Files
2016-03-12 22:22:53 +01:00

16 lines
271 B
GLSL

#version 430
uniform mat4 PVM;
layout (location = 0) in vec3 Position;
layout (location = 4) in vec2 TextureCoords;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = PVM * vec4(Position, 1.0);
Output.TextureCoordinate = TextureCoords;
}