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17 Commits

Author SHA1 Message Date
antc13 24486c314d Reworked the Exporter. 2016-01-13 14:03:58 +01:00
antc13 7b62dc19bf Spitting out Meshes & Animation Data to file. 2016-01-12 15:39:29 +01:00
antc13 0e90382fd1 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into MayaExporter 2016-01-11 13:09:09 +01:00
antc13 1667358e0c We now export animations. 2016-01-08 16:47:04 +01:00
FakeShemp eb5fca898f Fix small bug with push_back order
Commited directly from GitHub. Blame it if something explodes.
2015-12-21 12:55:25 +01:00
antc13 c9db46564f Spitting out files WIP 2015-12-18 16:21:07 +01:00
Teejoon 509a989d3b Merge branch 'MayaExporter' of github.com:teamfisk/TacticalZ into MayaExporter
Conflicts:
	tools/MayaExporter/MayaExporter/Menu.cpp
2015-12-18 10:07:44 +01:00
Teejoon bc4cc5db54 Changed how we get skeletons. Made so that we could get the bind pose for each skeleton in the scene 2015-12-18 10:03:00 +01:00
antc13 73708ec706 You can now add/remove animation clips. 2015-12-17 14:58:46 +01:00
antc13 67017fcaf4 Stepping through the timeline. 2015-12-16 11:33:42 +01:00
antc13 498afb3a5e Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into MayaExporter
# Conflicts:
#	tools/MayaExporter/MayaExporter/Menu.h
2015-12-15 15:41:18 +01:00
antc13 4e535c1102 File Writer WIP. Rework soon™ 2015-12-15 15:24:46 +01:00
FakeShemp 1689370356 Export the skeletons
Not really tested though
2015-12-15 11:49:59 +01:00
antc13 60b3ce89b2 Skeleton/Joints WIP 2015-12-14 12:59:54 +01:00
antc13 a22d086e60 Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully). 2015-12-10 11:18:34 +01:00
FakeShemp 74c1beed20 gitignore 2015-12-09 12:03:01 +01:00
FakeShemp c8cb0ee939 Grab all materials 2015-12-09 11:58:49 +01:00
211 changed files with 4112 additions and 6212 deletions
+8
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@@ -4,3 +4,11 @@ bin/
lib/
# Because apparently nobody has any self control
*.orig
*.suo
*.sdf
tools/MayaExporter/MayaExporter/x64/Debug/
tools/MayaExporter/x64/Debug/
tools/MayaExporter/MayaExporter/Debug/
tools/MayaExporter/MayaExporter/GeneratedFiles/
+10 -12
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@@ -1,18 +1,16 @@
#### Bundled libraries
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
| Project | Version | License |
| ---------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) |
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt)
| Project | Version | License |
| ------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
#### External libraries
Libraries that are too big to be bundled with the project.
+1 -1
Submodule assets updated: a3c92ac876...c8e631f449
+1 -1
Submodule deps updated: bf83f099ba...1ae6ba5b12
@@ -1,24 +0,0 @@
#ifndef CollidableOctreeSystem_h__
#define CollidableOctreeSystem_h__
#include "../Core/System.h"
#include "../Core/Octree.h"
#include "Collision.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(EventBroker* eventBroker, Octree<AABB>* octree)
: System(eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
{ }
virtual void Update(World* world, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
};
#endif
+7 -15
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@@ -6,14 +6,11 @@
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
#include <vector>
#include <boost/optional.hpp>
#include "../Core/Ray.h"
#include "../Core/AABB.h"
#include "../Rendering/RawModel.h"
#include "../Core/Transform.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
#include "Core/Ray.h"
#include "Core/AABB.h"
#include "Engine/Rendering/RawModel.h"
#include "Core/Entity.h"
class World;
struct ComponentWrapper;
@@ -46,12 +43,6 @@ bool RayVsModel(const Ray& ray,
float& outUCoord,
float& outVCoord);
bool AABBvsTriangles(const AABB& box,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
glm::vec3& outResolutionVector);
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
@@ -59,8 +50,9 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
}
+7 -12
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@@ -4,31 +4,26 @@
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyUp.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(EventBroker* eventBroker, Octree<AABB>* octree)
: System(eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
CollisionSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "AABB")
, zPress(false)
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
private:
Octree<AABB>* m_Octree;
bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
};
+6 -22
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@@ -4,9 +4,8 @@
#include <glm/common.hpp>
#include <unordered_set>
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/Octree.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "ETrigger.h"
class AABB;
@@ -14,31 +13,16 @@ class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(EventBroker* eventBroker, Octree<AABB>* octree)
: System(eventBroker)
, PureSystem("Trigger")
, m_Octree(octree)
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
}
TriggerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Trigger")
{}
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
private:
Octree<AABB>* m_Octree;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
bool OnTouch(const Events::TriggerTouch &event);
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
template<typename Event>
-1
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@@ -1,6 +1,5 @@
#include <memory>
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <unordered_map>
+3 -3
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@@ -11,18 +11,18 @@ public:
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers.
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
virtual ~AABB();
const glm::vec3& MinCorner() const { return m_MinCorner; }
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
const glm::vec3& Origin() const { return m_Origin; }
const glm::vec3& Center() const { return m_Center; }
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
const glm::vec3& HalfSize() const { return m_HalfSize; }
private:
glm::vec3 m_MinCorner;
glm::vec3 m_MaxCorner;
glm::vec3 m_Origin;
glm::vec3 m_Center;
glm::vec3 m_HalfSize;
};
+4 -14
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@@ -9,24 +9,14 @@ struct ComponentInfo
{
std::string Annotation;
unsigned int Allocation = 0;
std::map<std::string, std::string> FieldAnnotations;
std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
unsigned int Stride = 0;
};
struct Field_t
{
std::string Name;
std::string Type;
unsigned int Offset;
unsigned int Stride;
};
std::string Name;
std::unordered_map<std::string, Field_t> Fields;
std::vector<std::string> FieldsInOrder;
unsigned int Stride = 0;
std::unordered_map<std::string, std::string> FieldTypes;
std::unordered_map<std::string, unsigned int> FieldOffsets;
Meta_t Meta;
std::shared_ptr<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr;
};
template<>
+1 -1
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@@ -43,7 +43,7 @@ public:
ComponentPool(const ::ComponentInfo& ci)
: m_ComponentInfo(ci)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
{ }
ComponentPool(const ComponentPool& other) = delete;
ComponentPool(const ComponentPool&& other) = delete;
+19 -33
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@@ -18,32 +18,22 @@ struct ComponentWrapper
const ::EntityID EntityID;
char* Data;
int Enum(const char* fieldName, const char* enumKey)
template <typename T>
T& Property(std::string name)
{
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
unsigned int offset = Info.FieldOffsets.at(name);
return *reinterpret_cast<T*>(&Data[offset]);
}
template <typename T>
T& Field(std::string name)
{
const ComponentInfo::Field_t& field = Info.Fields.at(name);
if (sizeof(T) > field.Stride) {
std::stringstream message;
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
throw new std::runtime_error(message.str().c_str());
}
return *reinterpret_cast<T*>(&Data[field.Offset]);
}
template <typename T>
void SetField(std::string name, const T value) { Field<T>(name) = value; }
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
//template <typename T>
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
// Specialization for string literals
template <std::size_t N>
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
struct SubscriptProxy
{
friend struct ComponentWrapper;
@@ -57,21 +47,18 @@ struct ComponentWrapper
std::string m_PropertyName;
public:
// Return the integer value of an enum type key for this field
int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
template <typename T>
operator T&() { return m_Component->Property<T>(m_PropertyName); }
template <typename T>
operator T&() { return m_Component->Field<T>(m_PropertyName); }
template <typename T>
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
// TODO: Pass by reference and rvalue (universal reference?)
//template <typename T>
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
// Specialization for string literals
template <std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
template<std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
};
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
};
@@ -84,22 +71,21 @@ public:
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
{
m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta->Allocation = allocation;
m_ComponentInfo.Meta.Allocation = allocation;
}
template <typename T>
void AddProperty(std::string fieldName, T defaultValue)
{
m_DefaultValues.push_back(defaultValue);
m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
m_ComponentInfo.Stride += sizeof(T);
m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
m_ComponentInfo.Meta.Stride += sizeof(T);
}
ComponentInfo& Finalize()
{
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
std::size_t offset = 0;
for (auto& val : m_DefaultValues) {
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
-20
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@@ -1,20 +0,0 @@
#ifndef EComponentAttached_h__
#define EComponentAttached_h__
#include "EventBroker.h"
#include "World.h"
#include "Entity.h"
#include "ComponentWrapper.h"
namespace Events
{
struct ComponentAttached : Event
{
EntityWrapper Entity;
ComponentWrapper Component;
};
}
#endif
-2
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@@ -2,7 +2,5 @@
#define Entity_h__
typedef unsigned int EntityID;
const static unsigned int EntityID_Invalid = -1;
#endif
+8 -8
View File
@@ -285,7 +285,7 @@ private:
XSValue::Status status;
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
compInfo.Meta->Allocation += val->fData.fValue.f_int;
compInfo.Meta.Allocation += val->fData.fValue.f_int;
}
// Save documentation string
@@ -293,11 +293,11 @@ private:
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
}
}
// TODO: Parse annotation string XML
// compInfo.Meta->Allocation = ...
// compInfo.Meta.Allocation = ...
} else {
std::cout << "Warning: Component is missing an annotation!" << std::endl;
}
@@ -344,7 +344,7 @@ private:
fieldOffset += getTypeStride(type);
}
compInfo.Stride = fieldOffset;
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
@@ -367,14 +367,14 @@ private:
std::string componentName = XSTR(component->getLocalName());
auto& compInfo = m_ComponentInfo.at(componentName);
compInfo.Meta->Allocation += 1;
compInfo.Meta.Allocation += 1;
}
std::cout << "COMPONENT INFO" << std::endl;
for (auto& pair : m_ComponentInfo) {
ComponentInfo& ci = pair.second;
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
std::cout << " Fields:" << std::endl;
// Calculate component size
@@ -393,7 +393,7 @@ private:
cs.ComponentName = ci.Name;
cs.Stride = stride;
cs.Info = ci;
cs.Data = new char[stride*ci.Meta->Allocation];
cs.Data = new char[stride*ci.Meta.Allocation];
m_ComponentStore[cs.ComponentName] = cs;
}
}
-164
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@@ -1,164 +0,0 @@
#ifndef EntityFile_h__
#define EntityFile_h__
#include <stack>
#include <boost/lexical_cast.hpp>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/sax2/SAX2XMLReader.hpp>
#include <xercesc/sax2/XMLReaderFactory.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/sax2/Attributes.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/XMLChar.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/framework/XMLDocumentHandler.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include "../GLM.h"
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class EntityFileHandler
{
friend class EntityFileSAXHandler;
public:
// @param EntityID The entity found
// @param EntityID The parent of the entity
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
// @param EntityID The entity the component corresponds to
// @param std::string Type name of the component
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param std::map<std::string, std::string> Field attribute names and values
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param char* Field data
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
private:
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
};
class EntityFileSAXHandler : public xercesc::DefaultHandler
{
public:
enum class State
{
Unknown,
Entity,
Component,
ComponentField
};
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
void characters(const XMLCh* const chars, const XMLSize_t length) override;
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
void warning(const xercesc::SAXParseException& e);
void error(const xercesc::SAXParseException& e);
void fatalError(const xercesc::SAXParseException& e);
private:
const EntityFileHandler* m_Handler;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_Reader;
//State m_CurrentScope = State::Unknown;
std::stack<State> m_StateStack;
unsigned int m_NextEntityID = 0;
std::stack<EntityID> m_EntityStack;
std::string m_CurrentComponent;
std::string m_CurrentField;
std::map<std::string, std::string> m_CurrentAttributes;
void onStartEntity(const xercesc::Attributes& attrs);
void onEndEntity();
void onStartEntityRef(const xercesc::Attributes& attrs);
void onStartComponent(const std::string& name);
void onEndComponent(const std::string& name);
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
void onEndComponentField(const std::string& field);
void onFieldData(char* data);
};
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class EntityFile : public Resource
{
friend class ResourceManager;
friend class EntityFileSAXHandler;
private:
EntityFile(boost::filesystem::path path);
~EntityFile();
public:
static std::size_t GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
void Parse(const EntityFileHandler* handler) const;
private:
boost::filesystem::path m_FilePath;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_SAX2XMLReader;
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
//std::vector<std::string> m_EntityReferences;
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
};
#endif
-29
View File
@@ -1,29 +0,0 @@
#ifndef EntityFileParser_h__
#define EntityFileParser_h__
#include "EntityFile.h"
#include "World.h"
class EntityFileParser
{
public:
EntityFileParser(const EntityFile* entityFile);
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
private:
const EntityFile* m_EntityFile;
EntityFileHandler m_Handler;
World* m_World = nullptr;
EntityID m_FirstEntity = EntityID_Invalid;
// Maps EntityIDs local to the file to real IDs in the world after they've been
// created in order to resolve parent-child relationships.
std::map<EntityID, EntityID> m_EntityIDMapper;
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
void onStartComponent(EntityID entity, const std::string& component);
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
};
#endif
@@ -1,38 +0,0 @@
#ifndef EntityFilePreprocessor_h__
#define EntityFilePreprocessor_h__
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "World.h"
#include "EntityFile.h"
class EntityFilePreprocessor
{
public:
EntityFilePreprocessor(const EntityFile* entityFile);
void RegisterComponents(World* world);
private:
const EntityFile* m_EntityFile;
std::map<std::string, unsigned int> m_ComponentCounts;
std::map<std::string, ComponentInfo> m_ComponentInfo;
void onStartComponent(EntityID entity, std::string type);
void parseComponentInfo();
void parseDefaults();
std::string parseAnnotationXML(const XMLCh* xml);
};
#endif
-39
View File
@@ -1,39 +0,0 @@
#ifndef EntityFileWriter_h__
#define EntityFileWriter_h__
#include <boost/filesystem.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include "Util/XercesString.h"
#include "EntityFile.h"
#include "World.h"
class EntityFileWriter
{
public:
EntityFileWriter(boost::filesystem::path file)
: m_FilePath(file)
{
using namespace xercesc;
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
}
void WriteWorld(World* world);
void WriteEntity(World* world, EntityID entity);
private:
boost::filesystem::path m_FilePath;
xercesc::DOMImplementation* m_DOMImplementation;
xercesc::DOMLSSerializer* m_DOMLSSerializer;
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
};
#endif
-32
View File
@@ -1,32 +0,0 @@
#ifndef EntityWrapper_h__
#define EntityWrapper_h__
#include <boost/optional.hpp>
#include "ComponentWrapper.h"
class World;
struct EntityWrapper
{
EntityWrapper()
: World(nullptr)
, ID(EntityID_Invalid)
{ }
EntityWrapper(::World* world, EntityID id)
: World(world)
, ID(id)
{ }
::World* World;
EntityID ID;
static const EntityWrapper Invalid;
bool HasComponent(const std::string& componentName);
ComponentWrapper operator[](const std::string& componentName);
bool operator==(const EntityWrapper& e);
explicit operator EntityID();
};
#endif
+141
View File
@@ -0,0 +1,141 @@
#ifndef EntityXMLFile_h__
#define EntityXMLFile_h__
#include <sstream>
#include "../Common.h"
#include "../GLM.h"
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include <xercesc/framework/Wrapper4InputSource.hpp>
#include <xercesc/framework/LocalFileInputSource.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/sax/HandlerBase.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/XMLFloat.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLValidator.hpp>
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class World;
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
{
public:
bool handleError(const xercesc::DOMError &e) override
{
char* message = xercesc::XMLString::transcode(e.getMessage());
std::cerr << "Preprocessor DOMError: " << message << std::endl;
xercesc::XMLString::release(&message);
return false;
}
};
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class XSTR
{
public:
XSTR(const XMLCh* const xmlString)
{
m_AsChar = xercesc::XMLString::transcode(xmlString);
}
XSTR(const char* normalString)
{
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
}
~XSTR()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
if (m_AsXMLCh != nullptr) {
xercesc::XMLString::release(&m_AsXMLCh);
}
}
operator const char*() const { return m_AsChar; }
operator const XMLCh*() const { return m_AsXMLCh; }
private:
char* m_AsChar = nullptr;
XMLCh* m_AsXMLCh = nullptr;
};
class EntityXMLFile : public Resource
{
friend class ResourceManager;
private:
EntityXMLFile(std::string path);
public:
~EntityXMLFile();
void PopulateWorld(World* world);
private:
static unsigned int InstanceCount;
std::string m_EntityFile;
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
xercesc::XercesDOMParser* m_DOMParser = nullptr;
xercesc::DOMDocument* m_DOMDocument = nullptr;
std::map<std::string, ComponentInfo> m_ComponentInfo;
// Preprocesses the entity file to insert include-by-copy child entities
// TODO: Make this work in memory instead of saving to file
void preprocess(std::string inPath, std::string outPath);
void parseComponentInfo();
void parseDefaults();
void predictComponentAllocation();
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
std::size_t getTypeStride(std::string typeName);
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
};
#endif
+2 -2
View File
@@ -43,7 +43,7 @@ template <typename ContextType, typename EventType>
class EventRelay : public BaseEventRelay
{
public:
typedef std::function<bool(EventType&)> CallbackType;
typedef std::function<bool(const EventType&)> CallbackType;
EventRelay()
: m_Callback(nullptr)
@@ -65,7 +65,7 @@ template <typename ContextType, typename EventType>
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
{
if (m_Callback != nullptr) {
return m_Callback(*static_cast<EventType*>(event.get()));
return m_Callback(*static_cast<const EventType*>(event.get()));
} else {
return false;
}
+4 -14
View File
@@ -5,14 +5,6 @@
template <typename T>
class MemoryPoolForwardIterator;
namespace DisableMemoryPool
{
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
//if false -> Use pool allocation.
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
extern bool Value;
}
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
@@ -88,8 +80,8 @@ public:
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
char* Allocate()
{
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
if (m_CurrentAllocSlot < m_NumSlots) {
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
m_LowestAllocatedSlot = m_CurrentAllocSlot;
//Mark the slot as allocated.
@@ -101,9 +93,7 @@ public:
else {
m_ExtraMemory.push_back((char*)malloc(m_Stride));
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
if (!DisableMemoryPool::Value) {
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
}
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
return m_ExtraMemory.back();
}
}
@@ -118,7 +108,7 @@ public:
//(i.e. IsAllocatedInPool may give false positives)
//if it was malloc():ed
//so, we may enter here even if we shouldn't.
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
if (IsAllocatedInPool(obj)) {
--m_NumAllocatedSlots;
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
m_SlotIsAllocated[freeSlot] = false;
+104
View File
@@ -0,0 +1,104 @@
#ifndef OctTree_h__
#define OctTree_h__
#include "Core/AABB.h"
class Ray;
class OctTree
{
public:
struct Output
{
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
OctTree(const OctTree& other) = delete;
OctTree(const OctTree&& other) = delete;
OctTree& operator= (const OctTree& other) = delete;
//Add a dynamic object (one that moves around) into the tree.
void AddDynamicObject(const AABB& box);
//Add a static object (that does not move) into the tree.
void AddStaticObject(const AABB& box);
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
//Empty the tree of all objects, static and dynamic.
void ClearObjects();
//Empty the tree of all dynamic objects. Static objects remain in the tree.
void ClearDynamicObjects();
//Returns true if the ray collides with something in the tree. Result is written to [data].
bool RayCollides(const Ray& ray, Output& data);
//Returns true if the box collides with something in the tree.
//On collision with a box, that box is written to [outBoxIntersected].
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
private:
struct OctChild; //Fwd declaration;
struct ContainedObject
{
ContainedObject()
: Box(AABB())
, Checked(false)
{}
ContainedObject(AABB box)
: Box(box)
, Checked(false)
{}
AABB Box;
bool Checked;
};
OctChild* m_Root;
std::vector<ContainedObject> m_StaticObjects;
std::vector<ContainedObject> m_DynamicObjects;
bool m_UpdatedOnce;
unsigned int m_BoxID;
glm::vec3 m_PrevPos;
glm::quat m_PrevOri;
void falsifyObjectChecks();
struct OctChild
{
~OctChild();
OctChild(const AABB& octTreeBounds,
int subDivisions,
std::vector<OctTree::ContainedObject>& staticObjects,
std::vector<OctTree::ContainedObject>& dynamicObjects);
OctChild(const OctChild& other) = delete;
OctChild(const OctChild&& other) = delete;
OctChild& operator= (const OctChild& other) = delete;
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
void ClearObjects();
void ClearDynamicObjects();
bool RayCollides(const Ray& ray, Output& data) const;
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
OctChild* m_Children[8];
//Indices into the lists in OctTree.
std::vector<int> m_StaticObjIndices;
std::vector<int> m_DynamicObjIndices;
AABB m_Box;
//Reference to the lists in OctTree.
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const;
};
};
#endif
-233
View File
@@ -1,233 +0,0 @@
#ifndef Octree_h__
#define Octree_h__
#include <type_traits>
#include "../Common.h"
#include "AABB.h"
//Fwd declarations.
class Ray;
namespace OctSpace
{
struct Output;
struct ContainedObject;
struct Child;
}
//T needs to be AABB, or inherit from AABB.
//T also needs to have a default constructor.
template<typename T>
class Octree
{
public:
Octree() = delete;
~Octree();
//For the root Octree, [octreeBounds] should be a box containing the entire level.
Octree(const AABB& octreeBounds, int subDivisions);
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
Octree(const Octree& other) = delete;
Octree(const Octree&& other) = delete;
Octree& operator= (const Octree& other) = delete;
//Add a dynamic object (one that moves around) into the tree.
void AddDynamicObject(const T& object);
//Add a static object (that does not move) into the tree.
void AddStaticObject(const T& object);
//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
//The type Box must be AABB, or inherit from AABB.
template<typename Box>
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
//Empty the tree of all objects, static and dynamic.
void ClearObjects();
//Empty the tree of all dynamic objects. Static objects remain in the tree.
void ClearDynamicObjects();
//Returns true if the ray collides with something in the tree. Result is written to [data].
bool RayCollides(const Ray& ray, OctSpace::Output& data);
//Returns true if the box collides with something in the tree.
//On collision with a box, that box is written to [outBoxIntersected].
//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
private:
OctSpace::Child* m_Root;
std::vector<OctSpace::ContainedObject> m_StaticObjects;
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
void falsifyObjectChecks();
};
namespace OctSpace
{
struct Output
{
float CollideDistance;
};
struct ContainedObject
{
ContainedObject()
: Box(nullptr)
, Checked(false)
{}
template<typename BoxlikeObject>
ContainedObject(const BoxlikeObject& box)
: Box(new BoxlikeObject(box))
, Checked(false)
{}
std::unique_ptr<AABB> Box;
bool Checked;
};
struct Child
{
~Child();
Child(const AABB& octTreeBounds,
int subDivisions,
std::vector<ContainedObject>& staticObjects,
std::vector<ContainedObject>& dynamicObjects);
Child(const Child& other) = delete;
Child(const Child&& other) = delete;
Child& operator= (const Child& other) = delete;
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
template<typename T, typename Box>
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
void ClearObjects();
void ClearDynamicObjects();
bool RayCollides(const Ray& ray, Output& data) const;
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
Child* m_Children[8];
//Indices into the lists in Octree.
std::vector<int> m_StaticObjIndices;
std::vector<int> m_DynamicObjIndices;
AABB m_Box;
//Reference to the lists in Octree.
std::vector<ContainedObject>& m_StaticObjectsRef;
std::vector<ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const;
};
}
template<typename T>
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
{
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
}
template<typename T>
Octree<T>::~Octree()
{
delete m_Root;
}
template<typename T>
void Octree<T>::AddDynamicObject(const T& object)
{
m_Root->AddDynamicObject(object);
m_DynamicObjects.emplace_back(object);
}
template<typename T>
void Octree<T>::AddStaticObject(const T& object)
{
m_Root->AddStaticObject(object);
m_StaticObjects.emplace_back(object);
}
template<typename T>
template<typename Box>
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
{
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
falsifyObjectChecks();
m_Root->ObjectsInSameRegion(box, outObjects);
}
template<typename T>
void Octree<T>::ClearObjects()
{
m_StaticObjects.clear();
m_DynamicObjects.clear();
m_Root->ClearObjects();
}
template<typename T>
void Octree<T>::ClearDynamicObjects()
{
m_DynamicObjects.clear();
m_Root->ClearDynamicObjects();
}
template<typename T>
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
{
falsifyObjectChecks();
data.CollideDistance = -1;
return m_Root->RayCollides(ray, data);
}
template<typename T>
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
{
falsifyObjectChecks();
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
}
template<typename T>
void Octree<T>::falsifyObjectChecks()
{
for (auto& obj : m_StaticObjects) {
obj.Checked = false;
}
for (auto& obj : m_DynamicObjects) {
obj.Checked = false;
}
}
template<typename T, typename Box>
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
{
if (hasChildren()) {
for (auto i : childIndicesContainingBox(box)) {
m_Children[i]->ObjectsInSameRegion(box, outObjects);
}
} else {
size_t startIndex = outObjects.size();
int numDuplicates = 0;
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
if (obj.Checked) {
++numDuplicates;
} else {
obj.Checked = true;
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
}
}
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
if (obj.Checked) {
++numDuplicates;
} else {
obj.Checked = true;
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
}
}
for (size_t i = 0; i < numDuplicates; ++i) {
outObjects.pop_back();
}
}
}
#endif
+1 -1
View File
@@ -2,7 +2,7 @@
#define Ray_h__
#include "../GLM.h"
#include "../Common.h"
#include "Common.h"
class Ray
{
+39 -132
View File
@@ -12,6 +12,7 @@
/** Base Resource class.
Implement this class for every resource to be handled by the resource manager.
Implement Create() to return a new object of that type.
*/
class Resource
{
@@ -21,23 +22,6 @@ protected:
Resource() { }
public:
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
//Not actually an error, just a message to the ResourceManager.
struct StillLoadingException : public std::exception
{
virtual const char* what() const throw()
{
return "Resource is still loading.";
}
};
struct FailedLoadingException : public std::exception
{
virtual const char* what() const throw()
{
return "Resource is failed to load.";
}
};
// Pretend that this is a pure virtual function that you have to implement
// FIXME: Why did we do this again instead of just using the constructor?
// static Resource* Create(std::string resourceName);
@@ -49,15 +33,6 @@ public:
unsigned int ResourceID;
};
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
class ThreadUnsafeResource : public Resource
{
friend class ResourceManager;
};
/** Singleton resource manager to keep track of and cache any external engine assets */
class ResourceManager
{
@@ -65,7 +40,6 @@ private:
ResourceManager();
public:
static bool UseThreading;
/*static ResourceManager& Instance()
{
static ResourceManager s;
@@ -75,6 +49,15 @@ public:
template <typename T>
static void RegisterType(std::string typeName);
/** Preloads a resource and caches it for future use
@tparam T Resource type.
@param resourceName Fully qualified name of the resource to preload.
*/
template <typename T>
static void Preload(std::string resourceName);
static void Preload(std::string resourceType, std::string resourceName);
/** Checks if a resource is in cache
@param resourceType Resource type as string.
@@ -82,20 +65,15 @@ public:
*/
// TODO: Templateify
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
/** Return value should always be a valid pointer, will throw an exception on error.
If the resource has been loaded already, returns a pointer to it.
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
If Async is true: If the resource is not loaded yet, starts loading the resource
in the background and throws Resource::StillLoadingException immediately.
/** Hot-loads a resource and caches it for future use
@tparam T Resource type.
@tparam async Set this to true if the resource should be loaded asyncronously.
@param resourceName Fully qualified name of the resource to load.
*/
template <typename T, bool async = false>
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
template <typename T>
static T* Load(std::string resourceName, Resource* parent = nullptr);
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
/** Reloads an already loaded resource, keeping its resource ID intact.
@@ -109,31 +87,19 @@ public:
static void Update();
private:
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
struct MasterThreadChecker
{
MasterThreadChecker()
{
ResourceManager::IsMainThread();
}
};
const static MasterThreadChecker m_Checker;
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
static boost::recursive_mutex m_Mutex;
// TODO: Getters for IDs
static unsigned int m_CurrentResourceTypeID;
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
// Number of resources of a type. Doubles as local ID.
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
static bool m_Preloading;
static FileWatcher m_FileWatcher;
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
@@ -142,13 +108,22 @@ private:
static unsigned int GetNewResourceID(unsigned int typeID);
// Internal: Create a resource and cache it
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
static bool IsMainThread();
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
};
template <typename T>
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
{
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return nullptr;
}
return static_cast<T*>(Load(it->second, resourceName, parent));
}
template <typename T>
void ResourceManager::RegisterType(std::string typeName)
{
@@ -156,85 +131,17 @@ void ResourceManager::RegisterType(std::string typeName)
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
}
template <typename T, bool async>
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
template <typename T>
void ResourceManager::Preload(std::string resourceName)
{
auto resourceTypename = typeid(T).name();
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
if (iter == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
throw Resource::FailedLoadingException();
}
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return;
}
std::string resourceType = iter->second;
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
if (mustNotLoadInThread && !IsMainThread()) {
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
throw Resource::FailedLoadingException();
}
auto cacheKey = std::make_pair(resourceType, resourceName);
decltype(m_ResourceCache)::iterator it;
//If a thread has already been launched to load this resource.
auto tIt = m_LoadingThreads.find(cacheKey);
if (UseThreading && tIt != m_LoadingThreads.end()) {
if (async) {
//Throw StillLoadingException if the thread is still working.
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
throw Resource::StillLoadingException();
}
//Else we know the thread has completed.
} else {
//Wait for the thread to finish loading.
tIt->second.join();
}
//When the thread is done, delete the thread.
m_LoadingThreads.erase(tIt);
//Rethrow the thread exception if it threw any.
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
std::exception_ptr exception = excIt->second;
m_LoadingThreadExceptions.erase(excIt);
if (exception) {
std::rethrow_exception(exception);
}
}
//If resource has already been cached and completely loaded.
it = m_ResourceCache.find(cacheKey);
if (it != m_ResourceCache.end()) {
if (it->second != nullptr) {
return static_cast<T*>(it->second);
} else {
//Don't return null on failure, exception instead.
throw Resource::FailedLoadingException();
}
}
//If resource is not cached..
if (UseThreading && async) {
if (mustNotLoadInThread) {
try {
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
} catch (const Resource::StillLoadingException&) {
throw;
}
} else {
//Create a thread that loads the resource into cache.
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
throw Resource::StillLoadingException();
}
} else {
//load and return the resource.
while (true) {
try {
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
} catch (const Resource::StillLoadingException&) {
continue;
} catch (const std::exception&) {
throw;
}
}
}
Preload(it->second, resourceName);
}
#endif
+9 -10
View File
@@ -3,7 +3,6 @@
#include "EventBroker.h"
#include "World.h"
#include "EntityWrapper.h"
#include "ComponentWrapper.h"
class System
@@ -11,9 +10,6 @@ class System
friend class SystemPipeline;
protected:
System()
: m_EventBroker(nullptr)
{ }
System(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
@@ -22,27 +18,30 @@ protected:
EventBroker* m_EventBroker;
};
class PureSystem : public virtual System
class PureSystem : public System
{
friend class SystemPipeline;
protected:
PureSystem(std::string componentType)
: m_ComponentType(componentType)
PureSystem(EventBroker* eventBroker, std::string componentType)
: System(eventBroker)
, m_ComponentType(componentType)
{ }
virtual ~PureSystem() = default;
const std::string m_ComponentType;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
};
class ImpureSystem : public virtual System
class ImpureSystem : public System
{
friend class SystemPipeline;
protected:
ImpureSystem() = default;
ImpureSystem(EventBroker* eventBroker)
: System(eventBroker)
{ }
virtual ~ImpureSystem() = default;
virtual void Update(World* world, double dt) = 0;
+8 -8
View File
@@ -32,8 +32,8 @@ public:
System* system = new T(m_EventBroker, args...);
group.Systems[typeid(T).name()] = system;
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
if (pureSystem != nullptr) {
if (std::is_base_of<PureSystem, T>::value) {
PureSystem* pureSystem = static_cast<PureSystem*>(system);
if (!pureSystem->m_ComponentType.empty()) {
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
} else {
@@ -41,8 +41,8 @@ public:
}
}
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
if (impureSystem != nullptr) {
if (std::is_base_of<ImpureSystem, T>::value) {
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
group.ImpureSystems.push_back(impureSystem);
}
}
@@ -56,9 +56,6 @@ public:
}
// Update
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
@@ -68,10 +65,13 @@ public:
}
for (auto& component : *pool) {
for (auto& system : systems) {
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
system->UpdateComponent(world, component, dt);
}
}
}
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
}
}
-17
View File
@@ -1,17 +0,0 @@
#ifndef Transform_h__
#define Transform_h__
#include "../GLM.h"
#include "World.h"
namespace Transform
{
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
}
#endif
-46
View File
@@ -1,46 +0,0 @@
#ifndef Util_XercesString_h__
#define Util_XercesString_h__
#include <string>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/XMLString.hpp>
namespace XS
{
class ToString
{
public:
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
~ToString()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
}
operator std::string() const { return std::string(m_AsChar); }
private:
char* m_AsChar = nullptr;
};
class ToXMLCh
{
public:
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
~ToXMLCh()
{
if (m_Transcoded != nullptr) {
xercesc::XMLString::release(&m_Transcoded);
}
}
operator const XMLCh*() const { return m_Transcoded; }
private:
XMLCh* m_Transcoded = nullptr;
};
}
#endif
+7 -15
View File
@@ -16,43 +16,35 @@ public:
EntityID CreateEntity(EntityID parent = 0);
// Delete entity and all components within
void DeleteEntity(EntityID entity);
// Check if an entity exists
bool ValidEntity(EntityID entity) const;
// Register a component type and allocate space for it
void RegisterComponent(ComponentInfo& ci);
// Attach a component to an entity and fill it with default values
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
// Check if an entity has a component
bool HasComponent(EntityID entity, const std::string& componentType) const;
bool HasComponent(EntityID entity, std::string componentType);
// Get a component of an entity
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
// Delete a component off an entity
void DeleteComponent(EntityID entity, const std::string& componentType);
void DeleteComponent(EntityID entity, std::string componentType);
// Get all components of the specified type
const ComponentPool* GetComponents(const std::string& componentType);
const ComponentPool* GetComponents(std::string componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
// Change the parent of an entity
void SetParent(EntityID entity, EntityID parent);
// Get children of an entity
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
// Get all component pools
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
// Set the textual name of an entity
void SetName(EntityID entity, const std::string& name);
// Get the textual name of an entity
std::string GetName(EntityID entity) const;
private:
EntityID m_CurrentEntityID = 0;
EntityID m_CurrentEntityID = 1;
std::unordered_map<EntityID, EntityID> m_EntityParents;
// TODO: This should be a more effective structure
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID();
};
+15 -30
View File
@@ -1,7 +1,6 @@
#include <imgui/imgui.h>
#include <glm/gtx/common.hpp>
#include <boost/filesystem/path.hpp>
#include <nativefiledialog/nfd.h>
#include "../Core/System.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
@@ -9,11 +8,9 @@
#include "../Core/ConfigFile.h"
#include "../Input/EInputCommand.h"
#include "../Rendering/IRenderer.h"
#include "../Core/Transform.h"
#include "../Rendering/EPicking.h"
#include "../Core/EFileDropped.h"
#include "../Core/EntityFilePreprocessor.h"
#include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h"
#include "../Rendering/RenderQueueFactory.h"
class EditorSystem : public ImpureSystem
{
@@ -25,12 +22,9 @@ public:
private:
IRenderer* m_Renderer;
World* m_World = nullptr;
Camera* m_Camera = nullptr;
bool m_Enabled;
bool m_Visible;
boost::filesystem::path m_DefaultEntityDir;
boost::filesystem::path m_CurrentFile;
std::vector<glm::vec2> m_PickingQueue;
enum class WidgetMode
@@ -47,27 +41,22 @@ private:
Global
} m_WidgetSpace = WidgetSpace::Global;
EntityID m_Widget = EntityID_Invalid;
EntityID m_WidgetX = EntityID_Invalid;
EntityID m_WidgetPlaneX = EntityID_Invalid;
EntityID m_WidgetY = EntityID_Invalid;
EntityID m_WidgetPlaneY = EntityID_Invalid;
EntityID m_WidgetZ = EntityID_Invalid;
EntityID m_WidgetPlaneZ = EntityID_Invalid;
EntityID m_WidgetOrigin = EntityID_Invalid;
EntityID m_Widget = 0;
EntityID m_WidgetX = 0;
EntityID m_WidgetPlaneX = 0;
EntityID m_WidgetY = 0;
EntityID m_WidgetPlaneY = 0;
EntityID m_WidgetZ = 0;
EntityID m_WidgetPlaneZ = 0;
EntityID m_WidgetOrigin = 0;
glm::vec3 m_WidgetCurrentAxis;
float m_WidgetPickingDepth = 0.f;
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
EntityID m_Selection = EntityID_Invalid;
EntityID m_LastSelection = EntityID_Invalid;
EntityID m_UIDraggingEntity = EntityID_Invalid;
EntityID m_Selection = 0;
EntityID m_LastSelection = 0;
glm::vec3 m_Position;
std::string m_LastDroppedFile;
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
@@ -76,19 +65,15 @@ private:
bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
bool OnMouseMove(const Events::MouseMove& e);
EventRelay<EditorSystem, Events::Picking> m_EPicking;
bool OnPicking(const Events::Picking& e);
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
void Picking();
void createWidget();
void updateWidget();
void setWidgetMode(WidgetMode newMode);
void setWidgetSpace(WidgetSpace space);
void drawUI(World* world, double dt);
bool createDeleteButton(std::string componentType);
bool createEntityNode(World* world, EntityID entity);
void changeParent(EntityID entity, EntityID newParent);
void fileImport(World* world);
void fileSave(World* world);
void fileSaveAs(World* world);
};
+1 -1
View File
@@ -40,7 +40,7 @@ public:
m_TexturePressed = resourceName;
}
void Draw(RenderScene& rq) override
void Draw(RenderQueueCollection& rq) override
{
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
+2 -2
View File
@@ -212,7 +212,7 @@ public:
virtual void Update(double dt) { }
void DrawLayered(RenderScene& rq)
void DrawLayered(RenderQueueCollection& rq)
{
if (this->Hidden())
return;
@@ -232,7 +232,7 @@ public:
}
}
virtual void Draw(RenderScene& rq) { }
virtual void Draw(RenderQueueCollection& rq) { }
protected:
::EventBroker* m_EventBroker;
+1 -1
View File
@@ -16,7 +16,7 @@ public:
void EnableScissor() { m_ScissorEnabled = true; }
void DisableScissor() { m_ScissorEnabled = false; }
void Draw(RenderScene& rq) override
void Draw(RenderQueueCollection& rq) override
{
if (m_Texture == nullptr)
return;
-1
View File
@@ -1,7 +1,6 @@
#ifndef InputProxy_h__
#define InputProxy_h__
#include <boost/tokenizer.hpp>
#include "../Common.h"
#include "../Core/ResourceManager.h"
#include "../Core/ConfigFile.h"
+4 -3
View File
@@ -23,6 +23,7 @@ public:
~Client();
void Start(World* world, EventBroker* eventBroker) override;
void Update() override;
void Close();
private:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
@@ -31,7 +32,7 @@ private:
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
char readBuf[1024] = { 0 };
int snapshotInterval = 33;
std::clock_t previousSnapshotMessage = std::clock();
@@ -48,6 +49,7 @@ private:
// Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot;
bool m_ThreadIsRunning = true;
double m_DurationOfPingTime;
std::clock_t m_StartPingTime;
// Use to check if we should send disconnect message
@@ -57,7 +59,7 @@ private:
// Private member functions
void readFromServer();
void sendSnapshotToServer();
int receive(char* data, size_t length);
int receive(char* data, size_t length);
void send(Packet& packet);
void connect();
void disconnect();
@@ -65,7 +67,6 @@ private:
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet);
void parsePing();
void parseServerPing();
+1 -1
View File
@@ -6,7 +6,7 @@
#include "Network/Packet.h"
#define MAXCONNECTIONS 8
#define INPUTSIZE 4097
#define INPUTSIZE 128
class Network
{
+4 -9
View File
@@ -14,17 +14,15 @@ public:
Packet(MessageType type, unsigned int& packetID);
// Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket);
~Packet();
void Init(MessageType type, unsigned int& packetID);
// Add primitive types like int, float, char...
template<typename T>
void WritePrimitive(T val)
{
// Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
}
memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T);
@@ -43,7 +41,7 @@ public:
return returnValue;
}
// Add a string to the message
void WriteString(const std::string& str);
void WriteString(std::string str);
// Add data to the message
void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string.
@@ -52,15 +50,12 @@ public:
int Size() { return m_Offset; };
char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; }
private:
char* m_Data;
unsigned int m_ReturnDataOffset = 0;
int m_Offset = 0;
unsigned int m_MaxPacketSize = 512;
void resizeData();
unsigned int m_MaxPacketSize = 128;
};
#endif
+6 -1
View File
@@ -20,6 +20,8 @@ public:
~Server();
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
void Close();
private:
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
@@ -28,7 +30,7 @@ private:
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
// Sending messages to client logic
char readBuffer[INPUTSIZE] = { 0 };
char readBuffer[1024] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
@@ -53,6 +55,9 @@ private:
unsigned int m_PacketID;
unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID;
// Close logic
bool m_ThreadIsRunning = true;
// Private member functions
int receive(char* data, size_t length);
+1 -1
View File
@@ -3,7 +3,7 @@
#include "../Core/ResourceManager.h"
class BaseTexture : public ThreadUnsafeResource
class BaseTexture : public Resource
{
friend class ResourceManager;
+8 -6
View File
@@ -26,12 +26,13 @@ public:
glm::quat Orientation() const { return m_Orientation; }
void SetOrientation(glm::quat val);
/*float Pitch() const { return m_Pitch; }
void Pitch(float val);
float Yaw() const { return m_Yaw; }
void Yaw(float val);*/
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
void SetProjectionMatrix(glm::mat4 val);
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
void SetViewMatrix(glm::mat4 val);
float AspectRatio() const { return m_AspectRatio; }
void SetAspectRatio(float val);
@@ -45,10 +46,11 @@ public:
float FarClip() const { return m_FarClip; }
void SetFarClip(float val);
void UpdateViewMatrix();
void UpdateProjectionMatrix();
private:
void UpdateViewMatrix();
void UpdateProjectionMatrix();
glm::vec3 m_Position;
glm::quat m_Orientation;
@@ -9,9 +9,6 @@ public:
: FirstPersonInputController(eventBroker, playerID)
{ }
void SetPosition(const glm::vec3 position) { m_Position = position; }
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
const glm::vec3 Position() const { return m_Position; }
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
+1 -1
View File
@@ -18,7 +18,7 @@ public:
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderScene& scene);
void Draw(RenderQueueCollection& rq);
//Getters
+1 -7
View File
@@ -17,7 +17,7 @@ public:
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderScene& scene);
void Draw(RenderQueueCollection& rq);
//Getters
@@ -25,18 +25,12 @@ public:
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
{
return (i->Depth < j->Depth);
};
Texture* m_WhiteTexture;
const IRenderer* m_Renderer;
ShaderProgram* m_BasicForwardProgram;
};
#endif
+1 -1
View File
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
{
public:
virtual void Initialize() override;
virtual void Draw(RenderFrame& rq) override;
virtual void Draw(RenderQueueCollection& rq) override;
};
#endif
+74
View File
@@ -0,0 +1,74 @@
#ifndef Events_Picking_h__
#define Events_Picking_h__
#include "../OpenGL.h"
#include "../GLM.h"
#include "../Core/EventBroker.h"
#include "Util/ScreenCoords.h"
#include "FrameBuffer.h"
#include "../Core/Entity.h"
#include "Util/UnorderedMapVec2.h"
namespace Events
{
/** Thrown Every frame, use functions to pick*/
struct Picking : Event
{
public:
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
: PickingBuffer(pickingBuffer)
, DepthBuffer(depthBuffer)
, ProjectionMatrix(projectionMatrix)
, ViewMatrix(viewMatrix)
, Resolution(resolution)
, PickingColorsToEntity(pickingColorsToEntity)
{ }
struct PickData
{
//Picked Entity
EntityID Entity;
//World position of the "pick"
glm::vec3 Position;
// Depth
float Depth;
};
PickData Pick(glm::vec2 screenCoord) const
{
PickData pickData;
// Invert screen y coordinate
screenCoord.y = Resolution.Height - screenCoord.y;
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
pickData.Depth = data.Depth;
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
if (it != PickingColorsToEntity->end()) {
pickData.Entity = it->second;
} else {
pickData.Entity = 0;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
return pickData;
}
private:
FrameBuffer* PickingBuffer;
GLuint* DepthBuffer;
const glm::mat4 ProjectionMatrix;
const glm::mat4 ViewMatrix;
const Rectangle Resolution;
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
};
}
#endif
-23
View File
@@ -1,23 +0,0 @@
#ifndef Events_SetCamera_h__
#define Events_SetCamera_h__
#include "../Core/EventBroker.h"
#include "../Core/Entity.h"
#include <string.h>
namespace Events
{
struct SetCamera : Event
{
public:
SetCamera() { };
std::string Name;
private:
};
}
#endif
+13 -26
View File
@@ -9,17 +9,6 @@
#include "Camera.h"
#include "RenderQueue.h"
#include "Model.h"
#include "../Core/World.h" //So temp
struct PickData
{
EntityID Entity;
glm::vec3 Position; //World position
float Depth;
::Camera* Camera;
const ::World* World;
};
class IRenderer
{
@@ -31,21 +20,19 @@ public:
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
::Camera* Camera() const { return m_Camera; }
void SetCamera(::Camera* camera)
{
if (camera == nullptr) {
m_Camera = m_DefaultCamera;
} else {
m_Camera = camera;
}
}
::Camera* Camera() const { return m_Camera; }
void SetCamera(::Camera* camera)
{
if (camera == nullptr) {
m_Camera = m_DefaultCamera;
} else {
m_Camera = camera;
}
}
virtual void Initialize() = 0;
virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
virtual void Draw(RenderQueueCollection& rq) = 0;
protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
@@ -53,9 +40,9 @@ protected:
bool m_VSYNC = false;
int m_GLVersion[2];
std::string m_GLVendor;
::Camera* m_DefaultCamera;
::Camera* m_Camera = nullptr;
GLFWwindow* m_Window = nullptr;
::Camera* m_DefaultCamera;
::Camera* m_Camera = nullptr;
};
#endif // Renderer_h__
+7 -12
View File
@@ -2,12 +2,11 @@
#define LightCullingPass_h__
#define TILE_SIZE 16
#define MAX_LIGHTS_PER_TILE 200
#define NUM_LIGHTS 1000
#include "IRenderer.h"
#include "LightCullingPassState.h"
#include "ShaderProgram.h"
#include "RenderQueue.h"
class LightCullingPass
@@ -16,11 +15,9 @@ public:
LightCullingPass(IRenderer* renderer);
~LightCullingPass();
void GenerateNewFrustum(RenderScene& scene);
void OnResolutionChange();
void SetSSBOSizes();
void CullLights(RenderScene& scene);
void FillLightList(RenderScene& scene);
void GenerateNewFrustum();
void CullLights();
void FillLightList(RenderQueueCollection& rq);
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
GLuint LightSSBO() const { return m_LightSSBO; }
@@ -43,8 +40,6 @@ private:
ShaderProgram* m_CalculateFrustumProgram;
ShaderProgram* m_LightCullProgram;
int m_NumberOfTiles = 0;
struct Plane {
glm::vec3 Normal;
float d;
@@ -53,7 +48,7 @@ private:
struct Frustum {
Plane Planes[4];
};
Frustum* m_Frustums;
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
//This should be a component
struct PointLight {
@@ -72,11 +67,11 @@ private:
glm::vec2 Padding;
};
LightGrid* m_LightGrid;
LightGrid m_LightGrid[80*45]; //TODO: Renderer: Make this change with resolution
int m_LightOffset = 0;
float* m_LightIndex;
float m_LightIndex[80*45*200]; //TODO: Renderer: Make this change with resolution
};
+1 -5
View File
@@ -4,7 +4,7 @@
#include "RawModel.h"
#include "../OpenGL.h"
class Model : public ThreadUnsafeResource
class Model : public RawModel
{
friend class ResourceManager;
@@ -13,15 +13,11 @@ private:
public:
~Model();
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
GLuint VAO;
GLuint ElementBuffer;
private:
RawModel* m_RawModel;
GLuint VertexBuffer;
GLuint DiffuseVertexColorBuffer;
GLuint SpecularVertexColorBuffer;
-55
View File
@@ -1,55 +0,0 @@
#ifndef ModelJob_h__
#define ModelJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ModelJob : RenderJob
{
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
: RenderJob()
{
Model = model;
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
DiffuseTexture = matGroup.Texture.get();
NormalTexture = matGroup.NormalMap.get();
SpecularTexture = matGroup.SpecularMap.get();
StartIndex = matGroup.StartIndex;
EndIndex = matGroup.EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
Entity = modelComponent.EntityID;
World = world;
};
unsigned int TextureID;
unsigned int ShaderID;
EntityID Entity;
glm::mat4 Matrix;
const Texture* DiffuseTexture;
const Texture* NormalTexture;
const Texture* SpecularTexture;
float Shininess = 0.f;
glm::vec4 Color;
const ::Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
World* World;
void CalculateHash() override
{
Hash = TextureID;
}
};
#endif
+5 -20
View File
@@ -7,9 +7,9 @@
#include "PickingPassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapiVec2.h"
#include "Util/UnorderedMapVec2.h"
#include "../Core/EventBroker.h"
#include "../Core/World.h"
#include "EPicking.h"
@@ -22,19 +22,15 @@ public:
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderScene& scene);
void ClearPicking();
void Draw(RenderQueueCollection& rq);
//Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
GLuint PickingTexture() const { return m_PickingTexture; }
GLuint DepthBuffer() const { return m_DepthBuffer; }
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
PickData Pick(glm::vec2 screenCoord);
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
@@ -43,24 +39,13 @@ private:
const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram;
Camera* m_Camera;
struct PickingInfo
{
EntityID Entity;
const ::World* World;
::Camera* Camera;
};
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
GLuint m_PickingTexture;
GLuint m_DepthBuffer;
FrameBuffer m_PickingBuffer;
int m_ColorCounter[2];
std::map<std::tuple<EntityID, const World*, Camera*>, glm::ivec2> m_EntityColors;
};
#endif
-39
View File
@@ -1,39 +0,0 @@
#ifndef PointLightJob_h__
#define PointLightJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "RenderJob.h"
#include "../Core/Transform.h"
#include "../Core/World.h"
struct PointLightJob : RenderJob
{
PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent, World* m_World)
: RenderJob()
{
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
Color = (glm::vec4)pointLightComponent["Color"];
Radius = (double)pointLightComponent["Radius"];
Intensity = (double)pointLightComponent["Intensity"];
Falloff = (double)pointLightComponent["Falloff"];
};
glm::vec4 Position;
glm::vec4 Color;
float Radius;
float Intensity;
float Falloff;
float padding = 123;
void CalculateHash() override
{
Hash = 0;
}
};
#endif
+1 -5
View File
@@ -46,18 +46,14 @@ public:
struct MaterialGroup
{
float Shininess;
float Transparency;
std::string TexturePath;
std::shared_ptr<::Texture> Texture;
std::string NormalMapPath;
std::shared_ptr<::Texture> NormalMap;
std::string SpecularMapPath;
std::shared_ptr<::Texture> SpecularMap;
unsigned int StartIndex;
unsigned int EndIndex;
};
std::vector<MaterialGroup> MaterialGroups;
std::vector<MaterialGroup> TextureGroups;
std::vector<Vertex> m_Vertices;
std::vector<unsigned int> m_Indices;
-32
View File
@@ -1,32 +0,0 @@
#ifndef RenderJob_h__
#define RenderJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "RenderQueue.h"
struct RenderJob
{
friend class RenderQueue;
public:
float Depth;
protected:
uint64_t Hash;
virtual void CalculateHash() = 0;
bool operator<(const RenderJob& rhs)
{
return this->Hash < rhs.Hash;
}
};
#endif
+103 -46
View File
@@ -8,13 +8,61 @@
#include "../GLM.h"
#include "../Core/Util/Rectangle.h"
#include "../Core/Entity.h"
#include "Camera.h"
#include "RenderJob.h"
#include "ModelJob.h"
#include "PointLightJob.h"
class Model;
class Skeleton;
class Texture;
class RenderQueue;
//TODO: Render: Remove obsolete RenderJobs and fix standard values on variables.
struct RenderJob
{
friend class RenderQueue;
float Depth;
protected:
uint64_t Hash;
virtual void CalculateHash() = 0;
bool operator<(const RenderJob& rhs)
{
return this->Hash < rhs.Hash;
}
};
struct ModelJob : RenderJob
{
unsigned int ShaderID = 0;
unsigned int TextureID = 0;
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
EntityID Entity;
glm::mat4 ModelMatrix;
const Texture* DiffuseTexture;
const Texture* NormalTexture;
const Texture* SpecularTexture;
float Shininess = 0.f;
glm::vec4 Color;
const Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
// Animation
Skeleton* Skeleton = nullptr;
bool NoRootMotion = true;
std::string AnimationName;
double AnimationTime = 0;
void CalculateHash() override
{
Hash = TextureID;
}
};
/*
struct SpriteJob : RenderJob
{
unsigned int ShaderID = 0;
@@ -46,53 +94,62 @@ struct PointLightJob : RenderJob
Hash = 0;
}
};
*/
struct RenderScene
class RenderQueue
{
::Camera* Camera;
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
Rectangle Viewport;
public:
template <typename T>
void Add(T &job)
{
job.CalculateHash();
Jobs.push_back(std::shared_ptr<T>(new T(job)));
m_Size++;
}
void Sort()
{
Jobs.sort();
}
void Clear()
{
ForwardJobs.clear();
PointLightJobs.clear();
Jobs.clear();
m_Size = 0;
}
int Size() const { return m_Size; }
std::list<std::shared_ptr<RenderJob>>::const_iterator begin()
{
return Jobs.begin();
}
std::list<std::shared_ptr<RenderJob>>::const_iterator end()
{
return Jobs.end();
}
std::list<std::shared_ptr<RenderJob>> Jobs;
private:
int m_Size = 0;
};
struct RenderQueueCollection
{
RenderQueue Forward;
RenderQueue Lights;
void Clear()
{
Forward.Clear();
Lights.Clear();
}
void Sort()
{
Forward.Sort();
Lights.Sort();
}
};
struct RenderFrame
{
public:
void Add(RenderScene &scene)
{
RenderScenes.push_back(std::shared_ptr<RenderScene>(new RenderScene(scene)));
m_Size++;
}
void Clear()
{
RenderScenes.clear();
m_Size = 0;
}
int Size() const { return m_Size; }
std::list<std::shared_ptr<RenderScene>>::const_iterator begin()
{
return RenderScenes.begin();
}
std::list<std::shared_ptr<RenderScene>>::const_iterator end()
{
return RenderScenes.end();
}
std::list<std::shared_ptr<RenderScene>> RenderScenes;
private:
int m_Size = 0;
};
#endif
@@ -0,0 +1,31 @@
#ifndef RenderQueueFactory_h__
#define RenderQueueFactory_h__
#include "../Core/World.h"
#include "RenderQueue.h"
#include "../Core/ResourceManager.h"
#include "Model.h"
#include "../GLM.h"
class RenderQueueFactory
{
public:
RenderQueueFactory();
void Update(World* world);
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
private:
RenderQueueCollection m_RenderQueues;
void FillModels(World* world, RenderQueue* renderQueue);
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
};
#endif
-55
View File
@@ -1,55 +0,0 @@
#ifndef RenderSystem_h__
#define RenderSystem_h__
#include "../Core/System.h"
#include "RenderQueue.h"
#include "../GLM.h"
#include "../OpenGL.h"
#include "../Core/ResourceManager.h"
#include "ESetCamera.h"
#include "Model.h"
#include "../Core/EKeyDown.h"
#include "../Input/EInputCommand.h"
#include "Camera.h"
#include "ModelJob.h"
#include "Renderer.h"
#include "PointLightJob.h"
#include "../Core/Transform.h"
#include "DebugCameraInputController.h"
class RenderSystem : public ImpureSystem
{
public:
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
~RenderSystem();
virtual void Update(World* world, double dt) override;
private:
World* m_World = nullptr;
const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
bool m_SwitchCamera = false;
Camera* m_Camera;
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
std::list<ComponentWrapper> m_CameraComponents;
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera &event);
EntityID m_CurrentCamera = EntityID_Invalid;
void switchCamera(EntityID entity);
void updateCamera(World* world, double dt);
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
};
#endif
+8 -10
View File
@@ -12,34 +12,34 @@
#include "../Core/World.h"
#include "PickingPass.h"
#include "DrawScenePass.h"
#include "DebugCameraInputController.h"
#include "LightCullingPass.h"
#include "DrawFinalPass.h"
#include "../Core/EventBroker.h"
#include "EPicking.h"
#include "ImGuiRenderPass.h"
#include "Camera.h"
#include "../Core/Transform.h"
class Renderer : public IRenderer
{
public:
Renderer(EventBroker* eventBroker, World* world)
Renderer(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
, m_World(world)
{ }
virtual void Initialize() override;
virtual void Update(double dt) override;
virtual void Draw(RenderFrame& frame) override;
virtual PickData Pick(glm::vec2 screenCoord) override;
virtual void Draw(RenderQueueCollection& rq) override;
private:
//----------------------Variables----------------------//
EventBroker* m_EventBroker;
World* m_World;
std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
Texture* m_ErrorTexture;
Texture* m_WhiteTexture;
float m_CameraMoveSpeed;
Model* m_ScreenQuad;
Model* m_UnitQuad;
@@ -61,8 +61,6 @@ private:
//void PickingPass(RenderQueueCollection& rq);
void DrawScreenQuad(GLuint textureToDraw);
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
void FillDepth(RenderScene& scene);
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram;
@@ -1,24 +0,0 @@
#pragma once
#ifndef UnorderedMapiVec2_h__
#define UnorderedMapiVec2_h__
#include <functional>
#include <boost/functional/hash.hpp>
#include <glm/vec2.hpp>
template<>
struct std::hash<glm::ivec2>
{
inline std::size_t operator()(const glm::ivec2 &v) const
{
return boost::hash<float>()(v.x) ^ boost::hash<float>()(v.y);
}
inline bool operator()(const glm::ivec2& a, const glm::ivec2& b)const
{
return a.x == b.x && a.y == b.y;
}
};
#endif
-17
View File
@@ -1,17 +0,0 @@
#ifndef Events_ContinueSound_h__
#define Events_ContinueSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Continues to play a sound from where it was paused.
struct ContinueSound : Event
{
EntityID EmitterID;
};
}
#endif
-17
View File
@@ -1,17 +0,0 @@
#ifndef Events_PauseSound_h__
#define Events_PauseSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Pauses a playing sound
struct PauseSound : Event
{
EntityID EmitterID;
};
}
#endif
@@ -1,18 +0,0 @@
#ifndef Events_PlayBackgroundMusic_h__
#define Events_PlayBackgroundMusic_h__
#include <string>
#include "Core/Entity.h"
#include "Core/Event.h"
namespace Events
{
// Play a sound that will be heared the same anywhere
struct PlayBackgroundMusic : public Event
{
std::string FilePath = "";
};
}
#endif
-21
View File
@@ -1,21 +0,0 @@
#ifndef Events_PlaySoundOnEntity_h__
#define Events_PlaySoundOnEntity_h__
#include <string>
#include "Core/Entity.h"
#include "Core/Event.h"
namespace Events
{
// Plays a sound on an entity with a SoundEmitter component attached.
// Sound behavior is thereby specified in the SoundEmitter component.
struct PlaySoundOnEntity : public Event
{
EntityID EmitterID = 0;
std::string FilePath = "";
};
}
#endif
@@ -1,26 +0,0 @@
#ifndef Events_PlaySoundOnPosition_h__
#define Events_PlaySoundOnPosition_h__
#include <string>
#include <glm/common.hpp>
#include "Core/Event.h"
namespace Events
{
// Plays a sound on a given position. Idk if this would be useful.
struct PlaySoundOnPosition : public Event
{
glm::vec3 Position = glm::vec3(0);
std::string FilePath = "";
float Gain = 1;
float Pitch = 1;
bool Loop = false;
float MaxDistance = 20;
float RollOffFactor = 1;
float ReferenceDistance = 1;
};
}
#endif
-16
View File
@@ -1,16 +0,0 @@
#ifndef Events_SetBGMGain_h__
#define Events_SetBGMGain_h__
#include "Core/Event.h"
namespace Events
{
// Set the "volume" for all background sounds
struct SetBGMGain : public Event
{
float Gain;
};
}
#endif
-16
View File
@@ -1,16 +0,0 @@
#ifndef Events_SetSFXGain_h__
#define Events_SetSFXGain_h__
#include "Core/Event.h"
namespace Events
{
// Set the "volume" for all effect sounds
struct SetSFXGain : public Event
{
float Gain;
};
}
#endif
-17
View File
@@ -1,17 +0,0 @@
#ifndef Events_StopSound_h__
#define Events_StopSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Stops a sound emitter, and will also delete it.
struct StopSound : Event
{
EntityID EmitterID;
};
}
#endif
-113
View File
@@ -1,113 +0,0 @@
#ifndef Sound_h__
#define Sound_h__
#include "Core/ResourceManager.h"
class Sound : public Resource
{
friend class ResourceManager;
public:
Sound(std::string path) { m_Buffer = LoadFile(path); m_Path = path; }
~Sound() { ClearBuffer(); }
ALuint Buffer() { return m_Buffer; }
std::string Path() { return m_Path; }
float Gain() { return m_Gain; }
void SetGain(float value) { m_Gain = value; }
void ClearBuffer() { alDeleteBuffers(1, &m_Buffer); m_BufferCache.clear(); };
private:
float m_Gain = 1;
ALuint m_Buffer;
std::string m_Path;
// File info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned int m_DataSize;
std::map<std::string, ALuint> m_BufferCache;
ALuint LoadFile(std::string path)
{
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
// Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Sound: Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
printf("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&m_Size, 4 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3] != 'E') {
printf("ERROR: Not WAVE-file");
return 0;
}
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
printf("ERROR: No fmt in WAVE-file");
return 0;
}
// READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
fread(&m_FormatType, 2 * sizeof(char), 1, fp);
fread(&m_Channels, 2 * sizeof(char), 1, fp);
fread(&m_SampleRate, 4 * sizeof(char), 1, fp);
fread(&m_AvgBytesPerSec, 4 * sizeof(char), 1, fp);
fread(&m_BytesPerSample, 2 * sizeof(char), 1, fp);
fread(&m_BitsPerSample, 2 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'd' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
printf("ERROR: WAVE-file Missing data");
return 0;
}
fread(&m_DataSize, 4 * sizeof(char), 1, fp);
unsigned char* buf = new unsigned char[m_DataSize];
fread(buf, sizeof(char), m_DataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO8;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO8;
}
}
if (m_BitsPerSample == 16) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO16;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO16;
}
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
}
};
#endif
-101
View File
@@ -1,101 +0,0 @@
#ifndef SoundSystem_h__
#define SoundSystem_h__
#include <unordered_map>
#include "glm/common.hpp"
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/Transform.h" // Absolute transform
#include "Sound/Sound.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnPosition.h"
#include "Sound/EPlayBackgroundMusic.h"
#include "Sound/EPauseSound.h"
#include "Sound/EContinueSound.h"
#include "Sound/EStopSound.h"
#include "Sound/ESetBGMGain.h"
#include "Sound/ESetSFXGain.h"
enum class SoundType {
SFX,
BGM
};
struct Source
{
Source() { }
Sound* SoundResource = nullptr;
ALuint ALsource;
SoundType Type;
};
class SoundSystem
{
public:
SoundSystem() { }
SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
~SoundSystem();
// Update emitters / listener
void Update(double dt);
private:
// Help functions for working with OpenaAL
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
void setListenerOri(glm::vec3 ori);
glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
// Logic
void initOpenAL();
void updateEmitters(double dt);
void updateListener(double dt);
void deleteInactiveEmitters();
void addNewEmitters(double dt);
Source* createSource(std::string filePath);
void playSound(Source* source);
void stopSound(Source* source);
void stopEmitters();
ALenum getSourceState(ALuint source);
void setGain(Source* source, float gain);
void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
// OpenAL system variables
ALCdevice* m_ALCdevice = nullptr;
ALCcontext* m_ALCcontext = nullptr;
// Logic
World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources;
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.f;
bool m_EditorEnabled = false;
// Events
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
bool OnPauseSound(const Events::PauseSound &e);
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
bool OnStopSound(const Events::StopSound &e);
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
bool OnContinueSound(const Events::ContinueSound &e);
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
};
#endif
-18
View File
@@ -1,18 +0,0 @@
#ifndef ESpawnerSpawn_h__
#define ESpawnerSpawn_h__
#include "Core/Event.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct SpawnerSpawn : Event
{
EntityWrapper Spawner;
EntityWrapper Parent;
};
}
#endif
+7 -15
View File
@@ -8,17 +8,16 @@
#include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "Core/EntityFile.h"
#include "Rendering/RenderSystem.h"
#include "Core/EntityFileParser.h"
#include "Core/Octree.h"
// Network
#include <boost/thread.hpp>
@@ -26,8 +25,6 @@
#include "Network/Server.h"
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
class Game
{
@@ -47,10 +44,8 @@ private:
InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World;
Octree<AABB>* m_OctreeCollision;
Octree<AABB>* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame;
RenderQueueFactory* m_RenderQueueFactory;
// Network variables
boost::thread m_NetworkThread;
@@ -59,11 +54,8 @@ private:
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
// Sound
SoundSystem* m_SoundSystem;
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
//bool debugOnInputCommand(const Events::InputCommand& e);
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
void debugInitialize();
void debugTick(double dt);
@@ -6,9 +6,9 @@
#include "Common.h"
#include "Core/System.h"
#include "Core/EPlayerDamage.h"
#include "Core/EPlayerHealthPickup.h"
#include "Core/EPlayerDeath.h"
#include "Core\EPlayerDamage.h";
#include "Core\EPlayerHealthPickup.h";
#include "Core\EPlayerDeath.h";
#include <tuple>
#include <vector>
@@ -19,7 +19,7 @@ public:
HealthSystem(EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
private:
//methods which will take care of specific events
+33
View File
@@ -0,0 +1,33 @@
#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Collision/ETrigger.h"
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
}
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
};
#endif
+16
View File
@@ -0,0 +1,16 @@
#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "RaptorCopter")
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
{
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
}
};
@@ -1,14 +0,0 @@
#include "Common.h"
#include "GLM.h"
#include "Core/System.h"
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: System(eventBroker)
, PureSystem("Player")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
};
-18
View File
@@ -1,18 +0,0 @@
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h"
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(EventBroker* eventBroker);
virtual void Update(World* world, double dt) override;
private:
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
std::vector<int> m_SpawnRequests;
};
-17
View File
@@ -1,17 +0,0 @@
#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: System(eventBroker)
, PureSystem("RaptorCopter")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
}
};
-25
View File
@@ -1,25 +0,0 @@
#ifndef SpawnerSystem_h__
#define SpawnerSystem_h__
#include <random>
#include "Common.h"
#include "GLM.h"
#include "Core/System.h"
#include "Events/ESpawnerSpawn.h"
#include "Core/Transform.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFileParser.h"
class SpawnerSystem : public System
{
public:
SpawnerSystem(EventBroker* eventBroker);
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
private:
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
};
#endif
+2 -7
View File
@@ -2,9 +2,7 @@
LogLevel=1
LoadMap=
EditorEnabled=false
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
; if false -> Use pool allocation.
DisableMemoryPool=false
[Video]
Fullscreen=false
@@ -18,7 +16,4 @@ StartNetwork=false
IsServer=false
Name=Bob
Address=127.0.0.1
Port=13
[Multithreading]
ResourceLoading=true
Port=13
+4 -4
View File
@@ -6,10 +6,10 @@ InvertPitch=false
MouseLeft=PrimaryFire
MouseX=Yaw
MouseY=Pitch
W=Forward,1
S=Forward,-1
D=Right,1
A=Right,-1
W=+Forward
S=-Forward
D=+Right
A=-Right
R=Reload
Space=Jump
LeftControl=Crouch
-510
View File
@@ -1,510 +0,0 @@
This file is part of the OpenAL software.
The licenses which components of this software fall under are as follows.
All components are under a LGPL license.
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
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To protect your rights, we need to make restrictions that forbid
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For example, if you distribute copies of the library, whether gratis
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That's all there is to it!
+1 -9
View File
@@ -2,20 +2,12 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
<xs:include schemaLocation="Components/Transform.xsd"/>
<xs:include schemaLocation="Components/Physics.xsd"/>
<xs:include schemaLocation="Components/Model.xsd"/>
<xs:include schemaLocation="Components/Test.xsd"/>
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
<xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/Camera.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/PointLight.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/>
<xs:include schemaLocation="Components/Listener.xsd"/>
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
<xs:include schemaLocation="Components/Collidable.xsd"/>
<xs:include schemaLocation="Components/Spawner.xsd"/>
<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
<xs:include schemaLocation="Components/Team.xsd"/>
</xs:schema>
+4 -5
View File
@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<AABB xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AABB.xsd">
<Origin X="0" Y="0" Z="0"/>
<Size X="1" Y="1" Z="1"/>
</AABB>
<c:AABB>
<BoxCenter X="0" Y="0" Z="0"/>
<BoxSize X="1" Y="1" Z="1"/>
</c:AABB>
+2 -6
View File
@@ -6,12 +6,8 @@
<xs:element name="AABB">
<xs:complexType>
<xs:all>
<xs:element name="Origin" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>Middle point of the bounding box</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Size" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>Size of the bounding box</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BoxCenter" type="t:Vector" minOccurs="0"/>
<xs:element name="BoxSize" type="t:Vector" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
-7
View File
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
<Name>cam</Name>
<FOV>45</FOV>
<NearClip>0.01</NearClip>
<FarClip>5000</FarClip>
</Camera>
-21
View File
@@ -1,21 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Camera">
<xs:annotation>
<xs:documentation>It's a camera thingy!</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="FOV" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NearClip" type="t:double" minOccurs="0"/>
<xs:element name="FarClip" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Collidable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Collidable.xsd">
</Collidable>
@@ -1,8 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Collidable">
</xs:element>
</xs:schema>
+2 -3
View File
@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Health xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Health.xsd">
<c:Health>
<Health>100</Health>
<MaxHealth>100</MaxHealth>
</Health>
</c:Health>
-2
View File
@@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
-8
View File
@@ -1,8 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Listener">
</xs:element>
</xs:schema>
+2 -3
View File
@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
<c:Model>
<Resource></Resource>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
</Model>
</c:Model>
-5
View File
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
<Velocity X="0" Y="0" Z="0"/>
<Gravity>true</Gravity>
</Physics>
-17
View File
@@ -1,17 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Physics">
<xs:annotation>
<xs:documentation>Physics stuff</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+2 -3
View File
@@ -1,8 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
<Forward>false</Forward>
<Left>false</Left>
<Back>false</Back>
<Right>false</Right>
</Player>
</c:Player>
@@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>

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