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10 Commits

Author SHA1 Message Date
FakeShemp 981dc3467e Baggu fixed again
+Bonus document formatted
2016-03-09 22:11:17 +01:00
FakeShemp 42af029a26 fix baggu 2016-03-09 21:25:51 +01:00
FakeShemp 2e5dfc609a support headshot icons 2016-03-09 19:51:57 +01:00
FakeShemp ba6d2b758d Add killstreak icon 2016-03-09 12:34:09 +01:00
FakeShemp 12dd1d21de Text now handles color, alpha and icon parsing 2016-03-09 12:11:26 +01:00
William Moberg e5dba6604b Merge pull request #181 from teamfisk/AmmoPickup
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 17:09:37 +01:00
verysecrethero 52d3cb3ebf GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all 2016-03-08 16:33:08 +01:00
verysecrethero 68b0175b3d Merge remote-tracking branch 'origin/master' into AmmoPickup 2016-03-08 11:54:57 +01:00
verysecrethero 0e0a486c01 AmmoPickupSystem should now be able to give ammo to all classtypes 2016-03-08 11:48:54 +01:00
verysecrethero 2cfbe0f785 Merge remote-tracking branch 'origin/master' into AmmoPickup 2016-03-07 17:17:51 +01:00
4 changed files with 247 additions and 87 deletions
+1
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@@ -23,6 +23,7 @@ public:
private: private:
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix); void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
Font* font; Font* font;
GLuint VAO, VBO; GLuint VAO, VBO;
+12
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@@ -40,5 +40,17 @@ private:
}; };
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum; std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
void DoPickup(EntityWrapper &player, EntityWrapper &trigger); void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
//class
enum class PlayerClass {
Assault,
Defender,
Sniper,
None
};
//helper methods
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
PlayerClass DetermineClass(EntityWrapper &player);
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
int GetPlayerMaxAmmo(EntityWrapper &player);
}; };
#endif #endif
+106 -7
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@@ -46,24 +46,117 @@ void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
delete state; delete state;
} }
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
{
std::string parsedString = text;
glm::vec4 newColor = originalColor;
bool colorChange = false;
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash
if ((c + 1) != parsedString.end()) {
if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
}
}
if (*(c + 1) == char('A')) { // A for Alpha
if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
}
}
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
}
else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
}
if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor;
}
}
}
}
return parsedString;
}
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix) void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{ {
GLfloat penX = 0; GLfloat penX = 0;
GLfloat penY = 0; GLfloat penY = 0;
GLfloat scale = 1.0/font->FontSize; GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f; GLfloat stringWidth = 0.f;
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) { std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color);
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
Font::Character ch = font->m_Characters[*c]; Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale; stringWidth += (ch.Advance >> 6) * scale;
} }
if(alignment == TextJob::AlignmentEnum::Center) { if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth/2.f; penX = -stringWidth / 2.f;
} else if (alignment == TextJob::AlignmentEnum::Right) { }
else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth; penX = -stringWidth;
} else { }
else {
penX = 0; penX = 0;
} }
@@ -78,7 +171,13 @@ void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum a
glBindVertexArray(VAO); glBindVertexArray(VAO);
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) { for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
}
Font::Character ch = font->m_Characters[*c]; Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale; GLfloat xpos = penX + ch.Bearing.x * scale;
+61 -13
View File
@@ -37,8 +37,7 @@ void AmmoPickupSystem::Update(double dt)
//erase the current element (somePickup) //erase the current element (somePickup)
it = m_ETriggerTouchVector.erase(it); it = m_ETriggerTouchVector.erase(it);
} } else {
else {
it++; it++;
} }
} }
@@ -48,7 +47,7 @@ void AmmoPickupSystem::Update(double dt)
m_PickupAtMaximum.erase(it); m_PickupAtMaximum.erase(it);
break; break;
} }
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) { if (!DoesPlayerHaveMaxAmmo(it->player)) {
DoPickup(it->player, it->trigger); DoPickup(it->player, it->trigger);
m_PickupAtMaximum.erase(it); m_PickupAtMaximum.erase(it);
break; break;
@@ -56,6 +55,58 @@ void AmmoPickupSystem::Update(double dt)
} }
} }
} }
bool AmmoPickupSystem::DoesPlayerHaveMaxAmmo(EntityWrapper &player) {
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
return !((int)player["DefenderWeapon"]["Ammo"] < (int)player["DefenderWeapon"]["MaxAmmo"]);
} else if (playerClass == PlayerClass::Sniper) {
return !((int)player["SniperWeapon"]["Ammo"] < (int)player["SniperWeapon"]["MaxAmmo"]);
} else if (playerClass == PlayerClass::Assault) {
return !((int)player["AssaultWeapon"]["Ammo"] < (int)player["AssaultWeapon"]["MaxAmmo"]);
} else {
return false;
}
}
void AmmoPickupSystem::SetPlayerAmmo(EntityWrapper &player, int ammoGain) {
int maxWeaponAmmo = GetPlayerMaxAmmo(player);
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
(int&)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Sniper) {
(int&)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Assault) {
(int&)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else {
//unknown class - ignore
}
}
int AmmoPickupSystem::GetPlayerMaxAmmo(EntityWrapper &player) {
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
return (int)player["DefenderWeapon"]["MaxAmmo"];
} else if (playerClass == PlayerClass::Sniper) {
return (int)player["SniperWeapon"]["MaxAmmo"];
} else if (playerClass == PlayerClass::Assault) {
return (int)player["AssaultWeapon"]["MaxAmmo"];
} else {
return -1;
}
}
AmmoPickupSystem::PlayerClass AmmoPickupSystem::DetermineClass(EntityWrapper &player)
{
//determine the class based on what component the inflictor-player has
if (m_World->HasComponent(player.ID, "DashAbility")) {
return PlayerClass::Assault;
}
if (m_World->HasComponent(player.ID, "ShieldAbility")) {
return PlayerClass::Defender;
}
if (m_World->HasComponent(player.ID, "SprintAbility")) {
return PlayerClass::Sniper;
}
return PlayerClass::None;
}
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e) bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
{ {
@@ -63,7 +114,7 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
return false; return false;
} }
//TODO: add other weapontypes //TODO: add other weapontypes
if (!e.Entity.HasComponent("AssaultWeapon")) { if (DetermineClass(e.Entity) == PlayerClass::None) {
return false; return false;
} }
if (!e.Trigger.HasComponent("AmmoPickup")) { if (!e.Trigger.HasComponent("AmmoPickup")) {
@@ -71,7 +122,7 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
} }
//if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger //if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
if ((int)e.Entity["AssaultWeapon"]["Ammo"] >= (int)e.Entity["AssaultWeapon"]["MaxAmmo"]) { if (DoesPlayerHaveMaxAmmo(e.Entity)) {
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger }); m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
return false; return false;
} }
@@ -85,19 +136,16 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
return false; return false;
} }
//TODO: add other weapontypes //TODO: add other weapontypes
if (!e.Player.HasComponent("AssaultWeapon")) { if (DetermineClass(e.Player) == PlayerClass::None) {
return false; return false;
} }
int maxWeaponAmmo = (int)e.Player["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)e.Player["AssaultWeapon"]["Ammo"];
//cant pick up ammopacks if you are already at MaxAmmo //cant pick up ammopacks if you are already at MaxAmmo
if (currentAmmo >= maxWeaponAmmo) { if (DoesPlayerHaveMaxAmmo(e.Player)) {
return false; return false;
} }
SetPlayerAmmo(e.Player, e.AmmoGain);
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo); return true;
return false;
} }
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) { bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
@@ -119,7 +167,7 @@ void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
if (!trigger.Valid()) { if (!trigger.Valid()) {
return; return;
} }
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"]; int maxWeaponAmmo = GetPlayerMaxAmmo(player);
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo; int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
Events::AmmoPickup ePlayerAmmoPickup; Events::AmmoPickup ePlayerAmmoPickup;