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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4e23e7bf30 | |||
| a8ab49f202 | |||
| a53ab7f745 | |||
| b6b96c5f11 |
@@ -55,6 +55,7 @@ protected:
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//specialabilitys
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bool m_MovementKeyDown = false;
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bool m_SpecialAbilityKeyDown = false;
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int m_NumberOfMovementKeysDown = 0;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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@@ -132,6 +133,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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//if value = 0 then you have just released this key
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if (e.Value != 0) {
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m_NumberOfMovementKeysDown++;
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m_MovementKeyDown = true;
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//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
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if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
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@@ -139,10 +141,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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} else {
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//== 0
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m_MovementKeyDown = false;
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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m_NumberOfMovementKeysDown--;
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if (m_NumberOfMovementKeysDown == 0) {
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m_MovementKeyDown = false;
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}
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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}
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}
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@@ -202,12 +208,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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m_AssaultDashDoubleTapped = true;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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//moving to the side has priority
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return;
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}
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//dashing with doubletap - check if doubletap to dash enabled
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if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
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return;
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}
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@@ -216,6 +216,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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m_AssaultDashDoubleTapped = false;
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}
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//dashing with doubletap - check if doubletap to dash enabled
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if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
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return;
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}
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//check if we have received a valid doubletap
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if (!m_ValidDoubleTap) {
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return;
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@@ -7,6 +7,9 @@
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#include "Events/EDoubleJump.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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class PlayerMovementSystem : public ImpureSystem
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{
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public:
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@@ -2,6 +2,9 @@
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Sensitivity=0.5
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InvertPitch=false
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[Keyboard]
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DoubleTapToDash=false
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[Bindings]
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MouseLeft=PrimaryFire
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MouseX=Yaw
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
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<Color A="0.576470613" B="500" G="255" R="0.854901969"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.600000024" Y="0.800000012" Z="0"/>
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<Scale X="0.50000012" Y="0.50000019" Z="0.50000014"/>
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</c:Transform>
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<c:Lifetime>
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<Lifetime>0.5</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0" Y="-7.76300049" Z="0"/>
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<ExplosionOrigin X="0" Y="2.67900002" Z="0"/>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<ExplosionDuration>0.5</ExplosionDuration>
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<EndColor A="0" B="0" G="0" R="1"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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</Components>
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<Children/>
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</Entity>
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@@ -109,9 +109,15 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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//you cant jump and dash at the same time - since there is no friction in the air and we would thus dash much further in the air
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if (!controller->PlayerIsDashing() && controller->Jumping() && !controller->Crouching() && (isOnGround || !controller->DoubleJumping())) {
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(bool)cPhysics["IsOnGround"] = false;
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if (velocity.y == 0.f) {
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if (isOnGround) {
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controller->SetDoubleJumping(false);
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} else {
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//put a hexagon at the players feet
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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controller->SetDoubleJumping(true);
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Events::DoubleJump e;
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m_EventBroker->Publish(e);
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