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9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3f9866b334 | |||
| 937bf823f3 | |||
| e35b09cc68 | |||
| b172526e62 | |||
| 551745b0a6 | |||
| 8b89df0095 | |||
| b094b9feca | |||
| 0a94373f3f | |||
| 7ced9e6767 |
+1
-1
Submodule assets updated: 85d96f6f3d...007b54bd67
@@ -4,11 +4,11 @@
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#include "../GLM.h"
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#include "World.h"
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#include "EntityWrapper.h"
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#include "System.h"
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namespace Transform
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{
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glm::mat4 AbsoluteTransformation(EntityWrapper entity);
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glm::vec3 AbsolutePosition(EntityWrapper entity);
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glm::vec3 AbsolutePosition(World* world, EntityID entity);
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glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
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@@ -20,6 +20,16 @@ glm::mat4 ModelMatrix(EntityWrapper entity);
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glm::mat4 ModelMatrix(EntityID entity, World* world);
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glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
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class ClearCache : public ImpureSystem
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{
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public:
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ClearCache(SystemParams params)
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: System(params)
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{ }
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virtual void Update(double dt) override;
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};
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}
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#endif
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@@ -30,6 +30,7 @@ private:
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
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EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
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bool CapturePointSystem::OnCaptured(const Events::Captured& e);
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void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
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bool m_WinnerWasFound = false;
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//need to track these variables for the captureSystem to work as per design!
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@@ -99,7 +99,7 @@
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</c:Team>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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<EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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@@ -225,6 +225,11 @@
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</Team>
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</c:Team>
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<c:Trigger/>
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<c:Model>
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<Resource></Resource>
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<Color A="0.300000012" B="0" G="0" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="-4.10000038"/>
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</c:Transform>
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@@ -239,7 +244,17 @@
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<Scale X="2.70000005" Y="3.4000001" Z="4.60000038"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity>
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<Components>
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<c:Model>
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<Resource></Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Blue">
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<Components>
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@@ -621,7 +621,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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ComponentWrapper& cAABB = entity["AABB"];
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modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
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} else if (entity.HasComponent("Model")) {
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std::string res = entity["Model"]["Resource"];
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const std::string& res = entity["Model"]["Resource"];
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if (res.empty()) {
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return boost::none;
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}
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@@ -638,7 +638,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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return boost::none;
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}
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glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
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glm::mat4 modelMat = Transform::ModelMatrix(entity);
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glm::vec3 mini(INFINITY);
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glm::vec3 maxi(-INFINITY);
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glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
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@@ -1,16 +1,6 @@
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#include "Core/Transform.h"
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glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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{
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glm::mat4 t = glm::mat4(1.f);
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while (entity.Valid()) {
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t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
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entity = entity.Parent();
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}
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return t;
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}
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static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
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glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
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{
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@@ -80,24 +70,36 @@ glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
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return scale;
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}
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glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
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{
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return ModelMatrix(entity.ID, entity.World);
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}
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glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
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{
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return AbsoluteTransformation(EntityWrapper(world, entity));
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//glm::vec3 position = Transform::AbsolutePosition(world, entity);
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//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
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//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
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//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
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//return modelMatrix;
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return ModelMatrix(EntityWrapper(world, entity));
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}
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glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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{
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return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
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}
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}
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glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
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{
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auto cacheIt = MatrixCache.find(entity);
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if (cacheIt != MatrixCache.end()) {
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return cacheIt->second;
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}
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ComponentWrapper cTransform = entity["Transform"];
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glm::mat4 t = glm::translate((const glm::vec3&)cTransform["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)cTransform["Orientation"])) * glm::scale((const glm::vec3&)cTransform["Scale"]);
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EntityWrapper parent = entity.Parent();
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if (parent.Valid()) {
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t = ModelMatrix(parent) * t;
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}
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MatrixCache[entity] = t;
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return t;
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}
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void Transform::ClearCache::Update(double dt)
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{
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MatrixCache.clear();
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}
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@@ -10,6 +10,8 @@ DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
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Enable(GL_DEPTH_TEST);
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DepthMask(GL_TRUE);
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Enable(GL_CULL_FACE);
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Enable(GL_ALPHA_TEST);
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AlphaFunc(GL_GEQUAL, 0.05f);
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// Enable(GL_STENCIL_TEST);
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// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
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// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
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}
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// Hide things parented to local player if they have the HiddenFromLocalPlayer component
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bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
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bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false); // APPARENTLY THIS IS REALLY SLOW
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if (
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(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
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&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
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+4
-1
@@ -42,7 +42,6 @@
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#include "Game/Systems/StartSystem.h"
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#include "Rendering/TextureSprite.h"
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Game::Game(int argc, char* argv[])
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{
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parseArgs(argc, argv);
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@@ -159,6 +158,8 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<Transform::ClearCache>(updateOrderLevel);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
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m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
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@@ -174,6 +175,8 @@ Game::Game(int argc, char* argv[])
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillFrustumOctreeSystem>(updateOrderLevel, m_OctreeFrustrumCulling);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<Transform::ClearCache>(updateOrderLevel);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame, m_OctreeFrustrumCulling);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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@@ -108,10 +108,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//change what model is displaying (change all in case 2 capturepoints has been captured on the same frame)
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for (int i = 0; i < m_NumberOfCapturePoints; i++) {
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auto owner = (int)m_CapturePointNumberToEntityMap[i]["Team"]["Team"];
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if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").ID != EntityID_Invalid) {
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(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Red")["Model"]["Visible"] = owner == redTeam ? true : false;
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(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue")["Model"]["Visible"] = owner == blueTeam ? true : false;
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(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator")["Model"]["Visible"] = owner == spectatorTeam ? true : false;
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if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").Valid()) {
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Red"), owner == redTeam);
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue"), owner == blueTeam);
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator"), owner == spectatorTeam);
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}
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}
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//save the next cap points and publish the captured event
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@@ -232,6 +232,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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}
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void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
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(bool&)capturePointModels["Model"]["Visible"] = isOwner;
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for (auto& capModel : capturePointModels.ChildrenWithComponent("Model"))
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{
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(bool&)capModel["Model"]["Visible"] = isOwner;
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}
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}
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bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
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{
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//personEntered = e.Entity, thingEntered = e.Trigger
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Reference in New Issue
Block a user