Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c5e0a1566e | |||
| 167f78951e | |||
| 4b6d4e581f | |||
| 123fbf5633 | |||
| 4c054d5b8c |
@@ -2,14 +2,14 @@
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#define EEntityDeleted_h__
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#include "Event.h"
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#include "Entity.h"
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#include "EntityWrapper.h"
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namespace Events
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{
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struct EntityDeleted : Event
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{
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EntityID DeletedEntity;
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EntityWrapper DeletedEntity;
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// True if the entity deletion was triggered because the entity's parent was deleted before it
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bool Cascaded;
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};
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@@ -0,0 +1,28 @@
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#ifndef RespawnSystem_h__
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#define RespawnSystem_h__
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#include "System.h"
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#include "SpawnerSystem.h"
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#include "EEntityDeleted.h"
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#include "EPause.h"
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class RespawnSystem : public PureSystem
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{
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public:
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RespawnSystem(SystemParams params);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt) override;
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private:
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std::unordered_map<EntityWrapper, EntityWrapper> m_LastRespawnedEntity;
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bool m_Paused = false;
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EventRelay<RespawnSystem, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<RespawnSystem, Events::Pause> m_EPause;
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bool OnPause(const Events::Pause& e);
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EventRelay<RespawnSystem, Events::Resume> m_EResume;
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bool OnResume(const Events::Resume& e);
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};
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#endif
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@@ -5,7 +5,7 @@
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/EntityFile.h"
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@@ -68,7 +68,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -22,7 +22,7 @@
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#include "../Core/ELockMouse.h"
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#include "../Core/EFileDropped.h"
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#include "../Rendering/Texture.h"
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#include "Game/Events/ESpawnerSpawn.h"
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#include "../Core/ESpawnerSpawn.h"
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class EditorGUI
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{
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@@ -1,15 +0,0 @@
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#ifndef Events_BecomeServerOrClient_h__
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#define Events_BecomeServerOrClient_h__
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#include "Core/EventBroker.h"
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namespace Events
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{
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struct BecomeServer : public Event { };
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struct BecomeClient : public Event { };
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}
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#endif
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@@ -1,19 +0,0 @@
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#ifndef EResolutionChanged_h__
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#define EResolutionChanged_h__
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#include "../Core/Event.h"
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#include "../Core/Util/Rectangle.h"
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namespace Events
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{
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// Fired when the framebuffer size changes
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struct ResolutionChanged : Event
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{
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Rectangle OldResolution;
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Rectangle NewResolution;
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};
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}
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#endif
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@@ -54,7 +54,7 @@ private:
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struct Frustum {
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Plane Planes[4];
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};
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Frustum* m_Frustums = nullptr;
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Frustum* m_Frustums;
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//This should be a component
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struct LightSource {
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@@ -74,11 +74,11 @@ private:
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glm::vec2 Padding = glm::vec2(1.f, 2.f);
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};
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LightGrid* m_LightGrid = nullptr;
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LightGrid* m_LightGrid;
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int m_LightOffset = 0;
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float* m_LightIndex = nullptr;
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float* m_LightIndex;
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};
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@@ -19,7 +19,6 @@
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#include "../Core/Octree.h"
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#include "../Collision/EntityAABB.h"
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#include "../Core/ConfigFile.h"
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#include "EResolutionChanged.h"
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class RenderSystem : public ImpureSystem
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{
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@@ -37,8 +36,6 @@ private:
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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Octree<EntityAABB>* m_Octree;
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EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
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bool OnResolutionChanged(Events::ResolutionChanged &event);
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EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(Events::SetCamera &event);
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EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
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@@ -28,12 +28,10 @@
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#include "Util/CommonFunctions.h"
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#include "Core/PerformanceTimer.h"
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#include "ShadowPass.h"
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#include "EResolutionChanged.h"
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class Renderer : public IRenderer
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{
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static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
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static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
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public:
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Renderer(EventBroker* eventBroker, ConfigFile* config)
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@@ -42,14 +40,13 @@ public:
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{ }
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~Renderer();
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virtual void SetResolution(const Rectangle& resolution) override;
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virtual void Initialize() override;
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virtual void Update(double dt) override;
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virtual void Draw(RenderFrame& frame) override;
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virtual PickData Pick(glm::vec2 screenCoord) override;
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private:
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//----------------------Variables----------------------//
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@@ -93,14 +90,11 @@ private:
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void InputUpdate(double dt);
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//void PickingPass(RenderQueueCollection& rq);
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//void DrawScreenQuad(GLuint textureToDraw);
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void setWindowSize(Rectangle size);
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void updateFramebufferSize();
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static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
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void SortRenderJobsByDepth(RenderScene &scene);
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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//--------------------ShaderPrograms-------------------//
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//--------------------ShaderPrograms-------------------//
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ShaderProgram* m_BasicForwardProgram;
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ShaderProgram* m_ExplosionEffectProgram;
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@@ -63,8 +63,7 @@ private:
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GLuint m_DepthMap;
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FrameBuffer m_DepthBuffer;
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ShaderProgram* m_ShadowProgram;
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ShaderProgram* m_ShadowProgramSkinned;
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ShaderProgram* m_ShadowProgram;
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std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
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std::array<glm::mat4, MAX_SPLITS> m_LightView;
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@@ -16,11 +16,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
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return false;
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}
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#ifndef DEBUG
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#define GLERROR(function) \
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_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
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#else
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#define GLERROR(function) false
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#endif
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#endif
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@@ -29,7 +29,6 @@
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#include "Network/Network.h"
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#include "Network/Server.h"
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#include "Network/Client.h"
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#include "Network/EBecomeServerOrClient.h"
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// Sound
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#include "Sound/SoundManager.h"
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@@ -71,11 +70,6 @@ private:
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bool m_IsServer = false;
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int parseArgs(int argc, char* argv[]);
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EventRelay<Game, Events::BecomeServer> m_EBecomeServer;
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bool OnBecomeServer(const Events::BecomeServer& e);
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EventRelay<Game, Events::BecomeClient> m_EBecomeClient;
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bool OnBecomeClient(const Events::BecomeClient& e);
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};
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#endif
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@@ -5,7 +5,7 @@
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "GUI/EButtonClicked.h"
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@@ -14,7 +14,6 @@
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#include "Input/EInputCommand.h"
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#include "Network/ESearchForServers.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EBecomeServerOrClient.h"
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class MainMenuSystem : public ImpureSystem
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@@ -1,7 +1,7 @@
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/SpawnerSystem.h"
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#include "Core/ESpawnerSpawn.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerDeath.h"
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#include "Rendering/ESetCamera.h"
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@@ -5,7 +5,7 @@
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Core/EventBroker.h"
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#include "Network/ESearchForServers.h"
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@@ -6,7 +6,7 @@
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/EAutoAnimationBlend.h"
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@@ -68,4 +68,5 @@
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<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
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<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
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<xs:include schemaLocation="Components/ServerList.xsd"/>
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<xs:include schemaLocation="Components/Respawn.xsd"/>
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</xs:schema>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Respawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Respawn.xsd">
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<Delay>0</Delay>
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<_RespawnCountdown>0</_RespawnCountdown>
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</Respawn>
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Respawn">
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<xs:annotation>
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<xs:documentation>Triggers a Spawner component after its last spawned entity is destroyed with an optional delay.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Delay" type="t:double" minOccurs="0"/>
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<xs:element name="_RespawnCountdown" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -2,19 +2,13 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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|
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<Components>
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<c:NetworkComponent/>
|
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<c:HealthPickup/>
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<c:Model>
|
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<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
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</c:Model>
|
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<c:RaptorCopter>
|
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<Speed>8</Speed>
|
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<Axis X="0" Y="0.100000001" Z="0"/>
|
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</c:RaptorCopter>
|
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<c:NetworkComponent/>
|
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<c:Transform>
|
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<Position X="0" Y="2.36784196" Z="0"/>
|
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<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||
<Orientation X="0" Y="18767.0273" Z="0"/>
|
||||
<Scale X="0.25" Y="0.25" Z="0.25"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.871185362" Z="1.77631724"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.479999989" Y="0.479999989" Z="0.479999989"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.41138339" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Respawn>
|
||||
<Delay>3</Delay>
|
||||
</c:Respawn>
|
||||
<c:RaptorCopter>
|
||||
<Speed>1</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:FloatingEffect>
|
||||
<Period>2</Period>
|
||||
<Time>75.797556530109119</Time>
|
||||
<Axis X="0" Y="0.200000003" Z="0"/>
|
||||
</c:FloatingEffect>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/HealthPickup.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-0" Y="-0.118795805" Z="-0"/>
|
||||
<Orientation X="0" Y="13.0735149" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -319,80 +319,23 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_5">
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Popup_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.103822395" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlaySpawner">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.280000001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_5">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Host</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
+6044
-6123
File diff suppressed because it is too large
Load Diff
@@ -71,6 +71,7 @@
|
||||
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
|
||||
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
|
||||
<xs:element ref="c:ServerList" minOccurs="0"/>
|
||||
<xs:element ref="c:Respawn" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
layout (location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
mat4 boneTransform = mat4(1);
|
||||
if(BoneWeights[0] > 0.0f){
|
||||
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
|
||||
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
|
||||
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P * V * M * boneTransform * vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#include "Core/RespawnSystem.h"
|
||||
|
||||
RespawnSystem::RespawnSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Respawn")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &RespawnSystem::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &RespawnSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &RespawnSystem::OnResume);
|
||||
}
|
||||
|
||||
void RespawnSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt)
|
||||
{
|
||||
if (m_Paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.HasComponent("Spawner")) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityWrapper& lastRespawnedEntity = m_LastRespawnedEntity[entity];
|
||||
if (!lastRespawnedEntity.Valid()) {
|
||||
double& _respawnCountdown = cRespawn["_RespawnCountdown"];
|
||||
_respawnCountdown -= dt;
|
||||
if (_respawnCountdown <= 0) {
|
||||
lastRespawnedEntity = SpawnerSystem::Spawn(entity, entity);
|
||||
_respawnCountdown = cRespawn["Delay"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool RespawnSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||
{
|
||||
m_LastRespawnedEntity.erase(e.DeletedEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RespawnSystem::OnPause(const Events::Pause& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RespawnSystem::OnResume(const Events::Resume& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Core/SpawnerSystem.h"
|
||||
#include "Collision/Collision.h"
|
||||
|
||||
SpawnerSystem::SpawnerSystem(SystemParams params)
|
||||
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
|
||||
|
||||
if (m_EventBroker != nullptr) {
|
||||
Events::EntityDeleted e;
|
||||
e.DeletedEntity = entity;
|
||||
e.DeletedEntity = EntityWrapper(this, entity);
|
||||
e.Cascaded = cascaded;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
@@ -22,8 +22,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
}
|
||||
m_Port = port;
|
||||
printf("Server initialized and bound to port %i\n", port);
|
||||
|
||||
LOG_INFO("Server initialized and bound to port %i", port);
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
@@ -495,7 +494,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
|
||||
{
|
||||
if (!e.Cascaded) {
|
||||
Packet packet = Packet(MessageType::EntityDeleted);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -127,12 +127,12 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
void AnimationSystem::UpdateWeights(double dt)
|
||||
{
|
||||
for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
|
||||
/* LOG_INFO("%s", it->first.Name().c_str());
|
||||
it->second.PrintQueue();*/
|
||||
LOG_INFO("%s", it->first.Name().c_str());
|
||||
it->second.PrintQueue();
|
||||
|
||||
if(it->second.HasActiveBlendJob()) {
|
||||
AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
|
||||
//LOG_INFO("%s", blendJob.RootNode.Name().c_str());
|
||||
LOG_INFO("%s", blendJob.RootNode.Name().c_str());
|
||||
std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree();
|
||||
if (blendTree != nullptr) {
|
||||
if (blendJob.Duration != 0.0) {
|
||||
@@ -283,7 +283,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
|
||||
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
|
||||
EntityWrapper entity = e.DeletedEntity;
|
||||
|
||||
if (entity.HasComponent("Model")) {
|
||||
Model* model;
|
||||
|
||||
@@ -42,15 +42,6 @@ void LightCullingPass::SetSSBOSizes()
|
||||
{
|
||||
m_NumberOfTiles = (int)(m_Renderer->GetViewportSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewportSize().Height/TILE_SIZE);
|
||||
|
||||
if (m_Frustums != nullptr) {
|
||||
delete[] m_Frustums;
|
||||
}
|
||||
if (m_LightGrid != nullptr) {
|
||||
delete[] m_LightGrid;
|
||||
}
|
||||
if (m_LightIndex != nullptr) {
|
||||
delete[] m_LightIndex;
|
||||
}
|
||||
m_Frustums = new Frustum[m_NumberOfTiles];
|
||||
m_LightGrid = new LightGrid[m_NumberOfTiles];
|
||||
m_LightIndex = new float[m_NumberOfTiles*MAX_LIGHTS_PER_TILE];
|
||||
|
||||
@@ -219,7 +219,7 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
m_PickingSkinnedProgram->Bind();
|
||||
lastShader = m_PickingSkinnedProgram->GetHandle();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix));
|
||||
glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
|
||||
|
||||
std::vector<glm::mat4> frameBones;
|
||||
|
||||
@@ -9,11 +9,10 @@ RenderSystem::RenderSystem(SystemParams params, const IRenderer* renderer, Rende
|
||||
, m_Octree(frustumCullOctree)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResolutionChanged, &RenderSystem::OnResolutionChanged);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &RenderSystem::OnPlayerSpawned);
|
||||
|
||||
m_Camera = new Camera((float)m_Renderer->GetViewportSize().Width / m_Renderer->GetViewportSize().Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
}
|
||||
|
||||
RenderSystem::~RenderSystem()
|
||||
@@ -21,13 +20,6 @@ RenderSystem::~RenderSystem()
|
||||
delete m_Camera;
|
||||
}
|
||||
|
||||
bool RenderSystem::OnResolutionChanged(Events::ResolutionChanged& e)
|
||||
{
|
||||
// Update camera aspect ration on resolution change
|
||||
m_Camera->SetAspectRatio((float)e.NewResolution.Width / e.NewResolution.Height);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderSystem::OnSetCamera(Events::SetCamera& e)
|
||||
{
|
||||
ComponentWrapper cTransform = e.CameraEntity["Transform"];
|
||||
|
||||
@@ -36,24 +36,16 @@ void Renderer::Initialize()
|
||||
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
|
||||
}
|
||||
|
||||
void Renderer::glfwWindowSizeCallback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
m_WindowToRenderer[window]->setWindowSize(Rectangle(width, height));
|
||||
}
|
||||
|
||||
void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
m_WindowToRenderer[window]->updateFramebufferSize();
|
||||
}
|
||||
|
||||
void Renderer::SetResolution(const Rectangle& resolution)
|
||||
{
|
||||
m_Resolution = resolution;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
setWindowSize(resolution);
|
||||
updateFramebufferSize();
|
||||
}
|
||||
glViewport(0, 0, width, height);
|
||||
Renderer* currentRenderer = m_WindowToRenderer[window];
|
||||
currentRenderer->m_ViewportSize = Rectangle(width, height);
|
||||
currentRenderer->m_PickingPass->OnWindowResize();
|
||||
currentRenderer->m_DrawFinalPass->OnWindowResize();
|
||||
currentRenderer->m_LightCullingPass->OnWindowResize();
|
||||
currentRenderer->m_DrawBloomPass->OnWindowResize();
|
||||
currentRenderer->m_SSAOPass->OnWindowResize();
|
||||
}
|
||||
|
||||
void Renderer::InitializeWindow()
|
||||
@@ -75,7 +67,6 @@ void Renderer::InitializeWindow()
|
||||
LOG_ERROR("GLFW: Failed to create window");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
glfwSetWindowSizeCallback(m_Window, &glfwWindowSizeCallback);
|
||||
glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback);
|
||||
glfwMakeContextCurrent(m_Window);
|
||||
|
||||
@@ -120,30 +111,6 @@ void Renderer::InputUpdate(double dt)
|
||||
|
||||
}
|
||||
|
||||
void Renderer::setWindowSize(Rectangle size)
|
||||
{
|
||||
glfwSetWindowSize(m_Window, size.Width, size.Height);
|
||||
}
|
||||
|
||||
void Renderer::updateFramebufferSize()
|
||||
{
|
||||
Events::ResolutionChanged e;
|
||||
e.OldResolution = m_ViewportSize;
|
||||
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(m_Window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
m_ViewportSize = Rectangle(width, height);
|
||||
m_PickingPass->OnWindowResize();
|
||||
m_DrawFinalPass->OnWindowResize();
|
||||
m_LightCullingPass->OnWindowResize();
|
||||
m_DrawBloomPass->OnWindowResize();
|
||||
m_SSAOPass->OnWindowResize();
|
||||
|
||||
e.NewResolution = m_ViewportSize;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Renderer::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<Renderer>();
|
||||
@@ -296,7 +263,6 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
|
||||
void Renderer::InitializeRenderPasses()
|
||||
{
|
||||
m_PickingPass = new PickingPass(this, m_EventBroker);
|
||||
|
||||
@@ -156,12 +156,7 @@ void ShadowPass::InitializeShaderPrograms()
|
||||
m_ShadowProgram->BindFragDataLocation(0, "ShadowMap");
|
||||
m_ShadowProgram->Link();
|
||||
|
||||
m_ShadowProgramSkinned = ResourceManager::Load<ShaderProgram>("#ShadowProgramSkinned");
|
||||
m_ShadowProgramSkinned->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ShadowSkinned.vert.glsl")));
|
||||
m_ShadowProgramSkinned->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Shadow.frag.glsl")));
|
||||
m_ShadowProgramSkinned->Compile();
|
||||
m_ShadowProgramSkinned->BindFragDataLocation(0, "ShadowMap");
|
||||
m_ShadowProgramSkinned->Link();
|
||||
|
||||
}
|
||||
|
||||
void ShadowPass::ClearBuffer()
|
||||
@@ -217,7 +212,8 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
|
||||
ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
|
||||
|
||||
|
||||
m_ShadowProgram->Bind();
|
||||
GLuint shaderHandle = m_ShadowProgram->GetHandle();
|
||||
glViewport(0, 0, m_ResolutionSizeWidth, m_ResolutionSizeHeight);
|
||||
|
||||
for (int i = 0; i < m_CurrentNrOfSplits; i++) {
|
||||
@@ -225,11 +221,7 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_DepthMap, 0, i);
|
||||
|
||||
|
||||
GLuint shaderHandle;
|
||||
|
||||
for (auto &job : scene.Jobs.DirectionalLight) {
|
||||
|
||||
auto directionalLightJob = std::dynamic_pointer_cast<DirectionalLightJob>(job);
|
||||
|
||||
if (directionalLightJob) {
|
||||
@@ -240,19 +232,9 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
//RadiusToLightspace(m_shadowFrusta[i]);
|
||||
m_LightProjection[i] = glm::ortho(m_shadowFrusta[i].LRBT[LEFT], m_shadowFrusta[i].LRBT[RIGHT], m_shadowFrusta[i].LRBT[BOTTOM], m_shadowFrusta[i].LRBT[TOP], m_NearFarPlane[NEAR], m_NearFarPlane[FAR]);
|
||||
|
||||
|
||||
m_ShadowProgram->Bind();
|
||||
shaderHandle = m_ShadowProgram->GetHandle();
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_LightProjection[i]));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_LightView[i]));
|
||||
|
||||
m_ShadowProgramSkinned->Bind();
|
||||
shaderHandle = m_ShadowProgramSkinned->GetHandle();
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_LightProjection[i]));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_LightView[i]));
|
||||
|
||||
|
||||
|
||||
GLERROR("ShadowLight ERROR");
|
||||
|
||||
for (auto &objectJob : scene.Jobs.OpaqueObjects) {
|
||||
@@ -263,23 +245,6 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
continue;
|
||||
}
|
||||
|
||||
if(modelJob->Model->IsSkinned()) {
|
||||
m_ShadowProgramSkinned->Bind();
|
||||
shaderHandle = m_ShadowProgramSkinned->GetHandle();
|
||||
|
||||
std::vector<glm::mat4> frameBones;
|
||||
if (modelJob->BlendTree != nullptr) {
|
||||
frameBones = modelJob->BlendTree->GetFinalPose();
|
||||
} else {
|
||||
frameBones = modelJob->Skeleton->GetTPose();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
|
||||
} else {
|
||||
m_ShadowProgram->Bind();
|
||||
shaderHandle = m_ShadowProgram->GetHandle();
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), 1.f);
|
||||
|
||||
@@ -300,23 +265,6 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (modelJob->Model->IsSkinned()) {
|
||||
m_ShadowProgramSkinned->Bind();
|
||||
shaderHandle = m_ShadowProgramSkinned->GetHandle();
|
||||
|
||||
std::vector<glm::mat4> frameBones;
|
||||
if (modelJob->BlendTree != nullptr) {
|
||||
frameBones = modelJob->BlendTree->GetFinalPose();
|
||||
} else {
|
||||
frameBones = modelJob->Skeleton->GetTPose();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
|
||||
} else {
|
||||
m_ShadowProgram->Bind();
|
||||
shaderHandle = m_ShadowProgram->GetHandle();
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), modelJob->Color.a);
|
||||
|
||||
|
||||
+20
-45
@@ -7,7 +7,7 @@
|
||||
#include "Systems/RaptorCopterSystem.h"
|
||||
#include "Systems/HealthSystem.h"
|
||||
#include "Systems/PlayerMovementSystem.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Core/SpawnerSystem.h"
|
||||
#include "Systems/PlayerSpawnSystem.h"
|
||||
#include "Systems/PlayerDeathSystem.h"
|
||||
#include "Systems/FloatingEffectSystem.h"
|
||||
@@ -40,6 +40,7 @@
|
||||
#include "Game/Systems/MainMenuSystem.h"
|
||||
#include "Game/Systems/ServerListSystem.h"
|
||||
#include "Game/Systems/StartSystem.h"
|
||||
#include "Core/RespawnSystem.h"
|
||||
#include "Rendering/TextureSprite.h"
|
||||
|
||||
|
||||
@@ -58,6 +59,7 @@ Game::Game(int argc, char* argv[])
|
||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
||||
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
|
||||
ResourceManager::RegisterType<Font>("FontFile");
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
|
||||
DisableMemoryPool::Value = m_Config->Get<bool>("Debug.DisableMemoryPool", false);
|
||||
@@ -65,8 +67,6 @@ Game::Game(int argc, char* argv[])
|
||||
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBecomeServer, &Game::OnBecomeServer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBecomeClient, &Game::OnBecomeClient);
|
||||
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer(m_EventBroker, m_Config);
|
||||
@@ -77,7 +77,7 @@ Game::Game(int argc, char* argv[])
|
||||
0,
|
||||
m_Config->Get<int>("Video.Width", 1280),
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
|
||||
m_RenderFrame = new RenderFrame();
|
||||
@@ -100,7 +100,21 @@ Game::Game(int argc, char* argv[])
|
||||
// Create the sound manager
|
||||
m_SoundManager = new SoundManager(m_World, m_EventBroker);
|
||||
|
||||
|
||||
// Initialize network
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
|
||||
if (m_IsServer) {
|
||||
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
|
||||
} else if (m_IsClient) {
|
||||
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
|
||||
}
|
||||
} else {
|
||||
// If network is disabled, pretend we're a server
|
||||
m_IsClient = true;
|
||||
m_IsServer = true;
|
||||
}
|
||||
|
||||
// Create Octrees
|
||||
// TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this.
|
||||
@@ -122,6 +136,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<RespawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||
@@ -175,8 +190,6 @@ Game::~Game()
|
||||
delete m_OctreeCollision;
|
||||
delete m_OctreeTrigger;
|
||||
delete m_SoundManager;
|
||||
m_EventBroker->Unsubscribe(m_EBecomeServer);
|
||||
m_EventBroker->Unsubscribe(m_EBecomeClient);
|
||||
if (m_NetworkClient != nullptr) {
|
||||
delete m_NetworkClient;
|
||||
}
|
||||
@@ -199,7 +212,6 @@ void Game::Tick()
|
||||
double dt = currentTime - m_LastTime;
|
||||
m_LastTime = currentTime;
|
||||
|
||||
m_EventBroker->Process<Game>();
|
||||
// Handle input in a weird looking but responsive way
|
||||
m_EventBroker->Process<InputManager>();
|
||||
m_EventBroker->Swap();
|
||||
@@ -274,40 +286,3 @@ int Game::parseArgs(int argc, char* argv[])
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Game::OnBecomeServer(const Events::BecomeServer& e)
|
||||
{
|
||||
|
||||
// if (m_IsServer) {
|
||||
// m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
|
||||
// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
|
||||
// } else if (m_IsClient) {
|
||||
// m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
// m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
|
||||
// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
|
||||
// }
|
||||
|
||||
if (m_NetworkServer != nullptr) {
|
||||
delete m_NetworkServer;
|
||||
}
|
||||
if (m_NetworkClient != nullptr) {
|
||||
delete m_NetworkClient;
|
||||
}
|
||||
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Game::OnBecomeClient(const Events::BecomeClient& e)
|
||||
{
|
||||
if (m_NetworkServer != nullptr) {
|
||||
delete m_NetworkServer;
|
||||
}
|
||||
if (m_NetworkClient != nullptr) {
|
||||
delete m_NetworkClient;
|
||||
}
|
||||
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
|
||||
if (e.EntityName == "ServerIdentityConnect") {
|
||||
EntityWrapper entity = e.Entity;
|
||||
EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity");
|
||||
if (serverIdentityEntity.Valid()) {
|
||||
if(serverIdentityEntity.Valid()) {
|
||||
Events::ConnectRequest event;
|
||||
event.IP = (std::string)serverIdentityEntity["ServerIdentity"]["IP"];
|
||||
event.Port = (int)serverIdentityEntity["ServerIdentity"]["Port"];
|
||||
@@ -44,13 +44,7 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
|
||||
|
||||
bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (e.Command == "Host" && e.Value == 1) {
|
||||
printf("Sending event...\n");
|
||||
m_EventBroker->Publish(Events::BecomeServer());
|
||||
return true;
|
||||
}
|
||||
if (e.Command == "Play" && e.Value == 1) {
|
||||
m_EventBroker->Publish(Events::BecomeClient());
|
||||
if(e.Command == "Play" && e.Value == 1) {
|
||||
auto menus = m_World->GetComponents("Menu");
|
||||
if (menus == nullptr) {
|
||||
return 0;
|
||||
@@ -70,7 +64,7 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
break;
|
||||
}
|
||||
|
||||
} else if (!m_OpenSubMenu.HasComponent("ServerList")) {
|
||||
} else if(!m_OpenSubMenu.HasComponent("ServerList")) {
|
||||
//Menu is open, but not the right one, delete the old one and open a new one.
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
@@ -91,7 +85,7 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
}
|
||||
} else if (e.Command == "RefreshServerList" && e.Value == 1) {
|
||||
} else if (e.Command == "RefreshServerList" && e.Value == 1){
|
||||
Events::SearchForServers event;
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
// We only care about when the local players death effect is removed.
|
||||
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
|
||||
if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user