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7 Commits

Author SHA1 Message Date
Jace 36477abc63 WTF? 2016-03-08 18:26:03 +01:00
Jace 5d53fc74cb Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-08 15:46:21 +01:00
Jace ecc8d998cf Added ComponentInfo::Field_t::Index 2016-03-08 15:46:14 +01:00
William Moberg e3c0fb2178 Added SetDirty function. 2016-03-08 15:44:02 +01:00
William Moberg 090bd806ce Added DirtyBit enum to Dirty getter in ComponentWrapper. 2016-03-08 15:39:16 +01:00
William Moberg 3436ba6656 Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
2016-03-08 09:46:36 +01:00
verysecrethero fc3a3a8f2e Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed 2016-03-07 17:16:18 +01:00
29 changed files with 133 additions and 88 deletions
+12
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@@ -2,6 +2,7 @@
#define ComponentInfo_h__
#include "../Common.h"
#include "Entity.h"
#include <boost/shared_array.hpp>
struct ComponentInfo
@@ -21,6 +22,7 @@ struct ComponentInfo
{
std::string Name;
std::string Type;
unsigned char Index;
unsigned int Offset;
unsigned int Stride;
};
@@ -32,6 +34,16 @@ struct ComponentInfo
unsigned int Stride = 0;
boost::shared_array<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr;
std::size_t GetHeaderSize() const
{
std::size_t size = 0;
// A component block starts with an entity ID
size += sizeof(EntityID);
return size;
}
};
template<>
+11 -8
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@@ -5,16 +5,15 @@
#include "MemoryPool.h"
#include "ComponentInfo.h"
#include "ComponentWrapper.h"
#include "DirtySet.h"
class ComponentPool;
class ComponentPoolForwardIterator
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
{
public:
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
: m_ComponentInfo(componentInfo)
, m_MemoryPoolIterator(begin)
, m_MemoryPoolEnd(end)
{ }
ComponentPoolForwardIterator(ComponentPool* pool);
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
@@ -27,6 +26,7 @@ public:
ComponentWrapper operator*() const;
private:
ComponentPool* m_ComponentPool;
const ComponentInfo& m_ComponentInfo;
MemoryPool<char>::iterator m_MemoryPoolIterator;
const MemoryPool<char>::iterator m_MemoryPoolEnd;
@@ -34,6 +34,7 @@ private:
class ComponentPool
{
friend class ComponentPoolForwardIterator;
public:
typedef ComponentPoolForwardIterator iterator;
typedef ptrdiff_t difference_type;
@@ -41,10 +42,11 @@ public:
typedef ComponentWrapper value_type;
typedef ComponentWrapper* pointer;
typedef ComponentWrapper& reference;
typedef std::unordered_map<EntityID, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtySet_t;
ComponentPool(const ::ComponentInfo& ci)
: m_ComponentInfo(ci)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
{ }
~ComponentPool();
ComponentPool(const ComponentPool& other);
@@ -61,8 +63,8 @@ public:
// Delete a component and free its memory
void Delete(ComponentWrapper& wrapper);
iterator begin() const;
iterator end() const;
iterator begin();
iterator end();
size_t size() const;
//Dumps information about what the pool memory looks like right now
@@ -80,6 +82,7 @@ private:
::ComponentInfo m_ComponentInfo;
MemoryPool<char> m_Pool;
std::unordered_map<EntityID, char*> m_EntityToComponent;
DirtySet m_DirtySet;
};
#endif
+43 -31
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@@ -6,44 +6,54 @@
#include "../Common.h"
#include "Entity.h"
#include "ComponentInfo.h"
#include "DirtySet.h"
#include "Util/Any.h"
template <typename T, typename Enable = void>
struct ComponentField { };
template <typename T>
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
{
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
};
template <>
struct ComponentField<std::string, void>
{
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
};
struct ComponentWrapper
{
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField)
: Info(componentInfo)
, EntityID(*reinterpret_cast<::EntityID*>(data))
, Data(data + sizeof(::EntityID))
, Data(data + componentInfo.GetHeaderSize())
, DirtyBitField(dirtyBitField)
{ }
const ComponentInfo& Info;
const ::EntityID EntityID;
char* Data;
::DirtyBitField* DirtyBitField = nullptr;
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
{
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
}
bool Dirty(DirtySetType type, const std::string& fieldName)
{
if (DirtyBitField == nullptr) {
return true;
} else {
auto& field = Info.Fields.at(fieldName);
return DirtyBitField->operator[](type).count(field.Index) == 1;
}
}
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true)
{
if (DirtyBitField == nullptr) {
return;
}
auto& field = Info.Fields.at(fieldName);
if (dirty) {
DirtyBitField->operator[](type).insert(field.Index);
} else {
DirtyBitField->operator[](type).erase(field.Index);
}
}
template <typename T>
T& Field(std::string name)
T& Field(const std::string& name)
{
const ComponentInfo::Field_t& field = Info.Fields.at(name);
if (sizeof(T) > field.Stride) {
@@ -55,13 +65,13 @@ struct ComponentWrapper
}
template <typename T>
void SetField(std::string name, const T value) { Field<T>(name) = value; }
void SetField(const std::string& name, const T value) { Field<T>(name) = value; }
//template <typename T>
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
// Specialization for string literals
template <std::size_t N>
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void SetField(const std::string& name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void Copy(ComponentWrapper& destination)
{
@@ -96,39 +106,41 @@ struct ComponentWrapper
{
friend struct ComponentWrapper;
private:
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
: m_Component(component)
, m_PropertyName(propertyName)
, m_FieldName(fieldName)
{ }
ComponentWrapper* m_Component;
std::string m_PropertyName;
std::string m_FieldName;
public:
// Return the integer value of an enum type key for this field
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
template <typename T>
operator T&() { return m_Component->Field<T>(m_PropertyName); }
operator T&() { return m_Component->Field<T>(m_FieldName); }
template <typename T>
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
void operator=(const T val) { m_Component->SetField<T>(m_FieldName, val); }
// TODO: Pass by reference and rvalue (universal reference?)
//template <typename T>
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
// Specialization for string literals
template <std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
};
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
};
// A component wrapper that "owns" its data through a shared pointer
struct SharedComponentWrapper : ComponentWrapper
{
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
: ComponentWrapper(componentInfo, data.get())
: ComponentWrapper(componentInfo, data.get(), nullptr)
, m_DataReference(data)
{ }
+16
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@@ -0,0 +1,16 @@
#ifndef DirtySet_h__
#define DirtySet_h__
#include <set>
#include "ComponentInfo.h"
enum class DirtySetType
{
Transform,
Network
};
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
#endif
+1 -1
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@@ -81,7 +81,7 @@ public:
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
const ComponentPool* pool = m_World->GetComponents(componentName);
ComponentPool* pool = m_World->GetComponents(componentName);
if (pool == nullptr) {
continue;
}
+1 -1
View File
@@ -35,7 +35,7 @@ public:
// Delete a component off an entity
void DeleteComponent(EntityID entity, const std::string& componentType);
// Get all components of the specified type
const ComponentPool* GetComponents(const std::string& componentType);
ComponentPool* GetComponents(const std::string& componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
// Change the parent of an entity
-1
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@@ -65,5 +65,4 @@
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
</xs:schema>
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<NetworkComponent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="NetworkComponent.xsd">
</NetworkComponent>
@@ -1,10 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="NetworkComponent">
<xs:annotation>
<xs:documentation>If an entity has this component, it will be broadcasted to clients in a snapshot.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
-1
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@@ -2,7 +2,6 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
@@ -2,7 +2,6 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
-1
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@@ -2,7 +2,6 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
@@ -2,7 +2,6 @@
<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
@@ -2,7 +2,6 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
@@ -2,7 +2,6 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
@@ -2,7 +2,6 @@
<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
@@ -2,7 +2,6 @@
<Entity name="PlayerDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
-1
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@@ -2,7 +2,6 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
-1
View File
@@ -2,7 +2,6 @@
<Entity name="ScoreBoardOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:Transform>
<Position X="66.4319992" Y="37.9560013" Z="0"/>
<Orientation X="0" Y="4.71199989" Z="0"/>
-1
View File
@@ -68,7 +68,6 @@
<xs:element ref="c:InputCmdButton" minOccurs="0"/>
<xs:element ref="c:ScoreScreen" minOccurs="0"/>
<xs:element ref="c:ScoreIdentity" minOccurs="0"/>
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+18 -7
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@@ -1,9 +1,17 @@
#include "Core/ComponentPool.h"
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool)
: m_ComponentPool(pool)
, m_ComponentInfo(pool->m_ComponentInfo)
, m_MemoryPoolIterator(pool->m_Pool.begin())
, m_MemoryPoolEnd(pool->m_Pool.end())
{ }
ComponentWrapper ComponentPoolForwardIterator::operator*() const
{
char* data = &(*m_MemoryPoolIterator);
ComponentWrapper wrapper(m_ComponentInfo, data);
EntityID entity = *reinterpret_cast<EntityID*>(data);
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity]);
return wrapper;
}
@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
memcpy(data, &entity, sizeof(EntityID));
m_EntityToComponent[entity] = data;
ComponentWrapper component(m_ComponentInfo, data);
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity]);
// Copy defaults
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
{
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
auto data = m_EntityToComponent.at(ent);
auto bitField = &m_DirtySet[ent];
return ComponentWrapper(m_ComponentInfo, data, bitField);
}
bool ComponentPool::KnowsEntity(EntityID ent)
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data - sizeof(EntityID));
m_DirtySet.erase(wrapper.EntityID);
}
ComponentPool::iterator ComponentPool::begin() const
ComponentPool::iterator ComponentPool::begin()
{
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
return iterator(this);
}
ComponentPool::iterator ComponentPool::end() const
ComponentPool::iterator ComponentPool::end()
{
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
return iterator(this);
}
size_t ComponentPool::size() const
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
unsigned char fieldIndex = 0;
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto& field = compInfo.Fields[name];
field.Name = name;
field.Type = effectiveType;
field.Index = fieldIndex;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(name);
if (field.Type == "string") {
compInfo.StringFields.push_back(name);
}
fieldIndex += 1;
fieldOffset += stride;
}
+1 -1
View File
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
}
}
const ComponentPool* World::GetComponents(const std::string& componentType)
ComponentPool* World::GetComponents(const std::string& componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
+16 -1
View File
@@ -641,7 +641,22 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity)
{
return childEntity.HasComponent("NetworkComponent") || childEntity.FirstParentWithComponent("NetworkComponent").Valid();
auto children = m_World->GetDirectChildren(childEntity.ID);
for (auto it = children.first; it != children.second; it++) {
EntityWrapper child(m_World, it->second);
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|| child.HasComponent("AmmoPickup")) {
return true;
}
}
return childEntity.HasComponent("Player")
|| childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint")
|| childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup")
|| childEntity.HasComponent("ScoreScreen")
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
}
PlayerID Server::getPlayerIDFromEndpoint()
-7
View File
@@ -137,20 +137,13 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
+5 -4
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@@ -96,6 +96,7 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
}
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
return false;
}
@@ -114,8 +115,11 @@ bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
}
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
//trigger should be valid but if it isnt we just return (to avoid crash)
if (!trigger.Valid()) {
return;
}
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)player["AssaultWeapon"]["Ammo"];
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
Events::AmmoPickup ePlayerAmmoPickup;
@@ -123,9 +127,6 @@ void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
ePlayerAmmoPickup.Player = player;
m_EventBroker->Publish(ePlayerAmmoPickup);
//immediately give the player the ammo (on server)
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each ammoPickup
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
+4
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@@ -83,6 +83,10 @@ bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e)
}
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
{
//trigger should be valid but if it isnt we just return (to avoid crash)
if (!trigger.Valid()) {
return;
}
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
//only the server will increase the players hp and set it in the next delta
+1 -1
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@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
return;
}
m_SprintEffectTimer = 0.f;
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
auto pool = m_World->GetComponents("SprintAbility");
if (pool == nullptr) {
return;
}
+1 -1
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@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
for (const auto& obj : *otherSpawnedEntities) {
if (spawnedEntity.ID == obj.EntityID) {
continue;