Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a3ab844cc4 | |||
| 03493df213 | |||
| 9cc8124847 | |||
| a369c26a28 |
@@ -47,6 +47,7 @@ private:
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// Utility functions
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EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
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void setWidgetMode(EditorGUI::WidgetMode mode);
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bool isAnyParentMissingTransform(EntityID entityID);
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// GUI callbacks
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void OnEntitySelected(EntityWrapper entity);
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@@ -42,7 +42,7 @@ public:
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void Connect(std::string address, int port);
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void Update() override;
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private:
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UDPClient m_Unreliable;
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//UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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@@ -81,7 +81,7 @@ private:
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std::vector<Events::InputCommand> m_InputCommandBuffer;
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// Private member functions
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size_t receive(char* data);
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size_t receive(char* data);
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void disconnect();
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
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@@ -139,7 +139,7 @@ private:
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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double m_SearchingTime = 200; // Config I guess
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double m_SearchingTime = 2000; // Config I guess
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};
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#endif
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@@ -39,7 +39,6 @@ protected:
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void logReceivedData(int bytesReceived);
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void saveToFile();
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void updateNetworkData();
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void popNetworkSegmentOfHeader(Packet& packet);
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};
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#endif
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@@ -16,9 +16,7 @@ public:
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Packet(char* data, const size_t sizeOfPacket);
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Packet(MessageType type);
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~Packet();
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void Init(MessageType type, unsigned int& packetID,
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int groupIndex, int groupSize,
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int packetGroup);
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void Init(MessageType type, unsigned int& packetID);
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// Add primitive types like int, float, char...
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template<typename T>
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@@ -27,8 +25,7 @@ public:
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// Check if we are trying to add more than the package can fit.
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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if (m_MaxPacketSize >= 32000) {
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// This will spam couse 8 players are over 100 000 bytes
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//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
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LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
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}
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resizeData();
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}
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@@ -60,19 +57,13 @@ public:
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void UpdateSize();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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void ChangeGroupIndex(int groupIndex);
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void ChangeGroupSize(int groupSize);
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void ChangeGroup(int group);
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size_t Size() { return m_Offset; };
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char* Data() { return m_Data; };
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MessageType GetMessageType();
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size_t Group();
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size_t DataReadSize() { return m_ReturnDataOffset; }
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size_t MaxSize() { return m_MaxPacketSize; }
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size_t HeaderSize() { return m_HeaderSize; }
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size_t GroupIndex();
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size_t GroupSize();
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size_t PacketID();
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private:
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char* m_Data;
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size_t m_ReturnDataOffset = 0;
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@@ -81,13 +72,6 @@ private:
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size_t m_HeaderSize = 0;
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void resizeData();
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void resizeData(int size);
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size_t packetSizeOffset = 0;
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size_t groupOffset = 0;
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size_t groupIndexOffset = 0;
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size_t groupSizeOffset = 0;
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size_t messageTypeOffset = 0;
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size_t packetIDOffset = 0;
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};
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#endif
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@@ -14,7 +14,6 @@ struct PlayerDefinition {
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unsigned short TCPPort;
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// use for tcp connections
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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int PacketGroup = 1;
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};
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#endif
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@@ -36,7 +36,7 @@ public:
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private:
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// Network channels
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TCPServer m_Reliable;
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UDPServer m_Unreliable;
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//UDPServer m_Unreliable;
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UDPServer m_ServerlistRequest;
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// dont forget to set these in the childrens receive logic
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boost::asio::ip::address m_Address;
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@@ -1,7 +1,5 @@
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#ifndef UDPClient_h__
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#define UDPClient_h__
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#include <map>
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#include <algorithm>
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#include <boost/asio.hpp>
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#include "Network/NetworkClient.h"
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@@ -15,27 +13,16 @@ public:
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bool Connect(std::string playerName, std::string address, int port);
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void Disconnect();
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void Receive(Packet& packet);
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void ReceivePackets();
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void Send(Packet& packet);
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void Send(Packet & packet);
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void Broadcast(Packet& packet, int port);
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bool IsSocketAvailable();
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// Returns false if no packets are available
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bool GetNextPacket(Packet& packet);
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private:
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typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
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// Assio UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
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int m_LastReceivedSnapshotGroup = 0;
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int readBuffer();
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void readPartOfPacket();
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PacketID m_SendPacketID = 0;
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//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
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PacketMap m_PacketSegmentMap;
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bool hasReceivedPacket(int packetGroup, int groupIndex);
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// 2^19
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const int m_SizeOfSocketBuffer = 524288;
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};
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#endif
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@@ -3,7 +3,6 @@
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#include "NetworkServer.h"
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#include <boost/asio/ip/udp.hpp>
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#define MAXPACKETSIZE 64000
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class UDPServer : public NetworkServer
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{
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@@ -14,7 +13,6 @@ public:
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void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
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void Receive(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet, PlayerDefinition & playerDefinition);
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void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
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void Send(Packet & packet);
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void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
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void Broadcast(Packet & packet, int port);
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+3571
-3571
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
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#include "Editor/EditorWidgetSystem.h"
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#include "Core/EntityFile.h"
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EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
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EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
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: System(params)
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, m_Renderer(renderer)
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, m_RenderFrame(renderFrame)
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@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
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m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
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m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
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m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
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m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
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m_ActualCamera = m_EditorCamera;
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
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@@ -72,6 +72,9 @@ void EditorSystem::Update(double dt)
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m_EditorStats->Draw(actualDelta);
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if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
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if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
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return;
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}
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(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
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if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
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@@ -79,7 +82,6 @@ void EditorSystem::Update(double dt)
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
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}
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}
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m_EditorWorldSystemPipeline->Update(actualDelta);
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ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
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@@ -203,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
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bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
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{
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if (m_CurrentSelection.Valid()) {
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if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
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return false;
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}
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if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
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glm::quat parentOrientation;
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glm::vec3 parentScale(1.f);
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@@ -309,3 +314,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
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m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
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}
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bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
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{
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EntityWrapper entity(m_World, entityID);
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while (entity.Parent().Valid()) {
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if (!entity.HasComponent("Transform")) {
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return true;
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}
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entity = entity.Parent();
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}
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return false;
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}
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@@ -51,19 +51,16 @@ void Client::Connect(std::string address, int port)
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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while (m_Unreliable.IsSocketAvailable()) {
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m_Unreliable.ReceivePackets();
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}
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// Packet will get real data in GetNextPacket()
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Packet parsedPacket(MessageType::Invalid);
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while (m_Unreliable.GetNextPacket(parsedPacket)) {
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if (parsedPacket.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(parsedPacket);
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} else {
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parseMessageType(parsedPacket);
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}
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}
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//while (m_Unreliable.IsSocketAvailable()) {
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// // Packet will get real data in receive
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// Packet packet(MessageType::Invalid);
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// m_Unreliable.Receive(packet);
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// if (packet.GetMessageType() == MessageType::Connect) {
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// parseUDPConnect(packet);
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// } else {
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// parseMessageType(packet);
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// }
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//}
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while (m_Reliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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@@ -110,9 +107,8 @@ void Client::Update()
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void Client::parseMessageType(Packet& packet)
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{
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// Pop packetSize, sequenceNumber and packetsInSequence.
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popNetworkSegmentOfHeader(packet);
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// Pop packetSize
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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@@ -167,29 +163,26 @@ void Client::parseMessageType(Packet& packet)
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void Client::parseUDPConnect(Packet& packet)
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{
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// Map ServerEntityID and your PlayerID
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// TODO: If this is not received send a new connect message.
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LOG_INFO("I be connected PogChamp");
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}
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void Client::parseTCPConnect(Packet& packet)
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{
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LOG_INFO("Received TCP connect from server");
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// Pop packetSize, group, groupIndex and groupSize.
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popNetworkSegmentOfHeader(packet);
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// Pop size of message int
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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// parse player id and other stuff
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m_PlayerID = packet.ReadPrimitive<int>();
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("A Player connected");
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// TODO: If this is not received send a new connect message.
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Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
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// Add player id and other stuff
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packet.WritePrimitive(m_PlayerID);
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m_Unreliable.Send(packet);
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// m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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}
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@@ -216,11 +209,10 @@ void Client::parsePing()
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void Client::parseServerlist(Packet& packet)
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{
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// Pop packetSize, group, groupIndex and groupSize.
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popNetworkSegmentOfHeader(packet);
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// Pop size, message type, and ID
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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std::string address = packet.ReadString();
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int port = packet.ReadPrimitive<int>();
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std::string serverName = packet.ReadString();
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@@ -472,7 +464,6 @@ void Client::disconnect()
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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m_Reliable.Send(packet);
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m_Unreliable.Disconnect();
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m_Reliable.Disconnect();
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Events::PlayerDisconnected e;
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e.Entity = m_LocalPlayer.ID;
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@@ -489,8 +480,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -567,7 +558,6 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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removeWorld();
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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m_Unreliable.Connect(m_PlayerName, e.IP, e.Port);
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// The client sent a successful connect message
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return true;
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@@ -644,7 +634,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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m_Unreliable.Send(packet);
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m_Reliable.Send(packet);
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}
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void Client::identifyPacketLoss()
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@@ -706,6 +696,7 @@ void Client::displayServerlist()
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}
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}
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void Client::removeWorld()
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{
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std::vector<EntityID> childrenToBeDeleted;
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@@ -83,12 +83,3 @@ void Network::updateNetworkData()
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m_NetworkData.DataReceivedThisInterval = 0;
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}
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}
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void Network::popNetworkSegmentOfHeader(Packet & packet)
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{
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// Pop packetSize, group, groupIndex and groupSize.
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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}
|
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|
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@@ -3,22 +3,16 @@
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Packet::Packet(MessageType type, unsigned int& packetID)
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{
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m_Data = new char[m_MaxPacketSize];
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Init(type, packetID, 1, 1, -1);
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Init(type, packetID);
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}
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// Create message
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Packet::Packet(char* data, const size_t sizeOfPacket)
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{
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// Create message header
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// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Resize message
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m_MaxPacketSize = sizeOfPacket;
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// Copy data newly allocated memory
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m_Data = new char[sizeOfPacket];
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unsigned int dummy = 0;
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Init(MessageType::Invalid, dummy, 0, 0, 0);
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memcpy(m_Data, data, sizeOfPacket);
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m_Offset = sizeOfPacket;
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}
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@@ -27,7 +21,7 @@ Packet::Packet(MessageType type)
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{
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m_Data = new char[m_MaxPacketSize];
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unsigned int dummy = 0;
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Init(type, dummy, 1, 1, -1);
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Init(type, dummy);
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}
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|
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Packet::~Packet()
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@@ -35,30 +29,16 @@ Packet::~Packet()
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delete[] m_Data;
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}
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|
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void Packet::Init(MessageType type, unsigned int & packetID,
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int groupIndex, int groupSize, int group)
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void Packet::Init(MessageType type, unsigned int & packetID)
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{
|
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Create message header
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// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
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packetSizeOffset = m_Offset;
|
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// allocate memory for size of packet(only used in tcp)
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WritePrimitive<int>(0);
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// packetGroup is the group the packet is in
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groupOffset = m_Offset;
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WritePrimitive<int>(group);
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// What index the packet has in the packetGroup
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groupIndexOffset = m_Offset;
|
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WritePrimitive(groupIndex);
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// The total amount of packets in a packetGroup
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groupSizeOffset = m_Offset;
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WritePrimitive(groupSize);
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// Add message type
|
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int messageType = static_cast<int>(type);
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messageTypeOffset = m_Offset;
|
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WritePrimitive<int>(messageType);
|
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// Packet ID
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packetIDOffset = m_Offset;
|
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WritePrimitive<int>(packetID);
|
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packetID++;
|
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m_HeaderSize = m_Offset;
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||||
@@ -124,7 +104,8 @@ void Packet::ReconstructFromData(char * data, size_t sizeOfData)
|
||||
|
||||
void Packet::UpdateSize()
|
||||
{
|
||||
memcpy(m_Data + packetSizeOffset, &m_Offset, sizeof(int));
|
||||
int whatisoffset = m_Offset;
|
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memcpy(m_Data, &m_Offset, sizeof(int));
|
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}
|
||||
|
||||
char * Packet::ReadData(int sizeOfData)
|
||||
@@ -142,47 +123,14 @@ void Packet::ChangePacketID(unsigned int & packetID)
|
||||
{
|
||||
packetID = packetID + 1;
|
||||
// Overwrite old PacketID
|
||||
memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
|
||||
}
|
||||
|
||||
void Packet::ChangeGroupIndex(int groupIndex)
|
||||
{
|
||||
memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
|
||||
}
|
||||
|
||||
void Packet::ChangeGroupSize(int groupSize)
|
||||
{
|
||||
memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
|
||||
}
|
||||
|
||||
void Packet::ChangeGroup(int group)
|
||||
{
|
||||
memcpy(m_Data + groupOffset, &group, sizeof(int));
|
||||
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
|
||||
}
|
||||
|
||||
MessageType Packet::GetMessageType()
|
||||
{
|
||||
return *reinterpret_cast<MessageType*>(m_Data + messageTypeOffset);
|
||||
}
|
||||
|
||||
size_t Packet::Group()
|
||||
{
|
||||
return *reinterpret_cast<size_t*>(m_Data + groupOffset);
|
||||
}
|
||||
|
||||
size_t Packet::GroupIndex()
|
||||
{
|
||||
return *reinterpret_cast<size_t*>(m_Data + groupIndexOffset);
|
||||
}
|
||||
|
||||
size_t Packet::GroupSize()
|
||||
{
|
||||
return *reinterpret_cast<size_t*>(m_Data + groupSizeOffset);
|
||||
}
|
||||
|
||||
size_t Packet::PacketID()
|
||||
{
|
||||
return *reinterpret_cast<size_t*>(m_Data + packetIDOffset);
|
||||
MessageType messagType;
|
||||
memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
|
||||
return messagType;
|
||||
}
|
||||
|
||||
void Packet::resizeData()
|
||||
|
||||
@@ -49,19 +49,19 @@ void Server::Update()
|
||||
}
|
||||
}
|
||||
|
||||
PlayerDefinition pd;
|
||||
while (m_Unreliable.IsSocketAvailable()) {
|
||||
// Packet will get real data in receive
|
||||
Packet packet(MessageType::Invalid);
|
||||
m_Unreliable.Receive(packet, pd);
|
||||
m_Address = pd.Endpoint.address();
|
||||
m_Port = pd.Endpoint.port();
|
||||
if (packet.GetMessageType() == MessageType::Connect) {
|
||||
parseUDPConnect(packet);
|
||||
} else {
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
//PlayerDefinition pd;
|
||||
//while (m_Unreliable.IsSocketAvailable()) {
|
||||
// // Packet will get real data in receive
|
||||
// Packet packet(MessageType::Invalid);
|
||||
// m_Unreliable.Receive(packet, pd);
|
||||
// m_Address = pd.Endpoint.address();
|
||||
// m_Port = pd.Endpoint.port();
|
||||
// if (packet.GetMessageType() == MessageType::Connect) {
|
||||
// parseUDPConnect(packet);
|
||||
// } else {
|
||||
// parseMessageType(packet);
|
||||
// }
|
||||
//}
|
||||
|
||||
while (m_ServerlistRequest.IsSocketAvailable()) {
|
||||
Packet packet(MessageType::Invalid);
|
||||
@@ -69,11 +69,9 @@ void Server::Update()
|
||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_ServerlistRequest.Receive(packet, localArea);
|
||||
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
// Pop header
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
packet.ReadPrimitive<int>();
|
||||
packet.ReadPrimitive<int>();
|
||||
|
||||
packet.ReadPrimitive<int>(); // Pop size
|
||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||
int port = packet.ReadPrimitive<int>();
|
||||
std::string address = localArea.Endpoint.address().to_string();
|
||||
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
|
||||
@@ -111,9 +109,9 @@ void Server::Update()
|
||||
|
||||
void Server::parseMessageType(Packet& packet)
|
||||
{
|
||||
// Pop packetSize, sequenceNumber and packetsInSequence.
|
||||
// Pop packetSize which is used by TCP Client to
|
||||
// create a packet of the correct size
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
packet.ReadPrimitive<int>();
|
||||
|
||||
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
||||
// Read packet ID
|
||||
@@ -164,7 +162,10 @@ void Server::reliableBroadcast(Packet& packet)
|
||||
|
||||
void Server::unreliableBroadcast(Packet& packet)
|
||||
{
|
||||
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
packet.ChangePacketID(kv.second.PacketID);
|
||||
// m_Unreliable.Send(packet, kv.second);
|
||||
}
|
||||
}
|
||||
|
||||
// Send snapshot fields
|
||||
@@ -173,8 +174,7 @@ void Server::sendSnapshot()
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
//addChildrenToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
void Server::addInputCommandsToPacket(Packet& packet)
|
||||
@@ -299,6 +299,8 @@ void Server::sendPing()
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
double startPing = 1000 * m_StartPingTime
|
||||
@@ -315,35 +317,38 @@ void Server::checkForTimeOuts()
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = playersToRemove.size() - 1; i >= 0; i--) {
|
||||
for (size_t i = 0; i < playersToRemove.size(); i++) {
|
||||
disconnect(playersToRemove.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseUDPConnect(Packet & packet)
|
||||
{
|
||||
//Pop packetSize, sequenceNumber and packetsInSequence.
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// parse player id and other stuff
|
||||
PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
m_Unreliable.Send(connnectPacket);
|
||||
LOG_INFO("UDP Connect sent to client");
|
||||
}
|
||||
//void Server::parseUDPConnect(Packet & packet)
|
||||
//{
|
||||
// // Pop size of message int
|
||||
// packet.ReadPrimitive<int>();
|
||||
// int messageType = packet.ReadPrimitive<int>();
|
||||
// // Read packet ID
|
||||
// m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// // parse player id and other stuff
|
||||
// PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
// if (!EntityWrapper(m_World, playerID).Valid()) {
|
||||
//
|
||||
// }
|
||||
// // Do something here?
|
||||
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||
// // Send a message to the player that connected
|
||||
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
// m_Unreliable.Send(connnectPacket);
|
||||
// LOG_INFO("UDP Connect sent to client");
|
||||
//}
|
||||
|
||||
void Server::parseTCPConnect(Packet & packet)
|
||||
{
|
||||
// Pop packetSize, sequenceNumber and packetsInSequence.
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
|
||||
// Pop size of message int
|
||||
packet.ReadPrimitive<int>();
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
@@ -351,9 +356,9 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
// Ska vara till lagd i TCPServer receive
|
||||
PlayerID playerID = getPlayerIDFromEndpoint();
|
||||
if (playerID == -1) {
|
||||
LOG_INFO("Server::parseTCPConnect: Not connected");
|
||||
return;
|
||||
}
|
||||
// Create a new player
|
||||
@@ -376,7 +381,7 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
// Write playerID to packet
|
||||
connnectPacket.WritePrimitive(playerID);
|
||||
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
|
||||
m_Reliable.Send(connnectPacket);
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
@@ -663,4 +668,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,14 +3,25 @@
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
TCPClient::TCPClient()
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
TCPClient::~TCPClient()
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
{
|
||||
if (!m_Socket) {
|
||||
if (m_Socket) {
|
||||
if (m_IsConnected) {
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(playerName);
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent again!");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (!m_IsConnected) {
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||
@@ -25,7 +36,9 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent!");
|
||||
return true;
|
||||
} else { // If error
|
||||
}
|
||||
// If error
|
||||
else {
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
return false;
|
||||
@@ -34,10 +47,14 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
}
|
||||
|
||||
void TCPClient::Disconnect()
|
||||
{
|
||||
{
|
||||
if (!m_IsConnected) {
|
||||
return;
|
||||
}
|
||||
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
m_IsConnected = false;
|
||||
}
|
||||
|
||||
void TCPClient::Receive(Packet& packet)
|
||||
@@ -49,7 +66,7 @@ void TCPClient::Receive(Packet& packet)
|
||||
}
|
||||
|
||||
size_t TCPClient::readBuffer()
|
||||
{
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
@@ -75,7 +92,7 @@ size_t TCPClient::readBuffer()
|
||||
while (sizeOfPacket > bytesReceived) {
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
|
||||
@@ -48,7 +48,6 @@ void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
// Crashed once TCPSocket was NULL
|
||||
int bytesSent = playerDefinition.TCPSocket->send(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
0);
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#include "Network/UDPClient.h"
|
||||
#include "boost/asio/basic_datagram_socket.hpp"
|
||||
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
UDPClient::UDPClient()
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
UDPClient::~UDPClient()
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
bool UDPClient::Connect(std::string playerName, std::string address, int port)
|
||||
{
|
||||
@@ -17,35 +18,22 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
|
||||
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
|
||||
m_Socket->open(boost::asio::ip::udp::v4());
|
||||
boost::asio::socket_base::receive_buffer_size option(m_SizeOfSocketBuffer);
|
||||
m_Socket->set_option(option);
|
||||
return true;
|
||||
}
|
||||
|
||||
void UDPClient::Disconnect()
|
||||
{
|
||||
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
|
||||
m_LastReceivedSnapshotGroup = 0;
|
||||
m_PacketSegmentMap.clear();
|
||||
PacketID m_SendPacketID = 0;
|
||||
}
|
||||
|
||||
void UDPClient::Receive(Packet& packet)
|
||||
{
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::ReceivePackets()
|
||||
{
|
||||
readPartOfPacket();
|
||||
}
|
||||
|
||||
int UDPClient::readBuffer()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
@@ -53,9 +41,9 @@ int UDPClient::readBuffer()
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive(boost
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
@@ -84,72 +72,6 @@ int UDPClient::readBuffer()
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPClient::readPartOfPacket()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Peek header
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
if (sizeOfPacket == 0) {
|
||||
return;
|
||||
}
|
||||
int packetGroup = *reinterpret_cast<int*>(m_ReadBuffer + sizeof(int));
|
||||
int packetGroupIndex = *reinterpret_cast<int*>(m_ReadBuffer + 2 * sizeof(int));
|
||||
int packetGroupSize = *reinterpret_cast<int*>(m_ReadBuffer + 3 * sizeof(int));
|
||||
//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
// return;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
boost::shared_ptr<char> packetData(new char[sizeOfPacket]);
|
||||
|
||||
// Read the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(packetData.get()),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str());
|
||||
}
|
||||
// Might want to do this earlier when i figure out a good way to
|
||||
// remove data from network buffer.
|
||||
if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
|
||||
return;
|
||||
}
|
||||
// If group exists
|
||||
PacketMap::iterator it;
|
||||
it = m_PacketSegmentMap.find(packetGroup);
|
||||
if (it != m_PacketSegmentMap.end()) {
|
||||
it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
|
||||
} else { // Create group and add element
|
||||
m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
|
||||
{
|
||||
PacketMap::iterator it;
|
||||
it = m_PacketSegmentMap.find(packetGroup);
|
||||
if (it != m_PacketSegmentMap.end()) {
|
||||
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = it->second;
|
||||
for (size_t i = 0; i < loopPacketGroup.size(); i++) {
|
||||
if (loopPacketGroup.at(i).first == groupIndex) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UDPClient::Send(Packet& packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
@@ -157,7 +79,7 @@ void UDPClient::Send(Packet& packet)
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::Broadcast(Packet& packet, int port)
|
||||
{
|
||||
@@ -173,55 +95,8 @@ void UDPClient::Broadcast(Packet& packet, int port)
|
||||
|
||||
bool UDPClient::IsSocketAvailable()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
if (!m_Socket) {
|
||||
return false;
|
||||
}
|
||||
return m_Socket->available();
|
||||
}
|
||||
|
||||
bool UDPClient::GetNextPacket(Packet & packet)
|
||||
{
|
||||
// A duplicate packet should not be present in the vector!
|
||||
// Soo we will assume that this is true and only look if size
|
||||
// of vector is correct.
|
||||
PacketMap::iterator it = m_PacketSegmentMap.begin();
|
||||
while (it != m_PacketSegmentMap.end()) {
|
||||
// pair(Group index, packetData)
|
||||
std::vector<std::pair<int, boost::shared_ptr<char>>>& currentVector = it->second;
|
||||
Packet headerInfoPacket(currentVector.at(0).second.get(), packet.HeaderSize());
|
||||
int groupSize = headerInfoPacket.GroupSize();
|
||||
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.Group index : %i.Group size : %i. lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), headerInfoPacket.GroupIndex(), groupSize, lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
|
||||
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
|
||||
int mapSize = m_PacketSegmentMap.size();
|
||||
if (mapSize > 5) {
|
||||
it = m_PacketSegmentMap.erase(it);
|
||||
LOG_INFO("The map is increasing in size, size is %i", mapSize);
|
||||
continue;
|
||||
}
|
||||
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) {
|
||||
it = m_PacketSegmentMap.erase(it);
|
||||
continue;
|
||||
//LOG_INFO("Deleted old entry");
|
||||
}
|
||||
if (currentVector.size() == groupSize) {
|
||||
std::sort(currentVector.begin(), currentVector.end());
|
||||
// Add the first packet in vector
|
||||
packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize());
|
||||
// Add the rest of the packets.
|
||||
int sizeOfData = 0;
|
||||
for (auto& packetSegment : currentVector) {
|
||||
memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int));
|
||||
packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
|
||||
}
|
||||
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
|
||||
m_LastReceivedSnapshotGroup = packet.Group();
|
||||
}
|
||||
// No need to get next it as we are returning.
|
||||
m_PacketSegmentMap.erase(it);
|
||||
return true;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -12,110 +12,34 @@ UDPServer::UDPServer(int port)
|
||||
|
||||
UDPServer::~UDPServer()
|
||||
{ }
|
||||
// TODO: Fix correct groups
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
|
||||
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
// Remove header from packet.
|
||||
packet.ReadData(packet.HeaderSize());
|
||||
int totalBytesSent = 0;
|
||||
int groupIndex = 1;
|
||||
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
|
||||
int packetDataSent = 0;
|
||||
int packetDataSize = packet.Size() - packet.HeaderSize();
|
||||
|
||||
while (packetDataSize > packetDataSent) {
|
||||
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
|
||||
splitPacket.ChangeGroupIndex(groupIndex);
|
||||
splitPacket.ChangeGroupSize(groupSize);
|
||||
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
|
||||
int amountToSend = packetDataSize - packetDataSent;
|
||||
if (amountToSend > MAXPACKETSIZE) {
|
||||
amountToSend = MAXPACKETSIZE;
|
||||
}
|
||||
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
|
||||
splitPacket.UpdateSize();
|
||||
// Remove header size from bytes sent soo that we only
|
||||
// count data in the packet
|
||||
int bytesSent = 0;
|
||||
bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
packetDataSent += bytesSent - splitPacket.HeaderSize();
|
||||
totalBytesSent += bytesSent;
|
||||
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
|
||||
++groupIndex;
|
||||
}
|
||||
playerDefinition.PacketGroup++;
|
||||
int bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
} catch (const boost::system::system_error& e) {
|
||||
LOG_INFO(e.what());
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
// Remove header from packet.
|
||||
packet.ReadData(packet.HeaderSize());
|
||||
int totalBytesSent = 0;
|
||||
int groupIndex = 1;
|
||||
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
|
||||
int packetDataSent = 0;
|
||||
int packetDataSize = packet.Size() - packet.HeaderSize();
|
||||
|
||||
while (packetDataSize > packetDataSent) {
|
||||
Packet splitPacket(packet.GetMessageType());
|
||||
splitPacket.ChangeGroupIndex(groupIndex);
|
||||
splitPacket.ChangeGroupSize(groupSize);
|
||||
int amountToSend = packetDataSize - packetDataSent;
|
||||
if (amountToSend > MAXPACKETSIZE) {
|
||||
amountToSend = MAXPACKETSIZE;
|
||||
}
|
||||
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
|
||||
splitPacket.UpdateSize();
|
||||
// Remove header size from bytes sent soo that we only
|
||||
// count data in the packet
|
||||
int bytesSent = 0;
|
||||
for (auto& kv : playersTosendTo) {
|
||||
try {
|
||||
splitPacket.ChangeGroup(kv.second.PacketGroup);
|
||||
bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
|
||||
kv.second.Endpoint,
|
||||
0);
|
||||
// LOG_INFO("bytesSent: %i", bytesSent);
|
||||
} catch (const boost::system::system_error& e) {
|
||||
LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
}
|
||||
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
|
||||
totalBytesSent += splitPacket.Size();
|
||||
|
||||
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
|
||||
++groupIndex;
|
||||
}
|
||||
for (auto& kv : playersTosendTo) {
|
||||
kv.second.PacketGroup++;
|
||||
}
|
||||
}
|
||||
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::Send(Packet & packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
//LOG_INFO("Size of packet is %i", bytesSent);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting respond specific logic
|
||||
@@ -128,7 +52,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
|
||||
packet.Size()),
|
||||
endpoint,
|
||||
0);
|
||||
//LOG_INFO("Size of packet is %i", bytesSent);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
@@ -140,7 +64,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port),
|
||||
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
|
||||
0);
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
|
||||
}
|
||||
@@ -167,7 +91,7 @@ int UDPServer::readBuffer()
|
||||
int addasdasd = m_Socket->available();
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive_from(boost
|
||||
m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
@@ -190,13 +114,13 @@ int UDPServer::readBuffer()
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
|
||||
Reference in New Issue
Block a user