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03d5f0dd674e486dfdbcbabced4f48875731285d
axyz/include/Engine
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William Moberg 03d5f0dd67 Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
..
Collision
Improved collision logic, still not perfect since it updates before PlayerSystem.
2015-12-16 16:34:27 +01:00
Core
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
Editor
Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
2015-12-14 16:12:52 +01:00
GUI
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Renamed Networking -> Network
2015-12-07 15:22:26 +01:00
Rendering
Created a RenderState for ImGuiRenderPass
2015-12-14 20:26:04 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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