Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1b1963e6d2 |
+1
-1
Submodule assets updated: b6027bf49f...2c75d24ddf
+1
-1
Submodule deps updated: 49ef585366...ed45883a44
@@ -36,7 +36,6 @@
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||||
#include "Network/ESearchForServers.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EWin.h"
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class Client : public Network
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{
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@@ -108,7 +107,6 @@ private:
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void parseAmmoPickup(Packet& packet);
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void parseRemoveWorld(Packet& packet);
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void parseKDEvent(Packet& packet);
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void parseWin(Packet& packet);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -25,7 +25,6 @@ enum class MessageType
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AmmoPickup,
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RemoveWorld,
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KD,
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Win,
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Invalid
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};
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@@ -81,7 +81,6 @@ private:
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void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
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float getDurationSeconds(Source* source);
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float getTimeOffsetSeconds(Source* source);
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void setTimeOffsetSeconds(Source* source, float timeOffset);
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// Specific logic
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void playSound(Source* source);
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@@ -32,8 +32,6 @@ private:
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glm::vec3 m_LastPosition = glm::vec3();
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// Used to track afterimages for sprint effect.
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float m_SprintEffectTimer;
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// Used to track afterimages for dash effect.
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float m_DashEffectTimer;
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// The logic for making the sound play when player is moving
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void playerStep(double dt, EntityWrapper player);
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// Spawn a hexagon at origin of an Entity
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Binary file not shown.
|
Before Width: | Height: | Size: 49 KiB |
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
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<StrengthOfEffect>1.35</StrengthOfEffect>
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<StrengthOfEffect>2</StrengthOfEffect>
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</BoostAssault>
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@@ -10,8 +10,8 @@
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<NumPellets>9</NumPellets>
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<RPM>120</RPM>
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<ViewPunch>0.15</ViewPunch>
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<ViewReturnSpeed>0.3</ViewReturnSpeed>
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<ViewPunch>0.03</ViewPunch>
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<ViewReturnSpeed>0.2</ViewReturnSpeed>
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<ReloadTime>0.5</ReloadTime>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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@@ -3,6 +3,5 @@
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<FadeTime>1</FadeTime>
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<Time>0</Time>
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<Out>true</Out>
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<Loop>true</Loop>
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<Reverse>false</Reverse>
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</Fade>
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@@ -11,9 +11,6 @@
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<xs:element name="Out" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Loop" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Reverse" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
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</xs:element>
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@@ -6,9 +6,7 @@
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<BaseDamage>20</BaseDamage>
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<RPM>500</RPM>
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<Automatic>false</Automatic>
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<ViewPunch>0.05</ViewPunch>
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<ViewReturnSpeed>0.2</ViewReturnSpeed>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>1.0</ReloadTime>
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<EquipTime>0.5</EquipTime>
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<TriggerHeld>false</TriggerHeld>
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@@ -16,5 +14,4 @@
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<ReloadQueued>false</ReloadQueued>
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<IsReloading>false</IsReloading>
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<ReloadTimer>0</ReloadTimer>
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<CurrentTravel>0</CurrentTravel>
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</SidearmWeapon>
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@@ -36,12 +36,6 @@
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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@@ -53,7 +47,6 @@
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<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
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<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
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<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
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<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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+6036
-6131
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Lifetime>
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<Lifetime>0.5</Lifetime>
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</c:Lifetime>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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@@ -18,126 +18,7 @@
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<Position X="-16.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ScoreBoard_Red_Origin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RedSide">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="0" G="0.0862745121" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="0.5"/>
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<Scale X="32" Y="23" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ScoreBoard_Red">
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<Components>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:ScoreScreen>
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<Offset X="0" Y="-3" Z="0"/>
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</c:ScoreScreen>
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<c:Transform>
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<Position X="0" Y="7" Z="1.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="IDText">
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<Components>
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<c:Text>
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<Content>ID</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Left/>
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</Alignment>
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</c:Text>
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||||
<c:Transform>
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<Position X="-13" Y="2.5" Z="0"/>
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<Scale X="2" Y="2" Z="2"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity name="NameText">
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||||
<Components>
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<c:Text>
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<Content>Name</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Left/>
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</Alignment>
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</c:Text>
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<c:Transform>
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||||
<Position X="-10" Y="2.5" Z="0"/>
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||||
<Scale X="2" Y="2" Z="2"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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||||
<Entity name="KDText">
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<Components>
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<c:Text>
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<Content>KD</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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||||
<Alignment>
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||||
<Left/>
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||||
</Alignment>
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||||
</c:Text>
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||||
<c:Transform>
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||||
<Position X="1.28838646" Y="2.5" Z="0"/>
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||||
<Scale X="2" Y="2" Z="2"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity name="KillsText">
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||||
<Components>
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||||
<c:Text>
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||||
<Content>Kills</Content>
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||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
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||||
<Alignment>
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||||
<Left/>
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||||
</Alignment>
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||||
</c:Text>
|
||||
<c:Transform>
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||||
<Position X="4.6874299" Y="2.5" Z="0"/>
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||||
<Scale X="2" Y="2" Z="2"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
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||||
</Entity>
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||||
<Entity name="DeathsText">
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||||
<Components>
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||||
<c:Text>
|
||||
<Content>Deaths</Content>
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||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
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||||
<Left/>
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||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Background_Main">
|
||||
<Components>
|
||||
@@ -175,126 +56,7 @@
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||||
<Position X="16.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ScoreBoard_Blue_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BlueSide">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.505882382" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.5"/>
|
||||
<Scale X="32" Y="23" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ScoreBoard_Blue">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:ScoreScreen>
|
||||
<Offset X="0" Y="-3" Z="0"/>
|
||||
</c:ScoreScreen>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="7" Z="1.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IDText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>ID</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-13" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="NameText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Name</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-10" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KDText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>KD</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="1.28838646" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillsText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Kills</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="4.6874299" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DeathsText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Deaths</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ScoreBoard_Spectators">
|
||||
<Components>
|
||||
@@ -308,98 +70,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="EndScreen">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="EndScreen_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3.10000014" Z="42.9360008"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:EndScreen/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Sprite_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SpriteRed">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SpriteBlue">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TextBlue">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Blue team win!</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TextRed">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Red team win!</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
+3746
-3769
File diff suppressed because it is too large
Load Diff
@@ -34,7 +34,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="214.830872" Z="0"/>
|
||||
<Orientation X="0" Y="98.9142075" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -46,7 +46,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="26" Z="40"/>
|
||||
<Orientation X="0" Y="-346.565979" Z="0"/>
|
||||
<Orientation X="0" Y="-114.726761" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -92,6 +92,42 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button_1">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
@@ -113,44 +149,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
@@ -220,7 +218,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
@@ -236,7 +233,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
@@ -267,7 +263,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
@@ -282,7 +277,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
@@ -305,10 +299,6 @@
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>Options</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
@@ -318,7 +308,7 @@
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Options</Content>
|
||||
<Content>Option</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -384,7 +374,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
@@ -400,7 +389,6 @@
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<Linear>false</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
@@ -431,36 +419,12 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="OptionsSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TitleSprite">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Test/SmallDiff.png</DiffuseTexture>
|
||||
<ClampToBorder>true</ClampToBorder>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0320000015" Y="0.0220000017" Z="-0.0550000034"/>
|
||||
<Scale X="0.0500000007" Y="0.0150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
; Script generated by the Inno Setup Script Wizard.
|
||||
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
|
||||
|
||||
#define MyAppName "Axyz"
|
||||
#define MyAppVersion "1.0"
|
||||
#define MyAppURL "https://github.com/teamfisk/TacticalZ"
|
||||
#define MyAppExeName "TacticalZ.exe"
|
||||
|
||||
[Setup]
|
||||
; NOTE: The value of AppId uniquely identifies this application.
|
||||
; Do not use the same AppId value in installers for other applications.
|
||||
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
|
||||
AppId={{38D77EB2-6B56-4B4F-BAAE-43F9E6E1A191}
|
||||
AppName={#MyAppName}
|
||||
AppVersion={#MyAppVersion}
|
||||
;AppVerName={#MyAppName} {#MyAppVersion}
|
||||
AppPublisherURL={#MyAppURL}
|
||||
AppSupportURL={#MyAppURL}
|
||||
AppUpdatesURL={#MyAppURL}
|
||||
DefaultDirName={pf}\{#MyAppName}
|
||||
DisableProgramGroupPage=yes
|
||||
OutputBaseFilename=Axyz Setup
|
||||
SetupIconFile=..\Axyz.ico
|
||||
Compression=lzma2
|
||||
SolidCompression=yes
|
||||
; "ArchitecturesAllowed=x64" specifies that Setup cannot run on
|
||||
; anything but x64.
|
||||
ArchitecturesAllowed=x64
|
||||
; "ArchitecturesInstallIn64BitMode=x64" requests that the install be
|
||||
; done in "64-bit mode" on x64, meaning it should use the native
|
||||
; 64-bit Program Files directory and the 64-bit view of the registry.
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
OutputDir=.
|
||||
DisableWelcomePage=false
|
||||
;WizardSmallImageFile=
|
||||
WizardImageFile=Setup Banner.bmp
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
|
||||
|
||||
[Files]
|
||||
Source: "..\..\bin\Audio\*"; DestDir: "{app}\Audio\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Fonts\*"; DestDir: "{app}\Fonts\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Licenses\*"; DestDir: "{app}\Licenses\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Models\*"; DestDir: "{app}\Models\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Schema\*"; DestDir: "{app}\Schema\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Shaders\*"; DestDir: "{app}\Shaders\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\Textures\*"; DestDir: "{app}\Textures\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||
Source: "..\..\bin\assimp.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\glew32.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\glfw3.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\imgui.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\Input.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\libpng16.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\TacticalZ.exe"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\xerces-c_3_1.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\bin\zlib.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\..\deps\redist\VC_redist.x64.exe"; DestDir: "{tmp}"; Flags: deleteafterinstall
|
||||
|
||||
[Icons]
|
||||
Name: "{commonprograms}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
|
||||
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||
|
||||
[INI]
|
||||
Filename: "{app}\Config.ini"; Section: "Networking"; Key: "Name"; String: "{%USERNAME}"; Flags: createkeyifdoesntexist
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\VC_redist.x64.exe"; Parameters: "/norestart /passive"; StatusMsg: "Installing Microsoft Visual C++ 2015 x64 Redistributable....";
|
||||
|
||||
[ThirdParty]
|
||||
UseRelativePaths=True
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 151 KiB |
Binary file not shown.
@@ -176,9 +176,6 @@ void Client::parseMessageType(Packet& packet)
|
||||
case MessageType::KD:
|
||||
parseKDEvent(packet);
|
||||
break;
|
||||
case MessageType::Win:
|
||||
parseWin(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -379,13 +376,6 @@ void Client::parseKDEvent(Packet & packet)
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::parseWin(Packet& packet)
|
||||
{
|
||||
Events::Win e;
|
||||
e.TeamThatWon = packet.ReadPrimitive<int>();
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
|
||||
@@ -609,9 +609,6 @@ bool Server::OnWin(const Events::Win & e)
|
||||
{
|
||||
// Postpone the gameover reset
|
||||
m_GameIsOver = true;
|
||||
Packet winPacket = Packet(MessageType::Win);
|
||||
winPacket.WritePrimitive(e.TeamThatWon);
|
||||
reliableBroadcast(winPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -417,14 +417,6 @@ bool SoundManager::OnSetCamera(const Events::SetCamera& e)
|
||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||
setGain(m_CurrentBGMCombo, 0);
|
||||
playSound(m_CurrentBGMCombo);
|
||||
} else if (m_World->HasComponent(e.CameraEntity.ID, "EndScreen")) {
|
||||
float timeOffset = getTimeOffsetSeconds(m_CurrentBGM);
|
||||
stopSound(m_CurrentBGM);
|
||||
m_CurrentBGM = createSource("Audio/BGM/Layer3.wav");
|
||||
m_CurrentBGM->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
|
||||
playSound(m_CurrentBGM);
|
||||
setTimeOffsetSeconds(m_CurrentBGM, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -485,11 +477,6 @@ float SoundManager::getTimeOffsetSeconds(Source* source)
|
||||
return time;
|
||||
}
|
||||
|
||||
void SoundManager::setTimeOffsetSeconds(Source * source, float timeOffset)
|
||||
{
|
||||
alSourcef(source->ALsource, AL_SEC_OFFSET, timeOffset);
|
||||
}
|
||||
|
||||
void SoundManager::initOpenAL()
|
||||
{
|
||||
// Initialize OpenAL
|
||||
|
||||
@@ -55,7 +55,6 @@ target_link_libraries(Game
|
||||
|
||||
add_executable(TacticalZ
|
||||
main.cpp
|
||||
${CMAKE_SOURCE_DIR}/resources/TacticalZ.rc
|
||||
)
|
||||
target_link_libraries(TacticalZ
|
||||
Game
|
||||
|
||||
@@ -24,14 +24,14 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade,
|
||||
currentTime += dTime;
|
||||
|
||||
if(currentTime > fadeTime) {
|
||||
currentTime = 0.0 + fadeTime * (bool)cFade["Loop"];
|
||||
currentTime = 0.0;
|
||||
if ((bool)cFade["Reverse"]) {
|
||||
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||
currentTime = fadeTime;
|
||||
}
|
||||
}
|
||||
if(currentTime < 0.0) {
|
||||
currentTime = fadeTime * (bool)cFade["Loop"];
|
||||
currentTime = fadeTime;
|
||||
if ((bool)cFade["Reverse"]) {
|
||||
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||
currentTime = 0.0;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
||||
: System(params)
|
||||
, m_SprintEffectTimer(0.f)
|
||||
, m_DashEffectTimer(0.f)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||
@@ -25,57 +24,23 @@ void PlayerMovementSystem::Update(double dt)
|
||||
if (LocalPlayer.Valid()){
|
||||
updateVelocity(LocalPlayer, dt);
|
||||
}
|
||||
//m_SprintEffectTimer += dt;
|
||||
//if (m_SprintEffectTimer < 0.016f) {
|
||||
// return;
|
||||
//}
|
||||
//m_SprintEffectTimer = 0.f;
|
||||
//auto pool = m_World->GetComponents("SprintAbility");
|
||||
//if (pool == nullptr) {
|
||||
// return;
|
||||
//}
|
||||
//for (auto cSprint : *pool) {
|
||||
// if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
||||
// // Spawn one afterimage for each player that sprints.
|
||||
// EntityWrapper player(m_World, cSprint.EntityID);
|
||||
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
||||
// EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
||||
// auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
// if (!playerModel.Valid()) {
|
||||
// continue;
|
||||
// }
|
||||
// if (!playerModel.HasComponent("Model")) {
|
||||
// continue;
|
||||
// }
|
||||
// if (!playerModel.HasComponent("Animation")) {
|
||||
// continue;
|
||||
// }
|
||||
// auto playerEntityModel = playerModel["Model"];
|
||||
// auto playerEntityAnimation = playerModel["Animation"];
|
||||
// playerEntityModel.Copy(sprintEffect["Model"]);
|
||||
// playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||
// sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||
// ((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||
// sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||
// sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||
// sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
// sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
// sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
// }
|
||||
//}
|
||||
m_DashEffectTimer += dt;
|
||||
if (m_DashEffectTimer < 0.075f) {
|
||||
|
||||
|
||||
m_SprintEffectTimer += dt;
|
||||
if (m_SprintEffectTimer < 0.016f) {
|
||||
return;
|
||||
}
|
||||
m_DashEffectTimer = 0.f;
|
||||
auto pool = m_World->GetComponents("DashAbility");
|
||||
m_SprintEffectTimer = 0.f;
|
||||
auto pool = m_World->GetComponents("SprintAbility");
|
||||
if (pool == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (auto cDash : *pool) {
|
||||
if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
|
||||
// Spawn one afterimage for each player that Dashes.
|
||||
EntityWrapper player(m_World, cDash.EntityID);
|
||||
for (auto cSprint : *pool) {
|
||||
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
||||
// Spawn one afterimage for each player that sprints.
|
||||
EntityWrapper player(m_World, cSprint.EntityID);
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
||||
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
if (!playerModel.Valid()) {
|
||||
continue;
|
||||
@@ -83,28 +48,20 @@ void PlayerMovementSystem::Update(double dt)
|
||||
if (!playerModel.HasComponent("Model")) {
|
||||
continue;
|
||||
}
|
||||
EntityWrapper dashEffect = playerModel.Clone();
|
||||
for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) {
|
||||
cAnim["Animation"]["Play"] = false;
|
||||
if (!playerModel.HasComponent("Animation")) {
|
||||
continue;
|
||||
}
|
||||
const double fadeTime = 0.5f;
|
||||
for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
|
||||
EntityWrapper e(m_World, cModel.ID);
|
||||
e.AttachComponent("Lifetime");
|
||||
e.AttachComponent("Fade");
|
||||
e["Fade"]["Loop"] = false;
|
||||
e["Fade"]["FadeTime"] = fadeTime;
|
||||
e["Fade"]["Time"] = fadeTime;
|
||||
e["Lifetime"]["Lifetime"] = fadeTime;
|
||||
}
|
||||
dashEffect.AttachComponent("Lifetime");
|
||||
dashEffect.AttachComponent("Fade");
|
||||
dashEffect["Fade"]["Loop"] = false;
|
||||
dashEffect["Fade"]["FadeTime"] = fadeTime;
|
||||
dashEffect["Fade"]["Time"] = fadeTime;
|
||||
dashEffect["Lifetime"]["Lifetime"] = fadeTime;
|
||||
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
auto playerEntityModel = playerModel["Model"];
|
||||
auto playerEntityAnimation = playerModel["Animation"];
|
||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,9 +87,6 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
||||
return false;
|
||||
}
|
||||
if (e.Victim.ID != LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
||||
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
||||
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
||||
|
||||
@@ -14,7 +14,19 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
//OnReload(cWeapon, wi);
|
||||
// Send an input command instead of reloading immediately so the server
|
||||
// has a chance to catch up.
|
||||
if (IsClient) {
|
||||
Events::InputCommand e;
|
||||
e.Player = wi.Player;
|
||||
e.PlayerID = -1;
|
||||
e.Command = "Reload";
|
||||
e.Value = 1;
|
||||
m_EventBroker->Publish(e);
|
||||
e.Value = 0;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Only start reloading once we're done firing
|
||||
|
||||
@@ -324,23 +324,23 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
spawnTracers(cWeapon, wi, pattern);
|
||||
|
||||
// View punch
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = (const float&)cWeapon["MaxTravelAngle"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if (IsClient) {
|
||||
// EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
// if (camera.Valid()) {
|
||||
// glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
// float viewPunch = cWeapon["ViewPunch"];
|
||||
// float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
// float& currentTravel = cWeapon["CurrentTravel"];
|
||||
// if (currentTravel < maxTravelAngle) {
|
||||
// float change = viewPunch;
|
||||
// if (currentTravel + change > maxTravelAngle) {
|
||||
// change = maxTravelAngle - currentTravel;
|
||||
// }
|
||||
// cameraOrientation.x += change;
|
||||
// currentTravel += change;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
|
||||
|
||||
@@ -69,21 +69,6 @@ void SidearmWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
}
|
||||
}
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
if (currentTravel > 0) {
|
||||
float change = returnSpeed * dt;
|
||||
currentTravel = glm::max(0.f, currentTravel - change);
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() - change);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((bool)cWeapon["Automatic"] && canFire(cWeapon)) {
|
||||
fireBullet(cWeapon, wi);
|
||||
}
|
||||
@@ -198,25 +183,6 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
magAmmo -= 1;
|
||||
}
|
||||
|
||||
// View punch
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get weapon model based on current person
|
||||
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
|
||||
if (!weaponModelEntity.Valid()) {
|
||||
|
||||
Reference in New Issue
Block a user