisconnected e;
e.Entity = m_LocalPlayer.ID;
e.PlayerID = -1;
m_EventBroker->Publish(e);
createMainMenu();
}
+1 -1
View File
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
}
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false); // APPARENTLY THIS IS REALLY SLOW
if (
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
+4 -1
View File
@@ -42,7 +42,6 @@
#include "Game/Systems/StartSystem.h"
#include "Rendering/TextureSprite.h"
Game::Game(int argc, char* argv[])
{
parseArgs(argc, argv);
@@ -159,6 +158,8 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<Transform::ClearCache>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
@@ -174,6 +175,8 @@ Game::Game(int argc, char* argv[])
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillFrustumOctreeSystem>(updateOrderLevel, m_OctreeFrustrumCulling);
++updateOrderLevel;
m_SystemPipeline->AddSystem<Transform::ClearCache>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame, m_OctreeFrustrumCulling);
++updateOrderLevel;
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
@@ -264,11 +264,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
size = glm::vec3(1.f, 1.f, 1.f);
} else {
size = glm::vec3(1.f, 1.6f, 1.f);
if (controller->CrouchingLastFrame() && isOnGround) {
// The collision should resolve this anyway, but
// this is more reliable, since the box gets larger.
((glm::vec3&)cTransform["Position"]).y += 0.3f;
}
}
}
+1 -15
View File
@@ -8,7 +8,6 @@ SpectatorCameraSystem::SpectatorCameraSystem(SystemParams params)
, m_PickedTeam(-1)
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SpectatorCameraSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDisconnect, &SpectatorCameraSystem::OnDisconnect);
}
void SpectatorCameraSystem::Update(double dt)
@@ -88,17 +87,4 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
}
return true;
}
bool SpectatorCameraSystem::OnDisconnect(const Events::PlayerDisconnected& e)
{
// If local player gets disconnected, they should be set to
// the spectator camera next time a map loads that has one.
if (e.Entity == LocalPlayer.ID) {
m_CamSetToTeamPick = false;
// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
Events::UnlockMouse unlock;
m_EventBroker->Publish(unlock);
}
return true;
}
}