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3 Commits
ShootEvent
...
NormalMaps
| Author | SHA1 | Date | |
|---|---|---|---|
| 1b0cc1d80b | |||
| 8cf83454d7 | |||
| 41f0daaf3f |
+1
-1
Submodule assets updated: 6ffb46e155...f7e349a316
@@ -9,7 +9,7 @@
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#include "../Core/EntityFilePreprocessor.h"
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#include "../Core/EntityFileParser.h"
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#include "../Core/EntityFileWriter.h"
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#include "../Core/EMouseRelease.h"
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#include "../Core/EMousePress.h"
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#include "EditorGUI.h"
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#include "EditorStats.h"
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@@ -52,8 +52,8 @@ private:
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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// Events
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EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
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bool OnMouseRelease(const Events::MouseRelease& e);
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EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e);
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EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
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bool OnWidgetDelta(const Events::WidgetDelta& e);
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};
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@@ -27,6 +27,7 @@ private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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Texture* m_WhiteTexture;
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Texture* m_NeutralNormalMap;
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const IRenderer* m_Renderer;
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const LightCullingPass* m_LightCullingPass;
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@@ -5,7 +5,8 @@ uniform mat4 V;
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uniform mat4 P;
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uniform vec4 Color;
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uniform vec2 ScreenDimensions;
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uniform sampler2D texture0;
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layout(binding = 0) uniform sampler2D DiffuseTexture;
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layout(binding = 1) uniform sampler2D NormalMapTexture;
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#define TILE_SIZE 16
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@@ -44,6 +45,8 @@ layout (std430, binding = 4) buffer LightIndexBuffer
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in VertexData{
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vec3 Position;
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vec3 Normal;
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vec3 Tangent;
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vec3 BiTangent;
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vec2 TextureCoordinate;
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vec4 DiffuseColor;
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}Input;
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@@ -96,12 +99,18 @@ LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensi
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return result;
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}
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vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
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{
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mat3 TBN = mat3(tangent, bitangent, normal);
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vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
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return vec4(TBN * normalize(NormalMap), 0.0);
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}
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void main()
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{
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vec4 texel = texture2D(texture0, Input.TextureCoordinate);
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vec4 texel = texture2D(DiffuseTexture, Input.TextureCoordinate);
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vec4 position = V * M * vec4(Input.Position, 1.0);
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vec4 normal = V * vec4(Input.Normal, 0.0);
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vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate, NormalMapTexture);
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vec4 viewVec = normalize(-position);
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vec2 tilePos;
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@@ -19,6 +19,8 @@ layout(location = 10) in vec4 BoneWeights2;
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out VertexData{
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vec3 Position;
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vec3 Normal;
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vec3 Tangent;
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vec3 BiTangent;
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vec2 TextureCoordinate;
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vec4 DiffuseColor;
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}Output;
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@@ -30,5 +32,7 @@ void main()
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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Output.Normal = vec3(M * vec4(Normal, 0.0));
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Output.Tangent = vec3(M * vec4(Tangent, 0.0));
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Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
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Output.DiffuseColor = DiffuseVertexColor;
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}
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@@ -31,7 +31,7 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
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m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
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m_EditorStats = new EditorStats();
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@@ -121,9 +121,10 @@ void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& co
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}
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}
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bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
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bool EditorSystem::OnMousePress(const Events::MousePress& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_1) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
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PickData pick = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if (pick.World == m_World) {
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m_CurrentSelection = EntityWrapper(m_World, pick.Entity);
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@@ -58,7 +58,8 @@ bool EditorWidgetSystem::OnMouseMove(const Events::MouseMove& e)
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bool EditorWidgetSystem::OnMousePress(const Events::MousePress & e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_1) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
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m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
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@@ -11,6 +11,7 @@ DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCulling
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void DrawFinalPass::InitializeTextures()
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{
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m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
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m_NeutralNormalMap = ResourceManager::Load<Texture>("Textures/Core/NeutralNormalMap.png");
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}
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void DrawFinalPass::InitializeShaderPrograms()
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@@ -59,6 +60,15 @@ void DrawFinalPass::Draw(RenderScene& scene)
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glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
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}
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if (modelJob->NormalTexture != nullptr) {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture->m_Texture);
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}
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else {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, m_NeutralNormalMap->m_Texture);
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}
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glBindVertexArray(modelJob->Model->VAO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
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glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
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