Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0f6528e0c7 | |||
| 0a3d3f5392 | |||
| c0b31dc92c | |||
| c5b4ea84a0 | |||
| b5605c839d |
-11
@@ -4,14 +4,3 @@ bin/
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|||||||
lib/
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lib/
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||||||
# Because apparently nobody has any self control
|
# Because apparently nobody has any self control
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||||||
*.orig
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*.orig
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||||||
|
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||||||
*.suo
|
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||||||
*.sdf
|
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||||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
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tools/MayaExporter/x64/Debug/
|
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||||||
|
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tools/MayaExporter/MayaExporter/Debug/
|
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||||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
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||||||
|
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||||||
tools/MayaExporter/MayaExporter/x64/*
|
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||||||
tools/MayaExporter/x64/*
|
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||||||
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|||||||
@@ -14,9 +14,6 @@ endif()
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|||||||
|
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||||||
if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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elseif(MSVC)
|
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||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
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||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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endif()
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||||||
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||||||
#set(BUILD_SHARED_LIBS FALSE)
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#set(BUILD_SHARED_LIBS FALSE)
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||||||
@@ -37,12 +34,6 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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||||||
|
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# DEBUG definition
|
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||||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
|
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||||||
$<$<CONFIG:Debug>:DEBUG>
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$<$<CONFIG:RelWithDebInfo>:DEBUG>
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)
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|
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include(cotire)
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include(cotire)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Game)
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add_subdirectory(src/Game)
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@@ -11,8 +11,7 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
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| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
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||||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
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||||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
||||||
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) |
|
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog) | 2016-01-08 | https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE |
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||||||
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt)
|
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|
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#### External libraries
|
#### External libraries
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||||||
Libraries that are too big to be bundled with the project.
|
Libraries that are too big to be bundled with the project.
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||||||
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|||||||
+1
-1
Submodule assets updated: 52ea74c5d5...c8e631f449
+1
-1
Submodule deps updated: ed45883a44...bf83f099ba
@@ -6,23 +6,15 @@
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//or you will get "fatal error C1189: #error: gl.h included before glew.h"
|
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
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|
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#include <vector>
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#include <vector>
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#include <boost/optional.hpp>
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|
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#include "../Core/Ray.h"
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#include "Core/Ray.h"
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#include "../Core/AABB.h"
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#include "Core/AABB.h"
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#include "Rendering/RawModelCustom.h"
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#include "Engine/Rendering/RawModel.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "Core/Entity.h"
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||||||
#include "../Core/Transform.h"
|
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||||||
#include "../Core/Entity.h"
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||||||
#include "../Core/EntityWrapper.h"
|
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||||||
#include "EntityAABB.h"
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||||||
|
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class World;
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class World;
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struct ComponentWrapper;
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struct ComponentWrapper;
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||||||
|
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||||||
template<typename T>
|
|
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class Octree;
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||||||
|
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namespace Collision
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namespace Collision
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{
|
{
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//Return true if the ray hits the box.
|
//Return true if the ray hits the box.
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@@ -31,77 +23,36 @@ bool RayVsAABB(const Ray& ray, const AABB& box);
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
|
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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||||||
|
|
||||||
//Return true if the ray hits the triangle.
|
|
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bool RayVsTriangle(const Ray& ray,
|
|
||||||
const glm::vec3& v0,
|
|
||||||
const glm::vec3& v1,
|
|
||||||
const glm::vec3& v2,
|
|
||||||
bool trueOnNegativeDistance = false);
|
|
||||||
//Return true if the ray hits the triangle, and the distance is less than outDistance.
|
|
||||||
bool RayVsTriangle(const Ray& ray,
|
|
||||||
const glm::vec3& v0,
|
|
||||||
const glm::vec3& v1,
|
|
||||||
const glm::vec3& v2,
|
|
||||||
float& outDistance,
|
|
||||||
float& outUCoord,
|
|
||||||
float& outVCoord,
|
|
||||||
bool trueOnNegativeDistance = false);
|
|
||||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices);
|
||||||
const glm::mat4& modelMatrix);
|
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
|
||||||
glm::vec3& outHitPosition);
|
glm::vec3& outHitPosition);
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the distance from the ray origin to the closest
|
//Also returns the distance from the ray origin to the closest
|
||||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
|
||||||
float& outDistance,
|
float& outDistance,
|
||||||
float& outUCoord,
|
float& outUCoord,
|
||||||
float& outVCoord);
|
float& outVCoord);
|
||||||
|
|
||||||
bool AABBvsTriangles(const AABB& box,
|
|
||||||
const RawModel::Vertex* modelVertices,
|
|
||||||
const std::vector<unsigned int>& modelIndices,
|
|
||||||
const glm::mat4& modelMatrix,
|
|
||||||
glm::vec3& boxVelocity,
|
|
||||||
float verticalStepHeight,
|
|
||||||
bool& isOnGround,
|
|
||||||
glm::vec3& outResolutionVector);
|
|
||||||
|
|
||||||
//Detects collision, but does not resolve.
|
|
||||||
bool AABBvsTriangles(const AABB& box,
|
|
||||||
const RawModel::Vertex* modelVertices,
|
|
||||||
const std::vector<unsigned int>& modelIndices,
|
|
||||||
const glm::mat4& modelMatrix);
|
|
||||||
|
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||||
|
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
|
||||||
|
|
||||||
// Calculates an absolute AABB from an entity AABB component or Model component.
|
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
|
||||||
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
|
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
|
||||||
// if takeModelBox is false, the AABB component will be prefered, if it exists.
|
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
|
||||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
|
||||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
|
||||||
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
|
||||||
//by their distance to the ray, e.g. result from Octree<EntityAABB>::ObjectsPossiblyHitByRay.
|
|
||||||
//Returns boost::none if none was hit. outDistance will be the distance to the intersection point if the ray intersects.
|
|
||||||
boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float& outDistance, glm::vec3& outIntersectPos);
|
|
||||||
//Returns the first entity hit by the input ray that exists in the octree.
|
|
||||||
//outDistance will be the distance to the intersection point if the ray intersects.
|
|
||||||
boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float& outDistance, glm::vec3& outIntersectPos);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,27 +4,28 @@
|
|||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "Common.h"
|
||||||
#include "../Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "../Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Core/Octree.h"
|
#include "Core/EKeyUp.h"
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class CollisionSystem : public PureSystem
|
class CollisionSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
CollisionSystem(EventBroker* eventBroker)
|
||||||
: System(params)
|
: PureSystem(eventBroker, "AABB")
|
||||||
, PureSystem("Physics")
|
, zPress(false)
|
||||||
, m_Octree(octree)
|
{
|
||||||
{ }
|
//TODO: Debug stuff, remove later.
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
||||||
|
}
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Octree<EntityAABB>* m_Octree;
|
bool zPress;
|
||||||
std::vector<EntityAABB> m_OctreeResult;
|
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
|
||||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
bool OnKeyUp(const Events::KeyUp &event);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define Events_TriggerEnter_h__
|
#define Events_TriggerEnter_h__
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -11,27 +11,27 @@ namespace Events
|
|||||||
struct TriggerTouch : Event
|
struct TriggerTouch : Event
|
||||||
{
|
{
|
||||||
/** The id of the entity that touches the trigger. */
|
/** The id of the entity that touches the trigger. */
|
||||||
EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
||||||
EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Thrown once, when an entity has completely left a trigger. */
|
/** Thrown once, when an entity has completely left a trigger. */
|
||||||
struct TriggerLeave : Event
|
struct TriggerLeave : Event
|
||||||
{
|
{
|
||||||
/** The id of the entity that left the trigger. */
|
/** The id of the entity that left the trigger. */
|
||||||
EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
||||||
EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Thrown once, when an entity is completely contained inside a trigger. */
|
/** Thrown once, when an entity is completely contained inside a trigger. */
|
||||||
struct TriggerEnter : Event
|
struct TriggerEnter : Event
|
||||||
{
|
{
|
||||||
/** The id of the entity that entered the trigger. */
|
/** The id of the entity that entered the trigger. */
|
||||||
EntityWrapper Entity;
|
EntityID Entity;
|
||||||
/** The id of the trigger entity. */
|
/** The id of the trigger entity. */
|
||||||
EntityWrapper Trigger;
|
EntityID Trigger;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef EntityAABB_h__
|
|
||||||
#define EntityAABB_h__
|
|
||||||
|
|
||||||
#include "../Core/AABB.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
struct EntityAABB : AABB
|
|
||||||
{
|
|
||||||
EntityAABB() = default;
|
|
||||||
|
|
||||||
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
|
||||||
: AABB(minPos, maxPos)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityAABB(const AABB& aabb)
|
|
||||||
: AABB(aabb)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef FillFrustumOctreeSystem_h__
|
|
||||||
#define FillFrustumOctreeSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "Collision.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("Model")
|
|
||||||
, m_Octree(octree)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef FillOctreeSystem_h__
|
|
||||||
#define FillOctreeSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "Collision.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class FillOctreeSystem : public ImpureSystem, public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem(fillComponentType)
|
|
||||||
, m_Octree(octree)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -4,51 +4,33 @@
|
|||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
|
|
||||||
#include "../Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "../Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "ETrigger.h"
|
#include "ETrigger.h"
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class AABB;
|
class AABB;
|
||||||
|
|
||||||
class TriggerSystem : public PureSystem
|
class TriggerSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
|
TriggerSystem(EventBroker* eventBroker)
|
||||||
: System(params)
|
: PureSystem(eventBroker, "Trigger")
|
||||||
, PureSystem("Trigger")
|
{}
|
||||||
, m_Octree(octree)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Octree<EntityAABB>* m_Octree;
|
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
|
||||||
std::vector<EntityAABB> m_OctreeOut;
|
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
|
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
|
|
||||||
|
|
||||||
//TODO: Only exists for debug purposes, remove later.
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
|
||||||
bool OnEnter(const Events::TriggerEnter &event);
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
|
|
||||||
bool OnTouch(const Events::TriggerTouch &event);
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
|
|
||||||
bool OnLeave(const Events::TriggerLeave &event);
|
|
||||||
|
|
||||||
//True if leave event was thrown.
|
//True if leave event was thrown.
|
||||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
|
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
|
||||||
template<typename Event>
|
template<typename Event>
|
||||||
void publish(EntityWrapper collider, EntityWrapper trigger)
|
void publish(EntityID pId, EntityID tId)
|
||||||
{
|
{
|
||||||
Event e;
|
Event e;
|
||||||
e.Trigger = trigger;
|
e.Trigger = tId;
|
||||||
e.Entity = collider;
|
e.Entity = pId;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,11 +1,8 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <algorithm>
|
|
||||||
#include <array>
|
|
||||||
|
|
||||||
#include "Core/Util/Logging.h"
|
#include "Core/Util/Logging.h"
|
||||||
#include "Core/Util/IfDebug.h"
|
#include "Core/Util/IfDebug.h"
|
||||||
@@ -9,19 +9,20 @@ public:
|
|||||||
AABB() = default;
|
AABB() = default;
|
||||||
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
||||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||||
|
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
|
||||||
//No checks are made. Size must consist of non-negative numbers.
|
//No checks are made. Size must consist of non-negative numbers.
|
||||||
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
|
||||||
virtual ~AABB();
|
virtual ~AABB();
|
||||||
|
|
||||||
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
||||||
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
||||||
const glm::vec3& Origin() const { return m_Origin; }
|
const glm::vec3& Center() const { return m_Center; }
|
||||||
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
||||||
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
||||||
private:
|
private:
|
||||||
glm::vec3 m_MinCorner;
|
glm::vec3 m_MinCorner;
|
||||||
glm::vec3 m_MaxCorner;
|
glm::vec3 m_MaxCorner;
|
||||||
glm::vec3 m_Origin;
|
glm::vec3 m_Center;
|
||||||
glm::vec3 m_HalfSize;
|
glm::vec3 m_HalfSize;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -2,24 +2,18 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
{
|
{
|
||||||
typedef int EnumType;
|
|
||||||
|
|
||||||
struct Meta_t
|
struct Meta_t
|
||||||
{
|
{
|
||||||
std::string Annotation;
|
std::string Annotation;
|
||||||
unsigned int Allocation = 0;
|
unsigned int Allocation = 0;
|
||||||
std::map<std::string, std::string> FieldAnnotations;
|
unsigned int Stride = 0;
|
||||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
|
||||||
bool NetworkReplicated = true;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Field_t
|
struct Field_t
|
||||||
{
|
{
|
||||||
std::string Name;
|
|
||||||
std::string Type;
|
std::string Type;
|
||||||
unsigned int Offset;
|
unsigned int Offset;
|
||||||
unsigned int Stride;
|
unsigned int Stride;
|
||||||
@@ -27,11 +21,9 @@ struct ComponentInfo
|
|||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::unordered_map<std::string, Field_t> Fields;
|
std::unordered_map<std::string, Field_t> Fields;
|
||||||
std::vector<std::string> FieldsInOrder;
|
std::vector<const Field_t*> FieldsInOrder;
|
||||||
std::vector<std::string> StringFields;
|
Meta_t Meta;
|
||||||
unsigned int Stride = 0;
|
std::shared_ptr<char> Defaults = nullptr;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#ifndef ComponentPool_h__
|
#ifndef ComponentPool_h__
|
||||||
#define ComponentPool_h__
|
#define ComponentPool_h__
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
@@ -44,10 +43,9 @@ public:
|
|||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
ComponentPool(const ComponentPool& other) = delete;
|
||||||
ComponentPool(const ComponentPool& other);
|
|
||||||
ComponentPool(const ComponentPool&& other) = delete;
|
ComponentPool(const ComponentPool&& other) = delete;
|
||||||
|
|
||||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||||
@@ -63,7 +61,6 @@ public:
|
|||||||
|
|
||||||
iterator begin() const;
|
iterator begin() const;
|
||||||
iterator end() const;
|
iterator end() const;
|
||||||
size_t size() const;
|
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||||
|
|||||||
@@ -1,30 +1,11 @@
|
|||||||
#ifndef ComponentWrapper_h__
|
#ifndef ComponentWrapper_h__
|
||||||
#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
|
||||||
|
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
#include <boost/any.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||||
@@ -37,60 +18,21 @@ struct ComponentWrapper
|
|||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
template <typename T>
|
||||||
|
T& Property(std::string name)
|
||||||
{
|
{
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
unsigned int offset = Info.Fields.at(name).Offset;
|
||||||
|
return *reinterpret_cast<T*>(&Data[offset]);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
|
||||||
{
|
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
|
||||||
if (sizeof(T) > field.Stride) {
|
|
||||||
std::stringstream message;
|
|
||||||
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
|
|
||||||
throw new std::runtime_error(message.str().c_str());
|
|
||||||
}
|
|
||||||
return *reinterpret_cast<T*>(&Data[field.Offset]);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
|
||||||
{
|
|
||||||
// Copy trivial data
|
|
||||||
memcpy(destination.Data, Data, Info.Stride);
|
|
||||||
// Duplicate strings
|
|
||||||
SolidifyStrings(destination);
|
|
||||||
}
|
|
||||||
|
|
||||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
|
||||||
static void SolidifyStrings(ComponentWrapper& component)
|
|
||||||
{
|
|
||||||
for (auto& name : component.Info.StringFields) {
|
|
||||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
|
||||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
|
||||||
new (component.Data + offset) std::string(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This needs to be called to properly free component data, because strings.
|
|
||||||
static void Destroy(ComponentInfo info, char* data)
|
|
||||||
{
|
|
||||||
// Call std::string destructors
|
|
||||||
for (auto& name : info.StringFields) {
|
|
||||||
std::size_t offset = info.Fields.at(name).Offset;
|
|
||||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
|
||||||
field->~basic_string();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
@@ -105,77 +47,50 @@ struct ComponentWrapper
|
|||||||
std::string m_PropertyName;
|
std::string m_PropertyName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
template <typename T>
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
operator T&() { return m_Component->Property<T>(m_PropertyName); }
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
// TODO: Pass by reference and rvalue (universal reference?)
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template<std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
|
||||||
{
|
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
|
||||||
, m_DataReference(data)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::shared_array<char> m_DataReference;
|
|
||||||
};
|
|
||||||
|
|
||||||
// TODO: Move this to Tests once entity importing is finished
|
// TODO: Move this to Tests once entity importing is finished
|
||||||
class ComponentWrapperFactory
|
class ComponentWrapperFactory
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentWrapperFactory() = default;
|
ComponentWrapperFactory() = default;
|
||||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
m_ComponentInfo.Meta.Allocation = allocation;
|
||||||
m_ComponentInfo.Meta->Allocation = allocation;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
m_DefaultValues.push_back(defaultValue);
|
||||||
field.Name = fieldName;
|
m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
|
||||||
field.Type = typeid(T).name();
|
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
|
||||||
field.Offset = m_ComponentInfo.Stride;
|
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||||
field.Stride = sizeof(T);
|
m_ComponentInfo.Meta.Stride += sizeof(T);
|
||||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
|
||||||
if (field.Type == typeid(std::string).name()) {
|
|
||||||
field.Type = "string";
|
|
||||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
|
||||||
}
|
|
||||||
m_ComponentInfo.Stride += sizeof(T);
|
|
||||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& pair : m_DefaultValues) {
|
for (auto& val : m_DefaultValues) {
|
||||||
if (pair.first.Type == "string") {
|
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
offset += val.Size;
|
||||||
} else {
|
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
|
||||||
}
|
|
||||||
offset += pair.second.Size;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return m_ComponentInfo;
|
return m_ComponentInfo;
|
||||||
@@ -185,7 +100,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
ComponentInfo m_ComponentInfo;
|
ComponentInfo m_ComponentInfo;
|
||||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
std::vector<Any> m_DefaultValues;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,10 +3,10 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <boost/property_tree/ptree.hpp>
|
|
||||||
#include <boost/property_tree/ini_parser.hpp>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <boost/algorithm/string.hpp>
|
||||||
|
#include <boost/range/adaptors.hpp>
|
||||||
|
#include <ini_file/ini_file.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
|
|
||||||
@@ -21,45 +21,51 @@ public:
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
T Get(std::string key, T defaultValue);
|
T Get(std::string key, T defaultValue);
|
||||||
template <typename T>
|
template <typename T>
|
||||||
std::vector<std::pair<std::string, T>> GetAll(std::string key);
|
|
||||||
template <typename T>
|
|
||||||
void Set(std::string key, T value);
|
void Set(std::string key, T value);
|
||||||
|
|
||||||
|
const ini_file::section* GetSection(std::string section);
|
||||||
|
const ini_file::section_map& GetSections() { return m_Merged; }
|
||||||
|
const ini_file::param* GetParam(std::string key);
|
||||||
|
|
||||||
void SaveToDisk();
|
void SaveToDisk();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
boost::filesystem::path m_Path;
|
boost::filesystem::path m_Path;
|
||||||
boost::property_tree::ptree m_PTreeDefaults;
|
ini_file::section_map m_Defaults;
|
||||||
boost::property_tree::ptree m_PTreeOverrides;
|
ini_file::section_map m_Overrides;
|
||||||
boost::property_tree::ptree m_PTreeMerged;
|
ini_file::section_map m_Merged;
|
||||||
|
|
||||||
|
// Merge ini file section map b into a
|
||||||
|
void mergeINI(ini_file::section_map& a, const ini_file::section_map& b);
|
||||||
|
// Convert an ini key delimited by periods to a section and a param
|
||||||
|
boost::optional<std::pair<std::string, std::string>> tokenizeKey(std::string key);
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T ConfigFile::Get(std::string key, T defaultValue)
|
T ConfigFile::Get(std::string key, T defaultValue)
|
||||||
{
|
{
|
||||||
return m_PTreeMerged.get<T>(key, defaultValue);
|
auto param = GetParam(key);
|
||||||
}
|
if (param == nullptr) {
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
return boost::lexical_cast<T>(param->get_value());
|
||||||
std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
|
|
||||||
{
|
|
||||||
std::vector<std::pair<std::string, T>> out;
|
|
||||||
auto parent = m_PTreeMerged.find(key);
|
|
||||||
if (parent == m_PTreeMerged.not_found()) {
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
for (auto& child : parent->second) {
|
|
||||||
T value = boost::lexical_cast<T>(child.second.data());
|
|
||||||
out.push_back(std::make_pair(child.first, value));
|
|
||||||
}
|
|
||||||
return out;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ConfigFile::Set(std::string key, T value)
|
void ConfigFile::Set(std::string key, T value)
|
||||||
{
|
{
|
||||||
m_PTreeOverrides.put<T>(key, value);
|
std::string section;
|
||||||
m_PTreeMerged.put<T>(key, value);
|
std::string param;
|
||||||
|
if (auto tokens = tokenizeKey(key)) {
|
||||||
|
std::tie(section, param) = *tokens;
|
||||||
|
} else {
|
||||||
|
LOG_WARNING("%s: Malformed config key \"%s\"", m_Path.string().c_str(), key.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Overrides[section][param] = boost::lexical_cast<std::string>(value);
|
||||||
|
m_Merged[section][param] = boost::lexical_cast<std::string>(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,157 @@
|
|||||||
|
#ifndef DeveloperConsole_h__
|
||||||
|
#define DeveloperConsole_h__
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <boost/tokenizer.hpp>
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "ConfigFile.h"
|
||||||
|
|
||||||
|
class DeveloperConsole
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DeveloperConsole() = delete;
|
||||||
|
|
||||||
|
static void MergeConfig(std::string configFile)
|
||||||
|
{
|
||||||
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
|
LOG_DEBUG("Debug.LogLevel %i", config->Get<int>("Debug.LogLevel", -1));
|
||||||
|
config->Set("Debug.LogLevel", 8);
|
||||||
|
LOG_DEBUG("Debug.LogLevel %i", config->Get<int>("Debug.LogLevel", -1));
|
||||||
|
config->Set("Test.TesTest.Testies", "Hello");
|
||||||
|
config->SaveToDisk();
|
||||||
|
for (auto& section : config->GetSections()) {
|
||||||
|
for (auto& param : *section.second) {
|
||||||
|
std::cout << "// " << param.second->get_comment() << std::endl;
|
||||||
|
std::cout << section.first << "." << param.first << " " << param.second->get_value() << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& section : config->GetSections()) {
|
||||||
|
for (auto& param : *section.second) {
|
||||||
|
std::string key = section.first + "." + param.first;
|
||||||
|
m_VariableBindingSetters[key] = [config, key](std::string value) {
|
||||||
|
config->Set<std::string>(key, value);
|
||||||
|
};
|
||||||
|
m_VariableBindingGetters[key] = [config, key]() {
|
||||||
|
return config->Get<std::string>(key, "");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
static typename std::enable_if<std::is_enum<T>::value, void>::type
|
||||||
|
BindVariable(std::string path, T& variable)
|
||||||
|
{
|
||||||
|
BindVariable<T, std::underlying_type<T>::type>(path, variable);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, typename R = T>
|
||||||
|
static typename std::enable_if<!std::is_enum<R>::value, void>::type
|
||||||
|
BindVariable(std::string path, T& variable)
|
||||||
|
{
|
||||||
|
m_VariableBindingSetters[path] = [&variable](std::string value) {
|
||||||
|
variable = static_cast<T>(boost::lexical_cast<R>(value));
|
||||||
|
};
|
||||||
|
|
||||||
|
m_VariableBindingGetters[path] = [&variable]() {
|
||||||
|
return boost::lexical_cast<std::string>(static_cast<R>(variable));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Consume(const std::string& command)
|
||||||
|
{
|
||||||
|
if (command.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::char_separator<char> argumentSeparator(" ");
|
||||||
|
tokenizer tokens(command, argumentSeparator);
|
||||||
|
|
||||||
|
for (tokenizer::const_iterator it = tokens.begin(); it != tokens.end(); it++) {
|
||||||
|
consumeToken(it, tokens.end());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Consume(std::istream& stream)
|
||||||
|
{
|
||||||
|
std::string input;
|
||||||
|
std::getline(stream, input);
|
||||||
|
Consume(input);
|
||||||
|
|
||||||
|
/*if (stream.peek() == '\n') {
|
||||||
|
printValue(key);
|
||||||
|
} else {
|
||||||
|
std::string newValue;
|
||||||
|
stream >> newValue;
|
||||||
|
|
||||||
|
if (m_VariableBindingSetters.find(key) != m_VariableBindingSetters.end()) {
|
||||||
|
m_VariableBindingSetters.at(key)(newValue);
|
||||||
|
} else {
|
||||||
|
std::cout << "Unknown path: " << key << std::endl;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (auto& config : m_ConfigFiles) {
|
||||||
|
config->Set(key, newValue);
|
||||||
|
config->SaveToDisk();
|
||||||
|
LOG_DEBUG("Key %s set to new value %s and saved to disk.", key.c_str(), newValue.c_str());
|
||||||
|
}
|
||||||
|
} */
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typedef boost::tokenizer<boost::char_separator<char>> tokenizer;
|
||||||
|
|
||||||
|
static std::map<std::string, std::function<std::string()>> m_VariableBindingGetters;
|
||||||
|
static std::map<std::string, std::function<void(std::string)>> m_VariableBindingSetters;
|
||||||
|
static std::map<std::string, std::function<std::string(std::string)>> m_VariableBindingMappers;
|
||||||
|
static std::map<std::string, std::string> m_VariableDocumentation;
|
||||||
|
|
||||||
|
static void consumeToken(tokenizer::iterator& token, const tokenizer::iterator end)
|
||||||
|
{
|
||||||
|
tokenizer::iterator next = token;
|
||||||
|
next++;
|
||||||
|
|
||||||
|
if (next == end) {
|
||||||
|
printValue(token);
|
||||||
|
} else {
|
||||||
|
setValue(token, end);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void printValue(tokenizer::iterator token)
|
||||||
|
{
|
||||||
|
std::string key = *token;
|
||||||
|
std::string value;
|
||||||
|
|
||||||
|
if (m_VariableBindingGetters.find(key) != m_VariableBindingGetters.end()) {
|
||||||
|
std::cout << key << " = " << m_VariableBindingGetters.at(key)() << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cout << "Unknown path: " << key << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!value.empty()) {
|
||||||
|
std::cout << key << " = " << value << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Unknown path: " << key << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void setValue(tokenizer::iterator& token, const tokenizer::iterator end)
|
||||||
|
{
|
||||||
|
std::string key = *token;
|
||||||
|
std::string value = *(++token);
|
||||||
|
|
||||||
|
if (m_VariableBindingSetters.find(key) != m_VariableBindingSetters.end()) {
|
||||||
|
m_VariableBindingSetters.at(key)(value);
|
||||||
|
} else {
|
||||||
|
std::cout << "Unknown path: " << key << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef EAmmoPickup_h__
|
|
||||||
#define EAmmoPickup_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AmmoPickup : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Player;
|
|
||||||
int AmmoGain;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef ECaptured_h__
|
|
||||||
#define ECaptured_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include "Engine/GLM.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//triggers when a capturePoint has been taken over
|
|
||||||
struct Captured : Event
|
|
||||||
{
|
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
|
||||||
EntityID CapturePointTakenID;
|
|
||||||
EntityWrapper BlueTeamNextCapturePoint;
|
|
||||||
EntityWrapper RedTeamNextCapturePoint;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EComponentAttached_h__
|
|
||||||
#define EComponentAttached_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ComponentAttached : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Entity;
|
|
||||||
ComponentWrapper Component;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef EComponentDeleted_h__
|
|
||||||
#define EComponentDeleted_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ComponentDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
std::string ComponentType;
|
|
||||||
// True if the component was deleted as a result of the entity it was attached to being deleted
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef EEntityDeleted_h__
|
|
||||||
#define EEntityDeleted_h__
|
|
||||||
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID DeletedEntity;
|
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -11,9 +11,6 @@ struct KeyDown : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
bool ModCtrl;
|
|
||||||
bool ModAlt;
|
|
||||||
bool ModShift;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,9 +11,6 @@ struct KeyUp : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
bool ModCtrl;
|
|
||||||
bool ModAlt;
|
|
||||||
bool ModShift;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef EPause_h__
|
|
||||||
#define EPause_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "World.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Pause : Event
|
|
||||||
{
|
|
||||||
::World* World;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Resume : Event
|
|
||||||
{
|
|
||||||
::World* World;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef EPickupSpawned_h__
|
|
||||||
#define EPickupSpawned_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PickupSpawned : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Pickup;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,16 +2,17 @@
|
|||||||
#define EPlayerDamage_h__
|
#define EPlayerDamage_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct PlayerDamage : Event
|
struct PlayerDamage : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Inflictor;
|
double DamageAmount;
|
||||||
EntityWrapper Victim;
|
EntityID PlayerDamagedID;
|
||||||
double Damage;
|
//optional TypeOfDamage
|
||||||
|
std::string TypeOfDamage;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define EPlayerDeath_h__
|
#define EPlayerDeath_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -10,9 +10,9 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
EntityID KilledBy;
|
||||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
EntityID PlayerID;
|
||||||
std::string KilledByWhat = "";
|
std::string KilledByWhat;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,16 +2,16 @@
|
|||||||
#define EPlayerHealthPickup_h__
|
#define EPlayerHealthPickup_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct PlayerHealthPickup : Event
|
struct PlayerHealthPickup : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Player;
|
|
||||||
double HealthAmount;
|
double HealthAmount;
|
||||||
};
|
EntityID PlayerHealedID;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EPlayerSpawned_h__
|
|
||||||
#define EPlayerSpawned_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerSpawned : Event
|
|
||||||
{
|
|
||||||
int PlayerID;
|
|
||||||
EntityWrapper Player;
|
|
||||||
EntityWrapper Spawner;
|
|
||||||
std::string PlayerName;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef EShoot_h__
|
|
||||||
#define EShoot_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Shoot : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Inflictor;
|
|
||||||
double Damage;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EWin_h__
|
|
||||||
#define EWin_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include "Engine/GLM.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//triggers when a team has captured all capturePoints
|
|
||||||
struct Win : Event
|
|
||||||
{
|
|
||||||
//can be 0 = none, 1,2
|
|
||||||
int TeamThatWon;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -4,5 +4,4 @@
|
|||||||
typedef unsigned int EntityID;
|
typedef unsigned int EntityID;
|
||||||
const static unsigned int EntityID_Invalid = -1;
|
const static unsigned int EntityID_Invalid = -1;
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -285,7 +285,7 @@ private:
|
|||||||
|
|
||||||
XSValue::Status status;
|
XSValue::Status status;
|
||||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||||
compInfo.Meta->Allocation += val->fData.fValue.f_int;
|
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save documentation string
|
// Save documentation string
|
||||||
@@ -293,11 +293,11 @@ private:
|
|||||||
if (documentationTags->getLength() != 0) {
|
if (documentationTags->getLength() != 0) {
|
||||||
auto child = documentationTags->item(0)->getFirstChild();
|
auto child = documentationTags->item(0)->getFirstChild();
|
||||||
if (child != nullptr) {
|
if (child != nullptr) {
|
||||||
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
|
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Parse annotation string XML
|
// TODO: Parse annotation string XML
|
||||||
// compInfo.Meta->Allocation = ...
|
// compInfo.Meta.Allocation = ...
|
||||||
} else {
|
} else {
|
||||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||||
}
|
}
|
||||||
@@ -344,7 +344,7 @@ private:
|
|||||||
fieldOffset += getTypeStride(type);
|
fieldOffset += getTypeStride(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
compInfo.Stride = fieldOffset;
|
compInfo.Meta.Stride = fieldOffset;
|
||||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -367,14 +367,14 @@ private:
|
|||||||
|
|
||||||
std::string componentName = XSTR(component->getLocalName());
|
std::string componentName = XSTR(component->getLocalName());
|
||||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||||
compInfo.Meta->Allocation += 1;
|
compInfo.Meta.Allocation += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "COMPONENT INFO" << std::endl;
|
std::cout << "COMPONENT INFO" << std::endl;
|
||||||
for (auto& pair : m_ComponentInfo) {
|
for (auto& pair : m_ComponentInfo) {
|
||||||
ComponentInfo& ci = pair.second;
|
ComponentInfo& ci = pair.second;
|
||||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
|
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
||||||
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
|
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
||||||
std::cout << " Fields:" << std::endl;
|
std::cout << " Fields:" << std::endl;
|
||||||
|
|
||||||
// Calculate component size
|
// Calculate component size
|
||||||
@@ -393,7 +393,7 @@ private:
|
|||||||
cs.ComponentName = ci.Name;
|
cs.ComponentName = ci.Name;
|
||||||
cs.Stride = stride;
|
cs.Stride = stride;
|
||||||
cs.Info = ci;
|
cs.Info = ci;
|
||||||
cs.Data = new char[stride*ci.Meta->Allocation];
|
cs.Data = new char[stride*ci.Meta.Allocation];
|
||||||
m_ComponentStore[cs.ComponentName] = cs;
|
m_ComponentStore[cs.ComponentName] = cs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,21 +1,293 @@
|
|||||||
#ifndef EntityFile_h__
|
#ifndef EntityFile_h__
|
||||||
#define EntityFile_h__
|
#define EntityFile_h__
|
||||||
|
|
||||||
#include "World.h"
|
#include <stack>
|
||||||
#include "EntityXMLFile.h"
|
#include <boost/lexical_cast.hpp>
|
||||||
#include "EntityXMLFilePreprocessor.h"
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
#include "EntityXMLFileParser.h"
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
#include "EntityWrapper.h"
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
class EntityFile : private World, public Resource
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
{
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
public:
|
public:
|
||||||
EntityFile(std::string path);
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
EntityWrapper MergeInto(World* other);
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_RootEntity = EntityID_Invalid;
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||||
|
: m_Handler(handler)
|
||||||
|
, m_Reader(reader)
|
||||||
|
{
|
||||||
|
// 0 is imaginary world entity
|
||||||
|
m_EntityStack.push(0);
|
||||||
|
m_StateStack.push(State::Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.push(State::Entity);
|
||||||
|
onStartEntity(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (name == "EntityRef") {
|
||||||
|
onStartEntityRef(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (uri == "components") {
|
||||||
|
m_StateStack.push(State::Component);
|
||||||
|
onStartComponent(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
m_StateStack.push(State::ComponentField);
|
||||||
|
onStartComponentField(name, attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override
|
||||||
|
{
|
||||||
|
if (m_StateStack.top() == State::ComponentField) {
|
||||||
|
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||||
|
onFieldData(transcoded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndEntity();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
//if (uri == "components") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponent(name);
|
||||||
|
return;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::ComponentField) {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponentField(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void fatalError(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
XS::ToString s(e.getMessage());
|
||||||
|
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
|
||||||
|
//throw e;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
EntityID parent = m_EntityStack.top();
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartEntityCallback) {
|
||||||
|
std::string name;
|
||||||
|
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||||
|
if (xName != nullptr) {
|
||||||
|
name = XS::ToString(xName);
|
||||||
|
}
|
||||||
|
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_EntityStack.push(m_NextEntityID);
|
||||||
|
m_NextEntityID++;
|
||||||
|
}
|
||||||
|
void onEndEntity()
|
||||||
|
{
|
||||||
|
m_EntityStack.pop();
|
||||||
|
}
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||||
|
|
||||||
|
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
|
||||||
|
parser->setContentHandler(this);
|
||||||
|
parser->setErrorHandler(this);
|
||||||
|
parser->parse(path.c_str());
|
||||||
|
delete parser;
|
||||||
|
}
|
||||||
|
void onStartComponent(const std::string& name)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||||
|
m_CurrentComponent = name;
|
||||||
|
if (m_Handler->m_OnStartComponentCallback) {
|
||||||
|
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void onEndComponent(const std::string& name) { }
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||||
|
m_CurrentField = field;
|
||||||
|
m_CurrentAttributes.clear();
|
||||||
|
for (int i = 0; i < attrs.getLength(); i++) {
|
||||||
|
auto name = attrs.getQName(i);
|
||||||
|
auto value = attrs.getValue(name);
|
||||||
|
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||||
|
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartFieldCallback) {
|
||||||
|
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void onEndComponentField(const std::string& field) { }
|
||||||
|
|
||||||
|
void onFieldData(char* data)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Data: %s", data);
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||||
|
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
xercesc::XMLString::release(&data);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
private:
|
||||||
|
EntityFile(boost::filesystem::path path);
|
||||||
|
~EntityFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static std::size_t GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,22 +1,20 @@
|
|||||||
#ifndef EntityXMLFileParser_h__
|
#ifndef EntityFileParser_h__
|
||||||
#define EntityXMLFileParser_h__
|
#define EntityFileParser_h__
|
||||||
|
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileParser
|
class EntityFileParser
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
EntityFileParser(const EntityFile* entityFile);
|
||||||
|
|
||||||
|
void MergeEntities(World* world);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
const EntityFile* m_EntityFile;
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
|
||||||
EntityFileHandler m_Handler;
|
EntityFileHandler m_Handler;
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
|
||||||
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
||||||
// created in order to resolve parent-child relationships.
|
// created in order to resolve parent-child relationships.
|
||||||
std::map<EntityID, EntityID> m_EntityIDMapper;
|
std::map<EntityID, EntityID> m_EntityIDMapper;
|
||||||
+7
-12
@@ -1,13 +1,10 @@
|
|||||||
#ifndef EntityXMLFilePreprocessor_h__
|
#ifndef EntityFilePreprocessor_h__
|
||||||
#define EntityXMLFilePreprocessor_h__
|
#define EntityFilePreprocessor_h__
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
#include <xercesc/framework/psvi/XSAttributeUse.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||||
@@ -17,25 +14,23 @@
|
|||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
|
|
||||||
class EntityXMLFilePreprocessor
|
class EntityFilePreprocessor
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||||
|
|
||||||
private:
|
|
||||||
void RegisterComponents(World* world);
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
void onStartComponent(EntityID entity, std::string type);
|
void onStartComponent(EntityID entity, std::string type);
|
||||||
void parseComponentInfo();
|
void parseComponentInfo();
|
||||||
void parseDefaults();
|
void parseDefaults();
|
||||||
std::string parseAnnotationXML(const XMLCh* xml);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityXMLFileWriter_h__
|
#ifndef EntityFileWriter_h__
|
||||||
#define EntityXMLFileWriter_h__
|
#define EntityFileWriter_h__
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
|
||||||
@@ -8,13 +8,13 @@
|
|||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileWriter
|
class EntityFileWriter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EntityXMLFileWriter(boost::filesystem::path file)
|
EntityFileWriter(boost::filesystem::path file)
|
||||||
: m_FilePath(file)
|
: m_FilePath(file)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
#ifndef EntityWrapper_h__
|
|
||||||
#define EntityWrapper_h__
|
|
||||||
|
|
||||||
#include <boost/optional.hpp>
|
|
||||||
#include <boost/functional/hash.hpp>
|
|
||||||
#include "ComponentWrapper.h"
|
|
||||||
|
|
||||||
class World;
|
|
||||||
struct EntityWrapper
|
|
||||||
{
|
|
||||||
EntityWrapper()
|
|
||||||
: World(nullptr)
|
|
||||||
, ID(EntityID_Invalid)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper(::World* world, EntityID id)
|
|
||||||
: World(world)
|
|
||||||
, ID(id)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
::World* World;
|
|
||||||
EntityID ID;
|
|
||||||
|
|
||||||
static const EntityWrapper Invalid;
|
|
||||||
|
|
||||||
const std::string Name();
|
|
||||||
bool HasComponent(const std::string& componentType);
|
|
||||||
void AttachComponent(const char* componentName);
|
|
||||||
EntityWrapper Parent();
|
|
||||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
|
||||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
|
||||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
|
||||||
void DeleteChildren();
|
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
|
||||||
bool Valid() const;
|
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
|
||||||
ComponentWrapper operator[](const std::string& componentName);
|
|
||||||
bool operator==(const EntityWrapper& e) const;
|
|
||||||
bool operator!=(const EntityWrapper& e) const;
|
|
||||||
explicit operator EntityID() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace std
|
|
||||||
{
|
|
||||||
template<> struct hash<EntityWrapper>
|
|
||||||
{
|
|
||||||
std::size_t operator()(const EntityWrapper& e) const
|
|
||||||
{
|
|
||||||
std::size_t seed = 0;
|
|
||||||
boost::hash_combine(seed, e.World);
|
|
||||||
boost::hash_combine(seed, e.ID);
|
|
||||||
return seed;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,164 +0,0 @@
|
|||||||
#ifndef EntityXMLFile_h__
|
|
||||||
#define EntityXMLFile_h__
|
|
||||||
|
|
||||||
#include <stack>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class State
|
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFileHandler* m_Handler;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityXMLFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityXMLFile(boost::filesystem::path path);
|
|
||||||
~EntityXMLFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,7 +5,6 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <set>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
@@ -44,7 +43,7 @@ template <typename ContextType, typename EventType>
|
|||||||
class EventRelay : public BaseEventRelay
|
class EventRelay : public BaseEventRelay
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
typedef std::function<bool(EventType&)> CallbackType;
|
typedef std::function<bool(const EventType&)> CallbackType;
|
||||||
|
|
||||||
EventRelay()
|
EventRelay()
|
||||||
: m_Callback(nullptr)
|
: m_Callback(nullptr)
|
||||||
@@ -66,7 +65,7 @@ template <typename ContextType, typename EventType>
|
|||||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||||
{
|
{
|
||||||
if (m_Callback != nullptr) {
|
if (m_Callback != nullptr) {
|
||||||
return m_Callback(*static_cast<EventType*>(event.get()));
|
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -108,7 +107,7 @@ private:
|
|||||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||||
ContextRelays_t m_ContextRelays;
|
ContextRelays_t m_ContextRelays;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||||
std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||||
|
|
||||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
#ifndef Frustum_h__
|
|
||||||
#define Frustum_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "AABB.h"
|
|
||||||
#include <bitset>
|
|
||||||
|
|
||||||
//A frustum defined by 6 planes.
|
|
||||||
struct Frustum
|
|
||||||
{
|
|
||||||
//Contains points P in: dot(normal, P) + d = 0
|
|
||||||
struct Plane
|
|
||||||
{
|
|
||||||
glm::vec3 Normal;
|
|
||||||
float Distance;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class Output
|
|
||||||
{
|
|
||||||
Inside,
|
|
||||||
Outside,
|
|
||||||
Intersects
|
|
||||||
};
|
|
||||||
Plane Planes[6];
|
|
||||||
|
|
||||||
Frustum() = default;
|
|
||||||
Frustum(glm::mat4x4 viewProjMatrix)
|
|
||||||
{
|
|
||||||
//Order: Right, left, top, bottom, far, near.
|
|
||||||
int sign = 1;
|
|
||||||
for (int i = 0; i < 6; ++i) {
|
|
||||||
sign = -sign;
|
|
||||||
int index = i / 2;
|
|
||||||
Plane& plane = Planes[i];
|
|
||||||
plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
|
|
||||||
plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
|
|
||||||
plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
|
|
||||||
plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
|
|
||||||
float divByNormalLength = 1.0f / glm::length(plane.Normal);
|
|
||||||
plane.Normal *= divByNormalLength;
|
|
||||||
plane.Distance *= divByNormalLength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Output VsAABB(const AABB& box) const
|
|
||||||
{
|
|
||||||
const glm::vec3& maxCorner = box.MaxCorner();
|
|
||||||
const glm::vec3& minCorner = box.MinCorner();
|
|
||||||
bool completelyInside = true;
|
|
||||||
for (const Plane& p : Planes) {
|
|
||||||
bool anyWasInside = false;
|
|
||||||
bool anyWasOutside = false;
|
|
||||||
//If points are on both sides of the plane, we can stop.
|
|
||||||
for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
|
|
||||||
std::bitset<3> bits(i);
|
|
||||||
glm::vec3 corner;
|
|
||||||
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
|
||||||
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
|
||||||
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
|
||||||
if (glm::dot(p.Normal, corner) > -p.Distance) {
|
|
||||||
anyWasInside = true;
|
|
||||||
} else {
|
|
||||||
anyWasOutside = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!anyWasInside) {
|
|
||||||
return Output::Outside;
|
|
||||||
}
|
|
||||||
if (anyWasOutside) {
|
|
||||||
completelyInside = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return completelyInside ? Output::Inside : Output::Intersects;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,14 +5,6 @@
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
class MemoryPoolForwardIterator;
|
class MemoryPoolForwardIterator;
|
||||||
|
|
||||||
namespace DisableMemoryPool
|
|
||||||
{
|
|
||||||
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
|
||||||
//if false -> Use pool allocation.
|
|
||||||
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
|
|
||||||
extern bool Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
||||||
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
||||||
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
||||||
@@ -66,25 +58,9 @@ public:
|
|||||||
, m_LowestAllocatedSlot(m_NumSlots)
|
, m_LowestAllocatedSlot(m_NumSlots)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
MemoryPool(const MemoryPool<T>& other)
|
//We may get problems with memory being released
|
||||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
//prematurely, etc. if we allow copies.
|
||||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||||
, m_ExtraMemory()
|
|
||||||
, m_NumSlots(other.m_NumSlots)
|
|
||||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
|
||||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
|
||||||
, m_Stride(other.m_Stride)
|
|
||||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
|
||||||
{
|
|
||||||
// Copy statically allocated pool
|
|
||||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
|
||||||
// Copy dynamically allocated memory
|
|
||||||
for (char* otherAddr : other.m_ExtraMemory) {
|
|
||||||
char* addr = (char*)malloc(m_Stride);
|
|
||||||
memcpy(addr, otherAddr, m_Stride);
|
|
||||||
m_ExtraMemory.push_back(addr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||||
|
|
||||||
//Free all memory that has been allocated.
|
//Free all memory that has been allocated.
|
||||||
@@ -94,9 +70,8 @@ public:
|
|||||||
delete[] m_StartAddress;
|
delete[] m_StartAddress;
|
||||||
m_StartAddress = nullptr;
|
m_StartAddress = nullptr;
|
||||||
}
|
}
|
||||||
for (char* addr : m_ExtraMemory) {
|
for (char* addr : m_ExtraMemory)
|
||||||
free(addr);
|
free(addr);
|
||||||
}
|
|
||||||
m_ExtraMemory.clear();
|
m_ExtraMemory.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,8 +80,8 @@ public:
|
|||||||
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
||||||
char* Allocate()
|
char* Allocate()
|
||||||
{
|
{
|
||||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
|
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
|
||||||
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
|
if (m_CurrentAllocSlot < m_NumSlots) {
|
||||||
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
||||||
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
||||||
//Mark the slot as allocated.
|
//Mark the slot as allocated.
|
||||||
@@ -118,6 +93,7 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
|
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -132,7 +108,7 @@ public:
|
|||||||
//(i.e. IsAllocatedInPool may give false positives)
|
//(i.e. IsAllocatedInPool may give false positives)
|
||||||
//if it was malloc():ed
|
//if it was malloc():ed
|
||||||
//so, we may enter here even if we shouldn't.
|
//so, we may enter here even if we shouldn't.
|
||||||
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
|
if (IsAllocatedInPool(obj)) {
|
||||||
--m_NumAllocatedSlots;
|
--m_NumAllocatedSlots;
|
||||||
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
||||||
m_SlotIsAllocated[freeSlot] = false;
|
m_SlotIsAllocated[freeSlot] = false;
|
||||||
|
|||||||
@@ -0,0 +1,104 @@
|
|||||||
|
#ifndef OctTree_h__
|
||||||
|
#define OctTree_h__
|
||||||
|
|
||||||
|
#include "Core/AABB.h"
|
||||||
|
|
||||||
|
class Ray;
|
||||||
|
|
||||||
|
class OctTree
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
struct Output
|
||||||
|
{
|
||||||
|
float CollideDistance;
|
||||||
|
};
|
||||||
|
|
||||||
|
OctTree();
|
||||||
|
~OctTree();
|
||||||
|
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
|
||||||
|
OctTree(const AABB& octTreeBounds, int subDivisions);
|
||||||
|
|
||||||
|
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
|
||||||
|
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
|
||||||
|
OctTree(const OctTree& other) = delete;
|
||||||
|
OctTree(const OctTree&& other) = delete;
|
||||||
|
OctTree& operator= (const OctTree& other) = delete;
|
||||||
|
//Add a dynamic object (one that moves around) into the tree.
|
||||||
|
void AddDynamicObject(const AABB& box);
|
||||||
|
//Add a static object (that does not move) into the tree.
|
||||||
|
void AddStaticObject(const AABB& box);
|
||||||
|
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
|
||||||
|
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
|
||||||
|
//Empty the tree of all objects, static and dynamic.
|
||||||
|
void ClearObjects();
|
||||||
|
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||||
|
void ClearDynamicObjects();
|
||||||
|
|
||||||
|
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||||
|
bool RayCollides(const Ray& ray, Output& data);
|
||||||
|
//Returns true if the box collides with something in the tree.
|
||||||
|
//On collision with a box, that box is written to [outBoxIntersected].
|
||||||
|
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
|
||||||
|
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct OctChild; //Fwd declaration;
|
||||||
|
struct ContainedObject
|
||||||
|
{
|
||||||
|
ContainedObject()
|
||||||
|
: Box(AABB())
|
||||||
|
, Checked(false)
|
||||||
|
{}
|
||||||
|
ContainedObject(AABB box)
|
||||||
|
: Box(box)
|
||||||
|
, Checked(false)
|
||||||
|
{}
|
||||||
|
AABB Box;
|
||||||
|
bool Checked;
|
||||||
|
};
|
||||||
|
OctChild* m_Root;
|
||||||
|
std::vector<ContainedObject> m_StaticObjects;
|
||||||
|
std::vector<ContainedObject> m_DynamicObjects;
|
||||||
|
|
||||||
|
bool m_UpdatedOnce;
|
||||||
|
unsigned int m_BoxID;
|
||||||
|
glm::vec3 m_PrevPos;
|
||||||
|
glm::quat m_PrevOri;
|
||||||
|
|
||||||
|
void falsifyObjectChecks();
|
||||||
|
|
||||||
|
struct OctChild
|
||||||
|
{
|
||||||
|
~OctChild();
|
||||||
|
OctChild(const AABB& octTreeBounds,
|
||||||
|
int subDivisions,
|
||||||
|
std::vector<OctTree::ContainedObject>& staticObjects,
|
||||||
|
std::vector<OctTree::ContainedObject>& dynamicObjects);
|
||||||
|
OctChild(const OctChild& other) = delete;
|
||||||
|
OctChild(const OctChild&& other) = delete;
|
||||||
|
OctChild& operator= (const OctChild& other) = delete;
|
||||||
|
void AddDynamicObject(const AABB& box);
|
||||||
|
void AddStaticObject(const AABB& box);
|
||||||
|
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||||
|
void ClearObjects();
|
||||||
|
void ClearDynamicObjects();
|
||||||
|
bool RayCollides(const Ray& ray, Output& data) const;
|
||||||
|
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||||
|
|
||||||
|
OctChild* m_Children[8];
|
||||||
|
//Indices into the lists in OctTree.
|
||||||
|
std::vector<int> m_StaticObjIndices;
|
||||||
|
std::vector<int> m_DynamicObjIndices;
|
||||||
|
AABB m_Box;
|
||||||
|
//Reference to the lists in OctTree.
|
||||||
|
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
|
||||||
|
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
|
||||||
|
|
||||||
|
inline bool hasChildren() const;
|
||||||
|
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||||
|
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,360 +0,0 @@
|
|||||||
#ifndef Octree_h__
|
|
||||||
#define Octree_h__
|
|
||||||
|
|
||||||
#include <type_traits>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "AABB.h"
|
|
||||||
#include "Frustum.h"
|
|
||||||
#include "Ray.h"
|
|
||||||
|
|
||||||
namespace OctSpace
|
|
||||||
{
|
|
||||||
struct Output;
|
|
||||||
struct ContainedObject;
|
|
||||||
struct Child;
|
|
||||||
}
|
|
||||||
|
|
||||||
//T needs to be AABB, or inherit from AABB.
|
|
||||||
//T also needs to have a default constructor.
|
|
||||||
template<typename T>
|
|
||||||
class Octree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Octree() = delete;
|
|
||||||
~Octree();
|
|
||||||
//For the root Octree, [octreeBounds] should be a box containing the entire level.
|
|
||||||
Octree(const AABB& octreeBounds, int subDivisions);
|
|
||||||
|
|
||||||
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
|
|
||||||
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
|
|
||||||
Octree(const Octree& other) = delete;
|
|
||||||
Octree(const Octree&& other) = delete;
|
|
||||||
Octree& operator= (const Octree& other) = delete;
|
|
||||||
//Add a dynamic object (one that moves around) into the tree.
|
|
||||||
void AddDynamicObject(const T& object);
|
|
||||||
//Add a static object (that does not move) into the tree.
|
|
||||||
void AddStaticObject(const T& object);
|
|
||||||
//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
|
|
||||||
//The type Box must be AABB, or inherit from AABB.
|
|
||||||
template<typename Box>
|
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
|
||||||
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
|
||||||
//Get objects, which AABB the input ray intersects, the objects are put in outObjects.
|
|
||||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects);
|
|
||||||
//Empty the tree of all objects, static and dynamic.
|
|
||||||
void ClearObjects();
|
|
||||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
|
||||||
void ClearDynamicObjects();
|
|
||||||
|
|
||||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
|
||||||
bool RayCollides(const Ray& ray, OctSpace::Output& data);
|
|
||||||
//Returns true if the box collides with something in the tree.
|
|
||||||
//On collision with a box, that box is written to [outBoxIntersected].
|
|
||||||
//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
|
|
||||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
|
||||||
|
|
||||||
private:
|
|
||||||
OctSpace::Child* m_Root;
|
|
||||||
std::vector<OctSpace::ContainedObject> m_StaticObjects;
|
|
||||||
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
|
|
||||||
|
|
||||||
void falsifyObjectChecks();
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace OctSpace
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Output
|
|
||||||
{
|
|
||||||
float CollideDistance;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ContainedObject
|
|
||||||
{
|
|
||||||
ContainedObject()
|
|
||||||
: Box(nullptr)
|
|
||||||
, Checked(false)
|
|
||||||
{}
|
|
||||||
template<typename BoxlikeObject>
|
|
||||||
ContainedObject(const BoxlikeObject& box)
|
|
||||||
: Box(new BoxlikeObject(box))
|
|
||||||
, Checked(false)
|
|
||||||
{}
|
|
||||||
std::unique_ptr<AABB> Box;
|
|
||||||
bool Checked;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Child
|
|
||||||
{
|
|
||||||
~Child();
|
|
||||||
Child(const AABB& octTreeBounds,
|
|
||||||
int subDivisions,
|
|
||||||
std::vector<ContainedObject>& staticObjects,
|
|
||||||
std::vector<ContainedObject>& dynamicObjects);
|
|
||||||
Child(const Child& other) = delete;
|
|
||||||
Child(const Child&& other) = delete;
|
|
||||||
Child& operator= (const Child& other) = delete;
|
|
||||||
void AddDynamicObject(const AABB& box);
|
|
||||||
void AddStaticObject(const AABB& box);
|
|
||||||
template<typename T, typename Box>
|
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
|
||||||
template<typename T>
|
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
|
||||||
template<typename T>
|
|
||||||
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const;
|
|
||||||
void ClearObjects();
|
|
||||||
void ClearDynamicObjects();
|
|
||||||
bool RayCollides(const Ray& ray, Output& data) const;
|
|
||||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
|
||||||
|
|
||||||
Child* m_Children[8];
|
|
||||||
//Indices into the lists in Octree.
|
|
||||||
std::vector<int> m_StaticObjIndices;
|
|
||||||
std::vector<int> m_DynamicObjIndices;
|
|
||||||
AABB m_Box;
|
|
||||||
//Reference to the lists in Octree.
|
|
||||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
|
||||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
|
||||||
|
|
||||||
inline bool hasChildren() const { return m_Children[0] != nullptr; }
|
|
||||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
|
||||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
//To be able to sort child nodes and contained objects based on distance to ray origin.
|
|
||||||
struct RaySorterInfo
|
|
||||||
{
|
|
||||||
int Index;
|
|
||||||
float Distance;
|
|
||||||
};
|
|
||||||
|
|
||||||
bool isFirstLower(const RaySorterInfo& first, const RaySorterInfo& second);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
|
||||||
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
|
||||||
{
|
|
||||||
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
Octree<T>::~Octree()
|
|
||||||
{
|
|
||||||
delete m_Root;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::AddDynamicObject(const T& object)
|
|
||||||
{
|
|
||||||
m_Root->AddDynamicObject(object);
|
|
||||||
m_DynamicObjects.emplace_back(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::AddStaticObject(const T& object)
|
|
||||||
{
|
|
||||||
m_Root->AddStaticObject(object);
|
|
||||||
m_StaticObjects.emplace_back(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
template<typename Box>
|
|
||||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsPossiblyHitByRay(ray, outObjects);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ClearObjects()
|
|
||||||
{
|
|
||||||
m_StaticObjects.clear();
|
|
||||||
m_DynamicObjects.clear();
|
|
||||||
m_Root->ClearObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ClearDynamicObjects()
|
|
||||||
{
|
|
||||||
m_DynamicObjects.clear();
|
|
||||||
m_Root->ClearDynamicObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
data.CollideDistance = -1;
|
|
||||||
return m_Root->RayCollides(ray, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::falsifyObjectChecks()
|
|
||||||
{
|
|
||||||
for (auto& obj : m_StaticObjects) {
|
|
||||||
obj.Checked = false;
|
|
||||||
}
|
|
||||||
for (auto& obj : m_DynamicObjects) {
|
|
||||||
obj.Checked = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T, typename Box>
|
|
||||||
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
|
||||||
{
|
|
||||||
if (hasChildren()) {
|
|
||||||
for (auto i : childIndicesContainingBox(box)) {
|
|
||||||
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
size_t startIndex = outObjects.size();
|
|
||||||
int numDuplicates = 0;
|
|
||||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
|
||||||
if (obj.Checked) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
|
||||||
if (obj.Checked) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
|
||||||
outObjects.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
|
|
||||||
{
|
|
||||||
if (hasChildren()) {
|
|
||||||
for (const Child* c : m_Children) {
|
|
||||||
Frustum::Output out = Frustum::Output::Inside;
|
|
||||||
if (!takeAllDontTest) {
|
|
||||||
out = frustum.VsAABB(c->m_Box);
|
|
||||||
if (out == Frustum::Output::Outside) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
size_t startIndex = outObjects.size();
|
|
||||||
int numDuplicates = 0;
|
|
||||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
|
||||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
|
||||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
|
||||||
outObjects.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void OctSpace::Child::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const
|
|
||||||
{
|
|
||||||
//If the node AABB is missed, everything it contains is missed.
|
|
||||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
|
||||||
//If the ray shoots the tree, and it is a parent.
|
|
||||||
if (hasChildren()) {
|
|
||||||
//Sort children according to their distance from the ray origin.
|
|
||||||
std::vector<RaySorterInfo> childInfos;
|
|
||||||
childInfos.resize(8);
|
|
||||||
for (int i = 0; i < 8; ++i) {
|
|
||||||
childInfos[i] = { i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) };
|
|
||||||
}
|
|
||||||
std::sort(childInfos.begin(), childInfos.end(), isFirstLower);
|
|
||||||
//Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit.
|
|
||||||
for (const RaySorterInfo& info : childInfos) {
|
|
||||||
m_Children[info.Index]->ObjectsPossiblyHitByRay(ray, outObjects);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Check against boxes in the node.
|
|
||||||
bool intersected = false;
|
|
||||||
float dist;
|
|
||||||
//Sort all contained objects according to the distance from the ray origin to
|
|
||||||
//the intersection, if they are intersecting.
|
|
||||||
std::vector<RaySorterInfo> objectHitInfos;
|
|
||||||
objectHitInfos.reserve(m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (int i : m_StaticObjIndices) {
|
|
||||||
//If we haven't tested against this object before, and the ray hits.
|
|
||||||
if (!m_StaticObjectsRef[i].Checked &&
|
|
||||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
|
||||||
objectHitInfos.push_back({ i, dist });
|
|
||||||
}
|
|
||||||
m_StaticObjectsRef[i].Checked = true;
|
|
||||||
}
|
|
||||||
for (int i : m_DynamicObjIndices) {
|
|
||||||
//If we haven't tested against this object before, and the ray hits.
|
|
||||||
if (!m_DynamicObjectsRef[i].Checked &&
|
|
||||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
|
||||||
objectHitInfos.push_back({ i + (int)m_StaticObjIndices.size(), dist });
|
|
||||||
}
|
|
||||||
m_DynamicObjectsRef[i].Checked = true;
|
|
||||||
}
|
|
||||||
std::sort(objectHitInfos.begin(), objectHitInfos.end(), isFirstLower);
|
|
||||||
int startSize = (int)outObjects.size();
|
|
||||||
outObjects.resize(startSize + objectHitInfos.size());
|
|
||||||
for (int i = 0; i < objectHitInfos.size(); ++i) {
|
|
||||||
outObjects[startSize + i] = (objectHitInfos[i].Index < m_StaticObjIndices.size()) ?
|
|
||||||
*static_cast<T*>(m_StaticObjectsRef[objectHitInfos[i].Index].Box.get()) :
|
|
||||||
*static_cast<T*>(m_DynamicObjectsRef[objectHitInfos[i].Index - m_StaticObjIndices.size()].Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef PerformanceTimer_h__
|
|
||||||
#define PerformanceTimer_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include <boost/timer/timer.hpp>
|
|
||||||
using boost::timer::cpu_timer;
|
|
||||||
|
|
||||||
class PerformanceTimer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static void StartTimer(std::string nameOfTimer);
|
|
||||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
|
||||||
static void StopTimer(std::string nameOfTimer);
|
|
||||||
static void SetFrameNumber(int frameNumber);
|
|
||||||
|
|
||||||
static void ResetAllTimers();
|
|
||||||
static void CreateExcelData();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static std::map<std::string, cpu_timer> timers;
|
|
||||||
static cpu_timer m_Timer;
|
|
||||||
static std::string currentTimerRunning;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,15 +2,11 @@
|
|||||||
#define Ray_h__
|
#define Ray_h__
|
||||||
|
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Common.h"
|
#include "Common.h"
|
||||||
|
|
||||||
class Ray
|
class Ray
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Ray()
|
|
||||||
: m_Origin(glm::vec3(0.f))
|
|
||||||
, m_Direction(glm::vec3(0, 0, 1))
|
|
||||||
{}
|
|
||||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||||
: m_Origin(origin)
|
: m_Origin(origin)
|
||||||
, m_Direction(glm::normalize(dir))
|
, m_Direction(glm::normalize(dir))
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
/** Base Resource class.
|
/** Base Resource class.
|
||||||
|
|
||||||
Implement this class for every resource to be handled by the resource manager.
|
Implement this class for every resource to be handled by the resource manager.
|
||||||
|
Implement Create() to return a new object of that type.
|
||||||
*/
|
*/
|
||||||
class Resource
|
class Resource
|
||||||
{
|
{
|
||||||
@@ -21,23 +22,6 @@ protected:
|
|||||||
Resource() { }
|
Resource() { }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
|
||||||
//Not actually an error, just a message to the ResourceManager.
|
|
||||||
struct StillLoadingException : public std::exception
|
|
||||||
{
|
|
||||||
virtual const char* what() const throw()
|
|
||||||
{
|
|
||||||
return "Resource is still loading.";
|
|
||||||
}
|
|
||||||
};
|
|
||||||
struct FailedLoadingException : public std::exception
|
|
||||||
{
|
|
||||||
FailedLoadingException(char const* const _Message)
|
|
||||||
: std::exception(_Message)
|
|
||||||
{ }
|
|
||||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pretend that this is a pure virtual function that you have to implement
|
// Pretend that this is a pure virtual function that you have to implement
|
||||||
// FIXME: Why did we do this again instead of just using the constructor?
|
// FIXME: Why did we do this again instead of just using the constructor?
|
||||||
// static Resource* Create(std::string resourceName);
|
// static Resource* Create(std::string resourceName);
|
||||||
@@ -49,15 +33,6 @@ public:
|
|||||||
unsigned int ResourceID;
|
unsigned int ResourceID;
|
||||||
};
|
};
|
||||||
|
|
||||||
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
|
|
||||||
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
|
|
||||||
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
|
|
||||||
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
|
|
||||||
class ThreadUnsafeResource : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Singleton resource manager to keep track of and cache any external engine assets */
|
/** Singleton resource manager to keep track of and cache any external engine assets */
|
||||||
class ResourceManager
|
class ResourceManager
|
||||||
{
|
{
|
||||||
@@ -65,7 +40,6 @@ private:
|
|||||||
ResourceManager();
|
ResourceManager();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static bool UseThreading;
|
|
||||||
/*static ResourceManager& Instance()
|
/*static ResourceManager& Instance()
|
||||||
{
|
{
|
||||||
static ResourceManager s;
|
static ResourceManager s;
|
||||||
@@ -75,6 +49,15 @@ public:
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
static void RegisterType(std::string typeName);
|
static void RegisterType(std::string typeName);
|
||||||
|
|
||||||
|
/** Preloads a resource and caches it for future use
|
||||||
|
|
||||||
|
@tparam T Resource type.
|
||||||
|
@param resourceName Fully qualified name of the resource to preload.
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
static void Preload(std::string resourceName);
|
||||||
|
static void Preload(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
/** Checks if a resource is in cache
|
/** Checks if a resource is in cache
|
||||||
|
|
||||||
@param resourceType Resource type as string.
|
@param resourceType Resource type as string.
|
||||||
@@ -83,19 +66,14 @@ public:
|
|||||||
// TODO: Templateify
|
// TODO: Templateify
|
||||||
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
/** Return value should always be a valid pointer, will throw an exception on error.
|
/** Hot-loads a resource and caches it for future use
|
||||||
If the resource has been loaded already, returns a pointer to it.
|
|
||||||
|
|
||||||
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
|
|
||||||
If Async is true: If the resource is not loaded yet, starts loading the resource
|
|
||||||
in the background and throws Resource::StillLoadingException immediately.
|
|
||||||
|
|
||||||
@tparam T Resource type.
|
@tparam T Resource type.
|
||||||
@tparam async Set this to true if the resource should be loaded asyncronously.
|
|
||||||
@param resourceName Fully qualified name of the resource to load.
|
@param resourceName Fully qualified name of the resource to load.
|
||||||
*/
|
*/
|
||||||
template <typename T, bool async = false>
|
template <typename T>
|
||||||
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
|
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||||
|
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||||
|
|
||||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||||
|
|
||||||
@@ -109,31 +87,19 @@ public:
|
|||||||
static void Update();
|
static void Update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
|
|
||||||
struct MasterThreadChecker
|
|
||||||
{
|
|
||||||
MasterThreadChecker()
|
|
||||||
{
|
|
||||||
ResourceManager::IsMainThread();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const static MasterThreadChecker m_Checker;
|
|
||||||
|
|
||||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||||
|
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
|
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
|
|
||||||
static boost::recursive_mutex m_Mutex;
|
|
||||||
|
|
||||||
// TODO: Getters for IDs
|
// TODO: Getters for IDs
|
||||||
static unsigned int m_CurrentResourceTypeID;
|
static unsigned int m_CurrentResourceTypeID;
|
||||||
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||||
// Number of resources of a type. Doubles as local ID.
|
// Number of resources of a type. Doubles as local ID.
|
||||||
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||||
|
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
||||||
|
static bool m_Preloading;
|
||||||
|
|
||||||
static FileWatcher m_FileWatcher;
|
static FileWatcher m_FileWatcher;
|
||||||
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
||||||
@@ -142,13 +108,22 @@ private:
|
|||||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||||
|
|
||||||
// Internal: Create a resource and cache it
|
// Internal: Create a resource and cache it
|
||||||
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||||
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
|
|
||||||
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
|
||||||
|
|
||||||
static bool IsMainThread();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||||
|
{
|
||||||
|
auto resourceTypename = typeid(T).name();
|
||||||
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ResourceManager::RegisterType(std::string typeName)
|
void ResourceManager::RegisterType(std::string typeName)
|
||||||
{
|
{
|
||||||
@@ -156,88 +131,17 @@ void ResourceManager::RegisterType(std::string typeName)
|
|||||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T, bool async>
|
template <typename T>
|
||||||
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
|
void ResourceManager::Preload(std::string resourceName)
|
||||||
{
|
{
|
||||||
auto resourceTypename = typeid(T).name();
|
auto resourceTypename = typeid(T).name();
|
||||||
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
if (iter == m_CompilerTypenameToResourceType.end()) {
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
throw Resource::FailedLoadingException();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string resourceType = iter->second;
|
Preload(it->second, resourceName);
|
||||||
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
|
|
||||||
if (mustNotLoadInThread && !IsMainThread()) {
|
|
||||||
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
|
|
||||||
throw Resource::FailedLoadingException();
|
|
||||||
}
|
|
||||||
|
|
||||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
|
||||||
decltype(m_ResourceCache)::iterator it;
|
|
||||||
//If a thread has already been launched to load this resource.
|
|
||||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
|
||||||
if (UseThreading && tIt != m_LoadingThreads.end()) {
|
|
||||||
if (async) {
|
|
||||||
//Throw StillLoadingException if the thread is still working.
|
|
||||||
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
|
|
||||||
throw Resource::StillLoadingException();
|
|
||||||
}
|
|
||||||
//Else we know the thread has completed.
|
|
||||||
} else {
|
|
||||||
//Wait for the thread to finish loading.
|
|
||||||
tIt->second.join();
|
|
||||||
}
|
|
||||||
//When the thread is done, delete the thread.
|
|
||||||
m_LoadingThreads.erase(tIt);
|
|
||||||
//Rethrow the thread exception if it threw any.
|
|
||||||
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
|
|
||||||
std::exception_ptr exception = excIt->second;
|
|
||||||
m_LoadingThreadExceptions.erase(excIt);
|
|
||||||
if (exception) {
|
|
||||||
std::rethrow_exception(exception);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//If resource has already been cached and completely loaded.
|
|
||||||
{
|
|
||||||
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
|
|
||||||
it = m_ResourceCache.find(cacheKey);
|
|
||||||
if (it != m_ResourceCache.end()) {
|
|
||||||
if (it->second != nullptr) {
|
|
||||||
return static_cast<T*>(it->second);
|
|
||||||
} else {
|
|
||||||
//Don't return null on failure, exception instead.
|
|
||||||
throw Resource::FailedLoadingException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//If resource is not cached..
|
|
||||||
if (UseThreading && async) {
|
|
||||||
if (mustNotLoadInThread) {
|
|
||||||
try {
|
|
||||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
|
||||||
} catch (const Resource::StillLoadingException&) {
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Create a thread that loads the resource into cache.
|
|
||||||
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
|
|
||||||
throw Resource::StillLoadingException();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//load and return the resource.
|
|
||||||
while (true) {
|
|
||||||
try {
|
|
||||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
|
||||||
} catch (const Resource::StillLoadingException&) {
|
|
||||||
continue;
|
|
||||||
} catch (const std::exception&) {
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,83 +3,48 @@
|
|||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityWrapper.h"
|
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
#include "EPlayerSpawned.h"
|
|
||||||
|
|
||||||
struct SystemParams
|
|
||||||
{
|
|
||||||
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
|
||||||
: World(World)
|
|
||||||
, EventBroker(EventBroker)
|
|
||||||
, IsClient(IsClient)
|
|
||||||
, IsServer(IsServer)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
::World* World;
|
|
||||||
::EventBroker* EventBroker;
|
|
||||||
bool IsClient = false;
|
|
||||||
bool IsServer = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
class System
|
class System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
System(SystemParams params)
|
System(EventBroker* eventBroker)
|
||||||
: m_World(params.World)
|
: m_EventBroker(eventBroker)
|
||||||
, m_EventBroker(params.EventBroker)
|
{ }
|
||||||
, IsClient(params.IsClient)
|
|
||||||
, IsServer(params.IsServer)
|
|
||||||
{
|
|
||||||
if (IsClient) {
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
virtual ~System() = default;
|
virtual ~System() = default;
|
||||||
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
bool IsClient = false;
|
|
||||||
bool IsServer = false;
|
|
||||||
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
|
||||||
{
|
|
||||||
if (e.PlayerID == -1) {
|
|
||||||
LocalPlayer = e.Player;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class PureSystem : public virtual System
|
class PureSystem : public System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
PureSystem(std::string componentType)
|
PureSystem(EventBroker* eventBroker, std::string componentType)
|
||||||
: m_ComponentType(componentType)
|
: System(eventBroker)
|
||||||
|
, m_ComponentType(componentType)
|
||||||
{ }
|
{ }
|
||||||
virtual ~PureSystem() = default;
|
virtual ~PureSystem() = default;
|
||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ImpureSystem() = default;
|
ImpureSystem(EventBroker* eventBroker)
|
||||||
|
: System(eventBroker)
|
||||||
|
{ }
|
||||||
virtual ~ImpureSystem() = default;
|
virtual ~ImpureSystem() = default;
|
||||||
|
|
||||||
virtual void Update(double dt) = 0;
|
virtual void Update(World* world, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,22 +5,13 @@
|
|||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
|
||||||
#include "PerformanceTimer.h"
|
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
SystemPipeline(EventBroker* eventBroker)
|
||||||
: m_World(world)
|
: m_EventBroker(eventBroker)
|
||||||
, m_EventBroker(eventBroker)
|
{ }
|
||||||
, m_IsClient(isClient)
|
|
||||||
, m_IsServer(isServer)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
|
||||||
}
|
|
||||||
|
|
||||||
~SystemPipeline()
|
~SystemPipeline()
|
||||||
{
|
{
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
@@ -38,11 +29,11 @@ public:
|
|||||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||||
}
|
}
|
||||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||||
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
System* system = new T(m_EventBroker, args...);
|
||||||
group.Systems[typeid(T).name()] = system;
|
group.Systems[typeid(T).name()] = system;
|
||||||
|
|
||||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
if (std::is_base_of<PureSystem, T>::value) {
|
||||||
if (pureSystem != nullptr) {
|
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
||||||
if (!pureSystem->m_ComponentType.empty()) {
|
if (!pureSystem->m_ComponentType.empty()) {
|
||||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||||
} else {
|
} else {
|
||||||
@@ -50,21 +41,14 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
|
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||||
if (impureSystem != nullptr) {
|
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||||
group.ImpureSystems.push_back(impureSystem);
|
group.ImpureSystems.push_back(impureSystem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(double dt)
|
void Update(World* world, double dt)
|
||||||
{
|
{
|
||||||
if (m_Paused) {
|
|
||||||
dt = 0.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Process utility events for the System base class
|
|
||||||
m_EventBroker->Process<System>();
|
|
||||||
|
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
// Process events
|
// Process events
|
||||||
for (auto& pair : group.Systems) {
|
for (auto& pair : group.Systems) {
|
||||||
@@ -72,38 +56,27 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update
|
// Update
|
||||||
for (auto& system : group.ImpureSystems) {
|
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->Update(dt);
|
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
|
||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
const ComponentPool* pool = world->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
for (auto& component : *pool) {
|
||||||
for (auto& system : systems) {
|
for (auto& system : systems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
system->UpdateComponent(world, component, dt);
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& system : group.ImpureSystems) {
|
||||||
|
system->Update(world, dt);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
bool m_IsClient = false;
|
|
||||||
bool m_IsServer = false;
|
|
||||||
bool m_Paused = false;
|
|
||||||
|
|
||||||
struct UnorderedSystems
|
struct UnorderedSystems
|
||||||
{
|
{
|
||||||
std::map<std::string, System*> Systems;
|
std::map<std::string, System*> Systems;
|
||||||
@@ -111,21 +84,6 @@ private:
|
|||||||
std::vector<ImpureSystem*> ImpureSystems;
|
std::vector<ImpureSystem*> ImpureSystems;
|
||||||
};
|
};
|
||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
|
||||||
bool OnPause(const Events::Pause& e) {
|
|
||||||
if (e.World == m_World) {
|
|
||||||
m_Paused = true;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
|
||||||
bool OnResume(const Events::Resume& e) {
|
|
||||||
if (e.World == m_World) {
|
|
||||||
m_Paused = false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef UniformScaleSystem_h__
|
|
||||||
#define UniformScaleSystem_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "System.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
class UniformScaleSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UniformScaleSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Util_Any_h__
|
#define Util_Any_h__
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct Any
|
struct Any
|
||||||
{
|
{
|
||||||
@@ -11,7 +10,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(const T& value)
|
Any(const T& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -19,7 +18,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(T&& value)
|
Any(T&& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -36,7 +35,7 @@ struct Any
|
|||||||
return Any(value);
|
return Any(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::shared_array<char> Data = nullptr;
|
std::shared_ptr<char> Data = nullptr;
|
||||||
std::size_t Size = 0;
|
std::size_t Size = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
|||||||
};
|
};
|
||||||
|
|
||||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
||||||
|
|
||||||
class FileWatcher::Worker
|
class FileWatcher::Worker
|
||||||
{
|
{
|
||||||
@@ -54,7 +54,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
struct FileInfo
|
struct FileInfo
|
||||||
{
|
{
|
||||||
std::size_t Size;
|
int Size;
|
||||||
std::time_t Timestamp;
|
std::time_t Timestamp;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
// }
|
// }
|
||||||
// NOTE: condition statement is not executed at all in release mode.
|
// NOTE: condition statement is not executed at all in release mode.
|
||||||
#ifndef DEBUG_IF
|
#ifndef DEBUG_IF
|
||||||
#ifdef DEBUG
|
#ifndef DEBUG
|
||||||
#define DEBUG_IF(c) if(c)
|
#define DEBUG_IF(c) if(c)
|
||||||
#else
|
#else
|
||||||
#define DEBUG_IF(c) if(false)
|
#define DEBUG_IF(c) if(false)
|
||||||
|
|||||||
@@ -29,9 +29,41 @@ enum _LOG_LEVEL
|
|||||||
|
|
||||||
extern _LOG_LEVEL LOG_LEVEL;
|
extern _LOG_LEVEL LOG_LEVEL;
|
||||||
|
|
||||||
extern const char* _LOG_LEVEL_PREFIX[];
|
const static char* _LOG_LEVEL_PREFIX[] =
|
||||||
|
{
|
||||||
|
"EE: ",
|
||||||
|
"",
|
||||||
|
"WW: ",
|
||||||
|
"DD: "
|
||||||
|
};
|
||||||
|
|
||||||
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
|
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
|
||||||
|
{
|
||||||
|
if (logLevel > LOG_LEVEL) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* message = nullptr;
|
||||||
|
va_list args;
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
size_t size = vsnprintf(message, 0, format, args) + 1;
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
message = new char[size];
|
||||||
|
vsnprintf(message, size, format, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
if (logLevel == LOG_LEVEL_ERROR) {
|
||||||
|
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||||
|
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] message;
|
||||||
|
}
|
||||||
|
|
||||||
#define LOG(logLevel, format, ...) \
|
#define LOG(logLevel, format, ...) \
|
||||||
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
||||||
@@ -45,11 +77,30 @@ extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
|||||||
#define LOG_INFO(format, ...) \
|
#define LOG_INFO(format, ...) \
|
||||||
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#define LOG_DEBUG(format, ...) \
|
#define LOG_DEBUG(format, ...) \
|
||||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||||
#else
|
|
||||||
#define LOG_DEBUG(format, ...)
|
// Set the log level temporarily for the current scope
|
||||||
#endif
|
#define LOG_LEVEL_SCOPE(logLevel) \
|
||||||
|
_LOG_LEVEL_SCOPED_HELPER<logLevel> _logLevelScopedHelper;
|
||||||
|
|
||||||
|
template <_LOG_LEVEL LEVEL>
|
||||||
|
class _LOG_LEVEL_SCOPED_HELPER
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
_LOG_LEVEL_SCOPED_HELPER()
|
||||||
|
{
|
||||||
|
m_OriginalLogLevel = LOG_LEVEL;
|
||||||
|
LOG_LEVEL = LEVEL;
|
||||||
|
}
|
||||||
|
|
||||||
|
~_LOG_LEVEL_SCOPED_HELPER()
|
||||||
|
{
|
||||||
|
LOG_LEVEL = m_OriginalLogLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
_LOG_LEVEL m_OriginalLogLevel;
|
||||||
|
};
|
||||||
|
|
||||||
#endif // Logging_h__
|
#endif // Logging_h__
|
||||||
@@ -5,43 +5,35 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
|
||||||
struct EntityWrapper;
|
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
World() = default;
|
World() = default;
|
||||||
World(EventBroker* eventBroker)
|
|
||||||
: m_EventBroker(eventBroker)
|
|
||||||
{ }
|
|
||||||
~World();
|
~World();
|
||||||
World(const World& other);
|
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(const ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
bool HasComponent(EntityID entity, const std::string& componentType) const;
|
bool HasComponent(EntityID entity, std::string componentType) const;
|
||||||
// Get a component of an entity
|
// Get a component of an entity
|
||||||
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, std::string componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
const ComponentPool* GetComponents(std::string componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
// Get children of an entity
|
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
@@ -50,15 +42,8 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
// Get the first entity in the world with the name.
|
|
||||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
|
||||||
|
|
||||||
// Merge another world into this one
|
|
||||||
// Returns a map that maps entities from the other world to their copies in this one
|
|
||||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
|
||||||
EntityID m_CurrentEntityID = 0;
|
EntityID m_CurrentEntityID = 0;
|
||||||
|
|
||||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||||
@@ -68,7 +53,6 @@ private:
|
|||||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||||
|
|
||||||
EntityID generateEntityID();
|
EntityID generateEntityID();
|
||||||
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
#ifndef EditorCameraInputController_h__
|
|
||||||
#define EditorCameraInputController_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Input/FirstPersonInputController.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/EMouseScroll.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
|
||||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
|
||||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
|
||||||
|
|
||||||
void Enable() { m_Enabled = true; }
|
|
||||||
void Disable() { m_Enabled = false; }
|
|
||||||
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
|
||||||
{
|
|
||||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::max(e.Value, 1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Sprint") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_SpeedMultiplier *= 2.f;
|
|
||||||
} else {
|
|
||||||
m_SpeedMultiplier /= 2.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return FirstPersonInputController::OnCommand(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
bool m_Enabled = false;
|
|
||||||
double m_SpeedMultiplier = 1.f;
|
|
||||||
|
|
||||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (!io.WantCaptureMouse) {
|
|
||||||
LockMouse();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
UnlockMouse();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
|
||||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
|
||||||
m_Config->SaveToDisk();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,192 +0,0 @@
|
|||||||
#ifndef EditorGUI_h__
|
|
||||||
#define EditorGUI_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
#include <imgui/imgui_internal.h>
|
|
||||||
#include <nativefiledialog/nfd.h>
|
|
||||||
#include <boost/filesystem.hpp>
|
|
||||||
#include <boost/any.hpp>
|
|
||||||
#include <boost/algorithm/string/replace.hpp>
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include <glm/gtx/common.hpp>
|
|
||||||
|
|
||||||
#include "EditorWidgetSystem.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/EPause.h"
|
|
||||||
#include "../Core/EKeyDown.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
#include "../Core/EFileDropped.h"
|
|
||||||
#include "../Rendering/Texture.h"
|
|
||||||
#include "Game/Events/ESpawnerSpawn.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorGUI(World* world, EventBroker* eventBroker);
|
|
||||||
|
|
||||||
enum class WidgetMode
|
|
||||||
{
|
|
||||||
Translate,
|
|
||||||
Rotate,
|
|
||||||
Scale
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class WidgetSpace
|
|
||||||
{
|
|
||||||
Global,
|
|
||||||
Local
|
|
||||||
};
|
|
||||||
|
|
||||||
void Draw();
|
|
||||||
|
|
||||||
void SelectEntity(EntityWrapper entity);
|
|
||||||
void SetDirty(EntityWrapper entity);
|
|
||||||
|
|
||||||
// Called when an entity is selected in the entity tree
|
|
||||||
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
|
||||||
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
|
||||||
// Called when the user means to import an entity file.
|
|
||||||
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
|
||||||
// @param boost::filesystem::path The path to the entity to import
|
|
||||||
// @return EntityWrapper The newly created entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
|
||||||
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
|
||||||
// Called when the user means to save an entity to file.
|
|
||||||
// Permitted to throw exceptions on save failure.
|
|
||||||
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
|
||||||
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
|
||||||
// Called when the user means to create a new entity.
|
|
||||||
// @param EntityWrapper The parent of the entity to be created
|
|
||||||
// @return EntityWrapper The newly created entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
|
||||||
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
|
||||||
// Called when the user means to delete an entity.
|
|
||||||
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
|
||||||
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
|
||||||
// Called when the user means to change the parent of an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
|
||||||
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
|
||||||
// Called when the user means to rename an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
|
||||||
// Called when the user pastes an entity previously "copied"
|
|
||||||
// @param EntityWrapper The entity to copy
|
|
||||||
// @param EntityWrapper The entity to parent the new copy to
|
|
||||||
// @return The new copy of the entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
|
||||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
|
||||||
// Called when the user means to attach a new component to an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
|
||||||
// Called when the user means to delete a component off an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
|
||||||
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
|
||||||
// Called when the user selects a widget mode.
|
|
||||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
|
||||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
|
||||||
// Called when the user selects a widget space.
|
|
||||||
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
|
||||||
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
struct EntityFileInfo
|
|
||||||
{
|
|
||||||
boost::filesystem::path Path;
|
|
||||||
bool Dirty = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Config variables
|
|
||||||
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
|
||||||
|
|
||||||
// State
|
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
|
||||||
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
|
||||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
|
||||||
std::string m_LastErrorMessage;
|
|
||||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
|
||||||
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
|
|
||||||
std::set<std::string> m_ModalsToOpen;
|
|
||||||
std::map<std::string, boost::any> m_ModalData;
|
|
||||||
std::string m_DroppedFile = "";
|
|
||||||
bool m_Paused = false;
|
|
||||||
bool m_MouseLocked = false;
|
|
||||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Callbacks
|
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
|
||||||
OnEntityImport_t m_OnEntityImport = nullptr;
|
|
||||||
OnEntitySave_t m_OnEntitySave = nullptr;
|
|
||||||
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
|
||||||
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
|
||||||
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
|
||||||
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
|
||||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
|
||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
|
||||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
|
||||||
|
|
||||||
// Events
|
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
|
||||||
bool OnKeyDown(const Events::KeyDown& e);
|
|
||||||
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
|
|
||||||
bool OnFileDropped(const Events::FileDropped& e);
|
|
||||||
EventRelay<EditorGUI, Events::Pause> m_EPause;
|
|
||||||
bool OnPause(const Events::Pause& e);
|
|
||||||
EventRelay<EditorGUI, Events::Resume> m_EResume;
|
|
||||||
bool OnResume(const Events::Resume& e);
|
|
||||||
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
|
||||||
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
|
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
// Utility functions
|
|
||||||
boost::filesystem::path fileOpenDialog();
|
|
||||||
boost::filesystem::path fileSaveDialog();
|
|
||||||
const std::string formatEntityName(EntityWrapper entity);
|
|
||||||
GLuint tryLoadTexture(std::string filePath);
|
|
||||||
void openModal(const std::string& modal);
|
|
||||||
void setWidgetMode(WidgetMode mode);
|
|
||||||
void toggleWidgetSpace();
|
|
||||||
static bool compareCharArray(const char* c1, const char* c2);
|
|
||||||
|
|
||||||
// Entity file handling methods
|
|
||||||
void entityImport(World* world);
|
|
||||||
void entitySave(EntityWrapper entity, bool saveAs = false);
|
|
||||||
void entityCreate(World* world, EntityWrapper parent);
|
|
||||||
void entityDelete(EntityWrapper entity);
|
|
||||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
|
|
||||||
// UI drawing methods
|
|
||||||
void drawMenu();
|
|
||||||
void drawTools();
|
|
||||||
void drawEntities(World* world);
|
|
||||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
|
||||||
bool drawEntityNode(EntityWrapper entity);
|
|
||||||
void drawComponents(EntityWrapper entity);
|
|
||||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
|
||||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
|
||||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
void drawModals();
|
|
||||||
|
|
||||||
// Custom UI elements
|
|
||||||
bool createDeleteButton(const std::string& componentType);
|
|
||||||
void createWidgetToolButton(WidgetMode mode);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
#ifndef EditorRenderSystem_h__
|
|
||||||
#define EditorRenderSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/ModelJob.h"
|
|
||||||
#include "../Rendering/Camera.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
class EditorRenderSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
RenderFrame* m_RenderFrame;
|
|
||||||
Camera* m_EditorCamera;
|
|
||||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(Events::SetCamera& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#include <numeric>
|
|
||||||
#include <iomanip>
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
|
|
||||||
class EditorStats
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorStats();
|
|
||||||
void Draw(double dt);
|
|
||||||
|
|
||||||
private:
|
|
||||||
// FPS graph
|
|
||||||
const unsigned int m_SampleSize = 100;
|
|
||||||
unsigned int m_FrameCount = 0;
|
|
||||||
std::vector<double> m_FrameTimes;
|
|
||||||
double m_TimeAccumulator = 0.0;
|
|
||||||
double m_AveragedSamplesPerSecond = 10.0;
|
|
||||||
const unsigned int m_AveragedSampleSize = 100;
|
|
||||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
|
||||||
std::vector<double> m_AveragedSamples;
|
|
||||||
void drawFPSGraph(double dt);
|
|
||||||
|
|
||||||
void drawRAMUsage(double dt);
|
|
||||||
|
|
||||||
void drawVRAMStats(double dt);
|
|
||||||
};
|
|
||||||
@@ -1,72 +1,94 @@
|
|||||||
|
#include <imgui/imgui.h>
|
||||||
|
#include <glm/gtx/common.hpp>
|
||||||
|
#include <boost/filesystem/path.hpp>
|
||||||
|
#include <nativefiledialog/nfd.h>
|
||||||
#include "../Core/System.h"
|
#include "../Core/System.h"
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/Camera.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "../Core/SystemPipeline.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/EntityFile.h"
|
|
||||||
#include "../Core/EntityXMLFileWriter.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Core/EMouseRelease.h"
|
||||||
|
#include "../Core/EMouseMove.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
#include "EditorGUI.h"
|
#include "../Rendering/IRenderer.h"
|
||||||
#include "EditorStats.h"
|
#include "../Rendering/EPicking.h"
|
||||||
#include "EditorCameraInputController.h"
|
#include "../Core/EFileDropped.h"
|
||||||
|
#include "../Rendering/RenderQueueFactory.h"
|
||||||
|
#include "../Core/EntityFilePreprocessor.h"
|
||||||
|
#include "../Core/EntityFileParser.h"
|
||||||
|
#include "../Core/EntityFileWriter.h"
|
||||||
|
|
||||||
class EditorSystem : public ImpureSystem
|
class EditorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||||
~EditorSystem();
|
|
||||||
|
|
||||||
void Update(double dt);
|
virtual void Update(World* world, double dt) override;
|
||||||
|
|
||||||
void Enable();
|
|
||||||
void Disable();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
RenderFrame* m_RenderFrame;
|
World* m_World = nullptr;
|
||||||
World* m_EditorWorld;
|
|
||||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
|
||||||
//Camera* m_EditorCamera;
|
|
||||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
|
||||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
|
||||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
|
||||||
EditorGUI* m_EditorGUI;
|
|
||||||
EditorStats* m_EditorStats;
|
|
||||||
|
|
||||||
// State
|
bool m_Enabled;
|
||||||
double m_LastTime = 0.f;
|
bool m_Visible;
|
||||||
bool m_Enabled = true;
|
boost::filesystem::path m_DefaultEntityDir;
|
||||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
boost::filesystem::path m_CurrentFile;
|
||||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
std::vector<glm::vec2> m_PickingQueue;
|
||||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Utility functions
|
enum class WidgetMode
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
{
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
None,
|
||||||
|
Translate,
|
||||||
|
Rotate,
|
||||||
|
Scale
|
||||||
|
} m_WidgetMode = WidgetMode::None;
|
||||||
|
|
||||||
// GUI callbacks
|
enum class WidgetSpace
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
{
|
||||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
Local,
|
||||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
Global
|
||||||
void OnEntityDelete(EntityWrapper entity);
|
} m_WidgetSpace = WidgetSpace::Global;
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
EntityID m_Widget = EntityID_Invalid;
|
||||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
EntityID m_WidgetX = EntityID_Invalid;
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
EntityID m_WidgetY = EntityID_Invalid;
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||||
|
EntityID m_WidgetZ = EntityID_Invalid;
|
||||||
|
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||||
|
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||||
|
glm::vec3 m_WidgetCurrentAxis;
|
||||||
|
float m_WidgetPickingDepth = 0.f;
|
||||||
|
|
||||||
|
EntityID m_Selection = EntityID_Invalid;
|
||||||
|
EntityID m_LastSelection = EntityID_Invalid;
|
||||||
|
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||||
|
glm::vec3 m_Position;
|
||||||
|
std::string m_LastDroppedFile;
|
||||||
|
|
||||||
|
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||||
|
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||||
|
|
||||||
// Events
|
|
||||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
|
||||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
|
||||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||||
|
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
|
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||||
|
bool OnMouseMove(const Events::MouseMove& e);
|
||||||
|
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
||||||
|
bool OnPicking(const Events::Picking& e);
|
||||||
|
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||||
|
bool OnFileDropped(const Events::FileDropped& e);
|
||||||
|
|
||||||
|
void createWidget();
|
||||||
|
void updateWidget();
|
||||||
|
void setWidgetMode(WidgetMode newMode);
|
||||||
|
void setWidgetSpace(WidgetSpace space);
|
||||||
|
void drawUI(World* world, double dt);
|
||||||
|
bool createDeleteButton(std::string componentType);
|
||||||
|
bool createEntityNode(World* world, EntityID entity);
|
||||||
|
void changeParent(EntityID entity, EntityID newParent);
|
||||||
|
void fileImport(World* world);
|
||||||
|
void fileSave(World* world);
|
||||||
|
void fileSaveAs(World* world);
|
||||||
};
|
};
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
#ifndef EditorWidgetSystem_h__
|
|
||||||
#define EditorWidgetSystem_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/Util/ScreenCoords.h"
|
|
||||||
#include "../Core/EMouseMove.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct WidgetDelta : Event
|
|
||||||
{
|
|
||||||
glm::vec3 Translation;
|
|
||||||
glm::vec3 Rotation;
|
|
||||||
glm::vec3 Scale;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
// State
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
glm::vec2 m_MouseDelta;
|
|
||||||
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
|
||||||
bool OnMouseMove(const Events::MouseMove& e);
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,4 +8,3 @@
|
|||||||
#include <glm/gtc/quaternion.hpp>
|
#include <glm/gtc/quaternion.hpp>
|
||||||
#include <glm/gtx/quaternion.hpp>
|
#include <glm/gtx/quaternion.hpp>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
#include <glm/gtx/projection.hpp>
|
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
#ifndef GUI_BUTTON_H__
|
||||||
|
#define GUI_BUTTON_H__
|
||||||
|
|
||||||
|
#include "GUI/TextureFrame.h"
|
||||||
|
#include "GUI/EButtonEnter.h"
|
||||||
|
#include "GUI/EButtonLeave.h"
|
||||||
|
#include "GUI/EButtonPress.h"
|
||||||
|
#include "GUI/EButtonRelease.h"
|
||||||
|
#include "Core/EMouseMove.h"
|
||||||
|
#include "Core/EMousePress.h"
|
||||||
|
#include "Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Button : public TextureFrame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Button(Frame* parent, std::string name)
|
||||||
|
: TextureFrame(parent, name)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetTextureHover(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureHover = resourceName;
|
||||||
|
}
|
||||||
|
void SetTextureReleased(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureReleased = resourceName;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
}
|
||||||
|
void SetTexturePressed(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TexturePressed = resourceName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(RenderQueueCollection& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureFrame::Draw(rq);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnEnter() { }
|
||||||
|
virtual void OnLeave() { }
|
||||||
|
virtual void OnPress() { }
|
||||||
|
virtual void OnRelease() { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_MouseIsOver = false;
|
||||||
|
bool m_IsDown = false;
|
||||||
|
|
||||||
|
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (isOver && !m_MouseIsOver) { // Enter
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnter();
|
||||||
|
Events::ButtonEnter e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
Events::PlaySound soundEvent;
|
||||||
|
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||||
|
EventBroker->Publish(soundEvent);
|
||||||
|
|
||||||
|
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnLeave();
|
||||||
|
Events::ButtonLeave e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
m_MouseIsOver = isOver;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMousePress(const Events::MousePress& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Pressed hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_TexturePressed.empty()) {
|
||||||
|
SetTexture(m_TexturePressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = true;
|
||||||
|
OnPress();
|
||||||
|
Events::ButtonPress e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Released hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (!isOver && !m_IsDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_MouseIsOver) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = false;
|
||||||
|
OnRelease();
|
||||||
|
Events::ButtonRelease e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||||
|
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||||
|
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
|
||||||
|
std::string m_TextureHover;
|
||||||
|
std::string m_TexturePressed;
|
||||||
|
std::string m_TextureReleased;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef ButtonSystem_h__
|
|
||||||
#define ButtonSystem_h__
|
|
||||||
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "../Rendering/PickingPass.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
|
|
||||||
|
|
||||||
class ButtonSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
bool m_MouseIsLocked = false;
|
|
||||||
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
|
||||||
bool OnMouseLock(const Events::LockMouse& e);
|
|
||||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
|
||||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonClicked_h__
|
|
||||||
#define Events_ButtonClicked_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonClicked : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonEnter_h__
|
||||||
|
#define Events_ButtonEnter_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonEnter : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonLeave_h__
|
||||||
|
#define Events_ButtonLeave_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonLeave : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonPress_h__
|
||||||
|
#define Events_ButtonPress_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button press. */
|
||||||
|
struct ButtonPress : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonPressed_h__
|
|
||||||
#define Events_ButtonPressed_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonPressed : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonRelease_h__
|
||||||
|
#define Events_ButtonRelease_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button release. */
|
||||||
|
struct ButtonRelease : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonReleased_h__
|
|
||||||
#define Events_ButtonReleased_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonReleased : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
#ifndef GUI_Frame_h__
|
||||||
|
#define GUI_Frame_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EKeyDown.h"
|
||||||
|
#include "../Core/EKeyUp.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Rendering/RenderQueue.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Frame : public Rectangle
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Anchor
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Bottom
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int BaseWidth = 1280;
|
||||||
|
static const int BaseHeight = 720;
|
||||||
|
|
||||||
|
// Set up a base frame with an event broker
|
||||||
|
Frame(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
, BaseFrame(this)
|
||||||
|
, m_Name("UIParent")
|
||||||
|
, Rectangle() { }
|
||||||
|
|
||||||
|
// Create a frame as a child
|
||||||
|
Frame(Frame* parent, std::string name)
|
||||||
|
: m_Name(name)
|
||||||
|
{
|
||||||
|
SetParent(parent);
|
||||||
|
Width = parent->Width;
|
||||||
|
Height = parent->Height;
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Frame()
|
||||||
|
{
|
||||||
|
/*for (auto layer : m_Children)
|
||||||
|
{
|
||||||
|
for (auto child : layer.second)
|
||||||
|
{
|
||||||
|
delete child.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent)
|
||||||
|
{
|
||||||
|
m_Parent->RemoveChild(this);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
Frame* Parent() const { return m_Parent; }
|
||||||
|
|
||||||
|
void SetParent(Frame* parent)
|
||||||
|
{
|
||||||
|
if (parent == nullptr) {
|
||||||
|
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Layer = parent->Layer() + 1;
|
||||||
|
parent->AddChild(this);
|
||||||
|
m_Parent = parent;
|
||||||
|
m_EventBroker = parent->m_EventBroker;
|
||||||
|
BaseFrame = parent->BaseFrame;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddChild(Frame* child)
|
||||||
|
{
|
||||||
|
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->AddChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveChild(Frame* child)
|
||||||
|
{
|
||||||
|
auto it = m_Children.find(child->m_Layer);
|
||||||
|
if (it != m_Children.end()) {
|
||||||
|
m_Children.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->RemoveChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Name() const { return m_Name; }
|
||||||
|
void SetName(std::string val) { m_Name = val; }
|
||||||
|
|
||||||
|
int Layer() const { return m_Layer; }
|
||||||
|
|
||||||
|
bool Hidden() const
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Hidden() || m_Hidden;
|
||||||
|
else
|
||||||
|
return m_Hidden;
|
||||||
|
}
|
||||||
|
bool Visible() const
|
||||||
|
{
|
||||||
|
return !Hidden();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Hide() { m_Hidden = true; }
|
||||||
|
virtual void Show() { m_Hidden = false; }
|
||||||
|
|
||||||
|
int Left() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Left() + X;
|
||||||
|
else
|
||||||
|
return X;
|
||||||
|
}
|
||||||
|
void SetLeft(int absLeft) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absLeft - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Right() const override
|
||||||
|
{
|
||||||
|
return Left() + Width;
|
||||||
|
}
|
||||||
|
void SetRight(int absRight) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absRight - Width - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absRight - Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Top() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Top() + Y;
|
||||||
|
else
|
||||||
|
return Y;
|
||||||
|
}
|
||||||
|
void SetTop(int absTop) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absTop - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absTop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Bottom() const override
|
||||||
|
{
|
||||||
|
return Top() + Height;
|
||||||
|
}
|
||||||
|
void SetBottom(int absBottom) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absBottom - Height - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absBottom - Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 Scale()
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Scale();
|
||||||
|
else
|
||||||
|
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rectangle AbsoluteRectangle()
|
||||||
|
{
|
||||||
|
int left = Left();
|
||||||
|
if (m_Parent)
|
||||||
|
left = std::max(left, m_Parent->Left());
|
||||||
|
int top = Top();
|
||||||
|
if (m_Parent)
|
||||||
|
top = std::max(top, m_Parent->Top());
|
||||||
|
int width = Right() - left;
|
||||||
|
int height = Bottom() - top;
|
||||||
|
return Rectangle(left, top, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLayered(double dt)
|
||||||
|
{
|
||||||
|
// Update ourselves
|
||||||
|
this->Update(dt);
|
||||||
|
|
||||||
|
// Update children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
child->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
|
void DrawLayered(RenderQueueCollection& rq)
|
||||||
|
{
|
||||||
|
if (this->Hidden())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Draw ourselves
|
||||||
|
this->Draw(rq);
|
||||||
|
|
||||||
|
// Draw children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
if (child->Hidden())
|
||||||
|
continue;
|
||||||
|
child->Draw(rq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Draw(RenderQueueCollection& rq) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
::EventBroker* m_EventBroker;
|
||||||
|
Frame* BaseFrame = nullptr;
|
||||||
|
|
||||||
|
std::string m_Name = "Unnamed";
|
||||||
|
int m_Layer = 0;
|
||||||
|
bool m_Hidden = false;
|
||||||
|
|
||||||
|
Frame* m_Parent = nullptr;
|
||||||
|
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||||
|
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||||
|
|
||||||
|
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||||
|
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||||
|
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||||
|
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
#ifndef MainMenuSystem_h__
|
|
||||||
#define MainMenuSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
|
|
||||||
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenuSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
|
||||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
|
||||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
#ifndef GUI_TextureFrame_h__
|
||||||
|
#define GUI_TextureFrame_h__
|
||||||
|
|
||||||
|
#include "Frame.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class TextureFrame : public Frame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextureFrame(Frame* parent, std::string name)
|
||||||
|
: Frame(parent, name) { }
|
||||||
|
|
||||||
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
|
void Draw(RenderQueueCollection& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Texture while fading
|
||||||
|
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_FadeTexture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_FadeTexture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main texture
|
||||||
|
{
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_Texture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_Texture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Texture() const { return m_TextureName; }
|
||||||
|
|
||||||
|
void SetTexture(std::string resourceName)
|
||||||
|
{
|
||||||
|
if (resourceName.empty()) {
|
||||||
|
m_Texture = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
||||||
|
m_TextureName = resourceName;
|
||||||
|
if (m_Texture == nullptr) {
|
||||||
|
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
SizeToTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SizeToTexture()
|
||||||
|
{
|
||||||
|
if (m_Texture != nullptr) {
|
||||||
|
this->Width = m_Texture->Width;
|
||||||
|
this->Height = m_Texture->Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FadeToTexture(std::string resourceName, double duration)
|
||||||
|
{
|
||||||
|
m_FadeTexture = m_Texture;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
m_FadeDuration = duration;
|
||||||
|
m_CurrentFade = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt) override
|
||||||
|
{
|
||||||
|
if (m_CurrentFade < 1) {
|
||||||
|
m_CurrentFade += dt / m_FadeDuration;
|
||||||
|
if (m_CurrentFade > 1) {
|
||||||
|
m_FadeTexture = nullptr;
|
||||||
|
m_CurrentFade = 1;
|
||||||
|
m_FadeDuration = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec4 Color() const { return m_Color; }
|
||||||
|
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_ScissorEnabled = true;
|
||||||
|
Texture* m_Texture = nullptr;
|
||||||
|
std::string m_TextureName;
|
||||||
|
Texture* m_FadeTexture = nullptr;
|
||||||
|
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
|
float m_FadeDuration = 0.f;
|
||||||
|
float m_CurrentFade = 1.f;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Events_InputCommand_h__
|
#define Events_InputCommand_h__
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -10,8 +9,7 @@ namespace Events
|
|||||||
struct InputCommand : Event
|
struct InputCommand : Event
|
||||||
{
|
{
|
||||||
/** Numerical ID of the player. */
|
/** Numerical ID of the player. */
|
||||||
int PlayerID;
|
unsigned int PlayerID;
|
||||||
EntityWrapper Player;
|
|
||||||
/** The command that was sent. */
|
/** The command that was sent. */
|
||||||
std::string Command;
|
std::string Command;
|
||||||
/** The value of the command. */
|
/** The value of the command. */
|
||||||
|
|||||||
@@ -4,347 +4,67 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/InputController.h"
|
#include "../Core/InputController.h"
|
||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
#include "InputHandler.h"
|
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
|
||||||
m_DoubleJumping = isDoubleJumping;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LockMouse();
|
|
||||||
void UnlockMouse();
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
|
||||||
virtual void Reset();
|
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
const int m_PlayerID;
|
|
||||||
EntityWrapper m_PlayerEntity;
|
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
|
||||||
glm::vec3 m_Rotation;
|
|
||||||
glm::vec3 m_Movement;
|
|
||||||
bool m_Jumping = false;
|
|
||||||
bool m_DoubleJumping = false;
|
|
||||||
bool m_Crouching = false;
|
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
|
||||||
double m_DashEffectResetTimer = 0.0;
|
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
|
||||||
//and its very unlikely that someone wants to change that value
|
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
|
||||||
std::string m_AssaultDashTapDirection = "";
|
|
||||||
std::string m_CurrentDirectionVector = "";
|
|
||||||
bool m_AssaultDashDoubleTapped = false;
|
|
||||||
bool m_PlayerIsDashing = false;
|
|
||||||
bool m_ShiftDashing = false;
|
|
||||||
bool m_ValidDoubleTap = false;
|
|
||||||
|
|
||||||
//specialabilities
|
|
||||||
bool m_MovementKeyDown = false;
|
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
|
||||||
|
|
||||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
|
||||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
|
||||||
: InputController(eventBroker)
|
: InputController(eventBroker)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
, m_PlayerEntity(playerEntity)
|
{
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
const glm::quat Orientation() const { return m_Orientation; }
|
||||||
void FirstPersonInputController<EventContext>::Reset()
|
|
||||||
{
|
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
|
||||||
m_Jumping = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
void LockMouse()
|
||||||
void FirstPersonInputController<EventContext>::LockMouse()
|
{
|
||||||
{
|
|
||||||
Events::LockMouse e;
|
Events::LockMouse e;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
m_MouseLocked = true;
|
m_MouseLocked = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
void UnlockMouse()
|
||||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
{
|
||||||
{
|
|
||||||
Events::UnlockMouse e;
|
Events::UnlockMouse e;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
m_MouseLocked = false;
|
m_MouseLocked = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
{
|
||||||
{
|
|
||||||
if (m_PlayerID != e.PlayerID) {
|
if (m_PlayerID != e.PlayerID) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_MouseLocked) {
|
||||||
if (e.Command == "Pitch") {
|
if (e.Command == "Pitch") {
|
||||||
float val = glm::radians(e.Value);
|
float val = glm::radians(e.Value);
|
||||||
m_Rotation.x += -val;
|
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
if (e.Command == "Yaw") {
|
||||||
float val = glm::radians(e.Value);
|
float val = glm::radians(e.Value);
|
||||||
m_Rotation.y += -val;
|
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
|
||||||
if (e.Command == "Forward") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.z = -val;
|
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
|
|
||||||
if(m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (e.Command == "Right") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.x = val;
|
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Right";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Left";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else {
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
if (glm::length2(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
|
||||||
} else {
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
|
||||||
if (e.Value != 0) {
|
|
||||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
|
||||||
}
|
|
||||||
//if value = 0 then you have just released this key
|
|
||||||
if (e.Value != 0) {
|
|
||||||
m_NumberOfMovementKeysDown++;
|
|
||||||
m_MovementKeyDown = true;
|
|
||||||
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
|
||||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
|
||||||
m_ValidDoubleTap = true;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//== 0
|
|
||||||
m_NumberOfMovementKeysDown--;
|
|
||||||
if (m_NumberOfMovementKeysDown == 0) {
|
|
||||||
m_MovementKeyDown = false;
|
|
||||||
}
|
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
m_Jumping = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
m_Crouching = e.Value > 0;
|
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (e.Value == 0.f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "StandMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if(e.Value == 1.0f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "CrouchMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
|
||||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
|
||||||
m_DashEffectResetTimer += dt;
|
|
||||||
assaultDashCoolDownTimer -= dt;
|
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
|
||||||
m_PlayerIsDashing = true;
|
|
||||||
if (m_DashEffectResetTimer > 0.05) {
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_DashEffectResetTimer = 0.0;
|
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
m_PlayerIsDashing = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
return false;
|
||||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
|
||||||
//player is dashing with shift
|
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
|
||||||
m_AssaultDashDoubleTapped = true;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//reset the DoubleTapped state in case we recently doubleTapped (doubletap will only happen during 1 frame)
|
protected:
|
||||||
if (m_AssaultDashDoubleTapped) {
|
const unsigned int m_PlayerID;
|
||||||
m_AssaultDashDoubleTapped = false;
|
glm::quat m_Orientation;
|
||||||
}
|
bool m_MouseLocked = false;
|
||||||
|
|
||||||
//dashing with doubletap - check if doubletap to dash enabled
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||||
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||||
return;
|
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
}
|
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||||
|
};
|
||||||
//check if we have received a valid doubletap
|
|
||||||
if (!m_ValidDoubleTap) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
m_ValidDoubleTap = false;
|
|
||||||
|
|
||||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//ok, we have a valid tap, lets do it
|
|
||||||
m_AssaultDashDoubleTapped = true;
|
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
|
||||||
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
#ifndef InputProxy_h__
|
#ifndef InputProxy_h__
|
||||||
#define InputProxy_h__
|
#define InputProxy_h__
|
||||||
|
|
||||||
#include <boost/tokenizer.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
|
|||||||
+34
-101
@@ -3,149 +3,82 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include <limits>
|
|
||||||
#include <queue>
|
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Network/UDPClient.h"
|
|
||||||
#include "Network/TCPClient.h"
|
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Network/EInterpolate.h"
|
|
||||||
#include "Network/SnapshotFilter.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
|
||||||
{
|
|
||||||
ServerInfo(std::string a, int b, std::string c, int d)
|
|
||||||
{
|
|
||||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Client(World* world, EventBroker* eventBroker);
|
Client(ConfigFile* config);
|
||||||
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
|
||||||
~Client();
|
~Client();
|
||||||
|
void Start(World* world, EventBroker* eventBroker) override;
|
||||||
void Connect(std::string address, int port);
|
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
void Close();
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
// Assio UDP logic
|
||||||
TCPClient m_Reliable;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
boost::asio::io_service m_IOService;
|
||||||
void parseSpawnEvents();
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
// Save for children
|
|
||||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
|
||||||
|
|
||||||
std::string m_Address;
|
|
||||||
int m_Port = 0;
|
|
||||||
// Sending message to server logic
|
// Sending message to server logic
|
||||||
size_t bytesRead = 0;
|
int bytesRead = -1;
|
||||||
|
char readBuf[1024] = { 0 };
|
||||||
|
int snapshotInterval = 33;
|
||||||
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
unsigned int m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
unsigned int m_PreviousPacketID = 0;
|
||||||
PacketID m_SendPacketID = 0;
|
unsigned int m_SendPacketID = 0;
|
||||||
|
|
||||||
// Game logic
|
// Game logic
|
||||||
|
World* m_World;
|
||||||
std::string m_PlayerName;
|
std::string m_PlayerName;
|
||||||
PlayerID m_PlayerID = -1;
|
int m_PlayerID = -1;
|
||||||
bool m_IsConnected = false;
|
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
// Server Client Lookup map
|
|
||||||
// Assumes that root node for client and server is EntityID 0.
|
|
||||||
|
|
||||||
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
|
||||||
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
|
||||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
|
||||||
|
|
||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
|
bool m_ThreadIsRunning = true;
|
||||||
double m_DurationOfPingTime;
|
double m_DurationOfPingTime;
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
// Use to check if we should send disconnect message
|
||||||
unsigned int m_SendInputIntervalMs;
|
// if game is turned of by closing window.
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
bool m_WasStarted = false;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
void readFromServer();
|
||||||
|
void sendSnapshotToServer();
|
||||||
|
int receive(char* data, size_t length);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void connect();
|
||||||
void disconnect();
|
void disconnect();
|
||||||
|
void ping();
|
||||||
|
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void parseEventMessage(Packet& packet);
|
||||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
void parseConnect(Packet& packet);
|
||||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
|
||||||
void parseUDPConnect(Packet& packet);
|
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parsePlayerConnected(Packet& packet);
|
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseServerlist(Packet& packet);
|
void parseServerPing();
|
||||||
void parseKick();
|
|
||||||
void parsePlayersSpawned(Packet& packet);
|
|
||||||
void parseEntityDeletion(Packet& packet);
|
|
||||||
void parsePlayerDamage(Packet& packet);
|
|
||||||
void parseComponentDeletion(Packet& packet);
|
|
||||||
void parseDoubleJump(Packet& packet);
|
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseAmmoPickup(Packet& packet);
|
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
bool isConnected();
|
||||||
EntityID createPlayer();
|
EntityID createPlayer();
|
||||||
void sendInputCommands();
|
|
||||||
void sendLocalPlayerTransform();
|
|
||||||
void becomePlayer();
|
|
||||||
void displayServerlist();
|
|
||||||
// Mapping Logic
|
|
||||||
// Returns if local EntityID exist in map
|
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
|
||||||
// Returns if server EntityID exist in map
|
|
||||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
|
||||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
|
||||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand &e);
|
||||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
|
||||||
UDPClient m_ServerlistRequest;
|
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
|
||||||
bool m_SearchingForServers = false;
|
|
||||||
std::clock_t m_StartSearchTime;
|
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Events_Interpolate_h__
|
|
||||||
#define Events_Interpolate_h__
|
|
||||||
|
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Interpolate : Event
|
|
||||||
{
|
|
||||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
|
||||||
: Entity(Entity)
|
|
||||||
, Component(Component)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper Entity;
|
|
||||||
SharedComponentWrapper Component;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef Events_KillDeath_h__
|
|
||||||
#define Events_KillDeath_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KillDeath : public Event
|
|
||||||
{
|
|
||||||
PlayerID Casualty = -1;
|
|
||||||
PlayerID Killer = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayerConnected
|
|
||||||
#define Events_PlayerConnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerConnected : public Event
|
|
||||||
{
|
|
||||||
std::string PlayerName = "";
|
|
||||||
int PlayerID = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // !Events_PlayerConnected
|
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef Events_PlayerDisconnected
|
|
||||||
#define Events_PlayerDisconnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerDisconnected : public Event
|
|
||||||
{
|
|
||||||
unsigned int PlayerID;
|
|
||||||
EntityID Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef Events_SearchForServers_h__
|
|
||||||
#define Events_SearchForServers_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SearchForServers : public Event { };
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -7,23 +7,11 @@ enum class MessageType
|
|||||||
{
|
{
|
||||||
Connect,
|
Connect,
|
||||||
Disconnect,
|
Disconnect,
|
||||||
Ping,
|
ClientPing,
|
||||||
|
ServerPing,
|
||||||
Message,
|
Message,
|
||||||
Snapshot,
|
Snapshot,
|
||||||
OnInputCommand,
|
Event,
|
||||||
OnPlayerDamage,
|
|
||||||
PlayerConnected,
|
|
||||||
BecomePlayer,
|
|
||||||
Kick,
|
|
||||||
OnPlayerSpawned,
|
|
||||||
EntityDeleted,
|
|
||||||
ComponentDeleted,
|
|
||||||
PlayerTransform,
|
|
||||||
OnDoubleJump,
|
|
||||||
OnDashEffect,
|
|
||||||
ServerlistRequest,
|
|
||||||
AmmoPickup,
|
|
||||||
Invalid
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,44 +1,19 @@
|
|||||||
#ifndef Network_h__
|
#ifndef Network_h__
|
||||||
#define Network_h__
|
#define Network_h__
|
||||||
|
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Network/Packet.h"
|
#include "Network/Packet.h"
|
||||||
#include "Network/NetworkData.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#define BUFFERSIZE 32000
|
#define MAXCONNECTIONS 8
|
||||||
typedef unsigned int PlayerID;
|
#define INPUTSIZE 128
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class Network
|
class Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Network(World* world, EventBroker* eventBroker);
|
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||||
virtual void Update() = 0;
|
virtual void Update() = 0;
|
||||||
|
|
||||||
protected:
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
// For Debug
|
|
||||||
bool isReadingData = false;
|
|
||||||
NetworkData m_NetworkData;
|
|
||||||
unsigned int m_SaveDataIntervalMs = 1000;
|
|
||||||
std::clock_t m_SaveDataTimer;
|
|
||||||
unsigned int m_MaxConnections;
|
|
||||||
double m_TimeoutMs;
|
|
||||||
void logSentData(int bytesSent);
|
|
||||||
void logReceivedData(int bytesReceived);
|
|
||||||
void saveToFile();
|
|
||||||
void updateNetworkData();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef NetworkClient_h__
|
|
||||||
#define NetworkClient_h__
|
|
||||||
|
|
||||||
#include "Network/Packet.h"
|
|
||||||
#define BUFFERSIZE 64000
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NetworkClient();
|
|
||||||
virtual ~NetworkClient();
|
|
||||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
|
||||||
virtual void Disconnect() = 0;
|
|
||||||
virtual void Receive(Packet& packet) = 0;
|
|
||||||
virtual void Send(Packet & packet) = 0;
|
|
||||||
virtual bool IsSocketAvailable() = 0;
|
|
||||||
protected:
|
|
||||||
char* m_ReadBuffer;
|
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef NetworkData_h__
|
|
||||||
#define NetworkData_h__
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
struct NetworkData {
|
|
||||||
double TotalTime = 0;
|
|
||||||
size_t TotalDataReceived = 0;
|
|
||||||
size_t TotalDataSent = 0;
|
|
||||||
size_t AmountOfMessagesReceived = 0;
|
|
||||||
unsigned int AmountOfMessagesSent = 0;
|
|
||||||
// Interval based
|
|
||||||
size_t DataReceivedThisInterval = 0;
|
|
||||||
size_t DataSentThisInterval = 0;
|
|
||||||
// pair: first=reveived, second=send
|
|
||||||
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef NetworkServer_h__
|
|
||||||
#define NetworkServer_h__
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "Network/Packet.h"
|
|
||||||
#include "Network/PlayerDefinition.h"
|
|
||||||
#define BUFFERSIZE 64000
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NetworkServer();
|
|
||||||
virtual ~NetworkServer();
|
|
||||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
|
||||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
|
||||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
|
||||||
virtual void Send(Packet & packet) = 0;
|
|
||||||
protected:
|
|
||||||
char* m_ReadBuffer;
|
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -13,21 +13,16 @@ public:
|
|||||||
// arg2: PacketID for identifying packet loss.
|
// arg2: PacketID for identifying packet loss.
|
||||||
Packet(MessageType type, unsigned int& packetID);
|
Packet(MessageType type, unsigned int& packetID);
|
||||||
// Used to create packet from already existing data buffer.
|
// Used to create packet from already existing data buffer.
|
||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const int sizeOfPacket);
|
||||||
Packet(MessageType type);
|
|
||||||
~Packet();
|
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
|
||||||
|
|
||||||
|
~Packet();
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void WritePrimitive(T val)
|
void WritePrimitive(T val)
|
||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
}
|
|
||||||
resizeData();
|
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
m_Offset += sizeof(T);
|
m_Offset += sizeof(T);
|
||||||
@@ -46,32 +41,21 @@ public:
|
|||||||
return returnValue;
|
return returnValue;
|
||||||
}
|
}
|
||||||
// Add a string to the message
|
// Add a string to the message
|
||||||
void WriteString(const std::string& str);
|
void WriteString(std::string str);
|
||||||
// Add data to the message
|
// Add data to the message
|
||||||
void WriteData(char* data, int sizeOfData);
|
void WriteData(char* data, int sizeOfData);
|
||||||
// Pops the first element as if it was a string.
|
// Pops the first element as if it was a string.
|
||||||
std::string ReadString();
|
std::string ReadString();
|
||||||
// Construct a packet
|
|
||||||
void ReconstructFromData(char* data, size_t SizeOfData);
|
|
||||||
// Update size of packet variable in header
|
|
||||||
void UpdateSize();
|
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
|
||||||
size_t Size() { return m_Offset; };
|
int Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
unsigned int m_ReturnDataOffset = 0;
|
||||||
size_t m_Offset = 0;
|
int m_Offset = 0;
|
||||||
size_t m_MaxPacketSize = 512;
|
unsigned int m_MaxPacketSize = 128;
|
||||||
size_t m_HeaderSize = 0;
|
|
||||||
void resizeData();
|
|
||||||
void resizeData(int size);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,19 +1,11 @@
|
|||||||
#ifndef PlayerDefinition_h__
|
#ifndef PlayerDefinition_h__
|
||||||
#define PlayerDefinition_h__
|
#define PlayerDefinition_h__
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
|
|
||||||
struct PlayerDefinition {
|
struct PlayerDefinition {
|
||||||
::EntityID EntityID = EntityID_Invalid;
|
int EntityID = -1;
|
||||||
std::string Name = "";
|
std::string Name = "";
|
||||||
boost::asio::ip::udp::endpoint Endpoint;
|
boost::asio::ip::udp::endpoint Endpoint;
|
||||||
unsigned int PacketID;
|
|
||||||
std::clock_t StopTime;
|
|
||||||
boost::asio::ip::address TCPAddress;
|
|
||||||
unsigned short TCPPort;
|
|
||||||
// use for tcp connections
|
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,110 +5,81 @@
|
|||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
|
||||||
#include "Network/TCPServer.h"
|
|
||||||
#include "Network/UDPServer.h"
|
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
|
||||||
#include "Core/EComponentDeleted.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server();
|
||||||
~Server();
|
~Server();
|
||||||
|
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
void Close();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// UDP logic
|
||||||
TCPServer m_Reliable;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
//UDPServer m_Unreliable;
|
boost::asio::io_service m_IOService;
|
||||||
UDPServer m_ServerlistRequest;
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
// dont forget to set these in the childrens receive logic
|
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||||
boost::asio::ip::address m_Address;
|
|
||||||
int m_Port = 27666;
|
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
char readBuffer[1024] = { 0 };
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
int bytesRead = 0;
|
||||||
// HACK: Fix INPUTSIZE
|
|
||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
|
||||||
size_t bytesRead = 0;
|
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
std::clock_t previousePingMessage = std::clock();
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
std::clock_t timOutTimer = std::clock();
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (milliseconds)
|
||||||
float pingIntervalMs;
|
int intervalMs = 1000;
|
||||||
float snapshotInterval;
|
int snapshotInterval = 50;
|
||||||
int checkTimeOutInterval = 100;
|
int checkTimeOutInterval = 100;
|
||||||
int m_NextPlayerID = 0;
|
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
|
std::clock_t m_StopTimes[8];
|
||||||
|
|
||||||
|
// Game logic
|
||||||
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
// vec.size() = ammount of players to create, stores playerID's
|
||||||
|
std::vector<unsigned int> m_PlayersToCreate;
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
unsigned int m_PacketID;
|
||||||
PacketID m_PreviousPacketID = 0;
|
unsigned int m_PreviousPacketID;
|
||||||
|
unsigned int m_SendPacketID;
|
||||||
|
|
||||||
|
// Close logic
|
||||||
|
bool m_ThreadIsRunning = true;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
//int receive(char* data);
|
int receive(char* data, size_t length);
|
||||||
void reliableBroadcast(Packet& packet);
|
void readFromClients();
|
||||||
void unreliableBroadcast(Packet& packet);
|
void send(Packet& packet, int playerID);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||||
|
void broadcast(std::string message);
|
||||||
|
void broadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
|
||||||
void sendPing();
|
void sendPing();
|
||||||
void checkForTimeOuts();
|
void checkForTimeOuts();
|
||||||
void disconnect(PlayerID playerID);
|
void disconnect(int i);
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseEvent(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void parseConnect(Packet& packet);
|
||||||
void kick(PlayerID player);
|
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
|
||||||
void parseOnInputCommand(Packet& packet);
|
|
||||||
void parseClientPing();
|
|
||||||
void parsePing();
|
|
||||||
bool parseDoubleJump(Packet& packet);
|
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseUDPConnect(Packet& packet);
|
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
void parseClientPing();
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
void parseServerPing();
|
||||||
|
void parseSnapshot(Packet& packet);
|
||||||
// Events
|
void identifyPacketLoss();
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EntityID createPlayer();
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
||||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
|
||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef SnapshotFilter_h__
|
|
||||||
#define SnapshotFilter_h__
|
|
||||||
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/ComponentWrapper.h"
|
|
||||||
|
|
||||||
class SnapshotFilter
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
// Filters an incoming snapshot.
|
|
||||||
// Modify the component and return true if the component snapshot should be applied.
|
|
||||||
// Otherwise return false and it will be ignored.
|
|
||||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef TCPClient_h__
|
|
||||||
#define TCPClient_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "NetworkClient.h"
|
|
||||||
|
|
||||||
class TCPClient : public NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TCPClient();
|
|
||||||
~TCPClient();
|
|
||||||
|
|
||||||
void Connect(std::string playerName, std::string address, int port);
|
|
||||||
void Disconnect();
|
|
||||||
void Receive(Packet& packet);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// Assio TCP logic
|
|
||||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
|
||||||
size_t readBuffer();
|
|
||||||
PacketID m_SendPacketID = 0;
|
|
||||||
bool m_IsConnected = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#ifndef TCPServer_h__
|
|
||||||
#define TCPServer_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include <boost/bind.hpp>
|
|
||||||
#include <map>
|
|
||||||
#include "NetworkServer.h"
|
|
||||||
|
|
||||||
class TCPServer : public NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TCPServer();
|
|
||||||
~TCPServer();
|
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Disconnect();
|
|
||||||
int Port() { return m_Port; }
|
|
||||||
std::string Address() { return m_Address; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
// TCP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
|
||||||
|
|
||||||
int readBuffer(PlayerDefinition& playerDefinition);
|
|
||||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
|
||||||
boost::asio::ip::address address, unsigned short port);
|
|
||||||
int GetPort();
|
|
||||||
std::string GetAddress();
|
|
||||||
int m_Port = 0;
|
|
||||||
std::string m_Address = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef UDPClient_h__
|
|
||||||
#define UDPClient_h__
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include "Network/NetworkClient.h"
|
|
||||||
|
|
||||||
class UDPClient : public NetworkClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UDPClient();
|
|
||||||
~UDPClient();
|
|
||||||
|
|
||||||
void Connect(std::string playerName, std::string address, int port);
|
|
||||||
void Disconnect();
|
|
||||||
void Receive(Packet& packet);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Broadcast(Packet& packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// Assio UDP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
|
||||||
int readBuffer();
|
|
||||||
PacketID m_SendPacketID = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef UDPServer_h__
|
|
||||||
#define UDPServer_h__
|
|
||||||
|
|
||||||
#include "NetworkServer.h"
|
|
||||||
#include <boost/asio/ip/udp.hpp>
|
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UDPServer();
|
|
||||||
UDPServer(int port);
|
|
||||||
~UDPServer();
|
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
|
||||||
void Send(Packet & packet);
|
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
void Broadcast(Packet & packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
|
||||||
private:
|
|
||||||
// UDP logic
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
|
||||||
int readBuffer();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user