Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
019e85a425d87af3f6233aa92f95cf57f7d69c97
axyz/include/Engine
T
History
viktorljung e9d36c48a6 Changed isSkined to IsSkinned and removed duplicated code in PickingPass
2016-02-10 14:36:25 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into Animations
2016-02-10 14:13:08 +01:00
Core
Merge pull request #82 from teamfisk/BoxModelCollision
2016-02-10 10:08:54 +01:00
Editor
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Network
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
Rendering
Changed isSkined to IsSkinned and removed duplicated code in PickingPass
2016-02-10 14:36:25 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 103ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API