Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bc3c8299e8 | |||
| dc88074f7f | |||
| db09d93111 | |||
| cc34f53b16 | |||
| 05bbecc452 | |||
| a36deb2cf9 |
@@ -30,7 +30,6 @@ public:
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|||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
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protected:
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protected:
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const int m_PlayerID;
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const int m_PlayerID;
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@@ -146,10 +145,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (m_NumberOfMovementKeysDown == 0) {
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if (m_NumberOfMovementKeysDown == 0) {
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m_MovementKeyDown = false;
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m_MovementKeyDown = false;
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}
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}
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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}
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}
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}
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}
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@@ -162,10 +161,17 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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}
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if (e.Command == "SpecialAbility") {
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if (e.Command == "SpecialAbility") {
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m_SpecialAbilityKeyDown = e.Value > 0;
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if (e.Value > 0) {
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m_SpecialAbilityKeyDown = true;
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} else {
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m_SpecialAbilityKeyDown = false;
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}
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}
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if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
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m_ShiftDashing = true;
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} else {
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m_ShiftDashing = false;
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}
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}
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m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
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return true;
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return true;
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}
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}
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@@ -2,7 +2,8 @@
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#define MiniDump_h__
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#define MiniDump_h__
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#include <Windows.h>
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#include <Windows.h>
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#include <DbgHelp.h>
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void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
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long WINAPI Create_Dump_Immediate(LPEXCEPTION_POINTERS pException);
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#endif
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#endif
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@@ -30,8 +30,6 @@ private:
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bool m_LeftFoot = false;
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bool m_LeftFoot = false;
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// To get a difference when calculating the walking state.
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// To get a difference when calculating the walking state.
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glm::vec3 m_LastPosition = glm::vec3();
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glm::vec3 m_LastPosition = glm::vec3();
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// Used to track afterimages for sprint effect.
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float m_SprintEffectTimer;
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// The logic for making the sound play when player is moving
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// The logic for making the sound play when player is moving
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void playerStep(double dt);
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void playerStep(double dt);
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// Spawn a hexagon at origin of an Entity
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// Spawn a hexagon at origin of an Entity
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@@ -27,5 +27,4 @@ M=SwitchToClient
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P=SwitchToPlayer
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P=SwitchToPlayer
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K=TakeDamage,1500
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K=TakeDamage,1500
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F2=PerformanceTimingResetAllTimers
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F2=PerformanceTimingResetAllTimers
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F3=PerformanceTimingCreateExcelData
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F3=PerformanceTimingCreateExcelData
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F4=SwapToClassPick
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@@ -59,5 +59,4 @@
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
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</xs:schema>
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</xs:schema>
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@@ -1,5 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<InputCmdButton xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="InputCmdButton.xsd">
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<Command></Command>
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<PressValue>0.0</PressValue>
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</InputCmdButton>
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@@ -1,19 +0,0 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="InputCmdButton">
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<xs:annotation><xs:documentation>Used with a Button component, the button will send an inputCommand event instead of ButtonPressed/Released event.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Command" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The command name for the inputCommand.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PressValue" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The value in inputCommand.Value that will be sent on button press.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
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<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
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<StrengthOfEffect>1.3</StrengthOfEffect>
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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<Active>false</Active>
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</SprintAbility>
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</SprintAbility>
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@@ -9,11 +9,8 @@
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</xs:annotation>
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</xs:annotation>
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<xs:complexType>
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<xs:complexType>
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<xs:all>
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<xs:all>
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<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Active" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>True if currently sprinting.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:element>
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</xs:all>
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</xs:all>
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</xs:complexType>
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</xs:complexType>
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File diff suppressed because it is too large
Load Diff
@@ -1,308 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="OverwatchCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:RaptorCopter>
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<Speed>0.049999997019767761</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="-4" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CameraAnchor">
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<Components>
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<c:Transform>
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<Position X="66" Y="59.2180023" Z="0"/>
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<Orientation X="5.89000034" Y="1.57079637" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="SpectatorCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="SpectatorHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
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||||||
</c:Sprite>
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||||||
<c:Transform>
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||||||
<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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||||||
<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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||||||
<c:Fill>
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||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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||||||
</c:Fill>
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||||||
<c:Sprite>
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||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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||||||
<GlowMap></GlowMap>
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||||||
</c:Sprite>
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||||||
<c:Transform>
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||||||
<Position X="0" Y="0" Z="0.00999999978"/>
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||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
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||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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||||||
</c:Transform>
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||||||
</Components>
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||||||
<Children/>
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||||||
</Entity>
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||||||
</Children>
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||||||
</Entity>
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||||||
<Entity name="BackgroundHexagon">
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||||||
<Components>
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||||||
<c:Sprite>
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||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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|
||||||
<GlowMap></GlowMap>
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||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
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|
||||||
</c:Sprite>
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|
||||||
<c:Transform>
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||||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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||||||
</Components>
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||||||
<Children>
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|
||||||
<Entity name="ProgressionHexagon">
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||||||
<Components>
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|
||||||
<c:CapturePointHUD>
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||||||
<CapturePointNumber>3</CapturePointNumber>
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||||||
</c:CapturePointHUD>
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|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>4</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>1</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>0.10332605343919568</Percentage>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="RespawnTimer">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>16</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.178199276" Z="0"/>
|
|
||||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="PickClassCamera">
|
|
||||||
<Components>
|
|
||||||
<c:Camera/>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="PickClassHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DefenderClassPick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickClass</Command>
|
|
||||||
<PressValue>2</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AssaultClassPick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickClass</Command>
|
|
||||||
<PressValue>1</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.349999994" Y="0.149504215" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="SniperClassPick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickClass</Command>
|
|
||||||
<PressValue>3</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -0,0 +1,219 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SpectatorCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpectatorHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="RespawnTimer">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Time to respawn: 0</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.115000000" Y="0.15304254" Z="0"/>
|
||||||
|
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="CapturePointHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.190541431" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>0.59265931447347009</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD/>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="SprintEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>0.15</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:ExplosionEffect>
|
|
||||||
<Velocity X="0" Y="0" Z="0"/>
|
|
||||||
<ExplosionDuration>0.15</ExplosionDuration>
|
|
||||||
</c:ExplosionEffect>
|
|
||||||
<c:Model>
|
|
||||||
<Resource></Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -62,7 +62,6 @@
|
|||||||
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
||||||
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
||||||
<xs:element ref="c:InputCmdButton" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
#include "GUI/ButtonSystem.h"
|
#include "GUI/ButtonSystem.h"
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
|
|
||||||
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
|
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
|
||||||
: System(params)
|
: System(params)
|
||||||
@@ -38,20 +37,10 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
|
|||||||
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
|
||||||
//You have clicked on a button entity, send pressed event.
|
//You have clicked on a button entity, send pressed event.
|
||||||
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
|
Events::ButtonPressed ePressed;
|
||||||
Events::InputCommand eInputCmd;
|
ePressed.Entity = m_PickEntity;
|
||||||
eInputCmd.PlayerID = LocalPlayer.ID;
|
ePressed.EntityName = m_PickEntity.Name();
|
||||||
eInputCmd.Player = LocalPlayer;
|
m_EventBroker->Publish(ePressed);
|
||||||
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
|
|
||||||
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
|
|
||||||
eInputCmd.Value = (float)button["InputCmdButton"]["PressValue"];
|
|
||||||
m_EventBroker->Publish(eInputCmd);
|
|
||||||
} else {
|
|
||||||
Events::ButtonPressed ePressed;
|
|
||||||
ePressed.Entity = m_PickEntity;
|
|
||||||
ePressed.EntityName = m_PickEntity.Name();
|
|
||||||
m_EventBroker->Publish(ePressed);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -66,20 +55,10 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
|
|||||||
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||||
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
|
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
|
||||||
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
|
Events::ButtonReleased eReleased;
|
||||||
Events::InputCommand eInputCmd;
|
eReleased.EntityName = m_PickEntity.Name();
|
||||||
eInputCmd.PlayerID = LocalPlayer.ID;
|
eReleased.Entity = m_PickEntity;
|
||||||
eInputCmd.Player = LocalPlayer;
|
m_EventBroker->Publish(eReleased);
|
||||||
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
|
|
||||||
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
|
|
||||||
eInputCmd.Value = 0;
|
|
||||||
m_EventBroker->Publish(eInputCmd);
|
|
||||||
} else {
|
|
||||||
Events::ButtonReleased eReleased;
|
|
||||||
eReleased.EntityName = m_PickEntity.Name();
|
|
||||||
eReleased.Entity = m_PickEntity;
|
|
||||||
m_EventBroker->Publish(eReleased);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
||||||
if (ent == m_PickEntity) {
|
if (ent == m_PickEntity) {
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ int UDPClient::readBuffer()
|
|||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
if (sizeOfPacket > m_Socket->available()) {
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||||
//return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ int UDPServer::readBuffer()
|
|||||||
|
|
||||||
if (sizeOfPacket > m_Socket->available()) {
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||||
//return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
|
|||||||
+71
-80
@@ -1,110 +1,101 @@
|
|||||||
/*
|
/*
|
||||||
Author: Vladimir Sedach.
|
Inspired by Original Author: Vladimir Sedach.
|
||||||
|
|
||||||
Purpose: demo of Call Stack creation by our own means,
|
Purpose: demo of Call Stack creation by our own means,
|
||||||
and with MiniDumpWriteDump() function of DbgHelp.dll.
|
and with MiniDumpWriteDump() function of DbgHelp.dll.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "MiniDump.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include <comdef.h>
|
||||||
|
|
||||||
#include <windows.h>
|
#pragma optimize("y", off) //generate stack frame pointers for all functions - same as /Oy- in the project
|
||||||
#include <tlhelp32.h>
|
#pragma warning(disable: 4200) //nonstandard extension used : zero-sized array in struct/union
|
||||||
//#include "dbghelp.h"
|
#pragma warning(disable: 4100) //unreferenced formal parameter
|
||||||
|
|
||||||
//#define DEBUG_DPRINTF 1 //allow d()
|
typedef BOOL(WINAPI * MINIDUMP_WRITE_DUMP)(
|
||||||
//#include "wfun.h"
|
IN HANDLE hProcess,
|
||||||
|
IN DWORD ProcessId,
|
||||||
#pragma optimize("y", off) //generate stack frame pointers for all functions - same as /Oy- in the project
|
IN HANDLE hFile,
|
||||||
#pragma warning(disable: 4200) //nonstandard extension used : zero-sized array in struct/union
|
IN MINIDUMP_TYPE DumpType,
|
||||||
#pragma warning(disable: 4100) //unreferenced formal parameter
|
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
|
||||||
|
IN PVOID UserStreamParam, OPTIONAL
|
||||||
// In case you don't have dbghelp.h.
|
IN PVOID CallbackParam OPTIONAL
|
||||||
#ifndef _DBGHELP_
|
);
|
||||||
|
|
||||||
typedef struct _MINIDUMP_EXCEPTION_INFORMATION {
|
|
||||||
DWORD ThreadId;
|
|
||||||
PEXCEPTION_POINTERS ExceptionPointers;
|
|
||||||
BOOL ClientPointers;
|
|
||||||
} MINIDUMP_EXCEPTION_INFORMATION, *PMINIDUMP_EXCEPTION_INFORMATION;
|
|
||||||
|
|
||||||
typedef enum _MINIDUMP_TYPE {
|
|
||||||
MiniDumpNormal = 0x00000000,
|
|
||||||
MiniDumpWithDataSegs = 0x00000001,
|
|
||||||
} MINIDUMP_TYPE;
|
|
||||||
|
|
||||||
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
|
|
||||||
IN HANDLE hProcess,
|
|
||||||
IN DWORD ProcessId,
|
|
||||||
IN HANDLE hFile,
|
|
||||||
IN MINIDUMP_TYPE DumpType,
|
|
||||||
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
|
|
||||||
IN PVOID UserStreamParam, OPTIONAL
|
|
||||||
IN PVOID CallbackParam OPTIONAL
|
|
||||||
);
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
|
|
||||||
IN HANDLE hProcess,
|
|
||||||
IN DWORD ProcessId,
|
|
||||||
IN HANDLE hFile,
|
|
||||||
IN MINIDUMP_TYPE DumpType,
|
|
||||||
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
|
|
||||||
IN PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, OPTIONAL
|
|
||||||
IN PMINIDUMP_CALLBACK_INFORMATION CallbackParam OPTIONAL
|
|
||||||
);
|
|
||||||
#endif //#ifndef _DBGHELP_
|
|
||||||
|
|
||||||
HMODULE hDbgHelp;
|
|
||||||
MINIDUMP_WRITE_DUMP MiniDumpWriteDump_;
|
|
||||||
|
|
||||||
// Tool Help functions.
|
|
||||||
typedef HANDLE (WINAPI * CREATE_TOOL_HELP32_SNAPSHOT)(DWORD dwFlags, DWORD th32ProcessID);
|
|
||||||
|
|
||||||
//*************************************************************************************
|
//*************************************************************************************
|
||||||
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag)
|
long WINAPI Create_Dump_Immediate(LPEXCEPTION_POINTERS pException)
|
||||||
//*************************************************************************************
|
//*************************************************************************************
|
||||||
// Create dump.
|
// Create dump.
|
||||||
// pException can be either GetExceptionInformation() or NULL.
|
// pException can be either GetExceptionInformation() or NULL.
|
||||||
// If File_Flag = TRUE - write dump files (.dmz and .dmp) with the name of the current process.
|
|
||||||
// If Show_Flag = TRUE - show message with Get_Exception_Info() dump.
|
|
||||||
{
|
{
|
||||||
// Try to get MiniDumpWriteDump() address.
|
// Try to get MiniDumpWriteDump() address.
|
||||||
hDbgHelp = LoadLibrary("DBGHELP.DLL");
|
HMODULE hDbgHelp = LoadLibrary("DBGHELP.DLL");
|
||||||
MiniDumpWriteDump_ = (MINIDUMP_WRITE_DUMP)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
|
MINIDUMP_WRITE_DUMP MiniDumpWriteDump_ = (MINIDUMP_WRITE_DUMP)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
|
||||||
|
|
||||||
// If MiniDumpWriteDump() of DbgHelp.dll available.
|
// If MiniDumpWriteDump() of DbgHelp.dll available.
|
||||||
if (MiniDumpWriteDump_)
|
if (MiniDumpWriteDump_) {
|
||||||
{
|
// Get absolute path of current process: C:/ ... /name.exe
|
||||||
HANDLE hDump_File;
|
CHAR Dump_Path[MAX_PATH];
|
||||||
CHAR Dump_Path[MAX_PATH];
|
GetModuleFileName(NULL, Dump_Path, sizeof(Dump_Path));
|
||||||
|
std::string path(Dump_Path);
|
||||||
|
|
||||||
GetModuleFileName(NULL, Dump_Path, sizeof(Dump_Path)); //path of current process
|
// Get current time in a string.
|
||||||
std::time_t t = std::time(NULL);
|
std::time_t t = std::time(NULL);
|
||||||
char tStr[16];
|
char tStr[16];
|
||||||
std::strftime(tStr, 32, " %a %H-%M-%S", std::localtime(&t));
|
std::strftime(tStr, ARRAYSIZE(tStr), " %a %H-%M-%S", std::localtime(&t));
|
||||||
std::string time(tStr);
|
std::string time(tStr);
|
||||||
std::string path(Dump_Path);
|
// Remove the .exe from path
|
||||||
path = path.substr(0, path.length() - 4);
|
path = path.substr(0, path.length() - 4);
|
||||||
path += time + ".dmp";
|
// Add the current time and .dmp
|
||||||
|
path += "dump" + time + ".dmp";
|
||||||
|
|
||||||
MINIDUMP_EXCEPTION_INFORMATION M;
|
DWORD procId = GetCurrentProcessId();
|
||||||
M.ThreadId = GetCurrentThreadId();
|
DWORD threadId = GetCurrentThreadId();
|
||||||
M.ExceptionPointers = pException;
|
|
||||||
M.ClientPointers = 0;
|
|
||||||
|
|
||||||
hDump_File = CreateFile(path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
MINIDUMP_EXCEPTION_INFORMATION M;
|
||||||
|
M.ThreadId = threadId;
|
||||||
|
M.ExceptionPointers = pException;
|
||||||
|
M.ClientPointers = TRUE;
|
||||||
|
|
||||||
MiniDumpWriteDump_(GetCurrentProcess(), GetCurrentProcessId(), hDump_File,
|
HANDLE hDump_File = CreateFile(path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
MiniDumpNormal, (pException) ? &M : NULL, NULL, NULL);
|
HANDLE process = GetCurrentProcess();
|
||||||
|
|
||||||
CloseHandle(hDump_File);
|
BOOL result = MiniDumpWriteDump_(process, procId, hDump_File
|
||||||
|
, (MINIDUMP_TYPE)(MiniDumpWithDataSegs |
|
||||||
|
MiniDumpWithHandleData |
|
||||||
|
MiniDumpScanMemory |
|
||||||
|
MiniDumpWithUnloadedModules |
|
||||||
|
MiniDumpWithIndirectlyReferencedMemory |
|
||||||
|
MiniDumpWithPrivateReadWriteMemory |
|
||||||
|
MiniDumpWithFullMemoryInfo |
|
||||||
|
MiniDumpWithThreadInfo |
|
||||||
|
MiniDumpIgnoreInaccessibleMemory)
|
||||||
|
, &M, NULL, NULL);
|
||||||
|
HRESULT error = (HRESULT)GetLastError();
|
||||||
|
|
||||||
std::cout << "Memory dumped to: \"" << path.c_str() << "\"";
|
CloseHandle(hDump_File);
|
||||||
MessageBox(NULL, ("Application crashed, memory dumped to: " + path).c_str(), "MiniDump", MB_ICONHAND | MB_OK);
|
if (!result) {
|
||||||
|
_com_error cErr(error);
|
||||||
|
HRESULT actualErrorCode = error & 0xFFFF;
|
||||||
|
char hexErrBuf[16];
|
||||||
|
std::sprintf(hexErrBuf, "0x%x", actualErrorCode);
|
||||||
|
std::cout << "Bad memory dump at: \"" << path.c_str() << "\"" << std::endl
|
||||||
|
<< "because MiniDumpWriteDump failed with error #" << actualErrorCode << " (" << hexErrBuf << "): \"" << cErr.ErrorMessage() << "\"" << std::endl;
|
||||||
|
MessageBox(NULL, "Application crashed, memory dump failed, but file was created.", "MiniDump", MB_ICONHAND | MB_OK);
|
||||||
|
} else {
|
||||||
|
std::cout << "Memory dumped to: \"" << path.c_str() << "\"" << std::endl;
|
||||||
|
MessageBox(NULL, ("Application crashed, memory dumped to: " + path).c_str(), "MiniDump", MB_ICONHAND | MB_OK);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
MessageBox(NULL, "Application crashed, memory dump failed.", "MiniDump", MB_ICONHAND | MB_OK);
|
std::cout << "Memory dump failed because MiniDumpWriteDump is not available." << std::endl;
|
||||||
|
MessageBox(NULL, "Application crashed, could not create a memory dump.", "MiniDump", MB_ICONHAND | MB_OK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Basically, terminate the application.
|
||||||
|
return EXCEPTION_EXECUTE_HANDLER;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
, m_SprintEffectTimer(0.f)
|
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||||
@@ -20,48 +19,8 @@ void PlayerMovementSystem::Update(double dt)
|
|||||||
{
|
{
|
||||||
updateMovementControllers(dt);
|
updateMovementControllers(dt);
|
||||||
// Only do physics calculations on client and only for themselves.
|
// Only do physics calculations on client and only for themselves.
|
||||||
if (IsClient) {
|
if (IsClient && LocalPlayer.Valid()) {
|
||||||
if (LocalPlayer.Valid()){
|
updateVelocity(LocalPlayer, dt);
|
||||||
updateVelocity(LocalPlayer, dt);
|
|
||||||
}
|
|
||||||
m_SprintEffectTimer += dt;
|
|
||||||
if (m_SprintEffectTimer < 0.016f) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
m_SprintEffectTimer = 0.f;
|
|
||||||
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
|
|
||||||
if (pool == nullptr) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for (auto cSprint : *pool) {
|
|
||||||
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
|
||||||
// Spawn one afterimage for each player that sprints.
|
|
||||||
EntityWrapper player(m_World, cSprint.EntityID);
|
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
|
||||||
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
|
||||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
|
||||||
if (!playerModel.Valid()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (!playerModel.HasComponent("Model")) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (!playerModel.HasComponent("Animation")) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
auto playerEntityModel = playerModel["Model"];
|
|
||||||
auto playerEntityAnimation = playerModel["Animation"];
|
|
||||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
|
||||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
|
||||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
|
||||||
((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
|
|
||||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
|
||||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
|
||||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
|
||||||
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
|
||||||
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,15 +62,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
}
|
}
|
||||||
bool sniperSprinting = false;
|
|
||||||
if (player.HasComponent("SprintAbility")) {
|
|
||||||
(bool)player["SprintAbility"]["Active"] = controller->SpecialAbilityKeyDown();
|
|
||||||
if (controller->SpecialAbilityKeyDown()) {
|
|
||||||
playerMovementSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
|
||||||
playerCrouchSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
|
||||||
sniperSprinting = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player.HasComponent("Physics")) {
|
if (player.HasComponent("Physics")) {
|
||||||
ComponentWrapper cPhysics = player["Physics"];
|
ComponentWrapper cPhysics = player["Physics"];
|
||||||
@@ -167,9 +118,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (playerBoostAssaultEntity.Valid()) {
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
}
|
}
|
||||||
if (sniperSprinting) {
|
|
||||||
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
|
||||||
}
|
|
||||||
velocity += accelerationSpeed * wishDirection;
|
velocity += accelerationSpeed * wishDirection;
|
||||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
|
|
||||||
bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
||||||
{
|
{
|
||||||
if (e.Command != "PickTeam" && e.Command != "SwapToClassPick") {
|
if (e.Command != "PickTeam") {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,12 +113,11 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// A dead client should be able to swap to the overwatch camera.
|
// A dead client should be able to swap to the spectator camera.
|
||||||
if (IsClient && !LocalPlayer.Valid()) {
|
if (IsClient && !LocalPlayer.Valid()) {
|
||||||
// Set the camera as active, if it exists.
|
// Set the spectator camera as active, if it exists.
|
||||||
// Find the respawn camera or class pick camera.
|
// Find the camera.
|
||||||
std::string camName = e.Command == "SwapToClassPick" ? "PickClassCamera" : "SpectatorCamera";
|
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName(camName);
|
|
||||||
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
||||||
Events::SetCamera eSetCamera;
|
Events::SetCamera eSetCamera;
|
||||||
eSetCamera.CameraEntity = spectatorCam;
|
eSetCamera.CameraEntity = spectatorCam;
|
||||||
@@ -136,18 +135,10 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
auto iter = m_SpawnRequests.begin();
|
auto iter = m_SpawnRequests.begin();
|
||||||
for (; iter != m_SpawnRequests.end(); ++iter) {
|
for (; iter != m_SpawnRequests.end(); ++iter) {
|
||||||
if (iter->PlayerID == e.PlayerID) {
|
if (iter->PlayerID == e.PlayerID) {
|
||||||
// If player wants to switch class, remove their spawn request.
|
|
||||||
if (e.Command == "SwapToClassPick") {
|
|
||||||
m_SpawnRequests.erase(iter);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "SwapToClassPick") {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (iter != m_SpawnRequests.end()) {
|
if (iter != m_SpawnRequests.end()) {
|
||||||
// If player is in queue to spawn, then change their team affiliation in the request.
|
// If player is in queue to spawn, then change their team affiliation in the request.
|
||||||
iter->Team = (ComponentInfo::EnumType)e.Value;
|
iter->Team = (ComponentInfo::EnumType)e.Value;
|
||||||
|
|||||||
+4
-15
@@ -1,27 +1,16 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "MiniDump.h"
|
#include "MiniDump.h"
|
||||||
|
|
||||||
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException);
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
int main(int argc, char* argv[])
|
||||||
{
|
{
|
||||||
::SetUnhandledExceptionFilter(CrashHandler);
|
SetUnhandledExceptionFilter(Create_Dump_Immediate);
|
||||||
|
|
||||||
Game game(argc, argv);
|
Game game(argc, argv);
|
||||||
while (game.Running()) {
|
while (game.Running()) {
|
||||||
PerformanceTimer::StartTimer("Game-Tick");
|
PerformanceTimer::StartTimer("Game-Tick");
|
||||||
game.Tick();
|
game.Tick();
|
||||||
PerformanceTimer::StopTimer("Game-Tick");
|
PerformanceTimer::StopTimer("Game-Tick");
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException)
|
|
||||||
{
|
|
||||||
//Take minidump. path should be bin/TacticalZ.dmp
|
|
||||||
//Then show MessageBox, and exit application.
|
|
||||||
Create_Dump(pException, 1, 1);
|
|
||||||
|
|
||||||
return EXCEPTION_EXECUTE_HANDLER;// EXCEPTION_CONTINUE_SEARCH
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user