Files
axyz/src/Engine/Network/Server.cpp
T
Jocke 00588b07c5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-01-20 16:30:12 +01:00

350 lines
11 KiB
C++

#include "Network/Server.h"
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
{ }
Server::~Server()
{
}
void Server::Start(World* world, EventBroker* eventBroker)
{
m_World = world;
m_EventBroker = eventBroker;
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
m_PlayerDefinitions[i].StopTime = std::clock();
}
LOG_INFO("I am Server. BIP BOP\n");
}
void Server::Update()
{
readFromClients();
m_EventBroker->Process<Server>();
}
void Server::readFromClients()
{
while (m_Socket.available()) {
try {
bytesRead = receive(readBuffer, INPUTSIZE);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void Server::parseMessageType(Packet& packet)
{
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
//identifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
parseConnect(packet);
break;
case MessageType::ClientPing:
//parseClientPing();
break;
case MessageType::ServerPing:
parseServerPing();
break;
case MessageType::Message:
break;
case MessageType::Snapshot:
break;
case MessageType::Disconnect:
parseDisconnect();
break;
case MessageType::OnInputCommand:
parseOnInputCommand(packet);
break;
case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet);
break;
default:
break;
}
}
int Server::receive(char * data, size_t length)
{
length = m_Socket.receive_from(
boost::asio::buffer((void*)data
, length)
, m_ReceiverEndpoint, 0);
return length;
}
void Server::send(Packet& packet, int userID)
{
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedUsers[userID].Endpoint,
0);
}
void Server::send(Packet & packet)
{
m_Socket.send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
}
void Server::broadcast(Packet& packet)
{
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
send(packet, i);
}
}
}
// Send snapshot fields
void Server::sendSnapshot()
{
// Should time this
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
for (auto& it : worldComponentPools) {
Packet packet(MessageType::Snapshot);
ComponentPool* componentPool = it.second;
ComponentInfo componentInfo = componentPool->ComponentInfo();
// Component Type
packet.WriteString(componentInfo.Name);
for (auto& componentWrapper : *componentPool) {
// Components EntityID
packet.WritePrimitive(componentWrapper.EntityID);
// Parents EntityID
packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
}
}
broadcast(packet);
}
}
void Server::sendPing()
{
// Prints connected players ping
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, ping);
}
}
// Create ping message
Packet packet(MessageType::ServerPing);
packet.WriteString("Ping from server");
// Time message
m_StartPingTime = std::clock();
// Send message
broadcast(packet);
}
void Server::checkForTimeOuts()
{
int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + TIMEOUTMS) {
LOG_INFO("User %i timed out!", i);
disconnect(i);
}
}
}
}
void Server::disconnect(int i)
{
//broadcast("A player disconnected");
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].Name = "";
m_PlayerDefinitions[i].PacketID = 0;
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i);
}
void Server::parseOnInputCommand(Packet& packet)
{
int playerID = -1;
// Check which player it was who sent the message
for (int i = 0; i < MAXCONNECTIONS; i++) {
// if the player is connected set playerID to the correct PlayerID
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
playerID = i;
break;
}
}
if (playerID != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = playerID; // Set correct player id
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void Server::parseOnPlayerDamage(Packet & packet)
{
Events::PlayerDamage e;
e.DamageAmount = packet.ReadPrimitive<double>();
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
e.TypeOfDamage = packet.ReadString();
m_EventBroker->Publish(e);
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
}
void Server::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Already connected
return;
}
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedUsers.push_back(pd);
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
disconnect(i);
break;
}
}
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (playerID == -1) {
return;
}
// Return ping
Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void Server::parseServerPing()
{
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedUsers[i].StopTime = std::clock();
break;
}
}
}
void Server::identifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
LOG_INFO("%i Packet(s) were lost...", difference);
}
}
EntityID Server::createPlayer()
{
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
return entityID;
}
int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
return i;
}
}
return -1;
}
bool Server::OnInputCommand(const Events::InputCommand & e)
{
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
}