00588b07c5
# Conflicts: # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp
350 lines
11 KiB
C++
350 lines
11 KiB
C++
#include "Network/Server.h"
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Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
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{ }
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Server::~Server()
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{
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}
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void Server::Start(World* world, EventBroker* eventBroker)
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{
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m_World = world;
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m_EventBroker = eventBroker;
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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m_PlayerDefinitions[i].StopTime = std::clock();
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}
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LOG_INFO("I am Server. BIP BOP\n");
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}
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void Server::Update()
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{
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readFromClients();
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m_EventBroker->Process<Server>();
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}
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void Server::readFromClients()
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{
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while (m_Socket.available()) {
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try {
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bytesRead = receive(readBuffer, INPUTSIZE);
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
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}
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}
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std::clock_t currentTime = std::clock();
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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sendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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sendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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checkForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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void Server::parseMessageType(Packet& packet)
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{
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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//identifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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parseConnect(packet);
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break;
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case MessageType::ClientPing:
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//parseClientPing();
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break;
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case MessageType::ServerPing:
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parseServerPing();
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break;
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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break;
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case MessageType::Disconnect:
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parseDisconnect();
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break;
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case MessageType::OnInputCommand:
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parseOnInputCommand(packet);
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break;
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case MessageType::OnPlayerDamage:
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parseOnPlayerDamage(packet);
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break;
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default:
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break;
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}
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}
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int Server::receive(char * data, size_t length)
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{
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length = m_Socket.receive_from(
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boost::asio::buffer((void*)data
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, length)
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, m_ReceiverEndpoint, 0);
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return length;
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}
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void Server::send(Packet& packet, int userID)
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{
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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m_ConnectedUsers[userID].Endpoint,
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0);
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}
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void Server::send(Packet & packet)
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{
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m_Socket.send_to(
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boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint,
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0);
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}
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void Server::broadcast(Packet& packet)
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{
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
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send(packet, i);
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}
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}
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}
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// Send snapshot fields
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void Server::sendSnapshot()
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{
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// Should time this
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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for (auto& it : worldComponentPools) {
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Packet packet(MessageType::Snapshot);
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ComponentPool* componentPool = it.second;
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ComponentInfo componentInfo = componentPool->ComponentInfo();
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// Component Type
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packet.WriteString(componentInfo.Name);
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for (auto& componentWrapper : *componentPool) {
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// Components EntityID
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packet.WritePrimitive(componentWrapper.EntityID);
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// Parents EntityID
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packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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}
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}
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}
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broadcast(packet);
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}
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}
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void Server::sendPing()
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{
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// Prints connected players ping
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, ping);
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}
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}
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// Create ping message
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Packet packet(MessageType::ServerPing);
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packet.WriteString("Ping from server");
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// Time message
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m_StartPingTime = std::clock();
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// Send message
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broadcast(packet);
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}
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void Server::checkForTimeOuts()
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{
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int startPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
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static_cast<double>(CLOCKS_PER_SEC);
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if (startPing > stopPing + TIMEOUTMS) {
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LOG_INFO("User %i timed out!", i);
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disconnect(i);
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}
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}
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}
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}
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void Server::disconnect(int i)
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{
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//broadcast("A player disconnected");
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LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
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// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
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m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
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m_PlayerDefinitions[i].EntityID = -1;
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m_PlayerDefinitions[i].Name = "";
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m_PlayerDefinitions[i].PacketID = 0;
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m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i);
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}
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void Server::parseOnInputCommand(Packet& packet)
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{
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int playerID = -1;
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// Check which player it was who sent the message
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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// if the player is connected set playerID to the correct PlayerID
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
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&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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playerID = i;
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break;
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}
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}
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if (playerID != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = playerID; // Set correct player id
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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}
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void Server::parseOnPlayerDamage(Packet & packet)
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{
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Events::PlayerDamage e;
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e.DamageAmount = packet.ReadPrimitive<double>();
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e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
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e.TypeOfDamage = packet.ReadString();
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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void Server::parseConnect(Packet& packet)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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return;
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}
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
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m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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// Already connected
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return;
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}
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}
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// Create a new player
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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m_ConnectedUsers.push_back(pd);
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
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send(connnectPacket);
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// Send notification that a player has connected
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Packet notificationPacket(MessageType::PlayerConnected);
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broadcast(notificationPacket);
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}
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void Server::parseDisconnect()
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{
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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disconnect(i);
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break;
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}
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}
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}
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void Server::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (playerID == -1) {
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return;
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}
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// Return ping
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Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
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packet.WriteString("Ping received");
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send(packet);
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}
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void Server::parseServerPing()
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{
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_ConnectedUsers[i].StopTime = std::clock();
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break;
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}
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}
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}
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void Server::identifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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LOG_INFO("%i Packet(s) were lost...", difference);
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}
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}
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EntityID Server::createPlayer()
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{
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EntityID entityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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}
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int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
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{
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
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m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
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return i;
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}
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}
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return -1;
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}
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bool Server::OnInputCommand(const Events::InputCommand & e)
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{
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//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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}
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