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3 Commits

Author SHA1 Message Date
Jocke 34a71b0767 Fixed linking issue. 2016-02-22 17:24:35 +01:00
Jocke b2d8cddfb7 WE now send the map on connect after that only player information. 2016-02-22 16:46:31 +01:00
Jocke ed9149fe63 Network buffer should now dynamically increase when needed. 2016-02-22 16:04:27 +01:00
14 changed files with 263 additions and 50 deletions
+4 -1
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@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
class NetworkClient class NetworkClient
{ {
public: public:
NetworkClient();
virtual ~NetworkClient();
virtual void Connect(std::string playerName, std::string address, int port) = 0; virtual void Connect(std::string playerName, std::string address, int port) = 0;
virtual void Disconnect() = 0; virtual void Disconnect() = 0;
virtual void Receive(Packet& packet) = 0; virtual void Receive(Packet& packet) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
virtual bool IsSocketAvailable() = 0; virtual bool IsSocketAvailable() = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+4 -1
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@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
class NetworkServer class NetworkServer
{ {
public: public:
NetworkServer();
virtual ~NetworkServer();
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0; virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+3 -2
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@@ -54,7 +54,7 @@ private:
std::vector<Events::InputCommand> m_InputCommandsToBroadcast; std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; PacketID m_PacketID = 0;
PacketID m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
@@ -64,6 +64,7 @@ private:
void reliableBroadcast(Packet& packet); void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet); void unreliableBroadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID); void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet); void addInputCommandsToPacket(Packet& packet);
void sendPing(); void sendPing();
@@ -77,7 +78,7 @@ private:
void parsePlayerTransform(Packet& packet); void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void parseUDPConnect(Packet & packet); void parseUDPConnect(Packet & packet);
void parseTCPConnect(Packet & packet); void parseTCPConnect(Packet & packet);
void parseDisconnect(); void parseDisconnect();
+1 -1
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@@ -20,7 +20,7 @@ private:
boost::asio::ip::tcp::endpoint m_Endpoint; boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket; std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
size_t readBuffer(char* data); size_t readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
bool m_IsConnected = false; bool m_IsConnected = false;
}; };
+1 -1
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@@ -25,7 +25,7 @@ private:
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error); const boost::system::error_code& error);
int readBuffer(char* data, PlayerDefinition& playerDefinition); int readBuffer(PlayerDefinition& playerDefinition);
}; };
#endif #endif
+1 -1
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@@ -20,7 +20,7 @@ private:
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket; boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
}; };
+1 -1
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@@ -19,7 +19,7 @@ private:
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket; std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
}; };
#endif #endif
+11
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@@ -0,0 +1,11 @@
#include "Network/NetworkClient.h"
NetworkClient::NetworkClient()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkClient::~NetworkClient()
{
delete[] m_ReadBuffer;
}
+11
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@@ -0,0 +1,11 @@
#include "Network/NetworkServer.h"
NetworkServer::NetworkServer()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkServer::~NetworkServer()
{
delete[] m_ReadBuffer;
}
+53 -3
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@@ -146,7 +146,7 @@ void Server::sendSnapshot()
{ {
Packet packet(MessageType::Snapshot); Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet); addInputCommandsToPacket(packet);
addChildrenToPacket(packet, EntityID_Invalid); addPlayersToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet); unreliableBroadcast(packet);
} }
@@ -163,7 +163,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
m_InputCommandsToBroadcast.clear(); m_InputCommandsToBroadcast.clear();
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID) void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
{ {
auto itPair = m_World->GetChildren(entityID); auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
@@ -212,6 +212,49 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
} }
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
{
auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
// Loop through every child
for (auto it = itPair.first; it != itPair.second; it++) {
EntityID childEntityID = it->second;
// Write EntityID and parentsID and Entity name
packet.WritePrimitive(childEntityID);
packet.WritePrimitive(entityID);
packet.WriteString(m_World->GetName(childEntityID));
// Write components to child
int numberOfComponents = 0;
for (auto& i : worldComponentPools) {
if (i.second->KnowsEntity(childEntityID)) {
numberOfComponents++;
}
}
// Write how many components should be read
packet.WritePrimitive(numberOfComponents);
for (auto& i : worldComponentPools) {
// If the entity exist in the pool
if (i.second->KnowsEntity(childEntityID)) {
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
// ComponentType
packet.WriteString(componentWrapper.Info.Name);
// Loop through fields
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
}
}
}
// Go to to your children
addChildrenToPacket(packet, childEntityID);
}
}
void Server::sendPing() void Server::sendPing()
{ {
// Prints connected players ping // Prints connected players ping
@@ -304,6 +347,11 @@ void Server::parseTCPConnect(Packet & packet)
connnectPacket.WritePrimitive(playerID); connnectPacket.WritePrimitive(playerID);
m_Reliable.Send(connnectPacket); m_Reliable.Send(connnectPacket);
Packet firstSnapshot(MessageType::Snapshot);
addInputCommandsToPacket(firstSnapshot);
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
m_Reliable.Send(firstSnapshot);
// Send notification that a player has connected // Send notification that a player has connected
//Packet notificationPacket(MessageType::PlayerConnected); //Packet notificationPacket(MessageType::PlayerConnected);
//broadcast(notificationPacket); //broadcast(notificationPacket);
@@ -446,7 +494,9 @@ void Server::parsePing()
{ {
for (auto& kv : m_ConnectedPlayers) { for (auto& kv : m_ConnectedPlayers) {
if (kv.second.TCPAddress == m_Address && if (kv.second.TCPAddress == m_Address &&
kv.second.TCPPort == m_Port) { kv.second.TCPPort == m_Port
|| (kv.second.Endpoint.address() == m_Address
&& kv.second.Endpoint.port() == m_Port)) {
kv.second.StopTime = std::clock(); kv.second.StopTime = std::clock();
break; break;
} }
+39 -9
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@@ -56,32 +56,62 @@ void TCPClient::Disconnect()
void TCPClient::Receive(Packet& packet) void TCPClient::Receive(Packet& packet)
{ {
size_t bytesRead = readBuffer(m_ReadBuffer); size_t bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
size_t TCPClient::readBuffer(char* data) size_t TCPClient::readBuffer()
{ {
//if (!m_Socket) {
// return 0;
//}
//boost::system::error_code error;
//// Read size of packet
//size_t bytesReceived = m_Socket->read_some(boost
// ::asio::buffer((void*)data, sizeof(int)),
// error);
//int sizeOfPacket = 0;
//memcpy(&sizeOfPacket, data, sizeof(int));
//// Read the rest of the message
//bytesReceived += m_Socket->read_some(boost
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
// error);
//if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
//}
//return bytesReceived;
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
size_t bytesReceived = m_Socket->read_some(boost m_Socket->receive(boost
::asio::buffer((void*)data, sizeof(int)), ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
error); boost::asio::ip::tcp::socket::message_peek, error);
int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease.
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message // Read the rest of the message
bytesReceived += m_Socket->read_some(boost size_t bytesReceived = m_Socket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived), ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+54 -14
View File
@@ -7,8 +7,7 @@ TCPServer::TCPServer()
} }
TCPServer::~TCPServer() TCPServer::~TCPServer()
{ { }
}
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{ {
@@ -31,7 +30,7 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
return -1; return -1;
} }
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error) const boost::system::error_code& error)
{ {
@@ -51,8 +50,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send( int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
0); 0);
@@ -73,38 +72,79 @@ void TCPServer::Send(Packet & packet)
} }
void TCPServer::Disconnect() void TCPServer::Disconnect()
{ {
} }
//void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
//{
// int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
// if (bytesRead > 0) {
// packet.ReconstructFromData(m_ReadBuffer, bytesRead);
// }
// lastReceivedSocket = playerDefinition.TCPSocket;
//}
//
//int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
//{
// if (!playerDefinition.TCPSocket) {
// return 0;
// }
// boost::system::error_code error;
// // Read size of packet
// size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
// ::asio::buffer((void*)data, sizeof(int)),
// error);
// int sizeOfPacket = 0;
// memcpy(&sizeOfPacket, data, sizeof(int));
//
// // Read the rest of the message
// bytesReceived += playerDefinition.TCPSocket->read_some(boost
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
// error);
// if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
// }
// return bytesReceived;
//}
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition); int bytesRead = readBuffer(playerDefinition);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
lastReceivedSocket = playerDefinition.TCPSocket; lastReceivedSocket = playerDefinition.TCPSocket;
} }
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition) int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
{ {
if (!playerDefinition.TCPSocket) { if (!playerDefinition.TCPSocket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost playerDefinition.TCPSocket->receive(boost
::asio::buffer((void*)data, sizeof(int)), ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
error); boost::asio::ip::tcp::socket::message_peek, error);
int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message // Read the rest of the message
bytesReceived += playerDefinition.TCPSocket->read_some(boost size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived), ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+38 -6
View File
@@ -27,30 +27,62 @@ void UDPClient::Disconnect()
void UDPClient::Receive(Packet& packet) void UDPClient::Receive(Packet& packet)
{ {
int bytesRead = readBuffer(m_ReadBuffer); int bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
int UDPClient::readBuffer(char* data) int UDPClient::readBuffer()
{ {
//if (!m_Socket) {
// return 0;
//}
//boost::system::error_code error;
//int bytesReceived = m_Socket->receive_from(boost
// ::asio::buffer((void*)data, BUFFERSIZE),
// m_ReceiverEndpoint,
// 0, error);
//if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
//}
//return bytesReceived;
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
int bytesReceived = m_Socket->receive_from(boost // Read size of packet
::asio::buffer((void*)data, BUFFERSIZE), m_Socket->receive(boost
m_ReceiverEndpoint, ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
0, error); boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
size_t availableData = m_Socket->available();
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
void UDPClient::Send(Packet& packet) void UDPClient::Send(Packet& packet)
{ {
packet.UpdateSize();
m_Socket->send_to(boost::asio::buffer( m_Socket->send_to(boost::asio::buffer(
packet.Data(), packet.Data(),
packet.Size()), packet.Size()),
+42 -10
View File
@@ -10,6 +10,7 @@ UDPServer::~UDPServer()
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition) void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
int bytesSent = m_Socket->send_to( int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
@@ -23,6 +24,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// Send back to endpoint of received packet // Send back to endpoint of received packet
void UDPServer::Send(Packet & packet) void UDPServer::Send(Packet & packet)
{ {
packet.UpdateSize();
m_Socket->send_to( m_Socket->send_to(
boost::asio::buffer( boost::asio::buffer(
packet.Data(), packet.Data(),
@@ -33,7 +35,7 @@ void UDPServer::Send(Packet & packet)
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(m_ReadBuffer); int bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
@@ -45,17 +47,47 @@ bool UDPServer::IsSocketAvailable()
return m_Socket->available(); return m_Socket->available();
} }
int UDPServer::readBuffer(char* data) int UDPServer::readBuffer()
{ {
boost::system::error_code error = boost::asio::error::host_not_found; //boost::system::error_code error = boost::asio::error::host_not_found;
unsigned int length = m_Socket->receive_from( //unsigned int length = m_Socket->receive_from(
boost::asio::buffer((void*)data // boost::asio::buffer((void*)data
, BUFFERSIZE) // , BUFFERSIZE)
, m_ReceiverEndpoint, 0, error); // , m_ReceiverEndpoint, 0, error);
if (error) { //if (error) {
LOG_WARNING(error.message().c_str()); // LOG_WARNING(error.message().c_str());
//}
//return length;
if (!m_Socket) {
return 0;
} }
return length; boost::system::error_code error;
// Read size of packet
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
} }
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)