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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ac0c6ff952 |
@@ -43,6 +43,7 @@ private:
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PacketID m_PacketID = 0;
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PacketID m_PreviousPacketID = 0;
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PacketID m_SendPacketID = 0;
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AckBitPattern ackBitField = 0;
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// Game logic
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World* m_World;
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@@ -11,10 +11,12 @@
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#include "Core/ConfigFile.h"
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#include <fstream>
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#include <iostream>
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#include <bitset>
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#define INPUTSIZE 4097
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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typedef unsigned int AckBitPattern;
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class Network
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{
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@@ -11,12 +11,12 @@ class Packet
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public:
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// arg1: Type of message (Connect, Disconnect...)
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// arg2: PacketID for identifying packet loss.
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Packet(MessageType type, unsigned int& packetID);
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Packet(MessageType type, unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
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// Used to create packet from already existing data buffer.
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Packet(char* data, const int sizeOfPacket);
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Packet(MessageType type);
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~Packet();
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void Init(MessageType type, unsigned int& packetID);
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void Init(MessageType type, unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
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// Add primitive types like int, float, char...
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template<typename T>
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@@ -50,7 +50,9 @@ public:
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// Pops the first element as if it was a string.
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std::string ReadString();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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// No purpose any more
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//void ChangePacketID(unsigned int& packetID);
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void ChangeHeaderInfo(unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
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int Size() { return m_Offset; };
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char* Data() { return m_Data; };
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unsigned int DataReadSize() { return m_ReturnDataOffset; }
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@@ -7,7 +7,13 @@ struct PlayerDefinition {
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::EntityID EntityID = EntityID_Invalid;
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std::string Name = "";
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boost::asio::ip::udp::endpoint Endpoint;
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// The ID of the last sent packet. (Local sequence number)
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unsigned int PacketID;
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// The ID of the last received packet. (Remote sequence number)
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// This is sent as the ackNumber.
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unsigned int LastPacketReceivedID;
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// The bit pattern of the last 32 received packets.
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unsigned int AckBitField;
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std::clock_t StopTime;
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};
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@@ -37,7 +37,7 @@ private:
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char readBuffer[INPUTSIZE] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousPingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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// How often we send messages (milliseconds)
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@@ -58,25 +58,26 @@ private:
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PacketID m_PreviousPacketID = 0;
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// Private member functions
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int receive(char* data);
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void readFromClients();
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void send(PlayerID player, Packet& packet);
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void send(Packet& packet);
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void broadcast(Packet& packet);
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void sendSnapshot();
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void sendPing();
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void broadcast(Packet& packet);
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void checkForTimeOuts();
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void disconnect(PlayerID playerID);
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void identifyPacketLoss();
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void kick(PlayerID player);
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int receive(char* data);
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void readFromClients();
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void send(PlayerID playerID, Packet& packet);
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void send(Packet& packet);
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void sendSnapshot();
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void sendPing();
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void parseClientPing(PlayerID playerID);
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void parseConnect(Packet& packet, PlayerID playerID);
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void parseDisconnect();
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void parseMessageType(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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void parseConnect(Packet& packet);
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void parseDisconnect();
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void parseClientPing();
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void parsePing();
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void identifyPacketLoss();
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void kick(PlayerID player);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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@@ -130,7 +130,7 @@ void Client::parsePing()
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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m_StartPingTime = std::clock();
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Packet packet(MessageType::Ping, m_SendPacketID);
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Packet packet(MessageType::Ping, m_SendPacketID, m_PacketID, ackBitField);
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packet.WriteString("Ping recieved");
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send(packet);
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}
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@@ -294,7 +294,7 @@ void Client::send(Packet& packet)
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void Client::connect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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Packet packet(MessageType::Connect, m_SendPacketID, m_PacketID, ackBitField);
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packet.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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send(packet);
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@@ -304,7 +304,7 @@ void Client::disconnect()
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{
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m_PreviousPacketID = 0;
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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Packet packet(MessageType::Disconnect, m_SendPacketID, m_PacketID, ackBitField);
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send(packet);
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}
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@@ -344,7 +344,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID, m_PacketID, ackBitField);
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packet.WritePrimitive(e.Damage);
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packet.WritePrimitive(e.Player.ID);
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send(packet);
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@@ -368,7 +368,7 @@ void Client::sendLocalPlayerTransform()
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ComponentWrapper cTransform = m_LocalPlayer["Transform"];
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glm::vec3& position = cTransform["Position"];
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glm::vec3& orientation = cTransform["Orientation"];
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Packet packet(MessageType::PlayerTransform, m_SendPacketID);
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Packet packet(MessageType::PlayerTransform, m_SendPacketID, m_PacketID, ackBitField);
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packet.WritePrimitive(position.x);
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packet.WritePrimitive(position.y);
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packet.WritePrimitive(position.z);
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@@ -413,7 +413,7 @@ EntityID Client::createPlayer()
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void Client::sendInputCommands()
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{
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if (m_InputCommandBuffer.size() > 0) {
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Packet packet(MessageType::OnInputCommand, m_SendPacketID);
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Packet packet(MessageType::OnInputCommand, m_SendPacketID, m_PacketID, ackBitField);
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for (int i = 0; i < m_InputCommandBuffer.size(); i++) {
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packet.WriteString(m_InputCommandBuffer[i].Command);
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packet.WritePrimitive(m_InputCommandBuffer[i].Value);
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@@ -425,7 +425,7 @@ void Client::sendInputCommands()
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void Client::becomePlayer()
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{
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Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID);
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Packet packet(MessageType::BecomePlayer, m_SendPacketID, m_PacketID, ackBitField);
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send(packet);
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}
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@@ -1,9 +1,9 @@
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#include "Network/Packet.h"
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Packet::Packet(MessageType type, unsigned int& packetID)
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Packet::Packet(MessageType type, unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField)
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{
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m_Data = new char[m_MaxPacketSize];
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Init(type, packetID);
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Init(type, packetID, lastReceivedPacket, ackBitField);
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}
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// Create message
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@@ -21,7 +21,9 @@ Packet::Packet(MessageType type)
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{
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m_Data = new char[m_MaxPacketSize];
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unsigned int dummy = 0;
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Init(type, dummy);
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// Dummy allocates memory for later insertion of
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// correct values
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Init(type, dummy, dummy, dummy);
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}
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Packet::~Packet()
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@@ -29,15 +31,17 @@ Packet::~Packet()
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delete[] m_Data;
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}
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void Packet::Init(MessageType type, unsigned int & packetID)
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void Packet::Init(MessageType type, unsigned int & packetID, unsigned int lastReceivedPacket, unsigned int ackBitField)
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{
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Create message header
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// Add message type
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int messageType = static_cast<int>(type);
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Packet::WritePrimitive<int>(messageType);
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Packet::WritePrimitive<int>(packetID);
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WritePrimitive<int>(messageType);
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WritePrimitive<unsigned int>(packetID);
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WritePrimitive<unsigned int>(lastReceivedPacket);
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WritePrimitive<unsigned int>(ackBitField);
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packetID++;
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m_HeaderSize = m_Offset;
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}
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@@ -87,16 +91,31 @@ char * Packet::ReadData(int SizeOfData)
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return (m_Data + oldReturnDataOffset);
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}
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void Packet::ChangePacketID(unsigned int & packetID)
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//void Packet::ChangePacketID(unsigned int & packetID)
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//{
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// packetID = packetID + 1;
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// // Overwrite old PacketID
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// memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
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//}
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void Packet::ChangeHeaderInfo(unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField)
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{
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packetID = packetID + 1;
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// Start at sizeOf(int) cause of MessageType
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int offset = sizeof(int);
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// Overwrite old PacketID
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memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
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memcpy(m_Data + sizeof(unsigned int), &packetID, offset);
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offset += sizeof(unsigned int);
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// Overwrite old LastReceivedPacket
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memcpy(m_Data + sizeof(unsigned int), &lastReceivedPacket, offset);
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offset += sizeof(unsigned int);
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// Overwrite old ackBitField
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memcpy(m_Data + sizeof(unsigned int), &ackBitField, offset);
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offset += sizeof(unsigned int);
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}
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void Packet::resizeData()
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{
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// Allocate memory to store our data in
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char* holdData = new char[m_MaxPacketSize];
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// Copy our data to the newly allocated memory
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@@ -32,6 +32,16 @@ void Server::Update()
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m_EventBroker->Process<Server>();
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if (isReadingData) {
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Network::Update();
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// Test bit patterns
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//std::bitset<32> bitPattern;
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//bitPattern[0].flip();
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//bitPattern[15].flip();
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//bitPattern[31].flip();
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//std::cout << "bitPattern: " << bitPattern << '\n';
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//unsigned int bitPatternInt = static_cast<unsigned int>(bitPattern.to_ulong());
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//std::cout << "Int pattern: " << bitPatternInt << '\n';
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//std::bitset<32> bitPatternRev(bitPatternInt);
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//std::cout << "bitPatternReverted: " << bitPatternRev << '\n';
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}
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}
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@@ -55,9 +65,9 @@ void Server::readFromClients()
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}
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// Send pings each
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if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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if (pingIntervalMs < (1000 * (currentTime - previousPingMessage) / (double)CLOCKS_PER_SEC)) {
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sendPing();
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previousePingMessage = currentTime;
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previousPingMessage = currentTime;
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}
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// Time out logic
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@@ -69,15 +79,19 @@ void Server::readFromClients()
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void Server::parseMessageType(Packet& packet)
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{
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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if (playerID != -1) {
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// TODO: Bit pattern stuff!"#!"#
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m_ConnectedPlayers[playerID].LastPacketReceivedID = packet.ReadPrimitive<PacketID>();
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}
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//identifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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parseConnect(packet);
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parseConnect(packet, playerID);
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break;
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case MessageType::Ping:
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parsePing();
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@@ -118,12 +132,12 @@ int Server::receive(char * data)
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return length;
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}
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void Server::send(PlayerID player, Packet& packet)
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void Server::send(PlayerID playerID, Packet& packet)
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{
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try {
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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m_ConnectedPlayers[player].Endpoint,
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m_ConnectedPlayers[playerID].Endpoint,
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0);
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// Network Debug data
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if (isReadingData) {
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@@ -133,7 +147,7 @@ void Server::send(PlayerID player, Packet& packet)
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}
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} catch (const boost::system::system_error& e) {
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
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m_ConnectedPlayers[playerID].Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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@@ -155,7 +169,11 @@ void Server::send(Packet & packet)
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void Server::broadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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packet.ChangePacketID(kv.second.PacketID);
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packet.ChangeHeaderInfo(
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kv.second.PacketID,
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kv.second.LastPacketReceivedID,
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kv.second.AckBitField
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);
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send(kv.first, packet);
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}
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}
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@@ -285,20 +303,13 @@ void Server::parseOnPlayerDamage(Packet & packet)
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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void Server::parseConnect(Packet& packet)
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void Server::parseConnect(Packet& packet, PlayerID playerID)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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if (playerID != -1) {
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return;
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}
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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// Already connected
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return;
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}
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}
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// Create a new player
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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@@ -306,11 +317,11 @@ void Server::parseConnect(Packet& packet)
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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Packet connnectPacket(MessageType::Connect, pd.PacketID, pd.LastPacketReceivedID, pd.AckBitField);
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m_ConnectedPlayers[m_NextPlayerID++] = pd;
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, pd.PacketID);
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send(connnectPacket);
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// Send notification that a player has connected
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@@ -331,15 +342,18 @@ void Server::parseDisconnect()
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}
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}
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void Server::parseClientPing()
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void Server::parseClientPing(PlayerID player)
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player == -1) {
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return;
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}
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// Return ping
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Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
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Packet packet(
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MessageType::Ping,
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m_ConnectedPlayers[player].PacketID,
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m_ConnectedPlayers[player].LastPacketReceivedID,
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m_ConnectedPlayers[player].AckBitField
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);
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packet.WriteString("Ping received");
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send(packet);
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}
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@@ -29,7 +29,7 @@ void RayTest(std::string fileName) {
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Ray ray(glm::vec3(-50, 0, 0), glm::vec3(1, 0, 0));
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//using a
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here, else we have to init the renderingsystem
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//here, else we have to init the renderingsystem
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ResourceManager::RegisterType<RawModel>("RawModel");
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auto unitBox = ResourceManager::Load<RawModel>(fileName);
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BOOST_REQUIRE(unitBox != nullptr);
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@@ -69,8 +69,8 @@ GameHealthSystemTest::GameHealthSystemTest()
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m_EventBroker->Publish(e3);
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//damage player with 50
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Events::PlayerDamage e;
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e.DamageAmount = 50.0f;
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e.PlayerDamagedID = healthsID;
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e.Damage = 50.0f;
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//e.Player = healthsID;
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m_EventBroker->Publish(e);
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//heal some other player with 40
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Events::PlayerHealthPickup e2;
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Reference in New Issue
Block a user