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Author SHA1 Message Date
verysecrethero e7de7ccf8c Just a reminder to not return at friendly fire because of Boosts 2016-03-03 17:47:07 +01:00
@@ -147,8 +147,9 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
}
// Check for friendly fire
//this needs to not return, for the boosts. in all weaponclasses: assault,defender,sniper
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
return;
damage = 0;
}
// Deal damage!