Compare commits

..

5 Commits

40 changed files with 6287 additions and 6484 deletions
+2 -2
View File
@@ -2,14 +2,14 @@
#define EEntityDeleted_h__ #define EEntityDeleted_h__
#include "Event.h" #include "Event.h"
#include "Entity.h" #include "EntityWrapper.h"
namespace Events namespace Events
{ {
struct EntityDeleted : Event struct EntityDeleted : Event
{ {
EntityID DeletedEntity; EntityWrapper DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it // True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded; bool Cascaded;
}; };
+28
View File
@@ -0,0 +1,28 @@
#ifndef RespawnSystem_h__
#define RespawnSystem_h__
#include "System.h"
#include "SpawnerSystem.h"
#include "EEntityDeleted.h"
#include "EPause.h"
class RespawnSystem : public PureSystem
{
public:
RespawnSystem(SystemParams params);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt) override;
private:
std::unordered_map<EntityWrapper, EntityWrapper> m_LastRespawnedEntity;
bool m_Paused = false;
EventRelay<RespawnSystem, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<RespawnSystem, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e);
EventRelay<RespawnSystem, Events::Resume> m_EResume;
bool OnResume(const Events::Resume& e);
};
#endif
@@ -5,7 +5,7 @@
#include "Common.h" #include "Common.h"
#include "GLM.h" #include "GLM.h"
#include "Core/System.h" #include "Core/System.h"
#include "Events/ESpawnerSpawn.h" #include "Core/ESpawnerSpawn.h"
#include "Core/Transform.h" #include "Core/Transform.h"
#include "Core/EntityFile.h" #include "Core/EntityFile.h"
+1 -1
View File
@@ -68,7 +68,7 @@ protected:
const std::string m_ComponentType; const std::string m_ComponentType;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
}; };
class ImpureSystem : public virtual System class ImpureSystem : public virtual System
+1 -1
View File
@@ -22,7 +22,7 @@
#include "../Core/ELockMouse.h" #include "../Core/ELockMouse.h"
#include "../Core/EFileDropped.h" #include "../Core/EFileDropped.h"
#include "../Rendering/Texture.h" #include "../Rendering/Texture.h"
#include "Game/Events/ESpawnerSpawn.h" #include "../Core/ESpawnerSpawn.h"
class EditorGUI class EditorGUI
{ {
@@ -1,15 +0,0 @@
#ifndef Events_BecomeServerOrClient_h__
#define Events_BecomeServerOrClient_h__
#include "Core/EventBroker.h"
namespace Events
{
struct BecomeServer : public Event { };
struct BecomeClient : public Event { };
}
#endif
@@ -1,19 +0,0 @@
#ifndef EResolutionChanged_h__
#define EResolutionChanged_h__
#include "../Core/Event.h"
#include "../Core/Util/Rectangle.h"
namespace Events
{
// Fired when the framebuffer size changes
struct ResolutionChanged : Event
{
Rectangle OldResolution;
Rectangle NewResolution;
};
}
#endif
+3 -3
View File
@@ -54,7 +54,7 @@ private:
struct Frustum { struct Frustum {
Plane Planes[4]; Plane Planes[4];
}; };
Frustum* m_Frustums = nullptr; Frustum* m_Frustums;
//This should be a component //This should be a component
struct LightSource { struct LightSource {
@@ -74,11 +74,11 @@ private:
glm::vec2 Padding = glm::vec2(1.f, 2.f); glm::vec2 Padding = glm::vec2(1.f, 2.f);
}; };
LightGrid* m_LightGrid = nullptr; LightGrid* m_LightGrid;
int m_LightOffset = 0; int m_LightOffset = 0;
float* m_LightIndex = nullptr; float* m_LightIndex;
}; };
-3
View File
@@ -19,7 +19,6 @@
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "../Collision/EntityAABB.h" #include "../Collision/EntityAABB.h"
#include "../Core/ConfigFile.h" #include "../Core/ConfigFile.h"
#include "EResolutionChanged.h"
class RenderSystem : public ImpureSystem class RenderSystem : public ImpureSystem
{ {
@@ -37,8 +36,6 @@ private:
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid; EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
Octree<EntityAABB>* m_Octree; Octree<EntityAABB>* m_Octree;
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
bool OnResolutionChanged(Events::ResolutionChanged &event);
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera; EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera &event); bool OnSetCamera(Events::SetCamera &event);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand; EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
+2 -8
View File
@@ -28,12 +28,10 @@
#include "Util/CommonFunctions.h" #include "Util/CommonFunctions.h"
#include "Core/PerformanceTimer.h" #include "Core/PerformanceTimer.h"
#include "ShadowPass.h" #include "ShadowPass.h"
#include "EResolutionChanged.h"
class Renderer : public IRenderer class Renderer : public IRenderer
{ {
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height); static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
public: public:
Renderer(EventBroker* eventBroker, ConfigFile* config) Renderer(EventBroker* eventBroker, ConfigFile* config)
@@ -42,14 +40,13 @@ public:
{ } { }
~Renderer(); ~Renderer();
virtual void SetResolution(const Rectangle& resolution) override;
virtual void Initialize() override; virtual void Initialize() override;
virtual void Update(double dt) override; virtual void Update(double dt) override;
virtual void Draw(RenderFrame& frame) override; virtual void Draw(RenderFrame& frame) override;
virtual PickData Pick(glm::vec2 screenCoord) override; virtual PickData Pick(glm::vec2 screenCoord) override;
private: private:
//----------------------Variables----------------------// //----------------------Variables----------------------//
@@ -93,14 +90,11 @@ private:
void InputUpdate(double dt); void InputUpdate(double dt);
//void PickingPass(RenderQueueCollection& rq); //void PickingPass(RenderQueueCollection& rq);
//void DrawScreenQuad(GLuint textureToDraw); //void DrawScreenQuad(GLuint textureToDraw);
void setWindowSize(Rectangle size);
void updateFramebufferSize();
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); } static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
void SortRenderJobsByDepth(RenderScene &scene); void SortRenderJobsByDepth(RenderScene &scene);
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
//--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_ExplosionEffectProgram; ShaderProgram* m_ExplosionEffectProgram;
+1 -2
View File
@@ -63,8 +63,7 @@ private:
GLuint m_DepthMap; GLuint m_DepthMap;
FrameBuffer m_DepthBuffer; FrameBuffer m_DepthBuffer;
ShaderProgram* m_ShadowProgram; ShaderProgram* m_ShadowProgram;
ShaderProgram* m_ShadowProgramSkinned;
std::array<glm::mat4, MAX_SPLITS> m_LightProjection; std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
std::array<glm::mat4, MAX_SPLITS> m_LightView; std::array<glm::mat4, MAX_SPLITS> m_LightView;
-4
View File
@@ -16,11 +16,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
return false; return false;
} }
#ifndef DEBUG
#define GLERROR(function) \ #define GLERROR(function) \
_GLERROR(function, __BASE_FILE__, __func__, __LINE__) _GLERROR(function, __BASE_FILE__, __func__, __LINE__)
#else
#define GLERROR(function) false
#endif
#endif #endif
-6
View File
@@ -29,7 +29,6 @@
#include "Network/Network.h" #include "Network/Network.h"
#include "Network/Server.h" #include "Network/Server.h"
#include "Network/Client.h" #include "Network/Client.h"
#include "Network/EBecomeServerOrClient.h"
// Sound // Sound
#include "Sound/SoundManager.h" #include "Sound/SoundManager.h"
@@ -71,11 +70,6 @@ private:
bool m_IsServer = false; bool m_IsServer = false;
int parseArgs(int argc, char* argv[]); int parseArgs(int argc, char* argv[]);
EventRelay<Game, Events::BecomeServer> m_EBecomeServer;
bool OnBecomeServer(const Events::BecomeServer& e);
EventRelay<Game, Events::BecomeClient> m_EBecomeClient;
bool OnBecomeClient(const Events::BecomeClient& e);
}; };
#endif #endif
+1 -2
View File
@@ -5,7 +5,7 @@
#include "Rendering/IRenderer.h" #include "Rendering/IRenderer.h"
#include "Core/ResourceManager.h" #include "Core/ResourceManager.h"
#include "Core/Event.h" #include "Core/Event.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "GUI/EButtonClicked.h" #include "GUI/EButtonClicked.h"
@@ -14,7 +14,6 @@
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Network/ESearchForServers.h" #include "Network/ESearchForServers.h"
#include "Network/EConnectRequest.h" #include "Network/EConnectRequest.h"
#include "Network/EBecomeServerOrClient.h"
class MainMenuSystem : public ImpureSystem class MainMenuSystem : public ImpureSystem
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Core/System.h" #include "Core/System.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h" #include "Core/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Core/EPlayerDeath.h" #include "Core/EPlayerDeath.h"
#include "Rendering/ESetCamera.h" #include "Rendering/ESetCamera.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "Rendering/IRenderer.h" #include "Rendering/IRenderer.h"
#include "Core/ResourceManager.h" #include "Core/ResourceManager.h"
#include "Core/Event.h" #include "Core/Event.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/ESearchForServers.h" #include "Network/ESearchForServers.h"
@@ -6,7 +6,7 @@
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Collision/EntityAABB.h" #include "Collision/EntityAABB.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Rendering/ESetCamera.h" #include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "Rendering/EAutoAnimationBlend.h" #include "Rendering/EAutoAnimationBlend.h"
+1
View File
@@ -68,4 +68,5 @@
<xs:include schemaLocation="Components/NetworkComponent.xsd"/> <xs:include schemaLocation="Components/NetworkComponent.xsd"/>
<xs:include schemaLocation="Components/ServerIdentity.xsd"/> <xs:include schemaLocation="Components/ServerIdentity.xsd"/>
<xs:include schemaLocation="Components/ServerList.xsd"/> <xs:include schemaLocation="Components/ServerList.xsd"/>
<xs:include schemaLocation="Components/Respawn.xsd"/>
</xs:schema> </xs:schema>
+5
View File
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Respawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Respawn.xsd">
<Delay>0</Delay>
<_RespawnCountdown>0</_RespawnCountdown>
</Respawn>
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Respawn">
<xs:annotation>
<xs:documentation>Triggers a Spawner component after its last spawned entity is destroyed with an optional delay.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Delay" type="t:double" minOccurs="0"/>
<xs:element name="_RespawnCountdown" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+2 -8
View File
@@ -2,19 +2,13 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:NetworkComponent/>
<c:HealthPickup/> <c:HealthPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource> <Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:NetworkComponent/>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="2.36784196" Z="0"/> <Scale X="0.25" Y="0.25" Z="0.25"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18767.0273" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="-0.871185362" Z="1.77631724"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Scale X="0.479999989" Y="0.479999989" Z="0.479999989"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="1.41138339" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Respawn>
<Delay>3</Delay>
</c:Respawn>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>2</Period>
<Time>75.797556530109119</Time>
<Axis X="0" Y="0.200000003" Z="0"/>
</c:FloatingEffect>
<c:Spawner>
<EntityFile>Schema/Entities/HealthPickup.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0" Y="-0.118795805" Z="-0"/>
<Orientation X="0" Y="13.0735149" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+15 -72
View File
@@ -319,80 +319,23 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="ButtonPos_5"> </Children>
</Entity>
<Entity name="Popup_Origin">
<Components>
<c:Transform>
<Position X="-0.103822395" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaySpawner">
<Components> <Components>
<c:Transform> <c:Spawner>
<Position X="0" Y="-0.280000001" Z="0"/> <EntityFile>Schema/Entities/ServerList.xml</EntityFile>
</c:Transform> </c:Spawner>
<c:Transform/>
</Components> </Components>
<Children> <Children/>
<Entity name="Button_5">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Host</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
File diff suppressed because it is too large Load Diff
+1
View File
@@ -71,6 +71,7 @@
<xs:element ref="c:NetworkComponent" minOccurs="0"/> <xs:element ref="c:NetworkComponent" minOccurs="0"/>
<xs:element ref="c:ServerIdentity" minOccurs="0"/> <xs:element ref="c:ServerIdentity" minOccurs="0"/>
<xs:element ref="c:ServerList" minOccurs="0"/> <xs:element ref="c:ServerList" minOccurs="0"/>
<xs:element ref="c:Respawn" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
-29
View File
@@ -1,29 +0,0 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 Bones[100];
layout (location = 0) in vec3 Position;
layout (location = 4) in vec2 TextureCoords;
layout(location = 5) in vec4 BoneIndices;
layout(location = 6) in vec4 BoneWeights;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
mat4 boneTransform = mat4(1);
if(BoneWeights[0] > 0.0f){
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
}
gl_Position = P * V * M * boneTransform * vec4(Position, 1.0);
Output.TextureCoordinate = TextureCoords;
}
+54
View File
@@ -0,0 +1,54 @@
#include "Core/RespawnSystem.h"
RespawnSystem::RespawnSystem(SystemParams params)
: System(params)
, PureSystem("Respawn")
{
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &RespawnSystem::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &RespawnSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &RespawnSystem::OnResume);
}
void RespawnSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt)
{
if (m_Paused) {
return;
}
if (!entity.HasComponent("Spawner")) {
return;
}
EntityWrapper& lastRespawnedEntity = m_LastRespawnedEntity[entity];
if (!lastRespawnedEntity.Valid()) {
double& _respawnCountdown = cRespawn["_RespawnCountdown"];
_respawnCountdown -= dt;
if (_respawnCountdown <= 0) {
lastRespawnedEntity = SpawnerSystem::Spawn(entity, entity);
_respawnCountdown = cRespawn["Delay"];
}
}
}
bool RespawnSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
m_LastRespawnedEntity.erase(e.DeletedEntity);
return true;
}
bool RespawnSystem::OnPause(const Events::Pause& e)
{
if (e.World == m_World) {
m_Paused = true;
}
return true;
}
bool RespawnSystem::OnResume(const Events::Resume& e)
{
if (e.World == m_World) {
m_Paused = false;
}
return true;
}
@@ -1,4 +1,4 @@
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Collision/Collision.h" #include "Collision/Collision.h"
SpawnerSystem::SpawnerSystem(SystemParams params) SpawnerSystem::SpawnerSystem(SystemParams params)
+1 -1
View File
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
if (m_EventBroker != nullptr) { if (m_EventBroker != nullptr) {
Events::EntityDeleted e; Events::EntityDeleted e;
e.DeletedEntity = entity; e.DeletedEntity = EntityWrapper(this, entity);
e.Cascaded = cascaded; e.Cascaded = cascaded;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
+2 -3
View File
@@ -22,8 +22,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
port = config->Get<float>("Networking.Port", 27666); port = config->Get<float>("Networking.Port", 27666);
} }
m_Port = port; m_Port = port;
printf("Server initialized and bound to port %i\n", port); LOG_INFO("Server initialized and bound to port %i", port);
} }
Server::~Server() Server::~Server()
@@ -495,7 +494,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{ {
if (!e.Cascaded) { if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted); Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity); packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
reliableBroadcast(packet); reliableBroadcast(packet);
} }
return false; return false;
+4 -4
View File
@@ -127,12 +127,12 @@ void AnimationSystem::UpdateAnimations(double dt)
void AnimationSystem::UpdateWeights(double dt) void AnimationSystem::UpdateWeights(double dt)
{ {
for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) { for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
/* LOG_INFO("%s", it->first.Name().c_str()); LOG_INFO("%s", it->first.Name().c_str());
it->second.PrintQueue();*/ it->second.PrintQueue();
if(it->second.HasActiveBlendJob()) { if(it->second.HasActiveBlendJob()) {
AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob(); AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
//LOG_INFO("%s", blendJob.RootNode.Name().c_str()); LOG_INFO("%s", blendJob.RootNode.Name().c_str());
std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree(); std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree();
if (blendTree != nullptr) { if (blendTree != nullptr) {
if (blendJob.Duration != 0.0) { if (blendJob.Duration != 0.0) {
@@ -283,7 +283,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e) bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
{ {
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity); EntityWrapper entity = e.DeletedEntity;
if (entity.HasComponent("Model")) { if (entity.HasComponent("Model")) {
Model* model; Model* model;
@@ -42,15 +42,6 @@ void LightCullingPass::SetSSBOSizes()
{ {
m_NumberOfTiles = (int)(m_Renderer->GetViewportSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewportSize().Height/TILE_SIZE); m_NumberOfTiles = (int)(m_Renderer->GetViewportSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewportSize().Height/TILE_SIZE);
if (m_Frustums != nullptr) {
delete[] m_Frustums;
}
if (m_LightGrid != nullptr) {
delete[] m_LightGrid;
}
if (m_LightIndex != nullptr) {
delete[] m_LightIndex;
}
m_Frustums = new Frustum[m_NumberOfTiles]; m_Frustums = new Frustum[m_NumberOfTiles];
m_LightGrid = new LightGrid[m_NumberOfTiles]; m_LightGrid = new LightGrid[m_NumberOfTiles];
m_LightIndex = new float[m_NumberOfTiles*MAX_LIGHTS_PER_TILE]; m_LightIndex = new float[m_NumberOfTiles*MAX_LIGHTS_PER_TILE];
+1 -1
View File
@@ -219,7 +219,7 @@ void PickingPass::Draw(RenderScene& scene)
m_PickingSkinnedProgram->Bind(); m_PickingSkinnedProgram->Bind();
lastShader = m_PickingSkinnedProgram->GetHandle(); lastShader = m_PickingSkinnedProgram->GetHandle();
} }
glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix)); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix));
glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
std::vector<glm::mat4> frameBones; std::vector<glm::mat4> frameBones;
+1 -9
View File
@@ -9,11 +9,10 @@ RenderSystem::RenderSystem(SystemParams params, const IRenderer* renderer, Rende
, m_Octree(frustumCullOctree) , m_Octree(frustumCullOctree)
{ {
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EResolutionChanged, &RenderSystem::OnResolutionChanged);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &RenderSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &RenderSystem::OnPlayerSpawned);
m_Camera = new Camera((float)m_Renderer->GetViewportSize().Width / m_Renderer->GetViewportSize().Height, glm::radians(45.f), 0.01f, 5000.f); m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
} }
RenderSystem::~RenderSystem() RenderSystem::~RenderSystem()
@@ -21,13 +20,6 @@ RenderSystem::~RenderSystem()
delete m_Camera; delete m_Camera;
} }
bool RenderSystem::OnResolutionChanged(Events::ResolutionChanged& e)
{
// Update camera aspect ration on resolution change
m_Camera->SetAspectRatio((float)e.NewResolution.Width / e.NewResolution.Height);
return true;
}
bool RenderSystem::OnSetCamera(Events::SetCamera& e) bool RenderSystem::OnSetCamera(Events::SetCamera& e)
{ {
ComponentWrapper cTransform = e.CameraEntity["Transform"]; ComponentWrapper cTransform = e.CameraEntity["Transform"];
+8 -42
View File
@@ -36,24 +36,16 @@ void Renderer::Initialize()
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker); m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
} }
void Renderer::glfwWindowSizeCallback(GLFWwindow* window, int width, int height)
{
m_WindowToRenderer[window]->setWindowSize(Rectangle(width, height));
}
void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height) void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height)
{ {
m_WindowToRenderer[window]->updateFramebufferSize(); glViewport(0, 0, width, height);
} Renderer* currentRenderer = m_WindowToRenderer[window];
currentRenderer->m_ViewportSize = Rectangle(width, height);
void Renderer::SetResolution(const Rectangle& resolution) currentRenderer->m_PickingPass->OnWindowResize();
{ currentRenderer->m_DrawFinalPass->OnWindowResize();
m_Resolution = resolution; currentRenderer->m_LightCullingPass->OnWindowResize();
currentRenderer->m_DrawBloomPass->OnWindowResize();
if (m_Window != nullptr) { currentRenderer->m_SSAOPass->OnWindowResize();
setWindowSize(resolution);
updateFramebufferSize();
}
} }
void Renderer::InitializeWindow() void Renderer::InitializeWindow()
@@ -75,7 +67,6 @@ void Renderer::InitializeWindow()
LOG_ERROR("GLFW: Failed to create window"); LOG_ERROR("GLFW: Failed to create window");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
glfwSetWindowSizeCallback(m_Window, &glfwWindowSizeCallback);
glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback); glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback);
glfwMakeContextCurrent(m_Window); glfwMakeContextCurrent(m_Window);
@@ -120,30 +111,6 @@ void Renderer::InputUpdate(double dt)
} }
void Renderer::setWindowSize(Rectangle size)
{
glfwSetWindowSize(m_Window, size.Width, size.Height);
}
void Renderer::updateFramebufferSize()
{
Events::ResolutionChanged e;
e.OldResolution = m_ViewportSize;
int width, height;
glfwGetFramebufferSize(m_Window, &width, &height);
glViewport(0, 0, width, height);
m_ViewportSize = Rectangle(width, height);
m_PickingPass->OnWindowResize();
m_DrawFinalPass->OnWindowResize();
m_LightCullingPass->OnWindowResize();
m_DrawBloomPass->OnWindowResize();
m_SSAOPass->OnWindowResize();
e.NewResolution = m_ViewportSize;
m_EventBroker->Publish(e);
}
void Renderer::Update(double dt) void Renderer::Update(double dt)
{ {
m_EventBroker->Process<Renderer>(); m_EventBroker->Process<Renderer>();
@@ -296,7 +263,6 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
GLERROR("Texture initialization failed"); GLERROR("Texture initialization failed");
} }
void Renderer::InitializeRenderPasses() void Renderer::InitializeRenderPasses()
{ {
m_PickingPass = new PickingPass(this, m_EventBroker); m_PickingPass = new PickingPass(this, m_EventBroker);
+3 -55
View File
@@ -156,12 +156,7 @@ void ShadowPass::InitializeShaderPrograms()
m_ShadowProgram->BindFragDataLocation(0, "ShadowMap"); m_ShadowProgram->BindFragDataLocation(0, "ShadowMap");
m_ShadowProgram->Link(); m_ShadowProgram->Link();
m_ShadowProgramSkinned = ResourceManager::Load<ShaderProgram>("#ShadowProgramSkinned");
m_ShadowProgramSkinned->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ShadowSkinned.vert.glsl")));
m_ShadowProgramSkinned->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Shadow.frag.glsl")));
m_ShadowProgramSkinned->Compile();
m_ShadowProgramSkinned->BindFragDataLocation(0, "ShadowMap");
m_ShadowProgramSkinned->Link();
} }
void ShadowPass::ClearBuffer() void ShadowPass::ClearBuffer()
@@ -217,7 +212,8 @@ void ShadowPass::Draw(RenderScene & scene)
ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle()); ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
m_ShadowProgram->Bind();
GLuint shaderHandle = m_ShadowProgram->GetHandle();
glViewport(0, 0, m_ResolutionSizeWidth, m_ResolutionSizeHeight); glViewport(0, 0, m_ResolutionSizeWidth, m_ResolutionSizeHeight);
for (int i = 0; i < m_CurrentNrOfSplits; i++) { for (int i = 0; i < m_CurrentNrOfSplits; i++) {
@@ -225,11 +221,7 @@ void ShadowPass::Draw(RenderScene & scene)
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_DepthMap, 0, i); glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_DepthMap, 0, i);
GLuint shaderHandle;
for (auto &job : scene.Jobs.DirectionalLight) { for (auto &job : scene.Jobs.DirectionalLight) {
auto directionalLightJob = std::dynamic_pointer_cast<DirectionalLightJob>(job); auto directionalLightJob = std::dynamic_pointer_cast<DirectionalLightJob>(job);
if (directionalLightJob) { if (directionalLightJob) {
@@ -240,19 +232,9 @@ void ShadowPass::Draw(RenderScene & scene)
//RadiusToLightspace(m_shadowFrusta[i]); //RadiusToLightspace(m_shadowFrusta[i]);
m_LightProjection[i] = glm::ortho(m_shadowFrusta[i].LRBT[LEFT], m_shadowFrusta[i].LRBT[RIGHT], m_shadowFrusta[i].LRBT[BOTTOM], m_shadowFrusta[i].LRBT[TOP], m_NearFarPlane[NEAR], m_NearFarPlane[FAR]); m_LightProjection[i] = glm::ortho(m_shadowFrusta[i].LRBT[LEFT], m_shadowFrusta[i].LRBT[RIGHT], m_shadowFrusta[i].LRBT[BOTTOM], m_shadowFrusta[i].LRBT[TOP], m_NearFarPlane[NEAR], m_NearFarPlane[FAR]);
m_ShadowProgram->Bind();
shaderHandle = m_ShadowProgram->GetHandle();
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_LightProjection[i])); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_LightProjection[i]));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_LightView[i])); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_LightView[i]));
m_ShadowProgramSkinned->Bind();
shaderHandle = m_ShadowProgramSkinned->GetHandle();
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_LightProjection[i]));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_LightView[i]));
GLERROR("ShadowLight ERROR"); GLERROR("ShadowLight ERROR");
for (auto &objectJob : scene.Jobs.OpaqueObjects) { for (auto &objectJob : scene.Jobs.OpaqueObjects) {
@@ -263,23 +245,6 @@ void ShadowPass::Draw(RenderScene & scene)
continue; continue;
} }
if(modelJob->Model->IsSkinned()) {
m_ShadowProgramSkinned->Bind();
shaderHandle = m_ShadowProgramSkinned->GetHandle();
std::vector<glm::mat4> frameBones;
if (modelJob->BlendTree != nullptr) {
frameBones = modelJob->BlendTree->GetFinalPose();
} else {
frameBones = modelJob->Skeleton->GetTPose();
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
} else {
m_ShadowProgram->Bind();
shaderHandle = m_ShadowProgram->GetHandle();
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), 1.f); glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), 1.f);
@@ -300,23 +265,6 @@ void ShadowPass::Draw(RenderScene & scene)
continue; continue;
} }
if (modelJob->Model->IsSkinned()) {
m_ShadowProgramSkinned->Bind();
shaderHandle = m_ShadowProgramSkinned->GetHandle();
std::vector<glm::mat4> frameBones;
if (modelJob->BlendTree != nullptr) {
frameBones = modelJob->BlendTree->GetFinalPose();
} else {
frameBones = modelJob->Skeleton->GetTPose();
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
} else {
m_ShadowProgram->Bind();
shaderHandle = m_ShadowProgram->GetHandle();
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), modelJob->Color.a); glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), modelJob->Color.a);
+20 -45
View File
@@ -7,7 +7,7 @@
#include "Systems/RaptorCopterSystem.h" #include "Systems/RaptorCopterSystem.h"
#include "Systems/HealthSystem.h" #include "Systems/HealthSystem.h"
#include "Systems/PlayerMovementSystem.h" #include "Systems/PlayerMovementSystem.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Systems/PlayerSpawnSystem.h" #include "Systems/PlayerSpawnSystem.h"
#include "Systems/PlayerDeathSystem.h" #include "Systems/PlayerDeathSystem.h"
#include "Systems/FloatingEffectSystem.h" #include "Systems/FloatingEffectSystem.h"
@@ -40,6 +40,7 @@
#include "Game/Systems/MainMenuSystem.h" #include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h" #include "Game/Systems/ServerListSystem.h"
#include "Game/Systems/StartSystem.h" #include "Game/Systems/StartSystem.h"
#include "Core/RespawnSystem.h"
#include "Rendering/TextureSprite.h" #include "Rendering/TextureSprite.h"
@@ -58,6 +59,7 @@ Game::Game(int argc, char* argv[])
ResourceManager::RegisterType<EntityFile>("EntityFile"); ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile"); ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::RegisterType<Font>("FontFile"); ResourceManager::RegisterType<Font>("FontFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini"); m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true); ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
DisableMemoryPool::Value = m_Config->Get<bool>("Debug.DisableMemoryPool", false); DisableMemoryPool::Value = m_Config->Get<bool>("Debug.DisableMemoryPool", false);
@@ -65,8 +67,6 @@ Game::Game(int argc, char* argv[])
// Create the core event broker // Create the core event broker
m_EventBroker = new EventBroker(); m_EventBroker = new EventBroker();
EVENT_SUBSCRIBE_MEMBER(m_EBecomeServer, &Game::OnBecomeServer);
EVENT_SUBSCRIBE_MEMBER(m_EBecomeClient, &Game::OnBecomeClient);
// Create the renderer // Create the renderer
m_Renderer = new Renderer(m_EventBroker, m_Config); m_Renderer = new Renderer(m_EventBroker, m_Config);
@@ -77,7 +77,7 @@ Game::Game(int argc, char* argv[])
0, 0,
m_Config->Get<int>("Video.Width", 1280), m_Config->Get<int>("Video.Width", 1280),
m_Config->Get<int>("Video.Height", 720) m_Config->Get<int>("Video.Height", 720)
)); ));
m_Renderer->Initialize(); m_Renderer->Initialize();
//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f))); //m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
m_RenderFrame = new RenderFrame(); m_RenderFrame = new RenderFrame();
@@ -100,7 +100,21 @@ Game::Game(int argc, char* argv[])
// Create the sound manager // Create the sound manager
m_SoundManager = new SoundManager(m_World, m_EventBroker); m_SoundManager = new SoundManager(m_World, m_EventBroker);
// Initialize network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
if (m_IsServer) {
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
} else if (m_IsClient) {
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
}
} else {
// If network is disabled, pretend we're a server
m_IsClient = true;
m_IsServer = true;
}
// Create Octrees // Create Octrees
// TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this. // TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this.
@@ -122,6 +136,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<RespawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision); m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision); m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
@@ -175,8 +190,6 @@ Game::~Game()
delete m_OctreeCollision; delete m_OctreeCollision;
delete m_OctreeTrigger; delete m_OctreeTrigger;
delete m_SoundManager; delete m_SoundManager;
m_EventBroker->Unsubscribe(m_EBecomeServer);
m_EventBroker->Unsubscribe(m_EBecomeClient);
if (m_NetworkClient != nullptr) { if (m_NetworkClient != nullptr) {
delete m_NetworkClient; delete m_NetworkClient;
} }
@@ -199,7 +212,6 @@ void Game::Tick()
double dt = currentTime - m_LastTime; double dt = currentTime - m_LastTime;
m_LastTime = currentTime; m_LastTime = currentTime;
m_EventBroker->Process<Game>();
// Handle input in a weird looking but responsive way // Handle input in a weird looking but responsive way
m_EventBroker->Process<InputManager>(); m_EventBroker->Process<InputManager>();
m_EventBroker->Swap(); m_EventBroker->Swap();
@@ -274,40 +286,3 @@ int Game::parseArgs(int argc, char* argv[])
return 0; return 0;
} }
bool Game::OnBecomeServer(const Events::BecomeServer& e)
{
// if (m_IsServer) {
// m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
// } else if (m_IsClient) {
// m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
// m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
// }
if (m_NetworkServer != nullptr) {
delete m_NetworkServer;
}
if (m_NetworkClient != nullptr) {
delete m_NetworkClient;
}
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
return true;
}
bool Game::OnBecomeClient(const Events::BecomeClient& e)
{
if (m_NetworkServer != nullptr) {
delete m_NetworkServer;
}
if (m_NetworkClient != nullptr) {
delete m_NetworkClient;
}
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
return true;
}
+4 -10
View File
@@ -21,7 +21,7 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
if (e.EntityName == "ServerIdentityConnect") { if (e.EntityName == "ServerIdentityConnect") {
EntityWrapper entity = e.Entity; EntityWrapper entity = e.Entity;
EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity"); EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity");
if (serverIdentityEntity.Valid()) { if(serverIdentityEntity.Valid()) {
Events::ConnectRequest event; Events::ConnectRequest event;
event.IP = (std::string)serverIdentityEntity["ServerIdentity"]["IP"]; event.IP = (std::string)serverIdentityEntity["ServerIdentity"]["IP"];
event.Port = (int)serverIdentityEntity["ServerIdentity"]["Port"]; event.Port = (int)serverIdentityEntity["ServerIdentity"]["Port"];
@@ -44,13 +44,7 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e) bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
{ {
if (e.Command == "Host" && e.Value == 1) { if(e.Command == "Play" && e.Value == 1) {
printf("Sending event...\n");
m_EventBroker->Publish(Events::BecomeServer());
return true;
}
if (e.Command == "Play" && e.Value == 1) {
m_EventBroker->Publish(Events::BecomeClient());
auto menus = m_World->GetComponents("Menu"); auto menus = m_World->GetComponents("Menu");
if (menus == nullptr) { if (menus == nullptr) {
return 0; return 0;
@@ -70,7 +64,7 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
break; break;
} }
} else if (!m_OpenSubMenu.HasComponent("ServerList")) { } else if(!m_OpenSubMenu.HasComponent("ServerList")) {
//Menu is open, but not the right one, delete the old one and open a new one. //Menu is open, but not the right one, delete the old one and open a new one.
m_World->DeleteEntity(m_OpenSubMenu.ID); m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid; m_OpenSubMenu = EntityWrapper::Invalid;
@@ -91,7 +85,7 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
m_World->DeleteEntity(m_OpenSubMenu.ID); m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid; m_OpenSubMenu = EntityWrapper::Invalid;
} }
} else if (e.Command == "RefreshServerList" && e.Value == 1) { } else if (e.Command == "RefreshServerList" && e.Value == 1){
Events::SearchForServers event; Events::SearchForServers event;
m_EventBroker->Publish(event); m_EventBroker->Publish(event);
} }
+1 -1
View File
@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e) bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
{ {
// We only care about when the local players death effect is removed. // We only care about when the local players death effect is removed.
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) { if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
return false; return false;
} }